MMaRsu
Member
Game is the poster child for next gen visually. Too bad it looks to play like a 16bit gen game.
inFamous Second Son looks better?
Game is the poster child for next gen visually. Too bad it looks to play like a 16bit gen game.
I cant help that i like technology.
Probably 100m$ with all mismanagement for all those years and with marketing.
Crysis 3 cost supposedly 66m$ with all marketing after 23 month dev cycle.
---
I cant help that i like technology.
If true this game is going to bomb spectacularly.
inFamous Second Son looks better?
What's the big deal with performance capture and making games feel like movies? Except for TLOU which really shined in gameplay, I think for a lot of games it doesn't matter if it's performance capture or whatever.
Gameplay is what's important here. Where are the next steps in gameplay concerning next gen???
If true this game is going to bomb spectacularly.
Cryengine gonna cryengine.What i havent noticed earlier is gold knife on Marius back belt at 4:09 and how its physics reacts to body movement. Quite neat stuff.
Game is the poster child for next gen visually. Too bad it looks to play like a 16bit gen game.
You should go whine about that to David Cage since all his games are crappy wannabe movies filled with QTEs.
inFamous Second Son looks better?
Something wrong with Crytech.
Just sayin' (and not just because of this immanent flop either)
No way....
at this point Cry Engine 3 is way more developed and "mature" than whatever engine Infamous SS is using. Crytek has shipped 5 games using this engine and they know it's capabilities and can optimize it according to their needs.
Sucker Punch on the other hand is a small studio and their last two games looked like ass
lmaoKinda insulting to 16bit gen games...
Really not seeing how this game is so amazing graphically like some of these posts led me to believe.
Guess I've been spending too much time on here.![]()
No way....
at this point Cry Engine 3 is way more developed and "mature" than whatever engine Infamous SS is using. Crytek has shipped 5 games using this engine and they know it's capabilities and can optimize it according to their needs.
Sucker Punch on the other hand is a small studio and their last two games looked like ass
No way....
at this point Cry Engine 3 is way more developed and "mature" than whatever engine Infamous SS is using. Crytek has shipped 5 games using this engine and they know it's capabilities and can optimize it according to their needs.
Sucker Punch on the other hand is a small studio and their last two games looked like ass
Ok, come on... Infamous: Second Son looks pretty damn amazing. Get some glasses dude.
Quikius Timius Eventius!
Irrespective of dev calibre and engine use, InFamous does look graphically superior, by some margin. Even if it is an open world game, with night/day cycles and all the rest. I agree that SuckerPunch are not known for their graphical capabilities, which is why I'm even more dumbfounded Infamous SS looks as good as it does.
In this is the problem with the industry. Trying to make "Films" instead of games. I'll doubt this game will have any replay value.
I just finished the Conan game recently, and actually enjoyed it a lot, so that's got me weirdly looking forward to this.
That said, I only paid $5 for Conan...lol
Irrespective of dev calibre and engine use, InFamous does look graphically superior, by some margin. Even if it is an open world game, with night/day cycles and all the rest. I agree that SuckerPunch are not known for their graphical capabilities, which is why I'm even more dumbfounded Infamous SS looks as good as it does.
It really does not, not from technology perspective. And CryEngine has open world streaming and real time lighting, so if they want, they can do big levels like Crysis 3 that span over 1.5km of terrain without a problem, because tech is there. Just, because they are doing linear game set pieces, doesnt mean its an engine limitation or even game limitation. Technology allows for big open levels with Ryse quality, because streaming tech is already there and everything else is already dynamic.
I think the art in infamous is better, like I said on the last page the art in Ryse is mundane. Infamous kinda pops out with all the colors and all..
graphically though tinfamous ss isn't doing anything special...minimal amount of pedestrians and cars on the road (sparsely populated world), canned destruction of a few structures, particle effects that fade away too quickly. the lighting quality is great but that's about it
and it won't have full day and night scycles, the last two infamous games didn't....
It really does not, not from technology perspective. And CryEngine has open world streaming and real time lighting, so if they want, they can do big levels like Crysis 3 that span over 1.5km of terrain without a problem, because tech is there. Just, because they are doing game with linear set pieces, doesnt mean its an engine limitation or even game limitation. Technology allows for big open levels with Ryse quality, because streaming tech is already there and everything else is already dynamic.
----
http://i.minus.com/izjhpoiOxajWX.gif[//img]
What is the most striking here for me, is the first dagger movement. Marius do not move, but only put a weight of his body to left leg and dagger react to it accordingly.[/QUOTE]
Yeah, that was a neat touch. For what its worth, the devs mentioned during the comiccon panel that the plume of smoke in the background took more processing power available on a single 360.
In this is the problem with the industry. Trying to make "Films" instead of games. I'll doubt this game will have any replay value.
here's what i would like to know. can you not enter the QTE? does it always go into that stupid slow motion where they put the qte prompt up, or does it stay fluid because based on what i read, the qte finishes regardless of any button inputs which is weird as fuck
Zero gameplay, mechanics wise. This was all film and theater and mo-capping like film and theater.
They should really put out a behind the scenes video purely on the interactive, player-driven elements.
Ryse and Infamous are the real next gen sellers, though, when it comes to graphics. The comparison makes sense. I don't think either game should be used to argue the other doesn't look impressive, lol.
here's what i would like to know. can you not enter the QTE? does it always go into that stupid slow motion where they put the qte prompt up, or does it stay fluid because based on what i read, the qte finishes regardless of any button inputs which is weird as fuck
InFamous SS has dynamic lighting too, and shadows, and night/day transitions, as well as better textures, overall lighting, a cleaner image, subsurface scattering on skin, open world with more going on screen and so forth. Being CryEngine doesn't mean much, it's the implementation of it that matters. I think people give Crytek far too much credit to be honest.
At the end of the day Killzone Shadow Fall will be the best looking PS4 game for a while. That e3 level looked like ass, but I trust GG
Such hyperbole, jesus Christ.
At the end of the day Killzone Shadow Fall will be the best looking PS4 game for a while. That e3 level looked like ass, but I trust GG
I always read the guy's name as Caveat Yerli... which is appropriate I guess seeing as the games he makes are great looking, but always come with the caveat that they will probably play like crap.
Crytek make pretty games, not fun games.
It comes off as a generic FPS to many people.