Xbox One: Details on Connectivity, Licensing (24 hour check-in) and Privacy Features

Most people never buy a single App over $5 at most. It's not even something they think about when purchasing. It's not comparable to a retail game at all.

Plus, they can play their games, like Angry Birds, offline whenever they want.

I'm pretty sure people are spending more than 5.00 on some of those top grossing apps. God only knows how much people spend in IAP on stuff like clash of clans.
 
All of this reads like a huge nightmare. I mean I have a great internet connection, but the idea of not being able to game times my internet goes down for a couple days or when I just move into a new place is insane to me. If it were like steam where I wouldnt have to sign in for like 2 weeks I could tolerate it. Not being able to sell my games on craigslist or ebay is terrible as well and I only buy games new! Only way I could see myself getting the X1 is if they make online gaming free or there are like 10 exclusives that are must buys for me in year 1. Otherwise its PS4 and PC unless Sony does the same insane shit.
 
Oh yes, I love Xbawx. Seriously though, there's enough negativity to go around (with reason) sometimes "it could be worse" puts a few things in perspective.

Also at least we can buy PS4's. Wait, we don't know if Sony is doing some of this do we?

No, we don't. Many people like myself are saying "fuck Sony" if they pull something similar. We're not trying to use the fact that Sony's plans are still unclear as some kind of way to make Microsoft looks not so bad. Microsoft looks bad. Sony is still not clear.

Why would you ever want to take a "it could be worse" position in a situation like this? This is a consumer entertainment product that you're not going to be forced to buy. You only say that things could be worse to make yourself feel better in situations where something is being forced upon you. Are you so indoctrinated that you can't imagine a scenario where you might not purchase the Xbone?
 
Boycott campaign?

No boycott campaign. But an informing campaign. They've worded it with their marketing speak so the average consumer doesn't really get what they're doing and how bad it really is.

Some normal speak explaning what this means for the average consumer would effectively result in a sort of a boycott anyways (especially if PS4 doesn't follow suite).
 
And so it begins.....



I can't believe there are still people defending this...jeez...

Is this the reason why the E3 Q&A session was cancelled?
 
This doesn't sound as bad as expected.

The always on, 24 hour required check ups are still awful though.

Family sharing seems like a something that could be nice.

I wonder why they don't let users go into an "offline mode" like Steam, where they would preemptively disable the transfer of any game licenses that the owner owns until the next time they log in to Xbox Live.

This would be ideal.
 
Watching the Giant Bomb crew work through the ramifications of the Xbox One DRM crystallizes something I'd been trying to figure out how to express properly: it's such a complicated system, with a host of new restrictions and arbitrary figures (24 hours of offline play on your console or 1 hour on someone else's! Ten family members, one of which can access your shared library at a time!). You need to give users something in payback, if only because the user experience of having to juggle all these digital rights (or lack thereof) sounds a little bit like a pain in the ass. But what's the upside to all this?

Reselling PC games has always been difficult, and there's no rental market to speak of. The retail market was dead for years, and still is now. The only reason PC gaming has had a resurgence is because we're finally, finally seeing some upside to having all the restrictions the PC market has imposed on gaming. You can't trade in your PC game, but now they're so cheap that it doesn't really matter. You can't find the discs for that decade-old game anymore, but now it's always in your library so who cares. You can pre-load games before release. You can install one copy on your desktop and one on your laptop. You can seamlessly share the save game between all your PCs so you don't have to start from scratch.

What does the Xbox One have? Xbox One games don't have any price points yet but everyone assumes they'll be the same price. The Xbox One has a limited lifespan--once the authentication servers go down, and they'll go down eventually, that's it for playing your games. (Meanwhile I can play the 2002 copy of No One Lives Forever I bought off eBay just fine.) People usually don't own more than one console, so being able to use a game anywhere you're logged in isn't as big of a deal. You might be able to pre-load games, but you don't need a byzantine DRM system to allow that. And so on and so forth.

Microsoft's done an awful job of explaining why you should deal with all this DRM. Even EA and Maxis, in the midst of all the SimCity bullshit, gave reasons for why the game needed to always be online. They were awful reasons that no one really asked for, sure, but if you fully bought into the SimCity 2013 vision, and SimCity had actually needed all that cloud computing power, it would've been fantastic. The Xbox One's DRM, so far, has even less justification for users.

That said, so far we don't really have that much insight into Sony's system. Now that Microsoft has come out and said that some of the more egregious parts of the DRM scheme are essentially opt-in (or opt-out, depending on what becomes the norm), that would roughly parallel the consensus that Sony will probably have an opt-in system for online passes or something more restrictive. That just leaves the always-online stuff, which Sony has pretty clearly come out against.
 
So at this point, would those 15 or so exclusives to be announced at E3 have any chance of changing your mind?

Only if:

1. Sony has pretty much the same polices in place.

2. Sony has fewer exclusives that interest me.


Number 1 is fairly likely I expect, unfortunately. Number 2 problem not because the Sony/MS exclusives are pretty much a wash to me in terms of how many I like on each platform. Maybe Sony getting a small edge as some of their exclusive devs like Naughty Dog do more in terms of introducing new franchises like The Last of Us rather than only sequels.

If both consoles have this DRM crap, I'll probably just deal with it. I don't like it on principle, but really it doesn't affect me and how I game much in practice--I just hate the principle of it. But at the same time, I have no qualms about DRM locked e-books, iphone/ipad apps, computer software etc.--so I guess I've already tossed aside that principle anyway--just not for console games yet.

But I like gaming, hate PC gaming and have no interest in a Wii U. I can keep myself busy with the PS3/360/3DS combo I have now for a couple years--and that's what I'll probably do if both have this DRM. That way I can hope it blows up in their faces and they make changes by the time I buy. If not, I'll probably just somewhat reluctantly pick which ever has the most games I want to play when my backlog of current gen stuff is exhausted.
 
**Reads site ... smiles**

Honestly, Microsoft was going to have a tough time selling me an Xbox One before I even knew how it would handle used games. It would have needed to retail for less than $250. It would have needed to be free of any complaints regarding its build quality for the first couple of years. Finally, it would have needed to have some games -- not the interactive movie, watered down, hand-holding variety (those aren't games) -- that I wanted to purchase.

Now, I don't have to worry about any of that. No XBox one for me. I'm now waiting for Sony to screw up in a similar manner.

**Hugs huge backlog and slips it the tongue**

I have a feeling Sony will be announcing something similar as well. No way the publishers let one console maker make these decisions without the other also agreeing.

Either way, I hope both companies are booed out of their respective conferences at E3 if this is how the future is looking.
 
Access your entire games library from any Xbox One—no discs required: After signing in and installing, you can play any of your games from any Xbox One because a digital copy of your game is stored on your console and in the cloud. So, for example, while you are logged in at your friend’s house, you can play your games.


I don't get this. Won't you still have to download that game onto the other Xbox One console to play it if you don't bring the disc with you? Potentially 40-50gb of data to download?
 
so, am I crazy or does Sony going out of their way to court dev studios and indies sound like it could be so they have a backup if a few big publishers don't support their console for not having the same type of licensing rules as the xbone?

You're not crazy.

Sony will likely have something added onto what they have this gen, but it's not going to be anywhere near what MS just unleashed. And EA is already punishing them for it by going to MS with exclusives.


But if the console sales of the ps4 are higher than the X1... they will all put their tails between their legs and come back full force.
 
So imagine this scenario:

I log out at 10pm today. Next day I want to play a single player game at 11pm but my often reliable ISP has a problem and I don't have internet connection at that moment. Can I play or my console becomes a fancy paperweight?

Because I see devs on twitter saying the 24-hour online check is no big deal because nobody doesn't have internet access for 24-hour periods (which is probably true for 99% of people with internet) but for the big majority of people that only play at the night period, it's only a matter of time until your internet connection goes down for a 2-hour period and you can't play that night.

I've seen this scenario brought up a couple of times and the thread is too fast to see if it's been answered but it most likely won't work out that way. Since the Xbone is supposed to be in a constant low-power state (never completely off) it likely checks back with the server every so often. I don't know how often that would be so that's anyone's guess.

But basically just because you haven't turned on your console and played a game for 24 hours doesn't mean the system hasn't checked in in 24 hours. So it's not quite as bad as the scenario itself presents but it's still bad that it has to check in at all imo.
 
I don't understand how it is better than we thought. It seems like a restatement of the shit Phil Harrison tripped over a few weeks ago with one exception-- sounds like there will be a limited lending feature but not at launch (no time commitment given). No private sales, and potentially no used game sales depending on publisher.

This, I keep reading people are much more pleased with this, but it still looks like a pile of shit.
 
Tick Tock
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So is Bish gonna release that list? That would be sooo frickin awesome!
 
I have felt that the industry is on its way to another collapse, but I thought it would be to skyrocketing budgets, not to corporate stupidity.


This is quite amazing.

Agreed. It is shit like this that will lead to the console collapse.

Sayonara, Xbox One. It has been good never knowing ya.
 
I really don't understand why gaming websites aren't up in arms about this.
Microsoft are bending the industry to their will and they're just laying down and taking it.

It's probably because the big 3 publishers are behind this as well, which pay for a lot of advertising on their sites. They're probably trying to figure out how to approach the situation carefully.
 
If Sony makes the mistake of following Microsoft in that terrible track, I will be the happiest man ever about having an enormous PS3/360/Wii backlog.
 
I wonder why they don't let users go into an "offline mode" like Steam, where they would preemptively disable the transfer of any game licenses that the owner owns until the next time they log in to Xbox Live.

You wonder why?

How about because they don't give two shits what people want.
 
You know, I really hated the uncertainty of whether or not I'd get my games back when I loan them out to friends. Now I don't have to worry since with Xbox One the answer is no, I will not get my game back ever again. Thanks Xbox One!
 
Oh and you're all cray if you don't think Sony will have similar trade/rental policies in place.

This is the future of gaming. Adapt or move on to another hobby.
 
So basically,

1. If you let a friend borrow your game, you really just gave it to them forever because it's only tradeable once.

It's not lending. It's gifting. It allows you to arrange private sale with your friend, but they then can't do the same thing.

The stupid thing is, this system could have been great with a tweak. Allow you to transfer ownership to a friend, at a cost of 200 MSP or something. That money could go to the pubs, and the same licence could be resold ad-infinitum. The same system could have be across both retail and digital games.
 
I remember thinking that the PS3 uproar was just message board nerds like us, but look at what happened to them at the start of this gen after the most successful console of all time!
It comes down to how informed the average consumer is. Not just about the fact the DRM is there but why it matters.

Anybody can see a $599 pricepoint and react negatively to that.
 
Yep. First MS console that I won't buy.

I remember going out with some pals to get the OG Xbox way back before I immigrated to the US.

I remember playing Halo for the first time and staring at the grass in wonder.

I remember my first time putting on a headset to play with other people online.

I remember buying used games from Blockbuster (lol) because I couldn't afford to buy new.

I remember buying a second! 360 after my launch console was stolen.

I remember and now I regret.

I most assuredly will not be supporting MS this gen. They can take their attempts to 'control' my living room and fuck off.
 
And so it begins.....



I can't believe there are still people defending this...jeez...

Is this the reason why the E3 Q&A session was cancelled?

I dunno why, the majority of journalists have been tripping over themselves to give editorials supporting this bullshit bar a few notable exceptions.

I remember going out with some pals to get the OG Xbox way back before I immigrated to the US.

I remember playing Halo for the first time and staring at the grass in wonder.

I remember my first time putting on a headset to play with other people online.

I remember buying used games from Blockbuster (lol) because I couldn't afford to buy new.

I remember buying a second! 360 after my launch console was stolen.

I remember and now I regret.

I most assuredly will not be supporting MS this gen. They can take their attempts to 'control' my living room and fuck off.

I've got 3 360s(1 broke, an elite and the slim), loved that console and now this shit.
 
I have around 160~180, and another poster said he had 300. Both of us said we're never getting a Xbox One. This is real money Microsoft is losing, money they are not just going to make up with new customers.

Actually just counted a rough estimate and im in the 180 area too. Didnt realize i had that much yikes.
 
The thought that is depressing me is that, if this comes from publishers (and it probably does, for the most part) there's little chance Sony won't implement a big slice of it in the PS4.
Goddamnit. :(

But at least for what the online checks are concerned, they should be safe.
 
What horrible, horrible fucking news. I will not give them a single dollar for that piece of junk. It is my sincere hope that none of you do either. Pass AznKnight's image online so people become aware.

drm4yjrw.png

Great image, I've put it on my Twitter and will share it on Facebook tomorrow.
 
No, we don't. Many people like myself are saying "fuck Sony" if they pull something similar. We're not trying to use the fact that Sony's plans are still unclear as some kind of way to make Microsoft looks not so bad. Microsoft looks bad. Sony is still not clear.

Why would you ever want to take a "it could be worse" position in a situation like this? This is a consumer entertainment product that you're not going to be forced to buy. You only say that things could be worse to make yourself feel better in situations where something is being forced upon you. Are you so indoctrinated that you can't imagine a scenario where you might not purchase the Xbone?
Pre-purchase rationalisation.
 
I really don't understand why gaming websites aren't up in arms about this.
Microsoft are bending the industry to their will and they're just laying down and taking it.

They're giving the publishers more power. At least over their own console, and those who buy that console. That kind of consolidation of power has been written on the wall for half a decade.
 
I don't get this. Won't you still have to download that game onto the other Xbox One console to play it if you don't bring the disc with you? Potentially 40-50gb of data to download?

Yes. However there is a 1 hour authentication when not playing on your home XBOX One.
And the PS4/XBONE allows you to install the game while you are playing it.

I still don't like it!
 
Watching the Giant Bomb crew work through the ramifications of the Xbox One DRM crystallizes something I'd been trying to figure out how to express properly: it's such a complicated system, with a host of new restrictions and arbitrary figures (24 hours of offline play on your console or 1 hour on someone else's! Ten family members, one of which can access your shared library at a time!). You need to give users something in payback, if only because the user experience of having to juggle all these digital rights (or lack thereof) sounds a little bit like a pain in the ass. But what's the upside to all this?

Reselling PC games has always been difficult, and there's no rental market to speak of. The retail market was dead for years, and still is now. The only reason PC gaming has had a resurgence is because we're finally, finally seeing some upside to having all the restrictions the PC market has imposed on gaming. You can't trade in your PC game, but now they're so cheap that it doesn't really matter. You can't find the discs for that decade-old game anymore, but now it's always in your library so who cares. You can pre-load games before release. You can install one copy on your desktop and one on your laptop. You can seamlessly share the save game between all your PCs so you don't have to start from scratch.

What does the Xbox One have? Xbox One games don't have any price points yet but everyone assumes they'll be the same price. The Xbox One has a limited lifespan--once the authentication servers go down, and they'll go down eventually, that's it for playing your games. (Meanwhile I can play the 2002 copy of No One Lives Forever I bought off eBay just fine.) People usually don't own more than one console, so being able to use a game anywhere you're logged in isn't as big of a deal. You might be able to pre-load games, but you don't need a byzantine DRM system to allow that. And so on and so forth.

Microsoft's done an awful job of explaining why you should deal with all this DRM. Even EA and Maxis, in the midst of all the SimCity bullshit, gave reasons for why the game needed to always be online. They were awful reasons that no one really asked for, sure, but if you fully bought into the SimCity 2013 vision, and SimCity had actually needed all that cloud computing power, it would've been fantastic. The Xbox One's DRM, so far, has even less justification for users.

The funny thing about all this is the simple fact that other people have done a way better job of doing DRM for other devices that you'd think Microsoft would be inclined to be swayed towards those models. The whole "let's allow these pieces of 1s and 0s to be available for X devices and allow people to remove them from their accounts at will" idea has been used by Apple and Amazon for years now, and yet Microsoft comes in and offers us this?

I almost think that the Xbox organization "restructuring" is a reaction to the lost messaging, but I doubt that a shake up in that department's going to do anything given CBOAT's recent confirmations...
 
I have around 160~180, and another poster said he had 300. Both of us said we're never getting a Xbox One. This is real money Microsoft is losing, money they are not just going to make up with new customers.

I only had about 50 but after the reveal I've cut that down a lot and have been putting the trade in values into steam wallet cards. At least my games will work on my pc whenever I upgrade. I'm considering even just getting rid of my 360 as it is now.
 
The argument for me is: I don't trade in games, so the only thing that's changed for me here is I can apparently share a library with friends. We'll wait and see how that's implemented exactly, but on the surface my response to this article was "wow that's a freebie" rather than outrage. I'm treating Xbox One as basically Steam, and I already like Steam so...

I mean, I get the counter argument, but I don't quite get how it's so unanimous one way than the other.

You can already share your games with other people.
 
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