So has anyone decided to cancel their preorder or wait until the game is cheaper due to this thread? Because I'm thinking about that now. Some of the things posted in here have killed my hype just a bit, and I feel like my money might be better spent elsewhere for the time being. Not writing the game off completely, just feel like I might want to hold off for a while and pursue other games.
I was honestly scared this game might be too hard, since I'd never played a Vanillaware game and they seem notorious for making games harder as an artificial means of making them longer. Glad that's not the case : )
The NA artbook is softcover, I'm afraid.
videogameplus.ca just sent me an e-mail saying my pre-order was shipped (and of course charged). Shouldn´t the game be out only on August 6th or something like that?
Completed the game with the Wizard, took me 16-ish hours. Game is plenty long and content filled imo.
Think Shadows of Mystara Wizard but without the time stopping during the spells.Would love to hear some Wizard impressions! I'm thinking he'll be who I'll play as first
There are three ways to recover MP, right? Charging, MP-on-hit, and MP-on-kill? How do they stack up?Think Shadows of Mystara Wizard but without the time stopping during the spells.
AoE attacks hit really hard, although the strongest ones have stupidly long charge time (Meteor Shower, I'm looking at you).
On the down side, having to charge your MP every 3-4 circle attacks is annoying, but the destruction you unleash makes up for it.
MP on hit with your square attack and kills, yeah.There are three ways to recover MP, right? Charging, MP-on-hit, and MP-on-kill? How do they stack up?
So, do you think if I put my points into on-hit instead of charge that I'd be fine? Or is charge pretty much mandatory?MP on hit with your square attack and kills, yeah.
I didn't get those two to higher levels because I preferred to use my skill points on active skills.
How do they stack up? If you hold square you charge MP, if you hit someone with a square attack you recover a bit and if you kill someone you get some mp recovered as well, that's it.
So has anyone decided to cancel their preorder or wait until the game is cheaper due to this thread? Because I'm thinking about that now. Some of the things posted in here have killed my hype just a bit, and I feel like my money might be better spent elsewhere for the time being. Not writing the game off completely, just feel like I might want to hold off for a while and pursue other games.
From the videos I watched in Youtube, framerate drop in Vita is really really bad (around 10-15 FPS). Does it happen frequently? I hope it doesn't as it would ruin the experience for me.![]()
So, do you think if I put my points into on-hit instead of charge that I'd be fine? Or is charge pretty much mandatory?
Yeah, I saw the 4gamer info, but a lot of it is relative-- like, 30% faster doesn't say much if you don't know the base rate.Over on GameFAQs they posted a list of all the classes' kills and what they do. I looked at that and the 4Gamer wiki (Google Translate), and found out that Concentrate accelerates magic charge, and Mental Absorb grants you MP for every enemy you kill. It even broke down the mechanics of each move.
Example: Concentrate at level 6 speeds up MP charge by 30%. Mental Absorb at level 4 restores 24MP per enemy killed.
Personally, I'd go with both. They sound pretty essential for keep MP up. It's super common to see lots of downtime for Wiz and Sorcerer in gameplay videos.
I believe they both have basic magic attacks, the element of which is determined by the element of their equipped staff. Beyond that, they both have equippable books for their unique spells like Blizzard (S) and Storm (W).Edit: I'm still not clear on how mages work in this game, though. Their reveal videos made it seem like Wizard and Sorceress have distinct elements, but every gameplay video they're using all of them. Do they have access to 95% similar stuff?
What XP/loot based RPG isn't easy with grinding?
Yeah, I saw the 4gamer info, but a lot of it is relative-- like, 30% faster doesn't say much if you don't know the base rate.
Well, it'd let you breeze through stages without much concern for MP. I just looked up Extract on 4Gamer you need to reach Level 4 before it starts giving you double digit MP bonuses. You're right that this is better for bosses. It's interesting that the only one they recommend is Concentrate.I'm a bit wary of on-kill, since it doesn't seem like it would be useful against a boss (when you don't have waves of mooks to farm MP on). I suppose I'll see if on-hit will let me machine gun my MP to full between nukes, or if charge will have the least downtime.
I believe they both have basic magic attacks, the element of which is determined by the element of their equipped staff. Beyond that, they both have equippable books for their unique spells like Blizzard (S) and Storm (W).
Finished the game last night at the 13 hours mark. In retrospect, I stand by my previous sentiments about the game's replayability, or rather, the problems with trying to replay this game like an old school BEU.
Some people worry about the grinding aspect. I'd say it's probably not necessary. If you're good with these games it's very possible that you can play and finish all the stages in one linear fashion with no grinding. BUT, most bosses on B route need to be defeated under a time limit in order for them to drop a talisman that you need to fight the last boss. I suppose that will prove to be difficult without a little grinding. I myself have redone perhaps around 10 stages or so to finish sidequests and benefitted from a few extra levels and loots, and even then I had to retry a few bosses to get them under the time limit. It might have been easier if I played with a group of friends though.
This game pays more than homage to D&D Shadow over Mystara as over half of the bosses draw inspirations from bosses in that game not only in their designs but also in their attack patterns. As much as I love SOM, I have to admit bosses in the latter half of that game were poorly designed gameplay-wise as they are too difficult or not fun to fight without exploiting certain gimmicks/tricks. The overhaul given in their DC "reincarnations" - if I may call it such - creates intense moments in battle and I was overall very satisfied with all the bosses in this game. It will put a smile on your face if you were ever a fan of SOM.
Not counting places breaking street date, it's more common for places to ship the game early enough that you'll get it on launch day. Amazon will probably ship theirs on, say, August 3 so people will have them by August 6 (if you opted for 2-day).Got an email from videogamesplus.ca saying that my copy of the game was shipping. Is it typical of games release in the US to be one week before the official date? Good thing I have Pikmin 3 to play while waiting for this.
Yeah, that's why I think I'll try out the level 1 versions of each myself before putting any points in. While it's important to have MP, I don't want to put a single point more than necessary into MP recovery if those points can be spent on damage and survival instead.That's a damn good point, though the mp charge rate seems to be quick already. Definitely something to ask of people who have the game.
I'm very wary of any and all guides recommending how to build your character within a week of a game's release. There's not been enough time to really test all the skills, but human nature means whatever gets said first becomes indisputable dogma and The Only Way To Play (Lest Ye Be Gimped).Well, it'd let you breeze through stages without much concern for MP. I just looked up Extract on 4Gamer you need to reach Level 4 before it starts giving you double digit MP bonuses. You're right that this is better for bosses. It's interesting that the only one they recommend is Concentrate.
It looks like skill points are just to upgrade the tome attacks, making them stronger and giving you more uses of them. For instance, the Sorceress skill Create Food generates 4 pieces of food at level 1 and can be used 5 times; at level 4, it generates 7 pieces of food and can be used 7 times, so upgrading from 1 to 4 jumps you from 20 food to 49 food.Okay, so they have:
The square button basic magic attacks (the equivalent of everyone else's standard weapon attacks). No MP required.
The circle button attacks that are tied to the elemental staff equipped. MP required.
Tomes with limited uses but huge power.
So what you're upgrading on Wizard and Sorcerer are the power of the staff and tome attacks?
I'm shipping it to europe so that makes sense. I'm more used to shops getting the game 1-2 days before the release date where I live, 1 full week seemed a bit much but I'm not going to complain if I can play this next week.Not counting places breaking street date, it's more common for places to ship the game early enough that you'll get it on launch day. Amazon will probably ship theirs on, say, August 3 so people will have them by August 6 (if you opted for 2-day).
videogameplus.ca just sent me an e-mail saying my pre-order was shipped (and of course charged). Shouldn´t the game be out only on August 6th or something like that?
Got an email from videogamesplus.ca saying that my copy of the game was shipping. Is it typical of games release in the US to be one week before the official date? Good thing I have Pikmin 3 to play while waiting for this.
I placed my order on the 23rd of July. If you placed yours before maybe check your spam folder?I preordered there too and got no email yet![]()
I placed my order on the 23rd of July. If you placed yours before maybe check your spam folder?
This is an EXCELLENT write up! Makes me feel that DC is EXACTLY what I want....a deeper and HD version of SoM.
Thanks!
Soooo... how's single player?
Possible to solo the game as squishy folks like the Wizard or Elf?
I would like to know of this information as well...
Is there an unlockable alternate art style? Combat and game mechanics look cool but some of the character art is a major turn off :|
Why yes. They totally put in an alternate art style so you can ignore the painstaking hand painted characters that took several years to make.![]()
I'm playing only single player and it's pretty awesome. Once you start reviving NPCs you find, you can either fill your party out with them, or they'll just join your game while you venture into dungeons. It's basically an offline simulation of the online experience.
clearing normal mode no doubt each class can do it easily
Is there an unlockable alternate art style? Combat and game mechanics look cool but some of the character art is a major turn off :|
Does the game have a new game + ? How is the infernal difficulty ?
I don't know, I wouldn't mind seeing alternate mounts. Why ride a fire-breathing dinosaur when you could have one of these?This a real silly thing to ask and you should feel bad.
VGP have despatched my copy to the UK![]()
Muramasa turned up within 4 days last time
Are you shitting me, 4 days after shipping and it arrived in the UK? I'm importing right naooowww from VGP... any idea how customs charges fare?
OMG OMG OMG VGP despatched my copy too(to Italy)!!!!!!!!!
I can't wait!!!!!!!!!!!!!