VGC: Assassin’s Creed Shadows is the series’ 2nd highest day 1 revenue (best ever PlayStation store day 1 result for Ubisoft; PC 27% activation)

calico

Member
We know Shadows on console is outperforming Steam so I don’t know what point you are trying to make.
I know you don't, because I don't think you have understood the basic premise of how Steam performance can indicate overall performance to begin with.
 

pudel

Member
pudel pudel No worries, dude. I appreciate you owning up to the mistake.
Yeah, this "gaming journalism" just becomes more and more suspicious to me. But thats maybe something for another topic.

Btw, there is actually a business connection between VGC and IGN:
However, there is a business relationship between VGC and Gamer Network, which handles VGC's advertising and sales. Gamer Network, a UK-based media company, was acquired by IGN Entertainment—a division of Ziff Davis—in May 2024.
 

calico

Member
Activations likely includes Ubisoft+ subscribers who download it but Ubi+ doesn't have many subscribers so the majority of the 27% would be sales on PC stores and the largest portion of sales of the remaining 73% sales on the Playstation store.
I expect Ubi+ doesn't usually have many subscribers, but it's the extent to which it is being used as a rental service for Shadows which we have to consider.

The more rental players there are, the more misleading it becomes to treat 'players' and 'sales' as synonymous.
 

JayK47

Member
Why do we care so much about sales? Worried they will stop making sequels? You haven't had enough yet? They need to move on. This series has gone on for long enough and doesn't even resemble what it started off as. Oh, but we haven't had cowboy assassins yet. Or space assassins. Or zombie assassins. Or or...
 

calico

Member
Why would I put any faith into a theory concocted by (or even promoted by) someone ignoring direct evidence to the contrary?
That you still think a game selling better on console than on steam somehow contradicts the theory is a good example of what I mean.
 

Dane

Member
Only time will tell but I never felt it would flop, Assassins Creed ever since having RPG elements and open world has sold gangbusters, have consistent good player numbers and are regarded as Ubisoft best received games, the outlier was Mirage which quickly faded alway as if it was a spin off of sorts despite being based on the roots it was founded prior to Origins. The vast majority of the sales have been on consoles due to Ubisoft shenanigans on PC, the same way that FF7R despite being a massively anticipated remake did only like 20k on Steam after being PS and EGS exclsuive.

Dragon Age Veilguard on the other hand had everything stacked against it, a developer with a trainwreck record over the last 8 years and a poor pre release player impression, and still the Steam numbers at launch were actually decent/good at 60k CCU, it would have translated roughly close to a million sales there alone, Star Wars Jedi Survivor did 65k and was regarded as a success. But the player reception was negative and even wokies admit it is the worst Dragon Age game in contrast to reviewers, the negative word of mouth spread and killed the game's legs.
 
Oh wow, not even a week and the gaming journalists are starting to buckle down and admit that the game is a flop. i guess gaslighting us into thinking that selling less copies than Dragon Age on steam is actually a good thing didn't work lmao

Gm4BQGiXAAARPdb
 
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kMTTDDQ.jpeg


I wonder if some people are not realizing this chart is cumulative sales of the game, not what the game sold incrementally each day so for some reason they think it is growing day after day…

Breaking sales out by day:

PS5
March 20: 420k
March 21: 168k
March 22: 123k (29% of launch day)

Steam
March 20: 214k
March 21: 44k
March 22: 30k (14% of launch day)

Good holds on PS5 but Steam seems to have dropped off a fair amount.
Who is Alinea Analytics? If those PS5 numbers are anywhere close to accurate, the game is a resounding commercial failure.
 
why do you even care? Just move on ffs, you dont have to call ppl out because they like something you dont...get over yourself
You put it out there on a forum, it's my right to reply to it.

Opinions are subjective yes, but I'm sorry incredible is a strong word that I would reserve for the kind of game that comes along a handful of times in a generation. It's like saying a Marvel movie is Oscar worthy.
 

calico

Member
Only time will tell but I never felt it would flop, Assassins Creed ever since having RPG elements and open world has sold gangbusters, have consistent good player numbers and are regarded as Ubisoft best received games, the outlier was Mirage which quickly faded alway as if it was a spin off of sorts despite being based on the roots it was founded prior to Origins. The vast majority of the sales have been on consoles due to Ubisoft shenanigans on PC, the same way that FF7R despite being a massively anticipated remake did only like 20k on Steam after being PS and EGS exclsuive.

Dragon Age Veilguard on the other hand had everything stacked against it, a developer with a trainwreck record over the last 8 years and a poor pre release player impression, and still the Steam numbers at launch were actually decent/good at 60k CCU, it would have translated roughly close to a million sales there alone, Star Wars Jedi Survivor did 65k and was regarded as a success. But the player reception was negative and even wokies admit it is the worst Dragon Age game in contrast to reviewers, the negative word of mouth spread and killed the game's legs.
Veilguard was 89k, which I don't think was great either. I would expect a comfortable majority of Veilguard's sales to be on console too.
 
Their entire recent posting history is trawling through various AC topics to say the same thing over and over. First it was the MH World comparison now it's a fucking Dragon Ball Z comparison, lol.
People are getting desperate to prove something about this game that's clearly not happening.

You can tell people expected this to be another Dragon Age case and it's just not happening. Reviews were good and word of mouth from people that are actually playing it it is also good.

Oh wow, not even a week and the gaming journalists are starting to buckle down and admit that the game is a flop. i guess gaslighting us into thinking that selling less copies than Dragon Age on steam is actually a good thing lmao

Gm4BQGiXAAARPdb
I mean...one game is not going to save Ubisoft unless its something like GTAV level of success. Not after like 3 huge AAA flops in a row, including a live game.

But imagine if they get another 3 or 4 games like this in a row...the conversation will be different. One hit game won't save a huge publisher that employs more than 20k people.
 

Kazdane

Member
Oh wow, not even a week and the gaming journalists are starting to buckle down and admit that the game is a flop. i guess gaslighting us into thinking that selling less copies than Dragon Age on steam is actually a good thing lmao

There's a difference between selling well and being what Ubisoft needs. Did you even read the picture you posted? The game is selling well. You can have a game that is not a flop, and still be in such a dire state as a company that it won't save you. And that's what some analysts believe is happening with Ubisoft at this point. From what the experts have said, AC Shadows pretty much needed to be the best selling game in the history of the company. Both things aren't mutually exclusive. The game can sell well and still fall short of what Ubi needs to stop considering options like a Tencent acquisition.
 

near

Member
There's a difference between selling well and being what Ubisoft needs. Did you even read the picture you posted? The game is selling well. You can have a game that is not a flop, and still be in such a dire state as a company that it won't save you. And that's what some analysts believe is happening with Ubisoft at this point. From what the experts have said, AC Shadows pretty much needed to be the best selling game in the history of the company. Both things aren't mutually exclusive. The game can sell well and still fall short of what Ubi needs to stop considering options like a Tencent acquisition.
We have no sales data. Nothing but corporate jargon and positive reinforcement from journalists. We don't know if it has sold well or poorly.
 

Topher

Identifies as young
That you still think a game selling better on console than on steam somehow contradicts the theory is a good example of what I mean.

Then show me your post where you correctly predicted the results we have from this reported based on the Steam CCU. Or any prediction at all from that data.
 
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Gaiff

SBI’s Resident Gaslighter
May not be for you and me anymore, but millions of people - including many here on GAF - are spending money on it and enjoying the game. For their sake, I hope it survives and thrives.
For their sake, I hope it doesn’t, so they can spend that time playing games that are good.
 
There's a difference between selling well and being what Ubisoft needs. Did you even read the picture you posted? The game is selling well. You can have a game that is not a flop, and still be in such a dire state as a company that it won't save you. And that's what some analysts believe is happening with Ubisoft at this point. From what the experts have said, AC Shadows pretty much needed to be the best selling game in the history of the company. Both things aren't mutually exclusive. The game can sell well and still fall short of what Ubi needs to stop considering options like a Tencent acquisition.
When even a meme game made because of shadows is more popular than the real thing then you know that there is a problem.

Gmx7bsNaIAAuWm7
 

Topher

Identifies as young
Oh wow, not even a week and the gaming journalists are starting to buckle down and admit that the game is a flop. i guess gaslighting us into thinking that selling less copies than Dragon Age on steam is actually a good thing didn't work lmao

Gm4BQGiXAAARPdb

Are we moving the goalposts to the game is a flop unless it saves Ubisoft now?
 

BigBeauford

Member
It was never going to be a Concord-esque failure people. AC is a franchise for normies, even if it's gaming junk food. The most popular TV, music, and video games are generally vapid shitty products, but they sell.
 
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Kazdane

Member
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near

Member
Actually if you take CCU data from Steam and use a formula developed 20 years ago an MMO's server capacity sizing, we somehow know exactly how well the game is selling.
Steam CCU data isn't obsolete, it's still a useful metric to try an understand engagement levels. But yeah, I wouldn't build a case around it.
 
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StueyDuck

Member
It was never going to be a Concord-esque failure people. AC is a franchise for normies, even if it's gaming junk food. The most popular TV, music, and video games are generally vapid shitty products, but they sell.
This is the part everyone seems to be missing. It's gonna sell well because of brand power and recognition. Is it going to be a success in regards to Ubis expectations and budget, etc. We have no idea, and only time will tell.

2 million "players" let's pretend for a second it's sales, most likely isn't enough to be considered a success. This was a brand new game in their main flagship franchise set in a time period and environment people have been begging for. The game has been delayed before too, and the budget most certainly would have ballooned. If the credits really are 2+ hours and its just 1000s of people on this game, then I truly don't see 2 million being the smash hit that the wacky chud owners want it to be. However, let's say it ends at roughly 4 million sales (full price sales). that's also nothing to scoff at and isn't a flop.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
When even a meme game made because of shadows is more popular than the real thing then you know that there is a problem.

Gmx7bsNaIAAuWm7
Drive-by shitposting in a sales thread with misleading screenshots (at best) to dunk on the game is not the way my man.

Just do the shitposting in the other threads you've started on AC Shadows.
 

calico

Member
You can tell people expected this to be another Dragon Age case and it's just not happening. Reviews were good and word of mouth from people that are actually playing it it is also good.
Veilguard and Shadows metacritic scores are almost identical. Veilguard's steam user score at launch was ~79 vs Shadows' (current) 81.
 

bender

What time is it?
Steam CCU data isn't obsolete, it's still a useful metric to try an understand engagement levels. But yeah, I wouldn't build a case around it.

Read a few pages back. CCU data provides a lot of useful insight (sales floors, product health over time, sales boosts via discounting, etc.) but not as a predictor of a games total sales as there are far too many variables, especially when a game is on other storefronts, platforms, and subscription services.
 
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calico

Member
Read a few pages back. CCU data provides a lot of useful insight (sales floors, product health over time, sales boosts via discounting, etc.) but not as a predictor of a games total sales as there are far too many variables, especially when a game is on other storefronts, platforms, and subscription services.
You have to be aware of those variables, but I don't think they're so crazy that you can't find other games which have a similar arrangement to infer from. Judging whether two games are likely to have a similar split between PC and console is the part which requires intuition.
 
What if you got an A in your last maths exam but you got a C in this one, but it's ok because it's only because you slept in and missed the first 30 minutes of the exam?
We’re slowly but steadily approaching the point of “it’s okay that the game only sold 5 million copies and Ubisoft is now making pachinko machines. The real measure of success is that we stuck it to the chuds.”
 

Topher

Identifies as young
We’re slowly but steadily approaching the point of “it’s okay that the game only sold 5 million copies and Ubisoft is now making pachinko machines. The real measure of success is that we stuck it to the chuds.”

Can’t speak for anyone else but, for me, this has nothing to do with “chuds”. I’m a fan of AC and want the franchise to live on well past Shadows. I’m also the first to admit that this game probably is not going to help Ubisoft through their current hardships.
 

Kazdane

Member
I also wanted to mention something about Veilguard. While one of the reasons it failed was the focus on gender and sexual identity, I think something people are underestimating in its failure, which was also a big negative, is that it was a massive departure from the previous games. So, not only was it a game with a focus on something that most people weren't interested in (at least as far as I saw), but it was also a different visual style, combat system... It felt more like a sort of reboot, than what I believe most people wanted which was a continuation of the ideas seen in DA: Inquisition. AC Shadows, meanwhile, it's mostly a new iteration of the same formula we've seen since AC: Origins, with better visuals, better combat and, from what I've read, a rather bland story (I can't speak about this because I'm only a few hours into the game) and leaning on the huge success that was AC Valhalla. Even Mirage was praised by some due to its shorter nature.

What I mean by this is that comparing Veilguard to AC: Shadows as if they had the same context doesn't really make sense.

Can’t speak for anyone else but, for me, this has nothing to do with “chuds”. I’m a fan of AC and want the franchise to live on well past Shadows. I’m also the first to admit that this game probably is not going to help Ubisoft through their current hardships.
Oh, and +1 to this.
 
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