Your judgement is sound, Toma, and your word is typically always true...
Bought, thanks mate. Looks good.
OT, If you are after Escape Goat it should be in the Greenlight bundle coming out later today (source)gah. This sucks. I thought I had until the end of today to get the Soulcaster IndieGameStand deal, really wanted that bonus content copy of Escape Goat.
So I hear mentions of it being hard. Is it due to low margin of error or relentless pressure and one enemy getting through=loss the last (not counting Revenge of the Titans as that is more RTS) hard TD game I played (My life as a darklord) had the latter elements in.
It sounds interesting how this game extends the resource management from the usual map placement and financial constraints in any case though.
OT, If you are after Escape Goat it should be in the Greenlight bundle coming out later today (source)
I love the look of this, but from the demo I found the gameplay a bit fiddly and frantic and I expect I'd end up hating the harder levels.
Also, there is only one Sentinel
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Sure, I'll give it a shot.And in celebration of the new August Indie Game thread over here that just went live:
http://www.neogaf.com/forum/showthread.php?t=641531
..I'll gift out another 10 keys for the 1$ version of Sentinel (meaning no OST, but you will get keys when it releases on Desura/GoG/Steam).2 requirements:
a) Quote this post and answer in this thread
b) Please try the game before the deal expires and post some impressions here!
No Email and PM required anymore.
And in celebration of the new August Indie Game thread over here that just went live:
http://www.neogaf.com/forum/showthread.php?t=641531
..I'll gift out another 10 keys for the 1$ version of Sentinel (meaning no OST, but you will get keys when it releases on Desura/GoG/Steam).2 requirements:
a) Quote this post and answer in this thread
b) Please try the game before the deal expires and post some impressions here!
No Email and PM required anymore.
And in celebration of the new August Indie Game thread over here that just went live:
http://www.neogaf.com/forum/showthread.php?t=641531
..I'll gift another 10 keys for the 1$ version of Sentinel (meaning no OST, but you will get keys when it releases on Desura/GoG/Steam).2 requirements:
a) Quote this post and answer in the OTHER thread dedicated to the game over here: http://www.neogaf.com/forum/showthread.php?t=596791
b) Please try the game before the deal expires and post some impressions here!
No Email and PM required anymore.
And in celebration of the new August Indie Game thread over here that just went live..
..I'll gift out another 10 keys for the 1$ version of Sentinel (meaning no OST, but you will get keys when it releases on Desura/GoG/Steam).2 requirements:
a) Quote this post and answer in the OTHER thread dedicated to the game over here: http://www.neogaf.com/forum/showthread.php?t=596791
b) Please try the game before the deal expires and post some impressions here!
No Email and PM required anymore.
And in celebration of the new August Indie Game thread over here that just went live:
http://www.neogaf.com/forum/showthread.php?t=641531
..I'll gift out another 10 keys for the 1$ version of Sentinel (meaning no OST, but you will get keys when it releases on Desura/GoG/Steam).2 requirements:
a) Quote this post and answer in this thread
b) Please try the game before the deal expires and post some impressions here!
No Email and PM required anymore.
Looks great and will be trying this when I get home later. Not quoting Toma but that's awfully nice of you to do.
Sure, I'll give it a shot.
I'd appreciate 1 if still available. Thanks
I want another Fez too
I'll give it a shot
I think I'll try it.
Naw, I'm sure there are plenty of people who appreciate that kind of community sharing aspect that people like you bring to NeoGAF, so no reason to be negative on yourself I'd say.
Will post some impressions in here once I get a chance to spend some time with the title.
And in celebration of the new August Indie Game thread over here that just went live:
http://www.neogaf.com/forum/showthread.php?t=641531
..I'll gift out another 10 keys for the 1$ version of Sentinel (meaning no OST, but you will get keys when it releases on Desura/GoG/Steam).2 requirements:
a) Quote this post and answer in this thread
b) Please try the game before the deal expires and post some impressions here!
No Email and PM required anymore.
All got a PM with the key/link to activate it on IGS.
5 keys left!
And in celebration of the new August Indie Game thread over here that just went live:
http://www.neogaf.com/forum/showthread.php?t=641531
..I'll gift out another 10 keys for the 1$ version of Sentinel (meaning no OST, but you will get keys when it releases on Desura/GoG/Steam).2 requirements:
a) Quote this post and answer in this thread
b) Please try the game before the deal expires and post some impressions here!
No Email and PM required anymore.
I like tower defense, so I will play it and post impressions.
me too plz?
And in celebration of the new August Indie Game thread over here that just went live:
http://www.neogaf.com/forum/showthread.php?t=641531
..I'll gift out another 10 keys for the 1$ version of Sentinel (meaning no OST, but you will get keys when it releases on Desura/GoG/Steam).2 requirements:
a) Quote this post and answer in this thread
b) Please try the game before the deal expires and post some impressions here!
No Email and PM required anymore.
And in celebration of the new August Indie Game thread over here that just went live:
http://www.neogaf.com/forum/showthread.php?t=641531
..I'll gift out another 10 keys for the 1$ version of Sentinel (meaning no OST, but you will get keys when it releases on Desura/GoG/Steam).2 requirements:
a) Quote this post and answer in this thread
b) Please try the game before the deal expires and post some impressions here!
No Email and PM required anymore.
And in celebration of the new August Indie Game thread over here that just went live:
http://www.neogaf.com/forum/showthread.php?t=641531
..I'll gift out another 10 keys for the 1$ version of Sentinel (meaning no OST, but you will get keys when it releases on Desura/GoG/Steam).2 requirements:
a) Quote this post and answer in this thread
b) Please try the game before the deal expires and post some impressions here!
No Email and PM required anymore.
Me please?
I want one too, please!
(if its still avaliable by now xD)
I'll give this a shot if there's still a key left.
I love the idea. The music and the price. Will buy and never play it (I suck at TD) but will feel good for supporting indies, as usual (I think I have a problem with these bundles/name your price thing)
And sent PMs too. No Keys left!
Oh and guys, dont forget to give the thumbs up on Greenlight.
Thank you kindly, good sir/madam.
Oh and guys, dont forget to give the thumbs up on Greenlight.
Firstly, thanks to Toma for posting the thread and then going the extra mile with the gift keys! Keep on shining, you crazy indie-loving GAFfer!
Alrighty then, I've played the first two levels (about 15 minutes) and I'm diggin it. I'm a fan of "active" tower-defense games -- meaning that you can do things (like man a laser tower!) as the round progresses. Obviously you manage resources, upgrade towers, etc during waves but actually participating in the fight is a nice touch. I really like the idea of shared power. Each tower can give or receive power from another tower and this is like a player-controlled instant upgrade instead of the traditional resource-controlled upgrade. Don't worry traditionalists, random(?) falling gems will permanently upgrade towers but the shared power bonus is a welcome tweak to the tower-defense formula. More player activity!
The music goes great with the simple geometric visuals. I love how the beat syncs up with the towers (I'm a sucker for that kind of effect). It's got that Lumines feel to it, where the music dictates how the rhythm echoes throughout the playing field. I'm thinking that I should have actually paid above average to get the soundtrack, hopefully I can buy it later.
My only quibble is that sometimes things get lost in the mix, be it towers, enemies, or falling resources. It doesn't help that each level uses a singular color for the grid and for every icon. When things get hectic it's easy to lose track of an inactive tower or falling resources. I know that's usually a problem in most TDs, but maybe giving each icon class a unique outline would help? Upon re-checking, it kinda already does that so it's probably just me. Either way, it's not a huge deal.
Two thumbs up! I like my time with it so far, here's to blasting more viruses!
If anyone continues playing, please continugne posting your progress or somethingWould love to see what you guys think of the level design and difficulty later on.
I plan on playing it more today. I wanted to get some initial impressions down for fear of forgetting to post anything at all later lol.
It's good though, kinda makes me wish this was on Android or even Vita as well. Tower Defense fits mobile platforms extremely well. Though I am not sure how they would handle turning down and up power on each tower.
Hey, this looks awesome!!
First of all thanks again to Toma for gifting me this game.
I did not have a lot of time with it yet but I wanted to get some impressions in before the deal expires. If I manage to play more I will post again. I generally don't like (i.e. totally suck at) TD games, so I don't think I would've even noticed the game, weren't it for the fact that I LOVE rhythm games, or generally games that are enhanced by and play with music.
I already found the first few levels to be difficult (at least going for a perfect rating) but that was partially because I was struggling with the controls at first because the game doesn't explain itself very well. But once I managed that I had a lot of fun so far. While most TD games become kind of boring to me after some short time, the music really kept me going and motivated me to play more.
Really looking forward to play more of it, hopefully I can go more into detail then.
If you either have some interest in TD games or just like electronic music, you can't really go wrong at $1.
That's the thing that is nice, they give your base plenty of health that you can allow many creeps through and still beat a level, but going for perfect in this game is going to be difficult. Even the first 4-5 levels don't mess around in this sense. In order to get a perfect score you are going to have to manage your power constantly and redistribute power where needed.
The second bonus level has been kicking my butt for the last 30 minutes and I finally was able to clear that. Very challenging game, but rest assured the main levels are fairly easily beaten if you don't mind a few creeps getting through.
Oh and like you said very little is explained, which is both good and bad. Perhaps for the general public when this game hits Steam it wouldn't be a bad idea to at least let people know what towers can hit what enemies, and even what those enemies look like. I can figure it out myself just fine, but it does lead to some head scratching and frustration for a few minutes trying to sort it all out.