twentytwo22
Member
My thoughts on the Vita version, about 5 and a half hours in:
This game is very good and so far, it seems to have turned out exactly how I'd hoped it would - a good 2d brawler with rpg and loot elements that make it have some killer longevity. I feel like I've barely scratched the surface of anything with over 5 hours of gameplay. I'm having a killer time.
Having said that, I felt like the game had too much narration/dialogue early on. It may have been the constant cutscenes (which are beautiful, by the way) but I felt like the levels were really short and was hoping this wasn't the norm. Thankfully, after getting into the game a bit, this is a non-issue. The levels are lengthy and chalk-full of secrets, side paths, and stuff you will definitely miss the first time through.
The framerate and animation is wonderful for the most part, but once you get 5-10 characters on the screen all attacking or casting, there is a bit of slowdown. It's nothing insane but it is there. Hasn't bothered me much yet, though.
Being able to touch treasure and doors on the Vita is great, and even if you want to use the right-stick the Vita's smaller real-estate means it is likely easier to use. However, local multi seems like it would be an absolute blast. I'm looking forward to giving the ps3 version a shot as well, but waiting to buy it in the US (cheaper price and multi-region support).
The skill list for each character (and the common skill tree, which grants general skills) have a ton of choices and there are a lot of different ways to play each character. I've been playing Amazon so far and it has been an absolute blast. Once I learned how to properly block and evade, everything has felt so fluid and absolutely fun. There is definitely a lot more depth than a game like Muramasa here (as much as I adore Muramasa).
Lastly, the online takes too long to unlock. It hasn't bothered me as much as it might in a typical game just because I've been having so much fun offline, but 5+ hours to unlock online multi is pretty crazy. Local multi is available from the get-go, in case you were wondering.
All in all, I can easily see myself putting a sick number of hours into this, especially once I get online multi going with some of my dudes. Now back for more leveling and S-rank treasures... (after work!)
This game is very good and so far, it seems to have turned out exactly how I'd hoped it would - a good 2d brawler with rpg and loot elements that make it have some killer longevity. I feel like I've barely scratched the surface of anything with over 5 hours of gameplay. I'm having a killer time.
Having said that, I felt like the game had too much narration/dialogue early on. It may have been the constant cutscenes (which are beautiful, by the way) but I felt like the levels were really short and was hoping this wasn't the norm. Thankfully, after getting into the game a bit, this is a non-issue. The levels are lengthy and chalk-full of secrets, side paths, and stuff you will definitely miss the first time through.
The framerate and animation is wonderful for the most part, but once you get 5-10 characters on the screen all attacking or casting, there is a bit of slowdown. It's nothing insane but it is there. Hasn't bothered me much yet, though.
Being able to touch treasure and doors on the Vita is great, and even if you want to use the right-stick the Vita's smaller real-estate means it is likely easier to use. However, local multi seems like it would be an absolute blast. I'm looking forward to giving the ps3 version a shot as well, but waiting to buy it in the US (cheaper price and multi-region support).
The skill list for each character (and the common skill tree, which grants general skills) have a ton of choices and there are a lot of different ways to play each character. I've been playing Amazon so far and it has been an absolute blast. Once I learned how to properly block and evade, everything has felt so fluid and absolutely fun. There is definitely a lot more depth than a game like Muramasa here (as much as I adore Muramasa).
Lastly, the online takes too long to unlock. It hasn't bothered me as much as it might in a typical game just because I've been having so much fun offline, but 5+ hours to unlock online multi is pretty crazy. Local multi is available from the get-go, in case you were wondering.
All in all, I can easily see myself putting a sick number of hours into this, especially once I get online multi going with some of my dudes. Now back for more leveling and S-rank treasures... (after work!)