Edge #256: Why PS4 is your next console (Shots fired, post-DRM 180)

This is kind of my point. Who cares about Second Son, outside of Sony fans who were already getting a PS4? Has Infamous ever been a system seller? I got the first game when it came out, it was a good title with nice graphics but nothing that got me excited. The Witness... nobody (I say this figuratively) is buying a PS4 for The Witness. Meanwhile Titanfall is gearing up to be a massive game.

So, again, Sony may have the bigger list but it comes down to what people want to play. I remember being SUPER excited for Twisted Metal and Starhawk but both games turned out to be dried turds.

who cared about GTA1 and 2, in the PSX era? Who cared about the COD games in the PS2 era?

Now I'm not saying that Second Son is going to be system seller or anything, but I'm just highlighting how at generational changes, you can't really read too much into prior performance. We've seen system sellers stop selling systems and we've seen games come practically out of nowhere to move product.

TitanFall deserves to be massive, imho, but there are plenty of reasons to voice skepticism there too.

Which MP only game moved systems last generation?

Things change. Let's not pretend that 2013 is 2007.
 
This is kind of my point. Who cares about Second Son, outside of Sony fans who were already getting a PS4? Has Infamous ever been a system seller? I got the first game when it came out, it was a good title with nice graphics but nothing that got me excited. The Witness... nobody (I say this figuratively) is buying a PS4 for The Witness. Meanwhile Titanfall is gearing up to be a massive game.

So, again, Sony may have the bigger list but it comes down to what people want to play. I remember being SUPER excited for Twisted Metal and Starhawk but both games turned out to be dried turds.

There is no reason why Second Son can't be a system seller if it turns out to be as amazing as it's looking at the moment. Great games sell systems. If a mountain of hype builds up behind a game, it can sell the console that it's on.

And why are you just assuming that Titanfall will be massive? I think it will be, too, but at this point all of these games are just potential.
 
But the cover doesn't criticize a rival team. What it does is overly promoting one team.

To me this comes of as fanboyish.

Ever hear of a comparison or analogy? I'm comparing the kind of criticism a publication or outlet gets when they put a piece out.

If it comes off as fanboyish then that's a you issue. Not mine.

In the end, I contest those who say EDGE is biased. That's the point.
 
The games need to back it up before I give them the benefit of the doubt because they walked away from first party development for most of last generation.

Sony took me away from Nintendo as a kid because the PS1's 3rd party exclusives were unbeatable. That is why I bought a PS2 at launch. By the end of that generation though I was putting more hours into my Xbox despite the smaller library and so I bought a 360 shortly after launch. Loved it for the first few years. Since then MS has spent last five years of this generation effectively telling me why I should use the PS3 as my primary console, and now they're trying to make good on the eve of the PS4 and XB1 coming out?

Yeah, good luck with that. I'll wait until the games back it up.

Yeah, I'm not giving the benefit of the doubt just yet either. I only have time for one console in my life, so I have to choose wisely. And to my tastes, Sony definitely have the best line-up of developers under their wings, so they will get my money.

But at least MS seem to be sending out the message that they are trying to improve. Whether they will deliver on this promise or not over an entire generation, and not just in the first few years after launch, remains to be seen.

You can't just flip a switch and suddenly start making good games.

This is a good point as well. They have opened up a few new studios, but whether these studios can deliver or not is still up in the air. If that Kotaku rumour from a few months ago is correct it sounds like it's not going smoothly for them,

Also, I am very concerned about Microsoft's indie policies. Aside from indies delivering awesome games, which Xbox fans will miss out on due to Microsoft's boneheaded decisions, many of today's garage developers may be the Naughty Dogs of tomorrow.
 
For 2013 and the launch of these consoles, you guys are focusing too much on exclusive impact. It won't matter this year. 2014 will be the year when exclusives/1st party output really comes into play.

For launch 2013, for the period that Edge is presumably editorializing around, the key factor will be launching 3rd party franchises into next-gen.
 
obviously there is a bunch of this... but there is no denying that there is incredible chemistry and very interesting dialogue between them as well
like when Ellie sees the movie poster for the Twilight-like movie
as just one of a countless number of examples.

heck yeah, I was just commenting on how annoying that particular repetition was :)
 
I am glad Microsoft did a U-turn, but PS4 is without question what I will be buying first. No required camera, more powerful and $100 cheaper... yeah.
 
QB isn't launch, neither is The Order.

You're also forgetting about Crimson Dragon? D4? Pretty sure both will be at launch on the One, both are what I'd consider risky IP.

Hmm good point. I guess I could say "launch window" but then I'd have to kill myself out of embarrassment.

D4 is definitely risky. Crimson Dragon, not sure, that's more of a weirdo like KI. But I get your point.
 
Not me. I'm not blind to support a company that once tries to screw consumers over, whatever the product is made in America or not.

Most gamers love to defend their console of choice once they have made it. I was hoping to envoke more of a football team rivalry feeling than corporate cult worship.

Regardless, I like it when a publication sizes-up their audience and writes in a way more reflective of gaming culture.

Few would read a hard-facts-only monthly print publication about gaming.
 
Journey, Twisted Metal, DYAD, Starhawk, Sound Shapes and PS All-Stars were released in 2012 and while not as great as 2011, still was a very solid line up of exclusives at the time that really started pushing the boat out for Sony. Especially with indies and it's a shame sales performance wasn't great. 2013 just isn't as inspiring line-up wise and while Last Of Us and Beyond are two new IP's, they are in safe territory from a studio known for doing story based action/adventure games and a studio known for Cinematic games using adventure game elements and QTE. It's new IP but a known quantity on each title. It's not as confident as Sony has been or should be compared to previous years when they got more adventurous and unique and it's a shame they never took that further.

When you have talented 1st party studios that are really capable of more, Sony should have been pushing them to be more daring and more adventurous in their design. Not stalling them to go back to the same titles and concepts.


There is no way this isn't a troll post. Hits just the right notes of insanity but then reels it back in at times to make you think maybe he is serious. Well done good sir.
 
Not me. I'm not blind to support a company that once tries to screw consumers over, whatever the product is made in America or not.

[speculation from what most would consider a biased source despite my actual gaming habits]

I really don't think their goal was to screw consumers over. I think it was a misplaced understanding of what consumers wanted, and the foundations of their core beliefs and values regarding gaming and ownership.

They felt that gamers really wanted a move into a more interconnected world, and that gaming as a construct was about the games and services and not about the physical disk the game is printed on. By jumpstarting the move to a digital library, this encourages the adoption and spread of a new type of gaming experience -- one where you have this instant connection to the internet and computing that lays within. By forcing Kinect, there are more inputs and ability to create creative games (whether or not developers actually use the system). They created a UI that encourages use of the Kinect, and an OS that encourages multitasking. Whether that is putting on an episode of How I met your mother while you're grinding in an RPG, or blah blah. By being always connected, why not hook up your TV service, Netflix, Hulu, Music Library, etc etc.

They didn't adequately address the concerns of gamers, and the vision crumbled quickly within the consumer's eyes. I understand the vision behind it, but some of the policies (I ate crow in a thread) were too little to assuage concerns. Not to mention the PR blunders and inaccurate statements about policies. Too much was muddied, and when gamers were coming from a position of assuming the worst--that means you've failed completely to outline the reasons why your vision is worth keeping.



[/speculation from what most would consider a biased source despite my actual gaming habits]
 
So let me get this straight. You're criticizing Sony's 2013 lineup for not being risky and playing it safe while praising their 2012 lineup which includes a sequel to the longest running Playstation franchise (Twisted Metal), a spiritual successor to one of the first Playstation franchises (Starhawk) and a game heavily inspired by Smash Bros.?

Those three games had significant enough spins on their concepts and took risks like PS All-Stars attempting to meld more of the fighting game community feedback into their game and Starhawk's reliance on strategy and teamwork. On top of Warhawk and Twisted Metal not exactly being on the high tier of Sony IP's. They did things differently and largely succeeded in doing so, if not at retail. And it was nice to see Sony willing to go with that sort of radical re-invention and take a chance on those games compared to this years more safe options (Look, Zombies and Naughty Dog was going to be a solid bet no matter what. I like what I hear about Survival mode and I'm glad they took that risk but it doesn't seem too inspiring to be picked up right now) but that's not a popular opinion to have, evidently.

Oh and Titanfall is dull looking, SHOGO: MAD is forever king of pilots vs mechs multiplayer for those who wanted to know.
 
but that's not a popular opinion to have, evidently.

it's not that it's not a popular opinion. It's that you have no idea wtf you are talking about regarding TLoU, yet you insist on digging your hole deeper and deeper with every post.

I don't know wheretf you are going with all of this hilarity, but I'm definitely on board to see where this crazy train pulls in to next.
 
I really don't think their goal was to screw consumers over. I think it was a misplaced understanding of what consumers wanted, and the foundations of their core beliefs and values regarding gaming and ownership.

How could they not realize what gamers thought on this matter after Orth-gate?

They felt that gamers really wanted a move into a more interconnected world, and that gaming as a construct was about the games and services and not about the physical disk the game is printed on. By jumpstarting the move to a digital library, this encourages the adoption and spread of a new type of gaming experience -- one where you have this instant connection to the internet and computing that lays within.

If this was the real reason, and not the possibility of doing DRM, why did they remove the always online requirement (instead moving to 24 hour check-ins) which would be needed for this to work, while still keeping the DRM?

By forcing Kinect, there are more inputs and ability to create creative games (whether or not developers actually use the system).

Then why are they shutting out the developers most willing and likely to take big risks and be creative?

They created a UI that encourages use of the Kinect, and an OS that encourages multitasking. Whether that is putting on an episode of How I met your mother while you're grinding in an RPG, or blah blah. By being always connected, why not hook up your TV service, Netflix, Hulu, Music Library, etc etc.

Yet they still hide all that stuff behind a pay wall?

I'm sorry, I don't think your benevolent view on Microsoft holds up.
 
How could they not realize what gamers thought on this matter after Orth-gate?



If this was the real reason, and not the possibility of doing DRM, why did they remove the always online requirement (instead moving to 24 hour check-ins) which would be needed for this to work, while still keeping the DRM?



Then why are they shutting out the developers most willing and likely to take big risks and be creative?



Yet they still hide all that stuff behind a pay wall?

I'm sorry, I don't think your benevolent view on Microsoft holds up.

Nope you're right. I concede everything.
 
Those three games had significant enough spins on their concepts and took risks like PS All-Stars attempting to meld more of the fighting game community feedback into their game and Starhawk's reliance on strategy and teamwork. On top of Warhawk and Twisted Metal not exactly being on the high tier of Sony IP's. They did things differently and largely succeeded in doing so, if not at retail. And it was nice to see Sony willing to go with that sort of radical re-invention and take a chance on those games compared to this years more safe options (Look, Zombies and Naughty Dog was going to be a solid bet no matter what. I like what I hear about Survival mode and I'm glad they took that risk but it doesn't seem too inspiring to be picked up right now) but that's not a popular opinion to have, evidently.

Oh and Titanfall is dull looking, SHOGO: MAD is forever king of pilots vs mechs multiplayer for those who wanted to know.

hey, you got a tag!
 
This is kind of my point. Who cares about Second Son, outside of Sony fans who were already getting a PS4? Has Infamous ever been a system seller? I got the first game when it came out, it was a good title with nice graphics but nothing that got me excited. The Witness... nobody (I say this figuratively) is buying a PS4 for The Witness. Meanwhile Titanfall is gearing up to be a massive game.

So, again, Sony may have the bigger list but it comes down to what people want to play. I remember being SUPER excited for Twisted Metal and Starhawk but both games turned out to be dried turds.
I'm a person and I want to play Second Son and honestly it's why I decided to stick with my preorder even after the policy change.

But, I do agree that Titanfall is going to be huge and will sell systems. Certainly more than any first party title.
 
Journey, Twisted Metal, DYAD, Starhawk, Sound Shapes and PS All-Stars were released in 2012 and while not as great as 2011, still was a very solid line up of exclusives at the time that really started pushing the boat out for Sony. Especially with indies and it's a shame sales performance wasn't great. 2013 just isn't as inspiring line-up wise and while Last Of Us and Beyond are two new IP's, they are in safe territory from a studio known for doing story based action/adventure games and a studio known for Cinematic games using adventure game elements and QTE. It's new IP but a known quantity on each title. It's not as confident as Sony has been or should be compared to previous years when they got more adventurous and unique and it's a shame they never took that further.

When you have talented 1st party studios that are really capable of more, Sony should have been pushing them to be more daring and more adventurous in their design. Not stalling them to go back to the same titles and concepts.

Can't believe no-one said it yet
Wow.

What about Rain and Puppeteer?
 
Probably. I thought differently, but I guess I was wrong since Microsoft wouldn't have abandoned their new policies had they shared that opinion. There were hugely interesting things happening behind the closed doors, both at Sony and Microsoft, that we'll probably never be privy to, which is a shame.
It's only a shame if they were policies that still allowed us to do what we will with our discs. As it was with MS's DRM, that was not the case. I do find it amusing that the people who told others to not buy the console if they didn't like the policies were quick to bemoan the reversal when people did just that. But this is off topic.

I've never tried to hide that I much prefer Microsoft's franchises, the kinds of third party games that they managed to attract to Xbox 360, and their overall vision for the future of gaming and entertainment in general. That still holds, although there have been some reversals (XBLA was one of my favorite things last gen, and Sony seems to have taken the initiative in that segment lately), and nothing is set in stone.
Not just MS's franchises, but MS themselves. My point to you with my reply was to assert that any judgments of a controversial title like Edge's should be made with objectivity and not based off one's preference for either company. There's no need to bring bias into it as you did.

I don't think that the hardcore segment doesn't matter in the grand scheme of sales, it has its importance, but it's not the be all and end all in that regard, even at launch. It's also worth noting that hardcore gamers are not a homogenous body - after all, I belong to that segment as well - and the loudest part of that group is not always the largest. If we limit ourselves on GAF, just to illustrate the point with data we're all well acquainted with, it's no secret that the popular opinion here has often been proven very wrong when it comes to gauging success of certain products, even those aimed squarely at the hardcore segment.
I said there's no need to even bring in those assertions in your condemnation of Edge's supposedly sensationalist title as they have nothing to do with it and just fan the console wars further. You've ignored that point I made entirely and have just gone on to start an argument that has nothing to do with the topic at hand. Really, dude? You're going to play that game with me? You're trying to derail the thread with tangents like this.

I fail to see how pointing out the preference shift has nothing to do with the statements on the issue's cover. They say matter-of-factly that PS4 is our only choice and that it's our next console, ignoring the fact that the increasing number of Edge's potential readers are looking elsewhere for their first next gen fix. Of course those statements are literally wrong, since not everyone was ever going to buy a PS4, but if sales of Xbox One and Xbox One core-aimed software prove to be good, the whole point Edge was trying to make (again, talking only about the cover statements) won't stand, making them look foolish.
It seems to me that you got offended by the title and saying things like

a preference which has nevertheless started declining after E3, and especially after the policy reversal

was your way of thumbing your nose at Edge about it.

That's not condemning Edge because they're favoring one platform over the other, but because they're making a rash decision. Still, as I said, they obviously think the increase in readership is a good tradeoff and that's fair enough.
It is not criticism of their title, it's a counter-point based off the title. There is a difference here. A criticism of the title would be that it gives a feeling of Edge taking a side and that one would want them to be more non-partisan. What you've typed is a rebuttal to an article you have yet to read.
 
Those three games had significant enough spins on their concepts and took risks like PS All-Stars attempting to meld more of the fighting game community feedback into their game and Starhawk's reliance on strategy and teamwork. On top of Warhawk and Twisted Metal not exactly being on the high tier of Sony IP's. They did things differently and largely succeeded in doing so, if not at retail. And it was nice to see Sony willing to go with that sort of radical re-invention and take a chance on those games compared to this years more safe options (Look, Zombies and Naughty Dog was going to be a solid bet no matter what. I like what I hear about Survival mode and I'm glad they took that risk but it doesn't seem too inspiring to be picked up right now) but that's not a popular opinion to have, evidently.

How could you post about the intricate differences in things like PS All Stars, Starhawk, Warhawk etc, yet just paste The Last of Us as "Zombies and Naughty Dog".

Last of us does enough different, it follows the definition of "survival horror" to a tee in a way that I don't recall ever seeing in any other game.
 
The comparisons between the PS4 and 180 exclusives is a short-term comparison. Any advantage MS currently has in exclusives likely won't last beyond the launch period.

MS's past pattern of behavior shows a strong launch lineup to hook customers in initially, which then transitions into a reliance on yearly sequels of 3-4 high selling titles. I don't expect that to change this gen. They can't moneyhat big timed exclusives like Titanfall throughout an entire generation. They also had a drought of exclusives in the past couple of years probably because they were focusing all of their resources on 180 games.

Sony's past pattern of behavior shows a consistent output of exclusive games with a lot of variety and new IP's. I don't expect that to change either this gen. We still haven't seen what ND, QD etc. have cooking for the PS4. We haven't seen GG's cyberpunk RPG and so on. When you look at the PS3's exclusive lineup for 2013 it's pretty clear that a lot of their top studios haven't shifted focus fully to the PS4 yet. Long story short: PS3 had the better exclusive output overall throughout the course of this gen, and PS4 will most likely have the better exclusive output overall throughout the course of next gen. You can't moneyhat nearly two decades of experience and expertise in acquiring and managing first party studios.

I agree. People shouldn't be looking at the number of launch exclusive titles just to say "so-and-so won," because that's just the short term.

They should be more concerned towards looking at the long term with the number of future exclusives & how many that each of them will be receiving throughout both console's lifespans.
 
Journey, Twisted Metal, DYAD, Starhawk, Sound Shapes and PS All-Stars were released in 2012 and while not as great as 2011, still was a very solid line up of exclusives at the time that really started pushing the boat out for Sony. Especially with indies and it's a shame sales performance wasn't great. 2013 just isn't as inspiring line-up wise and while Last Of Us and Beyond are two new IP's, they are in safe territory from a studio known for doing story based action/adventure games and a studio known for Cinematic games using adventure game elements and QTE. It's new IP but a known quantity on each title. It's not as confident as Sony has been or should be compared to previous years when they got more adventurous and unique and it's a shame they never took that further.

When you have talented 1st party studios that are really capable of more, Sony should have been pushing them to be more daring and more adventurous in their design. Not stalling them to go back to the same titles and concepts.
I am baffled. No I am befuddled. I am baffuddled
 
Nobody knows what will happen in the long-term. Whatever happened on PS3 and 360 is the past. Now, it's reasonable to use that as a guess of what you think will happen going forward, but that's just a guess. Microsoft did just fine over the past several years releasing a cycle of Fable, Halo, and Forza. Plenty of people really like those games, after all.

People will buy systems based on the cool games that are out on the system they could play the day they buy it, not based on what they think will happen in 3 years.
 
I agree. People shouldn't be looking at the number of launch exclusive titles just to say "so-and-so won," because that's just the short term.

They should be more concerned towards looking at the long term with the number of future exclusives & how many that each of them will be receiving throughout both console's lifespans.

This is where bias comes into play. Many people will make premature judgments because they already have a vested interest in one console (whether it's the PS4 or 180 or Wii U) and as such try to justify that decision by making their preferred console look better than the other options so they don't have buyer's remorse. With people like that, it doesn't matter whether it's long-term or short-term (or whether or not their console is actually better in specs/support), if they see an opportunity to put their console of choice over the others they will take it, whether or not it makes sense to do so. This is what makes it hard to have a rational discussion about the PS4 and 180, there are so many posters who have a vested interest in one platform (I won't single out one group of fanboys over another) that most threads get derailed into proxy wars about launch line-ups, specs, policies and what-have-you, no matter what the original topic was.

This thread is a prime example of that, though to be fair the title Edge chose is controversial and was destined to create another hot topic.
 
When you start quibbling about which games from the past you did/did not like, much less what you think other people thought of those games you seem to be missing the point, perhaps on purpose.

3rd party is a wash.
If you have a preference for the 1st party of a particular platform you pick that one, assuming you're a one console person in the first place.

Otherwise you see "more powerful/costs less" and choose accordingly.

It really is as simple as that. If either platform ends up with a dominating library it won't happen quickly, and it will only happen after people have chosen based upon price, the platform in question gains a huge lead in share, and 3rd parties reallocate resources accordingly.
 
This is kind of my point. Who cares about Second Son, outside of Sony fans who were already getting a PS4? Has Infamous ever been a system seller? I got the first game when it came out, it was a good title with nice graphics but nothing that got me excited. The Witness... nobody (I say this figuratively) is buying a PS4 for The Witness. Meanwhile Titanfall is gearing up to be a massive game.

So, again, Sony may have the bigger list but it comes down to what people want to play. I remember being SUPER excited for Twisted Metal and Starhawk but both games turned out to be dried turds.

Who cares about Half Life 3 outside from those obsessive Valve fans? Who cares about Shenmue 3 aside Dreamcast owners? Who cares about indie games?

Dude, we could do this with every game in existence, and it would be just (and excuse me if it sounds offensive, it is not) dumb. It's almost as saying that the PS4 is doing nothing by having a lot of niche titles because people won't buy a PS4 for it, when people will buy a PS4 if it has a lot of good games.

You can disqualify each game, but it is the amalgamation of these games being available on PS4 that gets people interested.
 
MS shuttered multiple studios last generation, didn't open any to replace them, and are now suddenly in a mad scramble to open studios and push out early XB1 titles.

Investing strongly on the doorstep of a new generation isn't a commitment to first party software. Expanding your first party studios and supporting the console you have out with major new titles through the launch of your new console is a commitment to first party software.

Case in point: I don't know who the hell even works at Black Tusk so why would I have any interest in a game they're making? I'm not eagerly anticipating the next game from Nihilistic and they've at least made something before.

Meanwhile I know what Naughty Dog brings to the table. I know what Sucker Punch brings to the table. I know what Guerrilla Games is capable of. I know that at worst Sony has damn near a dozen very strong first party studios that turn out at least "good" games, with several of them more than capable of hitting a home run every time up to the plate.

MS could have had something like that, if they gave a shit about first party development. Instead they let Bungie walk because they just wanted a Halo cow to milk (and now have one with 343 apparently). They sunk the PGR franchise by not picking up Bizarre Creations once they were outside the X360's launch window. Shut down FASA and let Weismann take the IPs with him. Doomed Crackdown to irrelevance when they chose not to sign Realtime Worlds up for a multi-game commitment. Have had a massive talent exodus from Rare because they've changed corporate culture and restricted their freedom to create. Had a similarly massive talent exodus from Lionhead while face-stabbing the Fable brand with a mediocre 3rd game followed by a shitty Kinect spin off.

I could go on. Suffice to say these are not the actions of someone looking to build a strong first party division. Lip service and random dollar amounts thrown at the problem on the cusp of a new generation isn't enough to bait me in. Show the love all generation long if you want to claim a commitment to first party software.

And this is one of the very reasons why I'm skeptical of Microsoft about exclusive titles with Xbox One, after they did the same thing with Xbox 360 earlier. Make many exclusives as you can at launch to reel people in, then once they've taken the bait into buying your console, make less & less exclusives dedicated to the "hardcore gamer."
 
Ill say this starhawk and twisted netal shouldn't have fallen flat on its face like it did. Idk if they were saving up for marketing next gen or what but both titles could have been greater if Sony actually spent time putting the word out bout it.
 
Fair enough. I guess an argument can be made for it, even if it's stretching the facts a little.

Anyway, their treatment of CD2 is more than enough of a reason to hate them with a passion. Let's see if they learnt anything when they unveil Crackdown 3. All I know is there had better be transforming vehicles or I'll pop a blood vessel.
Yeah I played the CD2 demo, was thoroughly disappointed and never even bothered with the full game. It doesn't sound like I missed much.
 
Some of those studio closures are a bummer, but they all followed the trend of their game sales having diminishing returns until the point of a release flat out bombing.

Next gen Wipeout would've been great, but I'm going to bet it would've played the same as every other Wipeout game since 2004 and no one would've cared.

I was wondering why every manhole in the five boroughs just exploded in clouds of steam.
 
This is kind of my point. Who cares about Second Son, outside of Sony fans who were already getting a PS4? Has Infamous ever been a system seller? I got the first game when it came out, it was a good title with nice graphics but nothing that got me excited. The Witness... nobody (I say this figuratively) is buying a PS4 for The Witness. Meanwhile Titanfall is gearing up to be a massive game.

So, again, Sony may have the bigger list but it comes down to what people want to play. I remember being SUPER excited for Twisted Metal and Starhawk but both games turned out to be dried turds.

You are taking your own personal prefences and projecting it on everyone. I don't care about Infamous 1/2 at all and had no interest when second son was revealed in February. Since seeing it at e3 it's one of my most anticipated titles next year.

You can do this for any other game. "Who cares about Forza 5 besides ms fans who are already getting an Xbox one? Has Forza ever been a system seller compared to Gran Turismo?" I don't consider myself an "ms fan" as I pretty much get every console and I'm definitely getting Forza 5 and could care less how much it sells. There are people out there that are getting Killer Instinct day one who never played or cared about the franchise in the past because of how good it looked.

That's great you care about Titanfall over The Witness, Infamous or anything in the ps4 lineup. In the grand scheme of things, it doesn't mean anything
 
This is where bias comes into play. Many people will make premature judgments because they already have a vested interest in one console (whether it's the PS4 or 180 or Wii U) and as such try to justify that decision by making their preferred console look better than the other options so they don't have buyer's remorse. With people like that, it doesn't matter whether it's long-term or short-term (or whether or not their console is actually better in specs/support), if they see an opportunity to put their console of choice over the others they will take it, whether or not it makes sense to do so. This is what makes it hard to have a rational discussion about the PS4 and 180, there are so many posters who have a vested interest in one platform (I won't single out one group of fanboys over another) that most threads get derailed into proxy wars about launch line-ups, specs, policies and what-have-you, no matter what the original topic was.

This thread is a prime example of that, though to be fair the title Edge chose is controversial and was destined to create another hot topic.
eh, I think you are being pretty nebulous about such a claim.

I fully admit my decision has been made since May.. DRM was a factor, possibly even a big one.. but there were also plenty of other factors, for me probably the biggest being that a) multi-platform games WILL run better on PS4.. even if only .000001% better or 30% better. Unless the framerate is locked at 30fps with zero dips, and resolution and filtering/AA are identical, there is almost no scenario in which it won't perform better. and b) I will be spending $100 less and not getting hardware I don't care about.

Now I don't think there is anything at all premature about that. Everything I stated is fact.. Nothing has to do with "well blah is more appealing to me in the short term so go [SYSTEM OF CHOICE] go!!!".

Now I'm not saying there aren't people like you are saying.. but at the same time not everyone who has made a decision now is as you are saying. And heck... there are even XBONE-only buyers who I would say fall outside of your description (i.e. someone only buying one console next gen and wanting MS Studios games.. )
 
It has to be sony for the win,ps4 costs less has better ram and sony are slightly less evil. Titanfall for cod fans only.

Spencer Stephens, CTO of Sony Pictures, gave a brief presentation explaining what 4k is and outlining his studio’s wish list for 4k content protection.

Stephens’s wish list included such elements as:

Title-by-title diversity, so that a technique used to hack one movie title doesn’t necessarily apply to another
Requiring players to authenticate themselves online before playback, which enables hacked players to be denied but makes it impossible to play 4k content without an Internet connection
The use of HDCP 2.2 to protect digital outputs, since older versions of HDCP have been hacked
Session-based watermarking, so that each 4k file is marked with the identity of the device or user that downloaded it (a technique used today with early-window HD content)
The use of trusted execution environments (TEE) for playback, which combine the security of hardware with the renewability of software
Just as evil as Microsoft. All we did was delay the inevitable. And everyone thinks MS was the only evil one.
 
This magazine is pathetic.

Sony showed no innovation until now.

New PS-EYE = Microsoft launched Kinect in 2010

Apps = Microsoft's released first app's in 2011

Copies of SmartGlass = MS SmartGlass launched in 2012
 
This magazine is pathetic.

Sony showed no innovation until now.

New PS-EYE = Microsoft launched Kinect in 2010

Apps = Microsoft's released first app's in 2011

Copies of SmartGlass = MS SmartGlass launched in 2012

Notsureifserious

Kinect = EyeToy was launched in 2003

SmartGlass = response to Wii U = copy of PSP remote play = copy of Gamecube - GBA connectivity.

See what I did there? Everyone in this industry copy good (or not so good) ideas from each other. Nothing wrong with that.
 
Notsureifserious

Kinect = EyeToy was launched in 2003

SmartGlass = response to Wii U = copy of PSP remote play = copy of Gamecube - GBA connectivity.

See what I did there? Everyone in this industry copy good (or not so good) ideas from each other. Nothing wrong with that.

Seriously. Nobody cares if you weren't the first to invent the idea. If you do it better than the competition, you are getting my money.
 
Buying PS4 because next gen MLB: The Show at some point(hopefully better than the same game and graphics with a new roster).

Don't care about DRM, cameras, price, etc.
 
Notsureifserious

Kinect = EyeToy was launched in 2003

SmartGlass = response to Wii U = copy of PSP remote play = copy of Gamecube - GBA connectivity.

See what I did there? Everyone in this industry copy good (or not so good) ideas from each other. Nothing wrong with that.


I hope not. Sony's extreme lack of attempting anything with the eyetoy is what's turning me off more than anything. I had the ps2 one....nearly bought the ps3 one but am glad I didn't.

MS's emphasis on the Kinect this go around gives me some hope that interesting things will come out. Whether or not that it ends up happening is another story ;0.

eh, I think you are being pretty nebulous about such a claim.

I fully admit my decision has been made since May.. DRM was a factor, possibly even a big one.. but there were also plenty of other factors, for me probably the biggest being that a) multi-platform games WILL run better on PS4.. even if only .000001% better or 30% better. Unless the framerate is locked at 30fps with zero dips, and resolution and filtering/AA are identical, there is almost no scenario in which it won't perform better. and b) I will be spending $100 less and not getting hardware I don't care about.

Now I don't think there is anything at all premature about that. Everything I stated is fact.. Nothing has to do with "well blah is more appealing to me in the short term so go [SYSTEM OF CHOICE] go!!!".

Now I'm not saying there aren't people like you are saying.. but at the same time not everyone who has made a decision now is as you are saying. And heck... there are even XBONE-only buyers who I would say fall outside of your description (i.e. someone only buying one console next gen and wanting MS Studios games.. )

While I agree with the sentiment behind most of this, one of my main interests with this generation of hardware is what services it provides except from just gaming. That perspective alone paints me as 'casual, lol', but I genuinely feel like these boxes can do more than just playing games and streaming Netflix. What little I know about the PS4 interface and OS is a little troubling, and makes the xbone that much more attractive as I feel like the benefits it adds genuinely interest me. Now, other people are just interested in a pure gaming machine and xbone's emphasis on interconnectivity and multi-tasking is often seen as a detriment around here. There is nothing wrong with holding that view, but it's the main reason why I'll probably be switching to xbone as my primary console this gen.

I haven't been sold yet on whether there is any significant difference and power, but if there is and if Sony's online offerings match the xbone...I'll switch back to the PS4 as my main console. At launch though, the xbone is way more appealing to me --though many will probably just attribute to that 'ms bubble mentality'. Both will be in my living room at launch, and I'll enjoy both killzone and forza quite a bit come 'DAY ONE'
 
Journey, Twisted Metal, DYAD, Starhawk, Sound Shapes and PS All-Stars were released in 2012 and while not as great as 2011, still was a very solid line up of exclusives at the time that really started pushing the boat out for Sony. Especially with indies and it's a shame sales performance wasn't great. 2013 just isn't as inspiring line-up wise and while Last Of Us and Beyond are two new IP's, they are in safe territory from a studio known for doing story based action/adventure games and a studio known for Cinematic games using adventure game elements and QTE. It's new IP but a known quantity on each title. It's not as confident as Sony has been or should be compared to previous years when they got more adventurous and unique and it's a shame they never took that further.

When you have talented 1st party studios that are really capable of more, Sony should have been pushing them to be more daring and more adventurous in their design. Not stalling them to go back to the same titles and concepts.

Performance art maybe? That or shotgun scrabble with alphabet suppositories.

OT: No issue with the cover. Editorial leanings and opinion pieces are a given with the vast majority of media outlets (in any medium). If the article comes articulated with a sound basis of reasoning then they're doing their job correctly IMO. Why read reviews or comparisons otherwise, if all you are wanting is beige homogeneous corporate PR regurgitation. You'll still make up your own mind based on the evidence presented.
 
While I agree with the sentiment behind most of this, one of my main interests with this generation of hardware is what services it provides except from just gaming. That perspective alone paints me as 'casual, lol', but I genuinely feel like these boxes can do more than just playing games and streaming Netflix. What little I know about the PS4 interface and OS is a little troubling, and makes the xbone that much more attractive as I feel like the benefits it adds genuinely interest me. Now, other people are just interested in a pure gaming machine and xbone's emphasis on interconnectivity and multi-tasking is often seen as a detriment around here. There is nothing wrong with holding that view, but it's the main reason why I'll probably be switching to xbone as my primary console this gen.

I haven't been sold yet on whether there is any significant difference and power, but if there is and if Sony's online offerings match the xbone...I'll switch back to the PS4 as my main console. At launch though, the xbone is way more appealing to me --though many will probably just attribute to that 'ms bubble mentality'. Both will be in my living room at launch, and I'll enjoy both killzone and forza quite a bit come 'DAY ONE'

yeah, I don't know why sony hasn't shown anything with the UI besides the one leaked (or was it leaked?) video. FWIW the video showed a UI that IMHO was easily on par with XBONE. And by IMHO I mean: instant app/game switching from/to UI, social features and communication in UI overlayed on apps/games, jump in/out from most apps/games, etc. Things that DO NOT interest me for xbone specifically would include the snap stuff (ipad), IE (ipad), WinRT (ipad or windows on my tv if I cared enough), live TV (only have OTA which won't work with XBONE), skype (I do NOT want to be in a video call while playing a game or watching a show.. fwiw Google Hangouts ftl as well)

and really the stuff that MS does bring to the table in their UI compared to sony either gets chalked up to: I can't use it, I am unlikely to use it (or will use it on my tablet), or I really really DON'T want to use it while I would be doing other stuff on the xbone (in which case again I can do it on the tablet)

I get that the UI stuff looks interesting... but are you really going to video skype or surf the web on the TV while watching a movie or playing a game (as opposed to say doing either or both from a tablet in your lap)? If so that's cool.. just doesn't seem very compelling to me.
 
I hope not. Sony's extreme lack of attempting anything with the eyetoy is what's turning me off more than anything. I had the ps2 one....nearly bought the ps3 one but am glad I didn't.

MS's emphasis on the Kinect this go around gives me some hope that interesting things will come out. Whether or not that it ends up happening is another story ;0.



While I agree with the sentiment behind most of this, one of my main interests with this generation of hardware is what services it provides except from just gaming. That perspective alone paints me as 'casual, lol', but I genuinely feel like these boxes can do more than just playing games and streaming Netflix. What little I know about the PS4 interface and OS is a little troubling, and makes the xbone that much more attractive as I feel like the benefits it adds genuinely interest me. Now, other people are just interested in a pure gaming machine and xbone's emphasis on interconnectivity and multi-tasking is often seen as a detriment around here. There is nothing wrong with holding that view, but it's the main reason why I'll probably be switching to xbone as my primary console this gen.

I haven't been sold yet on whether there is any significant difference and power, but if there is and if Sony's online offerings match the xbone...I'll switch back to the PS4 as my main console. At launch though, the xbone is way more appealing to me --though many will probably just attribute to that 'ms bubble mentality'. Both will be in my living room at launch, and I'll enjoy both killzone and forza quite a bit come 'DAY ONE'
Apart from "live TV", what does Xbone do that PS4 doesn't (this is assuming they don't release the adapter that allows you to watch TV/DVR)?
 
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