Final Fantasy XIV: A Realm Reborn - Beta Phase 3 Impression: Phase 4 August

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I'm most likely staying with Ultros since my Legacy character probably wouldn't be able to keep up with the economy. I'm just concerned there won't be many EU players, so I'll end up running around empty fields because every one else is asleep.

I'll keep an eye on other EU-gaffers and see what they'll do.

As I mentioned before, I'm from the EU as well and been playing on Ultros every beta. And from the looks of it, the servers will remain crowded. Ofcourse less crowded when it's night time in the US, but it's still crowded and plenty enough to do. I'll stick to Ultros.
 
I need this game now!
Having surgery next week, I'm looking at 6-9 months off. Perfect game to stay home with.

EDIT" I'm EU and I'll be on Ultros!
 
EU here. Will most likely end up on Ultros, but i am semi-interested in a EU guild, on a "EU" server. Granted if it will have any members at all.
Otherwise i'll stick with rolling on Ultros. Given that i have time playing at most hours i hope i can join all the NA members.

Which reminds me, i should probably ask for an invite once Phase 4 begins.
 
I'll play on Sargatanas during Beta 4 and then choose between staying or going to the Legacy EU server (Ragnarok).

Is useless to stay on a FC but then you will be reduced to a few players to play with in the same timezone. Although it would me pain me in the end being able to play with more people is key to my progress.
 
Not to be discouraging but if you really want to play with other GAF members, I would highly recommend joining Ultros/Sargatanas over starting yet another group on another server. GAF guilds have a hard enough time maintaining membership as it is and EU guilds just don't last.

Will everyone be starting from level one on these servers when it's released in August?
 
Not to be discouraging but if you really want to play with other GAF members, I would highly recommend joining Ultros/Sargatanas over starting yet another group on another server. GAF guilds have a hard enough time maintaining membership as it is and EU guilds just don't last.
Yet again, people already playing on Ragnarok are Legacy so it's not like they're planning to vanish from the face of Hydaelyn within 3 months. Then you have people who will choose to play on a EU Timezone server regardless (just like some people chose to play on a fresh server over Legacy - that's how the Ultros FC came to be), so why not.
I don't want to have that debate again because it's been done to death, and it's not been super healthy so far, but I feel everyone should be free to choose where they want to be playing according to their personal history and preferences. It's not a membership war. Our current intention is to set up up a LS (probably not a FC, we're leaving that to you guys) that will welcome GAF players because there will be a concentration of GAF players on Ragnarok (and not because we want to specifically attract GAFfers to Ragnarok) and we'll take it from there. We know we'll be a minority and we have no intention of 'stealing' people away from Ultros and Sargatanas. Let's just be fair to each other.

Edit: though I agree that if they want to play with GAF people above all, they should probably choose Sargatanas or Ultros. We're just offering an alternative to players who want to play on a EU server above all because that's apparently another source for concern.
 
EU players are welcome to join us on Sargatanas, but having said that I totally understand trying to get a more EU timezone centric group together and in fact encourage it for you guys' sake so you can get enough critical mass of players to do things with, both in the scope of the LS/FC but also the sever's population overall.

Seemed like in 1.x there was no end to the complaining about our (Red Dot) event scheduling (since we scheduled things on NA afternoon/evening times). We had EU people leave the LS because of it and I know some EU legacy players from Sargatanas are switching servers mainly for that reason. It's not that we don't want to play with you, it's that we can't manipulate time to get rid of that pesky timezone difference. A six-ish hour difference is pretty hard to work around when most of your players have fulltime jobs (it's already midnight in London by the time I'm getting home from work in the states).
 
Is Ragnarok actually a server based in Europe? Or is it just another server in Canada?

The Data Center is in Canada, but the thing with Raganarok is that it was the recommeded server for EU players that was opened last year during 1.0 when they merged the servers. So most of the EU players that were scattered around all the servers gathered there, and it currently has the biggest established EU community.

I believe 4 of the new servers are recommended for EU players, but who knows how segregated the community will be compared to Ragnarok.
 
I managed to get a Beta spot, that I played and fairly enjoyed up until the point I found out the game has a subscription.

Nope.

I keep reading comments like these.

Do you not understand what an MMORPG is?

I realise a few nowadays are F2P, but I don't understand how you can make the confusion.
 
I can't believe I'm buying shit left and right to prepare for FFXIV

Fucking amazing!

WzEpdTC.png


Bedrest Pillow - $19.99
Adjustable Tray - $34.99 (This will help me out a lot, no more laptop on lap/stomach giving me second degree burns, will also use in tandem with PS3, my own "Windowed" Mode + Mumble/Teamspeak with GAF LS)
Keyboard - $19.99 (I took advice from Unknown Soldier, thanks for replaying back and making me choose, it really helped out)
Stay Puft Marshmallow Man Piggy Bank - $19.21 (I've been waiting for a deal for the longest, used to $34.99+ (fucking scalpers/not enough stock price raisers, cheap for $19.99)

$100 Gone in an instant lol

Now to save up and buy 6 months of SE Crystals (w/e their payment thingie is and save some money)

See you on Ultros, chasing that Platinum!
 
All the West servers are in Montreal, Canada including the EU servers. There are no EU servers actually in Europe. So in terms of latency advantage, there isn't one for the Euros for picking a designated EU server.

If all the EU Gaffers went to Ultros, they would have each other to play with instead of splitting themselves between Ultros and Ragnarok. Even though Ragnarok is a cool server name for EU.

Since I often work strange hours, I frequently find myself playing when EU players are on the servers in other games. This always made my late night Tera dungeon runs amusing because of Dat Euro Lag. (Most EU players didn't play Tera Europe because the company which ran the EU version of the game was very bad.)
 
At this point, I'm just figuring between GAF and the normal run of players, Ultros is likely to have a good concentration of experienced players in near the same timezone as myself. So it seems like a good place to start.
 
At this point, I'm just figuring between GAF and the normal run of players, Ultros is likely to have a good concentration of experienced players in near the same timezone as myself. So it seems like a good place to start.

Experienced players? Wouldn't experienced players be in a legacy server?
 

BRING IT!

If I can put in insane amount of time to getting R2* Platinum, this will be a fucking cakewalk

*What a disaster that MP was, 10,000 kills chasing beacons bacon, that is the most mundane experience I have ever went through
For all the great the Co-Op was, the Competitive was just... UGH!
 
EU and headed to Ragnarok as well. Sucks trying to get group content done on JP/US servers with the limited playtime I have.
Will be a lot easier with most of the server's peak at decent hours.
 
Experienced players? Wouldn't experienced players be in a legacy server?

A lot of experienced 1.0 players seem to be choosing to start over on a new server. Also, most player experienced with MMOs in general but who didn't play 1.0 will also be starting on a new server. There's been a lot of interest in ARR on the big MMO fansites such as Massively since the betas started and positive word of mouth has spread like wildfire, and that will draw a lot of new players from other MMOs.

At this point, the new servers have a lot more experienced players than the Legacy servers judging from that chart of server populations in beta.
 
At this point, the new servers have a lot more experienced players than the Legacy servers judging from that chart of server populations in beta.

Legacy servers weren't up until the second weekend, and I believe they didn't have new character creation available until the third one.

So yeah, that chart of server populations in beta is quite skewed, even if there were more invites for the two following tests, but by that point, those people were just joining wherever their friends were.

By the way, I made a new character and took it to 35 in a new server due to the above reason but I have no intention of throwing away my legacy character. Just as my workmates who are just going to start playing with fresh characters, and some of their friends as well, and will be joining me in Ragnarok. I think I'm not the only one in this situation.
 
Experienced players? Wouldn't experienced players be in a legacy server?

I was talking, experienced MMOer's in general, or even just experienced gamers who are eager to learn. Occasionally in the beta I ran into DPS that just did whatever they wanted, or healers that were more interested in spamming attacks. I'd rather minimize that somewhat, so if a decent number of experienced gamers are heading to a single server, thats probably the place to be.

As for the Legacy Server. The legacy players are likely to zoom right ahead of me, and be little use help during the initial grind to level 50. They'd probably be a great asset later on, but in the short term I'm more worried about that initial grind period. I tend to figure that, the initial grind to level 50 will either force the poor players to learn, or weed them out.
 
At this point, the new servers have a lot more experienced players than the Legacy servers judging from that chart of server populations in beta.

As Khrno said, largely due to the fact that legacy players didn't have access to their existing characters and made new characters on new servers on week 1 of phase 3. And because new characters couldn't be created on legacy worlds until a couple weeks into phase 3.

As for the Legacy Server. The legacy players are likely to zoom right ahead of me, and be little use help during the initial grind to level 50. They'd probably be a great asset later on, but in the short term I'm more worried about that initial grind period.

Your "grind" to 50 is propelled by solo quests which you don't need any help doing anyway or dungeon quests which you won't have any trouble doing with either a same-server premade or a cross-world duty finder group. I'm honestly curious what kind of help you're concerned about not being able to find.

Legacy players will be in the low level areas and dungeons doing story and class quests, leveling new classes, and doing hunting logs, among other things. We may not be spending as much time in those areas as a new player, but we'll be there.
 
As for the Legacy Server. The legacy players are likely to zoom right ahead of me, and be little use help during the initial grind to level 50. They'd probably be a great asset later on, but in the short term I'm more worried about that initial grind period. I tend to figure that, the initial grind to level 50 will either force the poor players to learn, or weed them out.

If anything, being on a Legacy server will help you more on your way up to 50. The main problem I see on a new server will be making money. The way the game is setup no one is going to be able to make gil until they go past lv40, reach lv50.

Crafters will try to sell their stuff, but with no flow of gil, no one will buy the low level stuff, why waste the little you have when you'll get something good and free from dungeons? Gatherers will go out to mine crystals and mats to sell to crafters, but since they can't sell anything, then they won't buy from these gatherers, and that will be the vicious cycle the first month or two, until a sizeable amount of the population reaches cap, and have good means to make gil by doing levequests, and with that gil then they can buy stuff to either craft, or spiritbond, or whatever they want.

Basically, the economy in a new server will be in a horrible state for a 2-3 months.

You can argue about the legacy servers economy also being into chaos, which it will as well, but it won't be for months, just for a couple of weeks until crafting mats and crystals reach a stable level. People leveling up from lv1 will be able to profit from the lv50s that want to buy all these things to craft new recipes, to level new crafts, etc.
 
You can argue about the legacy servers economy also being into chaos, which it will as well, but it won't be for months, just for a couple of weeks until crafting mats and crystals reach a stable level. People leveling up from lv1 will be able to profit from the lv50s that want to buy all these things to craft new recipes, to level new crafts, etc.

Yeah, but most Legacy server characters have had head starts in many areas

Yeah economy will stabilize faster than the new ones, but newer players will be at a huge disadvantage in the legacy servers

They might make money quicker by selling mats and the other stuff, but guess what the mats are being used for, the higher up getting their crafts high as possible and start cornering areas

FFXI taught me that if you wait too long or give players a head start, you will always be at a huge disadvantage, no matter how much you try to catch up

I remember my cousin being a great smither, he played PC version, I got on PS2 Day 1, but you can see the disparity
I mined like a mofo, made decent cash with in a week, hundred thousand+, while I saw my cuz buying my stock and making Haubs and Haubs+1 and earning millions
Just do to him being on PC and having a head start and getting himself there in a position to take advantage

Hell when some players got lucky and caught up to him in smithing, he had amassed a fortune that he can sell things at a small loss to remove competitors, some just gave up
Why take the 50,000-100,000 gil hit per haub, he literally made it that for you to succeed at beating him in smithing you had to pump out Haubs+1 at a constant rate
That's where you made your money in the millions, he could lose 3-5 mil making Haubs, but getting that Haub+1 got him 10mil, so 5 mil profit, others couldn't compete

I got into Alchemy and started my way up, but I stopped in the 80''s, cause 2 JP characters had that area locked fucking down, it was worthless to move forward
Why waste million up millions and go broke, while they can cover from it due to amassing such a battle chest of gil to combat you

So yes the economy of a old server will get it's shit quick, but as the old adage goes, the rich and powerful get richer, the poorer stay poorer, then we get FFXI Trickle Down Economics, which then to combat it leads to RMT, and then the economy goes ape-shit due to much gil being pumped in and things falling in price and a correction of any sort leads to inflation like a motherfucker

I went through the FFXI inflation/recession period, so many players quit due to it, it was pointless to even play the AH game
Why put in 10+ hours farming gods and try selling your loot against others, when you can just buy an ungodly amount of gil from a service
 
I dunno if we can compare ARR economy to XI.

XI economy was ruined by RTM and Gil-buyers and there were a lot of problem with NPC prices not being on par with the current economy. Stuff were also much harder to get because basically doing anything required tons of Gil.

It's hard to say whatever ARR will suffer from the same problems.

Plus i heard millions flow like water in XI now because of Abyssea stuff.
 
Yeah, but most Legacy server characters have had head starts in many areas

A few group of players dominating the economy will happen regardless if it's a new or legacy server. You are just talking about XI, but not about XIV, and if we are going to draw comparisons to something then that's XIV v1.x and not XI.

Even if there was some people making hundred of millions thanks to double meld relic weapons, there was a huge market for everyone else with just a gathering class, or a couple of crafting classes, or none of those classes but just a battle class.

I wasn't a reach player, and Now I'm just starting with a bit of gil because I didn't amass any huge amount of gil, just like most of legacy players. At the end of V1.x I made a lot of gil, and spent a lot as well, not thanks to any big scheming that only some privileged people knew, but just like most, by trading with Materia, by mining Ores, by making Swords for Hamlet, by double melding crafted items, by selling excess crystals, and so on.

And you don't need a headstart or anything like that to be able to profit like I did from July 2012 to October when V1.x ended. I came back to 1.x in June after a 6 months hiatus, with 3 battle classes, Mining and Blacksmith at level 50. Way behind all the people with everything capped, that HQd and 3x melded everything. Did I get discouraged and said it's a lost case I won't be able to make any gil and just give up and do Ifrit until I get sick?

Not at all, and with a light playing schedule since I work full-time up to 11 hours some days, just looked into the market to see what where the highly sought after items, either mined or made by blacksmiths, so I started mining Ores required for lv 48-50 gear, for Hamlet stuff and for relic weapons. Meanwhile I also leveled 3 more crafting classes thanks to levequests mostly and got the remaining Jobs to 50.

At the end of V1.x I had made myself great Materia melded gear, I had managed to get enough gil to buy a the weapon required for the Relic quest, which was insanely expensive and basically took all the gil I had made along the way, but it was all worth it.

Now, coming back to ARR, we don't know yet what else will be there for crafters to have their hands in, compared to 1.x there is one less money making way, which was Hamlet, so I hope something is there to replace it. But even so, Materia, base mats, and relic weapons are still there, and will be the main source of income until we find out what other systems have been set in place.

Players alike will level a new craft, a new gathering class, and they will find an established market where to offload their items to, and if that path seems too low, then the spiritbond way will be the faster and it is not the rich and powerful who will establish the prices, it will be the spiritbonder who do, because since there are so many crafters at level 50 already, there's little room for those trying to exploit others since the demand is not down to a small group of players but a to thousands of them.

Economy-wise there are more advantages than disadvantages in a Legacy server, and the Materia system is there for everyone to take advantage of, on one way or another.

Exploits will happen, and some hardcore players or botters will become extremely rich, but it won't at the expense of those silly new players, it will be equally from everyone, as bad as that sounds, but it's actually a good thing since the individual impact will be minimum.
 
I managed to get a Beta spot, that I played and fairly enjoyed up until the point I found out the game has a subscription.

Nope.
Here's a good one for the FAQ that will be asked about a million times: "Why isn't this f2P"/"When will this be going F2p?"

Let's see... what else...
  • Is the collectors edition sold out?
  • Where can I find info on the different classes?
  • Do the races have a mechanical difference?
  • Have they announced Samurai or Ninja or (insert job) yet?
  • Can I play this game solo?
  • What server is GAF playing on? What's this about data centers?
  • What's the difference between a Free Company and a Link Shell?
  • What's the armoury system?
  • What's a duty finder?
  • What does picking a deity affect?
  • Will I have to grind in this game?

Edit: Oops, meant to post this in the OT. Well, I'll cross post.
 
People trying reeaaaal hard to convince others into becoming second class citizens.

:3

People? Who are you talking to?

Would you mind explaining why would new players in a legacy be "second class citizens". That's a very denigrating remark should I say, but I guess it is just a joke for you and your spoiler tags.
 
I managed to get a Beta spot, that I played and fairly enjoyed up until the point I found out the game has a subscription.

Nope.

Comes with a free month of playtime. I paid $24 for the game so regardless I feel I will get my moneys worth even if I just drop it after the first month when you compare it to $60 games out there that have a SP of 8hrs or so. I ditched SWTOR after the first month but I played the game A LOT in that month. Maxed out my character and everything.
 
Your position is known? You're not contributing with anything to the discussion but yet you are coming out with very offensive remarks instead of stating any pros or cons.

So yeah, in this way you are just someone to not be taken seriously.
 
If anything new players would benefit from a legacy server.

-Plenty of people to help craft gear for you so you can focus on levelling. Even saving a lot of money not buying overpriced gear in the markets.

-Economy doesn't matter at low levels there isn't much money to be made till later in the game. Majority of people ignore most low end gear.

-People will help you level up. In 1.0 many higher end players helped get many caught up. Myself I can't even count the hours I spent just helping people get ready for the good content.

For me I got so sick of the economy my main focus early is getting the rest of my crafts done so I don't have to worry about it. As for low level people the " unbalanced economy" won't even be an issue as most of the expensive stuff is higher end stuff and by time you reach that point things will have balanced out.

It's really weird how they are handeling this game. Seems like so much is useless for low end in general even materia. In 1.0 it was a mess and most of the time by time you had what you needed for gear you were well past it.
 
They shouldn't even have Legacy servers imo. I know it sounds selfish but this is a reboot of a game that is in line to draw in the old and moreso, new players. A shame we didn't see SE go the route of letting 1.0 players pick which server to start on or the other option of having title/pets/marks/etc. to signify that they were 1.0 players but start fresh and new like everyone else. Yeah it sucks you lose out on progress but as most (again, imo) 1.0 players are going to play classes they have maxed out yet. So eh. It really shouldn't be a big argument at this point. You know the pros and cons of either going Legacy or fresh new of server choices. Go with what you think is best and have fun with the game.



Edit: I've expressed this before but my only concerns are population sizes between a new server and Legacy. But I've already talked with others about this and at the point it really doesn't matter.
 
So yeah, in this way you are just someone to not be taken seriously.

And you are someone who is trying to take themselves too seriously. Real talk.

The pros and cons have been listed going back though the entire thread just about with each side trying to skew what really is a positive or negative. As it turns out, having people that have already leveled all the crafts is positive, because you can just get stuff from them. Oh yeah and a negative, because they have that market cornered, for example. No one is really going to convince others at this point, nor should they care since in a year when all the servers are condensed it will not matter much other then what you are looking for in the starting experience.

So yes. I apologize if I am engaging in a bit of buffoonery. I find it as a nice counterpoint to the super seriousness that some are exhibiting. Luckily for both of use we seem to be going separate ways so we shouldn't have to deal with it much, friendly friend.

Edit: Rereading my post I realize I may have came out a bit hard on you, and I don't like to call people out directly and tried to avoid it beforehand. Sorry for that as well. Just try to remember, they're jokes, not dicks, you don't got to take them so hard.
 
I was kind of worried about starting on a new server mainly cause of the population, but since they've said that they'll open transfers to Legacy server 6 or so months after release, i don't think its much of an issue
 
People are way over thinking the server thing. This is not XI, there is no world NM, everything is instanced (and I don't think FATEs will be critical to progression). All gear binds on equip. Established players will have WAY less influence on your progression; that element of competition just isn't present, or is significantly toned down. Just play where your friends are, even if that's a new toon on a Legacy server. It won't be that big a deal.
 
You guys need to stop arguing about Legacy and new servers. Folks will play on whatever server they want and there's no need to be disparaging those choices.
 
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