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From what I can tell Capcom games do have some stat tracking for their online games. They put out statistics for character usage online plus win ratios for Vanilla Marvel once.

Here it is:

12_mvc3usage.jpg

I'm kind of surprised some of those characters are as high as they are. And some of those characters as low as they are.
 
Unfortunately, that was not the work of Capcom.

http://www.eventhubs.com/news/2011/oct/12/character-usage-stats-online-marvel-vs-capcom-3-matches/

It's too bad. Capcom definitely needs something like World Tekken Federation.
Fuck, should've read it before posting.

This is just some users tracking stats themselves. LAME!

I'm kind of surprised some of those characters are as high as they are. And some of those characters as low as they are.
The meta game was completely different back then. No one knew how to play the quirky characters like MODOK and Joe.
 
after months of lurking these weekly fighting threads, i'm finally able to post now. thank you neogaf for validating my account even though i only signed up a month ago.

back on topic, i'm not sure if any of you caught this on fgtv yesterday but fchamp said he is currently in early stages of organising a topanga-style league for marvel featuring around 10 players. he said it'll be a 2 day event streamed by spooky and every match is a ft10.
 
Baiken is GG's best lady. I'm having a lot of fun experimenting with her counters and Tatami FRCs. I got no clue how people keep pulling off dust FRC combos in AC+. They're stupid hard compared to her dust combos in #Reload.
The dust frc combos aren't so bad. TK youzansen and IAD Tatami frc are pretty hard though I think. You might want to save the effort for ACPR as Baiken's combos change quite a bit in the update.
 
The SFV situation is weird. Ono says that they haven't even started talking about it, and they're making an update that just started recently. Yet the generation is about to come to a close. It makes me wonder if Capcom has any fighting games in the works for the next gen right now.
*cough*DarkstalkersAreNotDead*cough*
 
What you're saying is that the games themselves will probably benefit if players were a lot less Fanatiq and a lot more Peter Rosas & Seth Killian?
There's only one "community manager at Capcom USA" position, though, and it's fortunate that Haunts and Combofiend can co-habit it now I suppose, but a profession that has one paying position isn't much of a profession. I guess a better analogy would be Alex Valle, because of how much he tries to help the local scene and genuinely likes and cares about playing fighting games.

What Fanatiq is doing is a tried and true "esports" thing, though, pioneered by Steven "Destiny" Bonnell. Have a shit stream where you act like a jackass, then try to rationalize being a jackass as just "being yourself", attract a fanatical fanbase of idiots, and profit. Destiny bailing on the SC2 community and moving to LoL was probably one of the best things that ever happened to the Starcraft community, but you can't really argue that it's not a working model for a semi-competent player to make a name for himself.
Fantastic write-up. Probably won't be acknowledged by the people who need to do so, but it's fantastic.



I remember Gootecks offering some sort of paid guide for Street Fighter IV back when it was starting to blow up. I know he made some sort of profit back then, but I suppose that sort of thing couldn't be replicated because of how the process of sharing info on fighting games has become so streamlined. Still, I thought it was a novel idea at the time. It seems that a lot of top players have tried to branch out and earn some cash in other ways, but their attempts are usually either limited (like product sponsorships, because there just isn't that much stuff to sell to fighting game players at the moment) or shady as hell (millions of raffles.)
That was before youtube monetization really caught on, as far as I know, and I think both gootecks and Justin Wong did paid lessons. Lessons sort of tapered off in a lot of other communities because a ton of semi-professionals were willing to do it for next to no money, and low-lever players don't really need world champions to coach them, but I don't know if anybody still does them in the FGC.
That is a limitation, not a flaw. Consoles have limited internal bandwidth too and it is all about how you use what you have got.
If you design a game around latency then it'll have to be laggy as a professional game in all instances, though, to avoid a "real" offline competition versus an online match. It's why none of the big esports online games now offer LAN (though DRM and China is the primary reason), because it completely de-legitimizes the online experience if people compete with no ping in "official" games.
 
LOL so how is Capcom going to make money next gen.... Resident Evil and Monster Hunter only?

1) Dragon's Dogma/Deep Down.
2) Dead Rising/Capcom Vancouver's other title.
3) DMC6 by NT. (Counting DmC as DMC5)
4) Resident Evil (7) and the various spin offs.
5) MH on 3ds, Wii and the royalties from Tencent's MH game.

Lost Pl~ alright, I don't see this making to next gen outside of a $10 digital release.

Ad revenue from product placement. eg. Playboy posters (Dead Rising 2 or did Capcom pay Playboy in this case?) and Nividia billboards (Bionic Commando). Dante always goes in with a Trojan. Jake can sport AGE headphones. Sherry gets her wardrobe from GAP.
 
They really need an arcade game, because they haven't released a fighter there since SF4.

If Sven is correct and Capcom does include more single player features ala MK9, do they need an arcade version? I know an arcade version will make them money, but it might become outdated if the console/PC version has to be delayed for arcade exclusivity for 6 mos-1 year.
 
If Sven is correct and Capcom does include more single player features ala MK9, do they need an arcade version? I know an arcade version will make them money, but it might become outdated if the console/PC version has to be delayed for arcade exclusivity for 6 mos-1 year.

ArcSys has always had good single player content (and the best online), and they still do arcades.
 
If Sven is correct and Capcom does include more single player features ala MK9, do they need an arcade version? I know an arcade version will make them money, but it might become outdated if the console/PC version has to be delayed for arcade exclusivity for 6 mos-1 year.
I don't buy the "need" for an arcade version of any game. Arcades aren't a "need," especially when that kind of venue is dying in the modern age in their traditional format and being replaced by cheaper alternatives that make a lot more sense than big arcade machines.

An arcade version is pretty much something they can do as an additional revenue stream while they develop the game, but it is not something that would drive development in the first place. And why would it be, when dev costs are skyrocketing and you make decisions based on something that would not bring in a substantial amount of money and be restricted to primarily one region in the first place.

I am really curious about Capcom's strategy going forward (referring to fighting games specifically) with recent comments and news about restructuring.

Did their long-term fighting game strategy change?
Have they axed some titles entirely, or the frequency of releases?
If people like HD remakes more than ports, and their HD remakes are declining in sales and it's "time to slow down," what do they do then with their back catalog? Just stop releasing them entirely or drip feed ports?
Do they consider stuff outsourced partially to Dimps/Eighting as being outsourced games?
And if so, were these the outsourced games they kept or some of the games kept in the strategy to continue outsourcing, just less?
Amidst restructuring and cutting down on costs, why is there another AE update?
And because there is an AE update, does that mean they will still be aggressive with their FG strategy rather than sitting back for a while or making their releases more infrequent?

I think the Strider reboot is probably dead in the water, but DmC2 and DR3 are safe IMO. Fighting games? I'd put my money on Darkstalkers before anything else, including a SF5 in the near future; if there is anything else.
 
People have problems playing online because they are really playing offline/arcade games in the wrong environment. And this is why I'm saying fighting games themselves need to change or this will continue to be the big limiting factor.

There is nothing fundamentally flawed about online play.

I"m a huge defender of online, but it does have limitations. Frame-perfect stuff is harder to do.

Games just need to be designed to require less frame perfection. Blazblue did a good job of this.
 
Would Darkstalkers really help there, though?
IP is really big in Japan. It's the US/Euro markets that need a giant push.

I don't buy the "need" for an arcade version of any game. Arcades aren't a "need," especially when that kind of venue is dying in the modern age in their traditional format and being replaced by cheaper alternatives that make a lot more sense than big arcade machines.
It's dying in the US/Europe. Japan is a different market altogether.
 
I don't buy the "need" for an arcade version of any game. Arcades aren't a "need," especially when that kind of venue is dying in the modern age in their traditional format and being replaced by cheaper alternatives that make a lot more sense than big arcade machines.

An arcade version is pretty much something they can do as an additional revenue stream while they develop the game, but it is not something that would drive development in the first place. And why would it be, when dev costs are skyrocketing and you make decisions based on something that would not bring in a substantial amount of money and be restricted to primarily one region in the first place.

The arcade scene is the thing keeping Tekken and Virtua Fighter alive.
 
ArcSys has always had good single player content (and the best online), and they still do arcades.

If ArcSys games sold like SF does in the West, arcade becomes a choice instead a necessity. A simultaneous arcade launch for Japan, and console/PC in the West would probably be best, but arcade owners wouldn't be happy.
 
Siglemic is on FinestKO.
They're gonna discuss drama or something.
Siglemic has drama with the FGC?

Did the EVO thing not work out or what did I miss?

The arcade scene is the thing keeping Tekken and Virtua Fighter alive.
Maybe the scene, but who cares about the scene when you have to keep your company afloat. And at least Tekken has had great success domestically, probably due in large part not to the arcades.
 
Siglemic has drama with the FGC?
Maybe the scene, but who cares about the scene when you have to keep your company afloat. And at least Tekken has had great success domestically, probably due in large part not to the arcades.
Namco's making money from arcades. IIRC arcade owners have to pay for credits that allow players to actually play the game, so Namco keeps making money no matter what. Blazblue uses a similar method too.
 
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