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Ryse Son of Rome - Behind the Scenes Video Shows Xbox One Exclusive's Development

Probably 100m$ with all mismanagement for all those years and with marketing.

Crysis 3 cost supposedly 66m$ with all marketing after 23 month dev cycle.

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I cant help that i like technology.

If true this game is going to bomb spectacularly.
 
What's the big deal with performance capture and making games feel like movies? Except for TLOU which really shined in gameplay, I think for a lot of games it doesn't matter if it's performance capture or whatever.

Gameplay is what's important here. Where are the next steps in gameplay concerning next gen???
 
inFamous Second Son looks better?

Not out at launch.

What's the big deal with performance capture and making games feel like movies? Except for TLOU which really shined in gameplay, I think for a lot of games it doesn't matter if it's performance capture or whatever.

Gameplay is what's important here. Where are the next steps in gameplay concerning next gen???

Gameplay doesn't stand out as much at the demo kiosk, and graphics sell next gen for MANY people.
 
If true this game is going to bomb spectacularly.

I can only imagine how much money microsofot though at this during its years as a kinect only title.

What i havent noticed earlier is gold knife on Marius back belt at 4:09 and how its physics reacts to body movement. Quite neat stuff.
Cryengine gonna cryengine.

Game is the poster child for next gen visually. Too bad it looks to play like a 16bit gen game.

Kinda insulting to 16bit gen games...
 
Really not seeing how this game is so amazing graphically like some of these posts led me to believe.

Guess I've been spending too much time on here. :D
 
inFamous Second Son looks better?

No way....

at this point Cry Engine 3 is way more developed and "mature" than whatever engine Infamous SS is using. Crytek has shipped 5 games using this engine and they know it's capabilities and can optimize it according to their needs.

Sucker Punch on the other hand is a small studio and their last two games looked like ass
 
Something wrong with Crytech.
Just sayin' (and not just because of this immanent flop either)

Personally I just think they've probably refocused much of their work force on non gaming contracts and assignments, namely military. Makes sense since they're more profitable.


No way....

at this point Cry Engine 3 is way more developed and "mature" than whatever engine Infamous SS is using. Crytek has shipped 5 games using this engine and they know it's capabilities and can optimize it according to their needs.

Sucker Punch on the other hand is a small studio and their last two games looked like ass

Irrespective of dev calibre and engine use, InFamous does look graphically superior, by some margin. Even if it is an open world game, with night/day cycles and all the rest. I agree that SuckerPunch are not known for their graphical capabilities, which is why I'm even more dumbfounded Infamous SS looks as good as it does.
 
No way....

at this point Cry Engine 3 is way more developed and "mature" than whatever engine Infamous SS is using. Crytek has shipped 5 games using this engine and they know it's capabilities and can optimize it according to their needs.

Sucker Punch on the other hand is a small studio and their last two games looked like ass

Ok, come on... Infamous: Second Son looks pretty damn amazing. Get some glasses dude.
 
No way....

at this point Cry Engine 3 is way more developed and "mature" than whatever engine Infamous SS is using. Crytek has shipped 5 games using this engine and they know it's capabilities and can optimize it according to their needs.

Sucker Punch on the other hand is a small studio and their last two games looked like ass

I think Infamous has the edge as well, especially in motion.
And for what it's actually doing (a giant open world game) I think it's more impressive on a technical level than Ryse.

Then again, we have barely seen anything from the rest of Ryse. So who knows.
 
Irrespective of dev calibre and engine use, InFamous does look graphically superior, by some margin. Even if it is an open world game, with night/day cycles and all the rest. I agree that SuckerPunch are not known for their graphical capabilities, which is why I'm even more dumbfounded Infamous SS looks as good as it does.

It really does not, not from technology perspective. And CryEngine has open world streaming and real time lighting, so if they want, they can do big levels like Crysis 3 that span over 1.5km of terrain without a problem, because tech is there. Just, because they are doing game with linear set pieces, doesnt mean its an engine limitation or even game limitation. Technology allows for big open levels with Ryse quality, because streaming tech is already there and everything else is already dynamic.


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izjhpoiOxajWX.gif


What is the most striking here for me, is the first dagger movement. Marius do not move, but only put a weight of his body to left leg and dagger react to it accordingly.
 
I just finished the Conan game recently, and actually enjoyed it a lot, so that's got me weirdly looking forward to this.

That said, I only paid $5 for Conan...lol
 
In this is the problem with the industry. Trying to make "Films" instead of games. I'll doubt this game will have any replay value.

It'll sell people on the idea of next gen because "omg teh graphix," though.

I just finished the Conan game recently, and actually enjoyed it a lot, so that's got me weirdly looking forward to this.

That said, I only paid $5 for Conan...lol

Play the MMORPG now. Gotta plug AoC any chance I get. Love that game dearly.
 
Irrespective of dev calibre and engine use, InFamous does look graphically superior, by some margin. Even if it is an open world game, with night/day cycles and all the rest. I agree that SuckerPunch are not known for their graphical capabilities, which is why I'm even more dumbfounded Infamous SS looks as good as it does.

I think the art in infamous is better, like I said on the last page the art in Ryse is mundane. Infamous kinda pops out with all the colors and all..

graphically though tinfamous ss isn't doing anything special...minimal amount of pedestrians and cars on the road (sparsely populated world), canned destruction of a few structures, particle effects that fade away too quickly. the lighting quality is great but that's about it

and it won't have full day and night scycles, the last two infamous games didn't....
 
It really does not, not from technology perspective. And CryEngine has open world streaming and real time lighting, so if they want, they can do big levels like Crysis 3 that span over 1.5km of terrain without a problem, because tech is there. Just, because they are doing linear game set pieces, doesnt mean its an engine limitation or even game limitation. Technology allows for big open levels with Ryse quality, because streaming tech is already there and everything else is already dynamic.

InFamous SS has dynamic lighting too, and shadows, and night/day transitions, as well as better textures, overall lighting, a cleaner image (better IQ), subsurface scattering on skin, open world with more going on screen and so forth. Being CryEngine doesn't mean much, it's the implementation of it that matters. I think people give Crytek far too much credit to be honest.
 
I think the art in infamous is better, like I said on the last page the art in Ryse is mundane. Infamous kinda pops out with all the colors and all..

graphically though tinfamous ss isn't doing anything special...minimal amount of pedestrians and cars on the road (sparsely populated world), canned destruction of a few structures, particle effects that fade away too quickly. the lighting quality is great but that's about it

and it won't have full day and night scycles, the last two infamous games didn't....

Ryse and Infamous are the real next gen sellers, though, when it comes to graphics. The comparison makes sense. I don't think either game should be used to argue the other doesn't look impressive, lol.
 
here's what i would like to know. can you not enter the QTE? does it always go into that stupid slow motion where they put the qte prompt up, or does it stay fluid because based on what i read, the qte finishes regardless of any button inputs which is weird as fuck
 
It really does not, not from technology perspective. And CryEngine has open world streaming and real time lighting, so if they want, they can do big levels like Crysis 3 that span over 1.5km of terrain without a problem, because tech is there. Just, because they are doing game with linear set pieces, doesnt mean its an engine limitation or even game limitation. Technology allows for big open levels with Ryse quality, because streaming tech is already there and everything else is already dynamic.


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http://i.minus.com/izjhpoiOxajWX.gif[//img]

What is the most striking here for me, is the first dagger movement. Marius do not move, but only put a weight of his body to left leg and dagger react to it accordingly.[/QUOTE]
Yeah, that was a neat touch. For what its worth, the devs mentioned during the comiccon panel that the plume of smoke in the background took more processing power available on a single 360.
 
In this is the problem with the industry. Trying to make "Films" instead of games. I'll doubt this game will have any replay value.

I wouldn't consider the action adventure genre one that is full of replay value to be fair, nothing new. Really depends on the player. For people who like games like these and want to play them again on harder difficulties and unlock secret items they will find replay value.
 
Zero gameplay, mechanics wise. This was all film and theater and mo-capping like film and theater.

They should really put out a behind the scenes video purely on the interactive, player-driven elements.

I'm biased though, as the more film is brought up, the more I lose interest.
 
here's what i would like to know. can you not enter the QTE? does it always go into that stupid slow motion where they put the qte prompt up, or does it stay fluid because based on what i read, the qte finishes regardless of any button inputs which is weird as fuck

They better keep the slow motion. Love that "300" vibe. It really shows off the animations and character detail as well.

Zero gameplay, mechanics wise. This was all film and theater and mo-capping like film and theater.

They should really put out a behind the scenes video purely on the interactive, player-driven elements.

I've said it before, but this really is just like Heavenly Sword was for PS3. If it plays as well as that, I'll be happy.
 
Ryse and Infamous are the real next gen sellers, though, when it comes to graphics. The comparison makes sense. I don't think either game should be used to argue the other doesn't look impressive, lol.

At the end of the day Killzone Shadow Fall will be the best looking PS4 game for a while. That e3 level looked like ass, but I trust GG
 
here's what i would like to know. can you not enter the QTE? does it always go into that stupid slow motion where they put the qte prompt up, or does it stay fluid because based on what i read, the qte finishes regardless of any button inputs which is weird as fuck

Read my impressions of the demo above. But you don't have to its like god of war, you can keep bashing away but it takes longer.
 
The people that don't like the "gameplay" in the old demo video must absolutely hate Heavy Rain.

This game looks incredible. If the combat is deeper than the demo, as said by the developer, no way I'd brush it off due to the finishers.
 
InFamous SS has dynamic lighting too, and shadows, and night/day transitions, as well as better textures, overall lighting, a cleaner image, subsurface scattering on skin, open world with more going on screen and so forth. Being CryEngine doesn't mean much, it's the implementation of it that matters. I think people give Crytek far too much credit to be honest.

Crytek is doing SSS since Crysis 2 with current gen consoles included. Full dynamic lighting on current gen too.
More things on screen? Ryse showed at least 30 characters fighting in quite big scene, where Infamous:SS showed 5-7?
Particles are much better in Ryse, not only they lit, but they also react to physics and shadow the ground.
Ryse has tessellation and parallax occlusion mapping and pixel accurate displacement mapping.
Has great quality Bokeh and Motion Blur of unparalleled quality.
Also cloth simulation tech in Ryse is the best we have ever seen and very high quality FFT water.

Cant really comment on IQ or textures, both games are still in production, but for IQ Crytek will probably use SMAA T2x for 1080p.

And CryEngine matters a lot, because Crytek do not take out features to make a linear games prettier. Almost everything Crysis 3 is doing [except Area Lights, Caustics and Volumetric Cloud Shadows], Ryse will be doing and more like very advanced cloth physics, or better character animations.

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Infamous:SS will be better game probably by a mile, but wont have better tech. Just check what tech Crytek put into Crysis 3 on current gen consoles, its ridiculous.
Fuck, even Crysis 3 on Lowest settings with high IQ looks better than almost every next-gen game from E3.
 
I always read the guy's name as Caveat Yerli... which is appropriate I guess seeing as the games he makes are great looking, but always come with the caveat that they will probably play like crap.

Crytek make pretty games, not fun games.
 
At the end of the day Killzone Shadow Fall will be the best looking PS4 game for a while. That e3 level looked like ass, but I trust GG

It comes off as a generic FPS to many people, though. It won't demo in the same way that Ryse and Infamous will.

I always read the guy's name as Caveat Yerli... which is appropriate I guess seeing as the games he makes are great looking, but always come with the caveat that they will probably play like crap.

Crytek make pretty games, not fun games.

Yeah... no. Crysis 2/3 turned off some people, but Far Cry and Crysis/Crysis Warhead were amazing games.
 
The animations and lighting looks great. Armor looks good but this quality animations is what I hope to see more of next gen. Gameplay doesn't look as bad as people say IMO my only fear is that it won't be challenging at all.
 
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