@jamesmielke said:Dragon's Crown is the Symphony Of The Night of side-scrolling beat 'em ups.
I feel it's rather dishonest to say the Vita version is the platform to pick up when it has considerably more slow down...
- you have to play the first 9 stages on route A offline before you can unlock stables for online
Mad Hands [the one making this garage kit] is famous for sculpts like this.oh wow
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No, it means... well, the rest of his post explains it pretty well.Um...does this mean you have to beat the entire game solo before you can play online or does it mean something else?
I feel it's rather dishonest to say the Vita version is the platform to pick up when it has considerably more slow down...
No, it means... well, the rest of his post explains it pretty well.
After unlocking the multiplayer with Randoms on vita I've been enjoying this a hell of a lot more than I already was.
Although it is missing a + for PS3:
+ Local co-op available from the start.
And a - for VIta:
- Local co-op locked until online co-op is available.
I rounded up all the info we have so far on the differences between the two versions:
Vita
+ OLED screen making the game prettier.
+ Touch controls to pick up stuff/open chests.
+ The ability to take screenshots.
- Framerate buckles under pressure when heaps of stuff is happening on the screen
- Easier to loose track of your character due to the smaller screen.
PS3
+ A more stable framerate.
+ Play it on a big T.V.
+ A little easier to keep track of your character.
- Having to move the cursor to pick up stuff/open chests.
- Cant take screenshots.
Um...does this mean you have to beat the entire game solo before you can play online or does it mean something else?
If you want to say the PS3 version performs better: Fine. The game was made for the Vita.
What in the god damn is going on with that pelvis, that neck, that everything?!
It does make me wonder why Vanillaware has been favoring Vita as of late.
Who knows. Because of the scale of their games and the audience they serve, install base is surely irrelevant to them.
9 stages on route A does not equal to the entire game. It took me 5:30 to get to that point to unlock online multiplayer.
Offline co-op, however, is available right from the start.
One last peeve I have about DC is the loot system. I like loots when they're handed out sparingly enough so that it actually feels satisfying. In this game you get loots at the end of every stage, and on average you will gain 3-5 pieces of weapons and 2-3 pieces of armor. All gears are ranked and limited by levels. The problem is, a level 20 rank B weapon is likely better than a level 17 rank S weapon, even rank B stuff are probably 10 times more common. To put things in perspective, you usually gain enough exp to level up once after clearing 1 stage, so you're also constantly having to micromanage and refresh you gears. This creates a problem where you're never attached to a single piece of your equipment since they're all treated like disposables, and also negates the effect of having a different graphic for different weapons. They might look different but who cares if they lack identity?
Slowdown is one thing and it's bad, but it has nothing to do with game design.
The game is designed and structured to be on the Vita, ergo the Vita is the recommended platform to play it on.
If you want to say the PS3 version performs better: Fine. The game was made for the Vita.
Isn't this true with any loot-based game? I'd say the fault isn't Dragon's Crown's so much as it is the fault of the random loot genre. The alternative would have been a controlled (non-random) loot system where when and how equipment drops is pre-determined by the devs based on balance and testing (e.g., Zelda).I completely agree, and this is perhaps one of my biggest peeves with the game. There's really no sense of reward or satisfaction to obtaining high rank loot, as you're just going to be immediately selling it off again after your next dungeon run. It just starts feeling very hollow.
Shorter levels, no, but touch controls is a definite sticking point.I just don't see how shorter levels and optional touch controls makes for Vita vs game that runs in actual HD and performs better on console.
I just don't see how shorter levels and optional touch controls makes for Vita vs game that runs in actual HD and performs better on console.
Isn't this true with any loot-based game? I'd say the fault isn't Dragon's Crown's so much as it is the fault of the random loot genre. The alternative would have been a controlled (non-random) loot system where when and how equipment drops is pre-determined by the devs based on balance and testing (e.g., Zelda).
Shorter levels, no, but touch controls is a definite sticking point.
(Did you play GrimGrimoire? If so, did you play by pausing the action every time you issued commands, or did you try to outscroll the clock?)
I can see the touch controls not being an issue for things like doors and chests-- afterall, just get those after the battle-- but for anything time-intensive being able to tap tap tap would beat scrolling about. Runes, for instance, and I think revives also require the cursor? Confirmation needed, just going off what I saw in some videos.
Trying to hit the runes are no doubt a pain in the ass on ps3... and even if you get really fast at it, when the problem truly rears its ugly head is when your trying to activate it in a room full of enemies. Sure you can wait till you kill them all but it sucks every time you do this, and the rune you activate was a huge attack or buff for the enemies and now their all dead anyways. That said it doesn't ruin the game. Just annoying. Though the slowndow on the vita is intense at times as well... but the activation of runes is a piece of cake.
I just don't see how shorter levels and optional touch controls makes for Vita vs game that runs in actual HD and performs better on console.
No, never got the chance to play Grimgrimore.
Dang it. Thought this was cross buy because of the cross save stuff. Rage. Just. Ugh. So much disappoint. Come on Sony. What if I promise only to play on my PS3 or Vita and never both at the same time? Vita it is I guess.
Dang it. Thought this was cross buy because of the cross save stuff. Rage. Just. Ugh. So much disappoint. Come on Sony. What if I promise only to play on my PS3 or Vita and never both at the same time? Vita it is I guess.
Sony can't do anything. It's an Atlus game.
You should, it's an excellent game, but it does point out the problem with non-mouse/non-touch cursor controls. GrimGrimoire is an RTS, so I'd frequently pause the game, move my cursor over to this unit or that, unpause to issue an order, pause again and go to the next place, etc. I hope Vanillaware/Atlus patch in an alternate control scheme for PS3 cursor stuff.No, never got the chance to play Grimgrimore.
Dragon's Crown (PS3) is going to have a very high skill ceiling because of stuff like this.No matter. The stuff he points out in his post; Runes? Revives? You don't want to do that stuff on PS3. It's not fun.
From the videos I watched in Youtube, framerate drop in Vita is really really bad (around 10-15 FPS). Does it happen frequently? I hope it doesn't as it would ruin the experience for me.![]()
There was one video I saw a couple days ago of two people fighting MAre there any runes/revives related videos for Dragon Crown? I'm still favouring PS3 because of local co-op but I'm curious here. A simple search in youtube gave me this.
http://www.youtube.com/watch?v=C8yEhhnupW0
Have any non-Sony games been cross-buy?
Just indies.
Any publisher who thinks there's even the faintest ghost of a chance you'll buy both versions separately is going to take that chance.
If I can find a link I'll post it, but maybe someone knows what I'm talking about and can find it first?
Any publisher who thinks there's even the faintest ghost of a chance you'll buy both versions separately is going to take that chance.
It's dumb and I hope that changes. I think "Cross-Buy" is a huge selling point and will get more people to actually buy the game.
I completely agree, and this is perhaps one of my biggest peeves with the game. There's really no sense of reward or satisfaction to obtaining high rank loot, as you're just going to be immediately selling it off again after your next dungeon run. It just starts feeling very hollow.
Isn't this true with any loot-based game? I'd say the fault isn't Dragon's Crown's so much as it is the fault of the random loot genre. The alternative would have been a controlled (non-random) loot system where when and how equipment drops is pre-determined by the devs based on balance and testing (e.g., Zelda).
WTFITS?!?!?!?!?oh wow
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This is my lovely amazonOf course not. This is the official one:
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are some of the trophies skill based or are they just obtained by grinding?
oh wow
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Well I'd argue a lot of other games with random loots does it a lot better. Like I said, it would have gone a long way even if they spaced out the loots just a little instead of giving you "upgrade options" every level after every stage. Just off the top of my head they could easily give S rank weapons unique properties and make them considerable choices even after your character level has outgrown the weapon by 5-10 levels. Obviously this is just my 2 cents and I'm sure there are people out there who don't mind this sort of constantly gratifying system.
Is the story decent atleast?
As a vita player I'd like to point out that I'm level 25 and I've done quite a lot of the levels on route B and I've not really noticed all that much slowdown even with 4 players doing all their mega attacks on the same screen.
The story is just a simple barebones framing device. It's not a focus of the game like previous Vanillaware titles.
I'm so tired of games doing this.9 stages on route A does not equal to the entire game. It took me 5:30 to get to that point to unlock online multiplayer.
Welp.I completely agree, and this is perhaps one of my biggest peeves with the game. There's really no sense of reward or satisfaction to obtaining high rank loot, as you're just going to be immediately selling it off again after your next dungeon run. It just starts feeling very hollow.
Sounds like this is a typical Vanillaware game, looks and sounds amazing and it's still fun to play but has a shitload of problems and grinding.
Is the story decent atleast?