Dragon's Crown Thread of Import Impressions and Elf

I feel it's rather dishonest to say the Vita version is the platform to pick up when it has considerably more slow down...
 
I feel it's rather dishonest to say the Vita version is the platform to pick up when it has considerably more slow down...

I just wrapped up my video review which I'll be posting on Wednesday but I agree with you and mentioned this in the review. It's a tough trade off. The pointing and clicking with the right stick is annoying and unconventional on ps3 and the vita is great for these things. Versus the pretty often slowdown on the vita versus the almost non existent slowdown on PS3.
 
oh wow

9CdHzaV.jpg
Mad Hands [the one making this garage kit] is famous for sculpts like this.

Take a look at their Sorceress and tremble in fear. Don't worry, Orchid Seed's/Alpha Max's Sorceress will turn out a lot better.

 
I feel it's rather dishonest to say the Vita version is the platform to pick up when it has considerably more slow down...

Slowdown is one thing and it's bad, but it has nothing to do with game design.

The game is designed and structured to be on the Vita, ergo the Vita is the recommended platform to play it on.

If you want to say the PS3 version performs better: Fine. The game was made for the Vita.
 
No, it means... well, the rest of his post explains it pretty well.

I read the whole post. If I understood it, I wouldn't have asked the question. Don't be a jerk.

Also see StayDead's post:

After unlocking the multiplayer with Randoms on vita I've been enjoying this a hell of a lot more than I already was.

What's this stuff about unlocking multiplayer? I'm sorry if I don't have want to like reading through 16 pages of impressions when somebody who knows the answer could just say what's up.

Edit: And now this:

Although it is missing a + for PS3:
+ Local co-op available from the start.

And a - for VIta:
- Local co-op locked until online co-op is available.

What does this mean? How much of the game do you have to play through to unlock online? 9 Chapters? How much time does it take to unlock? I wanted to play this game with friends from the start.
 
No PS3 vs Vita argument is complete without reposting this:
I rounded up all the info we have so far on the differences between the two versions:

Vita
+ OLED screen making the game prettier.
+ Touch controls to pick up stuff/open chests.
+ The ability to take screenshots.
- Framerate buckles under pressure when heaps of stuff is happening on the screen
- Easier to loose track of your character due to the smaller screen.

PS3
+ A more stable framerate.
+ Play it on a big T.V.
+ A little easier to keep track of your character.
- Having to move the cursor to pick up stuff/open chests.
- Can’t take screenshots.

Although it is missing a + for PS3:
+ Local co-op available from the start.

And a - for VIta:
- Local co-op locked until online co-op is available.
 
Um...does this mean you have to beat the entire game solo before you can play online or does it mean something else?

9 stages on route A does not equal to the entire game. It took me 5:30 to get to that point to unlock online multiplayer.

Offline co-op, however, is available right from the start.
 
It does make me wonder why Vanillaware has been favoring Vita as of late.

Who knows. Because of the scale of their games and the audience they serve, install base is surely irrelevant to them.

I agree with Tricky, it's a bit easier to keep an on your character on PS3. Great list in general, Tricky.
 
Who knows. Because of the scale of their games and the audience they serve, install base is surely irrelevant to them.

Could be. I mean, any RPG outside of Japan these days isn't going to sell millions. Those days are long gone. Now first-person shooters are all anyone wants to play. The RPG has very much become a niche genre.
 
9 stages on route A does not equal to the entire game. It took me 5:30 to get to that point to unlock online multiplayer.

Offline co-op, however, is available right from the start.

Thanks for the info. That's very helpful, even if it is disappointing. I really wish games wouldn't do this sort of them (locking away multiplayer).
 
One last peeve I have about DC is the loot system. I like loots when they're handed out sparingly enough so that it actually feels satisfying. In this game you get loots at the end of every stage, and on average you will gain 3-5 pieces of weapons and 2-3 pieces of armor. All gears are ranked and limited by levels. The problem is, a level 20 rank B weapon is likely better than a level 17 rank S weapon, even rank B stuff are probably 10 times more common. To put things in perspective, you usually gain enough exp to level up once after clearing 1 stage, so you're also constantly having to micromanage and refresh you gears. This creates a problem where you're never attached to a single piece of your equipment since they're all treated like disposables, and also negates the effect of having a different graphic for different weapons. They might look different but who cares if they lack identity?

I completely agree, and this is perhaps one of my biggest peeves with the game. There's really no sense of reward or satisfaction to obtaining high rank loot, as you're just going to be immediately selling it off again after your next dungeon run. It just starts feeling very hollow.
 
Slowdown is one thing and it's bad, but it has nothing to do with game design.

The game is designed and structured to be on the Vita, ergo the Vita is the recommended platform to play it on.

If you want to say the PS3 version performs better: Fine. The game was made for the Vita.


I just don't see how shorter levels and optional touch controls makes for Vita vs game that runs in actual HD and performs better on console.
 
I completely agree, and this is perhaps one of my biggest peeves with the game. There's really no sense of reward or satisfaction to obtaining high rank loot, as you're just going to be immediately selling it off again after your next dungeon run. It just starts feeling very hollow.
Isn't this true with any loot-based game? I'd say the fault isn't Dragon's Crown's so much as it is the fault of the random loot genre. The alternative would have been a controlled (non-random) loot system where when and how equipment drops is pre-determined by the devs based on balance and testing (e.g., Zelda).

I just don't see how shorter levels and optional touch controls makes for Vita vs game that runs in actual HD and performs better on console.
Shorter levels, no, but touch controls is a definite sticking point.

(Did you play GrimGrimoire? If so, did you play by pausing the action every time you issued commands, or did you try to outscroll the clock?)

I can see the touch controls not being an issue for things like doors and chests-- afterall, just get those after the battle-- but for anything time-intensive being able to tap tap tap would beat scrolling about. Runes, for instance, and I think revives also require the cursor? Confirmation needed, just going off what I saw in some videos.
 
I just don't see how shorter levels and optional touch controls makes for Vita vs game that runs in actual HD and performs better on console.

This. Big screen + couch coop + better performance. I'm sure I'll get used to the hand cursor very quickly and that'll be it.
 
Trying to hit the runes are no doubt a pain in the ass on ps3... and even if you get really fast at it, when the problem truly rears its ugly head is when your trying to activate it in a room full of enemies. Sure you can wait till you kill them all but it sucks every time you do this, and the rune you activate was a huge attack or buff for the enemies and now their all dead anyways. That said it doesn't ruin the game. Just annoying. Though the slowndow on the vita is intense at times as well... but the activation of runes is a piece of cake.
 
Isn't this true with any loot-based game? I'd say the fault isn't Dragon's Crown's so much as it is the fault of the random loot genre. The alternative would have been a controlled (non-random) loot system where when and how equipment drops is pre-determined by the devs based on balance and testing (e.g., Zelda).


Shorter levels, no, but touch controls is a definite sticking point.

(Did you play GrimGrimoire? If so, did you play by pausing the action every time you issued commands, or did you try to outscroll the clock?)

I can see the touch controls not being an issue for things like doors and chests-- afterall, just get those after the battle-- but for anything time-intensive being able to tap tap tap would beat scrolling about. Runes, for instance, and I think revives also require the cursor? Confirmation needed, just going off what I saw in some videos.

No, never got the chance to play Grimgrimore.
 
Trying to hit the runes are no doubt a pain in the ass on ps3... and even if you get really fast at it, when the problem truly rears its ugly head is when your trying to activate it in a room full of enemies. Sure you can wait till you kill them all but it sucks every time you do this, and the rune you activate was a huge attack or buff for the enemies and now their all dead anyways. That said it doesn't ruin the game. Just annoying. Though the slowndow on the vita is intense at times as well... but the activation of runes is a piece of cake.

From the videos I watched in Youtube, framerate drop in Vita is really really bad (around 10-15 FPS). Does it happen frequently? I hope it doesn't as it would ruin the experience for me. :(
 
I just don't see how shorter levels and optional touch controls makes for Vita vs game that runs in actual HD and performs better on console.

The former has no bearing on gameplay quality whatsoever (and it's gorgeous on Vita, anyway) and the latter hardly does. I think people are overestimating the frame-rate issues. It isn't close to being a deal-breaker on either platform.

No, never got the chance to play Grimgrimore.

No matter. The stuff he points out in his post; Runes? Revives? You don't want to do that stuff on PS3. It's not fun.
 
Dang it. Thought this was cross buy because of the cross save stuff. Rage. Just. Ugh. So much disappoint. Come on Sony. What if I promise only to play on my PS3 or Vita and never both at the same time? Vita it is I guess.
 
Dang it. Thought this was cross buy because of the cross save stuff. Rage. Just. Ugh. So much disappoint. Come on Sony. What if I promise only to play on my PS3 or Vita and never both at the same time? Vita it is I guess.

Sony can't do anything. It's an Atlus game.
 
Dang it. Thought this was cross buy because of the cross save stuff. Rage. Just. Ugh. So much disappoint. Come on Sony. What if I promise only to play on my PS3 or Vita and never both at the same time? Vita it is I guess.

Sony can't do anything. It's an Atlus game.

Yeah, it's kind if unfortunate. Even my local GameStop dude thought DC was a cross-buy title. Sadly, I had to correct him yesterday.
 
No, never got the chance to play Grimgrimore.
You should, it's an excellent game, but it does point out the problem with non-mouse/non-touch cursor controls. GrimGrimoire is an RTS, so I'd frequently pause the game, move my cursor over to this unit or that, unpause to issue an order, pause again and go to the next place, etc. I hope Vanillaware/Atlus patch in an alternate control scheme for PS3 cursor stuff.

No matter. The stuff he points out in his post; Runes? Revives? You don't want to do that stuff on PS3. It's not fun.
Dragon's Crown (PS3) is going to have a very high skill ceiling because of stuff like this.
 
From the videos I watched in Youtube, framerate drop in Vita is really really bad (around 10-15 FPS). Does it happen frequently? I hope it doesn't as it would ruin the experience for me. :(

I don't know if I've seen it go THAT low but it does dip often. Honestly didn't bother me BUT... I'm not a stickler for framerate.
 
Are there any runes/revives related videos for Dragon Crown? I'm still favouring PS3 because of local co-op but I'm curious here. A simple search in youtube gave me this.

http://www.youtube.com/watch?v=C8yEhhnupW0
There was one video I saw a couple days ago of two people fighting M
edusa
and one of them kept dying in the fight and needing a revive. If I can find a link I'll post it, but maybe someone knows what I'm talking about and can find it first?
 
Just indies.

Any publisher who thinks there's even the faintest ghost of a chance you'll buy both versions separately is going to take that chance.

It's dumb and I hope that changes. I think "Cross-Buy" is a huge selling point and will get more people to actually buy the game.
 
If I can find a link I'll post it, but maybe someone knows what I'm talking about and can find it first?

Thanks, guess I'll wait the link then. It's not going to sway me much, I just try to get better.

Any publisher who thinks there's even the faintest ghost of a chance you'll buy both versions separately is going to take that chance.

Exactly, more so when it comes to Japanese games since the software/hardware sales of Vita is healthier there. The Japanese preview rankings for sales of DC Vita version are seemingly good too.

No one but Sony is willing to leave the money on the table and Sony does that to promote Vita.
 
I completely agree, and this is perhaps one of my biggest peeves with the game. There's really no sense of reward or satisfaction to obtaining high rank loot, as you're just going to be immediately selling it off again after your next dungeon run. It just starts feeling very hollow.

Yeah, I was kinda disappointed as I thought they did a really good job with Grand Knight History's loot system. This feels like 3 steps backwards :( Oh well, I am not playing this game for the loots so it hasn't been a deal breaker for me.

Isn't this true with any loot-based game? I'd say the fault isn't Dragon's Crown's so much as it is the fault of the random loot genre. The alternative would have been a controlled (non-random) loot system where when and how equipment drops is pre-determined by the devs based on balance and testing (e.g., Zelda).

Well I'd argue a lot of other games with random loots does it a lot better. Like I said, it would have gone a long way even if they spaced out the loots just a little instead of giving you "upgrade options" every level after every stage. Just off the top of my head they could easily give S rank weapons unique properties and make them considerable choices even after your character level has outgrown the weapon by 5-10 levels. Obviously this is just my 2 cents and I'm sure there are people out there who don't mind this sort of constantly gratifying system.
 
As a vita player I'd like to point out that I'm level 25 and I've done quite a lot of the levels on route B and I've not really noticed all that much slowdown even with 4 players doing all their mega attacks on the same screen.
 
Sounds like this is a typical Vanillaware game, looks and sounds amazing and it's still fun to play but has a shitload of problems and grinding.

Is the story decent atleast?
 

haha, I love this. It's like a caricature of a caricature. The forms are a pretty brilliant example of Kamitani severity translated to 3d. It just looks weird because you'd normally see that level of exaggeration reserved for his monsters, not his female characters.
 
Well I'd argue a lot of other games with random loots does it a lot better. Like I said, it would have gone a long way even if they spaced out the loots just a little instead of giving you "upgrade options" every level after every stage. Just off the top of my head they could easily give S rank weapons unique properties and make them considerable choices even after your character level has outgrown the weapon by 5-10 levels. Obviously this is just my 2 cents and I'm sure there are people out there who don't mind this sort of constantly gratifying system.

Yeah, the way I would have preferred (and was expecting) it to be done is by having a limited number of S rank equipment each with unique skills, giving you incentive to hunt them down and keep them around long after you have outleveled them.

Is the story decent atleast?

The story is just a simple barebones framing device. It's not a focus of the game like previous Vanillaware titles.
 
As a vita player I'd like to point out that I'm level 25 and I've done quite a lot of the levels on route B and I've not really noticed all that much slowdown even with 4 players doing all their mega attacks on the same screen.

It's really not that bad, yeah. I'm shocked to see people acting like it's a severe issue or a deal-breaker, even factoring in the hyper-sensitivity of the core crowd.
 
The story is just a simple barebones framing device. It's not a focus of the game like previous Vanillaware titles.

The story is very simple, but damned if I don't absolutely love the D&D campaign style narration. Really takes me back.

Anyways, put about 10ish hours on this over the weekend, and I absolutely love it to death. Going from PS3 to Vita, you do notice a small performance hit when the action gets really hectic, but it hasn't been a detractor to my enjoyment of it in the least. Vita with touch controls really does feel like the lead platform, but I've gotten pretty adept at right sticking and clicking on PS3, so I'm completely unfazed by the cursor systems.

Love love love this game

Also, I've now made it my mission to last hit bosses with the Amazon's hip attack.

#TeamHometown
 
It's a damn shame there's no cross-buy. I have a few cross-buy games, but I've been taking advantage of the feature a lot with DC.

In regard to the differences between versions, I feel the comments in this thread are spot on. The cursor issue is simply cumbersome, to say the least, on PS3, and it isn't intuitive at all. The DS4 can't come soon enough.

However, the Vita version suffers from slowdown, and it can be difficult to locate your character. It still looks fantastic, but if you've played both, the differences are noticeable.

And regardless of how cumbersome the cursor can be, if you have roommates that are interested in this, locate co-op on a couch is always the best.
 
I completely agree, and this is perhaps one of my biggest peeves with the game. There's really no sense of reward or satisfaction to obtaining high rank loot, as you're just going to be immediately selling it off again after your next dungeon run. It just starts feeling very hollow.
Welp.
 
Sounds like this is a typical Vanillaware game, looks and sounds amazing and it's still fun to play but has a shitload of problems and grinding.

Is the story decent atleast?

Story is more basic but still entertaining, as for Vanillaware games and their problems. I'd say it's there best game yet, if that says anything.

As for the satisfaction of loot. While some higher level gear is obviously better defense wise then some, other S rank items give 3-4 variable boosters like 15% less damage, hp +, etc, so I don't find the loot system boring to the point where I stop caring. Yeah you get plenty of loot, but it's not always better, and it cost money to appraise, and I'll go a few levels sometimes just selling everything.
 
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