Dragon's Crown Thread of Import Impressions and Elf

So? Play it on a OLED TV then. Duh. (still getting it on Vita because PORTABLE)

LOL. Most people don't have an OLED TV and won't buy one just to play this game. That's my point.

Can someone who beat it tell me what the deal is with
needing runes after you get all the talismans? What?
 
Took me 10 hours 30 minutes to clear the game on Normal. I wasn't really "rushing", because I did a bit of backtracking to finish side quests.

Great news. I feel better about picking up the game in this case. If it's a 30 hour game with 9 stages I would probably stay far away after Odin Sphere. >_<

Thanks!
 
You're misunderstanding the DLC narrator voices - they have nothing to do with the language, it just makes voice actor for each class selectable as a game master.

It can be purchased in-game as well for 1 mil gold.

thank you so much man, this finally clears things up
 
I'm sorry for being too lazy to read 14 pages but is it confirmed that the Vita version has slowdown but better controls?

How bad are we talking? Bad enough to change my preorder at Amazon while there's still time?

It's not bad enough to change.....the PS3 version doesn't have a perfect framerate too. Stick with the
superior
Vita version.
 
It's not bad enough to change. The PS3 version doesn't have a perfect framerate too. Stick with the
superior
Vita version.

You don't need to spoiler that. It's better on Vita. It's what it was designed for, clearly. They made a PS3 port so they can make some money off the game, and that's fair enough.
 
Why is the Vita version superior?

The levels are really short, clearly designed for portability. The pointer on the right stick is just your own finger on the Vita. The touch controls are great. You're used to them the minute they're introduced, they're practical, and if you want to ignore them they don't get in your way.

Sony could've used this as a launch game. It's very much made for the Vita.
 
I think I've lost interest after 25 or so hours.

If they add new content via DLC then I'll return, otherwise, it was a fun game while it lasted but not enough to keep me playing into harder difficulties.
 
I think I've lost interest after 25 or so hours.

If they add new content via DLC then I'll return, otherwise, it was a fun game while it lasted but not enough to keep me playing into harder difficulties.

Are you playing solo or coop? Meaning, is this still the case even playing with people/friends?
 
Hmm... I seem to be stuck in an elevator in the Magician's Tower. There are gears and a lever that don't react.

Nevermind. I had to hit it with my weapon.
 
How are the trophies? Crazy or harder than Muramasa's?
 
Each class has a trophy for clearing the game, but you only need to do it on normal for those.
 
I don't have it, but I've read 14 pages and my impression is that there's a noticeable drop when things get crazy but it doesn't drop to Odin Sphere levels.

The advantage of the Vita's controls is not having to mouse around with the right stick-- if you've played GrimGrimoire, you'll remember how fun that was.

It's not bad enough to change.....the PS3 version doesn't have a perfect framerate too. Stick with the
superior
Vita version.

You don't need to spoiler that. It's better on Vita. It's what it was designed for, clearly. They made a PS3 port so they can make some money off the game, and that's fair enough.

The levels are really short, clearly designed for portability. The pointer on the right stick is just your own finger on the Vita. The touch controls are great. You're used to them the minute they're introduced, they're practical, and if you want to ignore them they don't get in your way.

Sony could've used this as a launch game. It's very much made for the Vita.

Thanks for the reassurance guys.
 
The levels are really short, clearly designed for portability. The pointer on the right stick is just your own finger on the Vita. The touch controls are great. You're used to them the minute they're introduced, they're practical, and if you want to ignore them they don't get in your way.

Sony could've used this as a launch game. It's very much made for the Vita.

Mostly online multiplayer.

There's just not enough content, especially when dungeons are very short already.

so this is a handheld game on a console?
 
I know this has been talked about throughout the topic (I've read all the posts), but I'm still a bit unclear. Does the NA version have Japanese VA options for anything?
 
There's a level 99 trophy. And one for beating it on the hardest difficulty.

Urgh, how bad is the hardest difficulty? I kinda hate the one in Muramasa Rebirth where it's one hit death.
 
Urgh, how bad is the hardest difficulty? I kinda hate the one in Muramasa Rebirth where it's one hit death.

It's stat based rather than skill based. The level cap is dramatically raised once you unlock a new difficulty, so it's just a matter of doing some more grinding to even it out again.
 
Kind of a shame how much grinding you have to do after beating normal mode. I cleared normal mode when I was level 30, and the bosses you need to beat to clear hard mode are ~60.

However, having gone through the A-routes a few times, I was able to get up into the 40s pretty quickly.

Still enjoying it a lot when I can play with friends, though.
 
oh wow

9CdHzaV.jpg
 
The neck/head...doesn't look quite right. She's also monstrously scary. Those hip bones too...

Anyone looking forward to playing the game on hard after completing it on normal?
 
Interesting... So are folks switching their pre-orders to Vita? Considering it's 10 bucks cheaper and apparently the system the game was designed for I'm considering it.
 
After unlocking the multiplayer with Randoms on vita I've been enjoying this a hell of a lot more than I already was. I love the Elf and having her mixing in with the other characters online is great.

I hate how dumb the AI partners you can have are and am incredibly glad playing with randomers (who everyone I've met so far is super nice <3) is avaliable pretty quickly. I just love how I'm not the only person in games who likes to wait to see if everyone is done somewhere before I move ahead.
 
Interesting... So are folks switching their pre-orders to Vita? Considering it's 10 bucks cheaper and apparently the system the game was designed for I'm considering it.

I did after reading this thread. I was really looking forward to seeing the art in HD, but the short levels and quicker touch interface caused me to switch. If the PS3 version had had screenshot support I would've been all over it regardless of anything, though.
 
I did after reading this thread. I was really looking forward to seeing the art in HD, but the short levels and quicker touch interface caused me to switch. If the PS3 version had had screenshot support I would've been all over it regardless of anything, though.
Can you transfer the saves between the two systems? If so I might double dip.
 
I don't currently own a Vita, but I will be purchasing one eventually.

Therefore, I have both the PS3 [which I'll play as soon as it releases] and the Vita [which I'll enjoy later] pre-ordered. I am covered either way!!
 
Yep.

Vita version is the way to go for anyone interested in this game and owns a Vita.

My only concern is finding people online to co op with.

If it ends up being a wasteland by the time I get the game, is it any fun to play with the AI characters?
 
3 talismans left before I could fight the last boss, and I already sunk like 11 hours in before I know it. Wanna write some impressions...

I'm a big fan of old-school BEUs and regard D&D shadow over mystara and AvP as the cream of the crop. I used to play these games over and over for years. To me, repetitiveness in BEUs is not a problem as long as they have good level designs, memorable bosses and solid combat mechanics, because I play them with the goal of being able to finish the games on 1 credit in mind.

When I first heard DC has a leveling and enemy scaling system, I was worried b/c BEUs with leveling usually makes a simple replay difficult or more specifically, unbalanced (going back to stage 1 with a high level character = snoozefest) While I'm only level 25 for now and don't know what they have in store on higher difficulties and such to mitigate this, I can see that this is somewhat of a problem for DC as well. Of course, I can understand it is two fairly different design paradigms between a linear BEU against a BEU with a growth system and selectable stages.

to better explain how I feel, the entire "campaign" flows like this:

- you have to play the first 9 stages on route A offline before you can unlock stables for online
- after that, all 9 stages will have their B route available. I was worried that B routes will be exactly the same as route A except the bosses. Fortunately they're a totally different level and have different enemy layouts, except that being in the same area of the world route A and B have the same setting.
- at this point everything on route A will be scaled to level 17 on normal. This is their way of making the game less boring when you need to go back to route As to wrap up sidequests or to grind.
- you have to defeat the route B bosses on all 9 stages under certain conditions (mostly under a time limit) in order to obtain a talisman. After you collected all 9 talismans, you will be able to fight the final boss.

I can imagine once you reach the level cap on normal (35), most stages will become a cakewalk and thus you cannot derive the same level of fun as your first run in subsquent replays. I know the game is not structured like a linear BEU and I cannot expect it to be replayable like one, but boy how I wish they included some sort of an arcade mode!!

I was also a little disappointed to find out there's a lack of special joystick motion moves. To me there is an inexplicable charm to do fighting game moves in BEU games. However battles usually get quite chaotic, and there is enough moves on the movelists to get you in and out of any situation. You could die very easily if you try to just button-mash your way through. At the end of the day, giving players the different maneuver options in combat is what separates the best brawlers from the rest. So in this regard I think the game redeemed itself in my eyes.

One last peeve I have about DC is the loot system. I like loots when they're handed out sparingly enough so that it actually feels satisfying. In this game you get loots at the end of every stage, and on average you will gain 3-5 pieces of weapons and 2-3 pieces of armor. All gears are ranked and limited by levels. The problem is, a level 20 rank B weapon is likely better than a level 17 rank S weapon, even rank B stuff are probably 10 times more common. To put things in perspective, you usually gain enough exp to level up once after clearing 1 stage, so you're also constantly having to micromanage and refresh you gears. This creates a problem where you're never attached to a single piece of your equipment since they're all treated like disposables, and also negates the effect of having a different graphic for different weapons. They might look different but who cares if they lack identity?

Phew that was a long rant. I'm sure I will have more to bitch about after spending some more time with the game, but for someone like me that had been wishing for some sort of spirtial sequel to D&D SOM, this is as good as it gets.
 
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