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Out of Order Sir!Sometimes, you get what you pay for.

Out of Order Sir!Sometimes, you get what you pay for.
Cheers for the impressions. Also good to hear about Listen Mode. Too many games have shipped with game breaking modes recently (I'm scowling at you Hitman: Absolution).
Short demo, but it was fun. Graphics are good, though seemingly less impressive than UC2/3, downgraded from what I remember earlier videos looking like though my mind may be sprucing it up more in my mind. But the atmosphere is GREAT, goes very well with the sound design.
The demo barely has enemies, but I had a decent amount of ammo already(18 for the one gun and 6 for the other), and the runners seem to be very easy to melee. Didn't die at all though I was running away for a bit as I had the lower ammo gun out and ran out, which can make for a tense situation as there isn't an instant gun switch. Still VERY disappointed to not see human enemies here as that is what I want to test around with, and as expected the clickers/runners literally just beeline at you.
There's a door in the demo that uses a shiv to unlock and has a lot of supplies inside, so that type of thing is likely prevalent throughout. It's otherwise a super linear demo and there is not much to replay here or even play really. Weak area to demo, especially for a hyped up tie in to a game.
Oh, and out of combat Joel has the slowest fucking sprint ever, lol.
It is impossible to tell from the small scale area here if listen mode is able to be easily ignored entirely. Still hoping, atleast.
I did, amazing sound work! The clickers are incredibly terrifying while active. Was there a special mode for the headset?
And I thought the graphics were pretty incredible, some great texture work all around. Great IQ for the most part as well, the only time I was distracted by aliasing was with one of the fences on the outside. Rain droplets look good as well, but could be considered almost cartoonish at times.
It is impossible to tell from the small scale area here if listen mode is able to be easily ignored entirely. Still hoping, atleast.
Hmm, what about the graphics is downgraded specifically from UC2/UC3?
I wonder why it doesn't look as good, is it more open/bigger environments?
Guess I'm better off just skipping the demo like I thought.
Well fingers crossed. In the latest Dev Diary vid that Eurogamer did, Neil Druckmann stated that after feedback that it can now be disabled in the options. Hopefully this hasn't been botched in and won't cause any problems.(also the hardest difficulty has it disabled by default)
Just finished uploading my walkthrough of The Last of Us demo:
http://www.youtube.com/watch?v=nMnopfADnN0
Thanks, appreciate the feedback.It mostly stuck out at a QTE segment where a clicker jumps on you, and the intro. The camera gets a lot closer to the models than UC does, so it makes imperfections stand out more. And yeah, it's more open, and could also be the setting. Still a great looking game, though.
You can just turn it off in the options menu anyway.huh...I never once used listen mode. I didn't even know how to turn it on. lol
huh...I never once used listen mode. I didn't even know how to turn it on. lol
Thanks, appreciate the feedback.
I'll take your word for it, I'll be playing soon enough.![]()
The official trailers are far more informational and "spoiler" filled than this demo, in my opinion.I'm not sure if others agree but I did not find this demo filled with many spoilers.
I mean, if you are on a Full media blackout to the point that, you don't even know what type of enemies you are facing then yes, the demo will spoil that but I've been ignoring all gameplay videos for this game and decided to play the demo.
It's also a bit short to be honest so if you are one of those GAFfers that don't want the game spoiled but you are very tempted I would say play it for 5 minutes just to scratch that itch!![]()
The official trailers are far more informational and "spoiler" filled than this demo, in my opinion.
Lol, they all caught me and I just kept spamming melee (had the pipe) and managed to survive. Maybe I just got lucky.My scenario:
After getting killed about 3 times trying to rush through them from different angles, I decided I needed to do something else in order to succeed. I decided to take one of the zombies out stealthily, this failed. The clicker and others started rushing. I managed to take down the clicker, but that left me with no bullets. Since my fists weren't working well enough against 4 zombies, I had to run away. I ran away and found a pipe, which I used to take the rest down one by one. 'Ambushing' them and running away every time I killed one of them. You can't take more than one enemy at a time. Maybe, you can take two zombies, but if there are more, or if one of them is a clicker, you have to run away from them.
Is there an easy mode in the demo? I have a feeling that I will need that mode in the final game.
Do I need to be on the latest patch for GoW:A to download the demo?
I had all of them after me, you can sprint to break through when they surround you and just kite them in circles as you quickturn and shoot them in the head or melee one that gets separated and keep running. They didn't seem very hard to me.![]()
For people who have played through the demo: One of the things that I really disliked in the the Uncharted series was that you would have to stop and kill about fifty guys before moving on. It got tired fast for me, and that's why I have never been a big Uncharted fan. Does this game do this? Do you have an obvious "now you fight guys because it's the time to fight guys" moment that stops what you were doing?
Just started the demo and now I apparently have to wait 20 minutes while it downloads some more.
What's the sense in this approach? Gimme something I can background download ffs.
For people who have played through the demo: One of the things that I really disliked in the the Uncharted series was that you would have to stop and kill about fifty guys before moving on. It got tired fast for me, and that's why I have never been a big Uncharted fan. Does this game do this? Do you have an obvious "now you fight guys because it's the time to fight guys" moment that stops what you were doing?
No fellow GAFfer. At least you do not need it Installed.
As a PS Plus member they downloaded the Patch for me when it was live but I've never installed myself. I deleted the "bubble" patch and today got the demo without problems (regarding the Patch, I mean).
How was the aliasing/framerate?
Those were really the only two things I have been concerned about the visuals based off the behind the scenes footage.
Just finished uploading my walkthrough of The Last of Us demo:
http://www.youtube.com/watch?v=nMnopfADnN0
So the disk doesn't need to be in the system while playing the demo?No fellow GAFfer. At least you do not need it Installed.
As a PS Plus member they downloaded the Patch for me when it was live but I've never installed myself. I deleted the "bubble" patch and today got the demo without problems (regarding the Patch, I mean).
I don't think so.
You can get past some of the zombies without ever provoking them.
The game does have human enemies but I don't foresee the game ever turning into that as the focus is very different. But from the demo it only has a literal handful of enemies and they are all the infected, meaning it's more stealth/melee based.
-Died only once, because I missed a prompt. Didn't use listen mode at all and doesn't seem necessary - GOOD!