theSlacker
Member
Did you walk in to any of the Beastmen Strongholds? I shouldn't even call them beastmen, since the imperials had a stronghold in La Noscea, and probably somewhere else too. So those sort of dungeon-like places, where I hope there's still chests containing somewhat decent loot like there was in 1.0
So don't give up hope yet, strongholds are the open-world dungeons, and they do have gatekeepers to warn you about the dangers, but you can just run past them. They will probably have a few side-quests here and there.
The deeper areas of them were all gated off in the beta. Not really the same thing though since even though they will have harder mobs, it is because they are higher level mobs so will be able to blow though them when you are level appropriate. This really is a separate point though.
I don't really know how I can explain the importance of being able to just go into areas alone or without the recommended groups immersion and gameplay wise. For gameplay wise, much like jumping or not having skill lock, it opens more options for later gameplay elements, even if it isn't fully utilized by every fight/area. Think of them being able to put harvesting points in the dungeons that reward gatherers for the added risk of death from trying to sneak around. Or the same thing for combat classes and them being able to utilize the same instanced area for unique events. Basically anything beyond the current way of instances just being for groups to go and kill bosses to get loot. For immersion wise it is the ability to utilize these areas in a way that they aren't just pathways to bosses, but their own working parts of the gameworld.
Even past my immersion issues I just see it as being short sighted and not leaving things open for future planing even if they don't have a way to utilize the areas now. Having complete game systems built around limitations makes it so there is no easy way to work things in later without another complete redesign.
Or something.