Watching the Giant Bomb crew work through the ramifications of the Xbox One DRM crystallizes something I'd been trying to figure out how to express properly: it's such a complicated system, with a host of new restrictions and arbitrary figures (24 hours of offline play on your console or 1 hour on someone else's! Ten family members, one of which can access your shared library at a time!). You need to give users something in payback, if only because the user experience of having to juggle all these digital rights (or lack thereof) sounds a little bit like a pain in the ass. But what's the upside to all this?
Reselling PC games has always been difficult, and there's no rental market to speak of. The retail market was dead for years, and still is now. The only reason PC gaming has had a resurgence is because we're finally, finally seeing some upside to having all the restrictions the PC market has imposed on gaming. You can't trade in your PC game, but now they're so cheap that it doesn't really matter. You can't find the discs for that decade-old game anymore, but now it's always in your library so who cares. You can pre-load games before release. You can install one copy on your desktop and one on your laptop. You can seamlessly share the save game between all your PCs so you don't have to start from scratch.
What does the Xbox One have? Xbox One games don't have any price points yet but everyone assumes they'll be the same price. The Xbox One has a limited lifespan--once the authentication servers go down, and they'll go down eventually, that's it for playing your games. (Meanwhile I can play the 2002 copy of No One Lives Forever I bought off eBay just fine.) People usually don't own more than one console, so being able to use a game anywhere you're logged in isn't as big of a deal. You might be able to pre-load games, but you don't need a byzantine DRM system to allow that. And so on and so forth.
Microsoft's done an awful job of explaining why you should deal with all this DRM. Even EA and Maxis, in the midst of all the SimCity bullshit, gave reasons for why the game needed to always be online. They were awful reasons that no one really asked for, sure, but if you fully bought into the SimCity 2013 vision, and SimCity had actually needed all that cloud computing power, it would've been fantastic. The Xbox One's DRM, so far, has even less justification for users.