Nintendo Direct WiiU/3DS @ 8/7 - NA: 7am PT, EU: 4pm CEST

I guarantee you the budget for Pokemon X/Y are smaller than whatever Battlefield/AssCreed 4/Watch Dogs/Destiny/Titanfall, and its going to probably outsell them all.

Probably much smaller, considering it's a handheld game with highly-stylized graphics.
 
Never forget:

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I remember!
 
Your in the very tiny minority here. Also AAA refers to budget. I refuse to think this is a AAA game when it looks like this (and its a 2d platformer, not really the most expensive of games to make)

Retro Studios is like 100~150 people deep. Game is gonna be in development for 3 years prior to release. That's looks pretty expensive to me. What style of game it is doesn't necessarily matter. This isn't a traditional platformer with lots of asset repetition. They've clearly put a lot of work into the assets in this game. You just fly by most of it.
 
Your in the very tiny minority here. Also AAA refers to budget. I refuse to think this is a AAA game when it looks like this (and its a 2d platformer, not really the most expensive of games to make)

ss7.jpg

A good 2D platformer can be rather expensive (certainly not as much as CoD or Assasin's Creed, but if you want to make a good, tight "big" one it isn't indie-cheap either) and as has been stated a dozen times already, this is over 3 years of production in a medium-sized American studio. The devaluing of platformers around these parts as "lesser citizens" is pretty egregious. I don't know whether it's the indie scene making a lot of 8/16 bit style 2D content or just general expectations revolving around first person titles with a ton of voice acting and scripted explosions, but I would refer you to this thread: http://www.neogaf.com/forum/showthread.php?t=645627
 
What I want -

Massive marketing campaign about to kick off.
Basic scrapped.
Premium price dropped to £179 / $249.
MK 8 brought forward to early December.
WiiU 'classic' game collection announced (NL, NSMB U, ZombiU ect).
Gamecube Virtual Console support to arrive soon.
Footage of every major WiiU release between now and the end of the year.

What I expect -

15 mins of WiiU game footage we have already seen including Game & Wario, Pikmin 3, W-101, NSLU, Splinter Cell Blacklist, Rayman Legends, Batman Arkham Origns, Assassin's Creed IV and Watch Dogs.

Maybe some new footage of Zelda WW HD, DKC and 3D Mario World.
 
2d platformers are one of the most expensive games to make. Why do you think the genre was practically abandoned after the SNES? Because three dimensional titles are just so much cheaper. It doesn't make financial sense to create them anymore.
 
2d platformers are one of the most expensive games to make. Why do you think the genre was practically abandoned after the SNES? Because three dimensional titles are just so much cheaper. It doesn't make financial sense to create them anymore.

Not sure if this is a joke or not, but aren't so many indie games 2D platformer type games?
 
What I expect -

15 mins of WiiU game footage we have already seen including Game & Wario, Pikmin 3, W-101, NSLU, Splinter Cell Blacklist, Rayman Legends, Batman Arkham Origns, Assassin's Creed IV and Watch Dogs.

Maybe some new footage of Zelda WW HD, DKC and 3D Mario World.

To be honest, I would be ok with that since we haven't seen how the games look like in the Wii U version.
 
Just a small correction. Retro doesn't have anywhere near 100 employees. That's likely the reason that 2d platformer took 3 years to make.
 
Puzzle platformers mostly, focused on single room obstacle courses. They're also typically done in a retfaux style because good 2D art is really fucking expensive.

Ultra-mega expensive. Nintendo made a huge mistake in creating DKTF instead of some massive open world game which is comparitvely peanuts to make.
 

Well it'll be shown in the new game's credits but based on the job listings they've posted and hires we know about it doesn't even get to 70. Of course there definitely could be transfers and such, but i think it's a lot more likely that it didn't take 100 people 3 years to make DKCR TF. And Retro has already said they work on one game at a time.
 
2d platformers are one of the most expensive games to make. Why do you think the genre was practically abandoned after the SNES? Because three dimensional titles are just so much cheaper. It doesn't make financial sense to create them anymore.

Why are they more expensive? This confuses me...
 
Just a small correction. Retro doesn't have anywhere near 100 employees. That's likely the reason that 2d platformer took 3 years to make.

i thought they had like 60 or 70 and then went into a hiring spree coming off of DK and into Wii U. if we knew this then what on earth was anyone hyping what they were going to do for. if their employee count was closer to 50 than 100, there was no way we were going to get no StarTropics reboot. we wouldn't even get a Metroid
 
The only thing Nintendo needs to do show footage of some of the more "open world" Super Mario 3D World levels and make sure to have the camera really tight behind Mario, angled slightly up. This will assuage the "I need an EPIC Mario!" crowd that is apparently still salty from all the way back at E3.
 
It was in an article that averaged 51 and 200 divided by 2 and used linkedin as the source

Well okay then. I still think they're closer to 100 than 50 though. In addition to DKC:TF they have worked on overseeing DKCR3D and worked on Mario Kart 7 too in these past years.

The only thing Nintendo needs to do show footage of some of the more "open world" Super Mario 3D World levels and make sure to have the camera really tight behind Mario, angled slightly up. This will assuage the "I need an EPIC Mario!" crowd that is apparently still salty from all the way back at E3.

Epic Mario crowd can go suck it. Super Mario 3D World is going to be a fun game and that is all that matters. If people are really that desperate for 64/Sunshine/Galaxy follow up then I guess they can rest assured since Nintendo doesn't consider this a sequel to those games and does Nintendo ever pass a chance to release more Mario?
 
Epic Mario crowd can go suck it. Super Mario 3D World is going to be a fun game and that is all that matters. If people are really that desperate for 64/Sunshine/Galaxy follow up then I guess they can rest assured since Nintendo doesn't consider this a sequel to those games and does Nintendo ever pass a chance to release more Mario?

I'm with you bro, I'm just pointing out that all it will take to shut them up is to alter the camera angle a little bit in a trailer.
 
Also looking at their website they seem to have stopped hiring which makes sense with DKCR so close. They'll probably start up again when it's done.

DKCR will likely be a AAA game with the marketing budget it should get. It's essentially the american holiday game being the BF game parents will get with wiiu
 
I'm with you bro, I'm just pointing out that all it will take to shut them up is to alter the camera angle a little bit.

I'm not so sure about that. Galaxy games played fundamentally different to whatever 3D Land was. What I really believe is that 3D Land/World is what Nintendo considers the third platformer Mario series in addition to NSMB and 64/Sunshine/Galaxy.
 
I'm not so sure about that. Galaxy games played fundamentally different to whatever 3D Land was. What I really believe is that 3D Land/World is what Nintendo considers the third platformer Mario series in addition to NSMB and 64/Sunshine/Galaxy.

I would submit that the major reason Galaxy played differently is the gravity mechanic. 3D Land was like a way toned down version of the non-gravity Galaxy levels.

Edit: That's not to say that Galaxy and Land/World are the same. The gravity mechanic is a big deal, and I would kill for a Galaxy 3. I'm just saying that people are more pissed about the camera angle than the level design, even if they don't realize it.
 
People expected a AAA game or a new IP. Nintendo being so secretive did not help either. Instead we got another Donkey Kong, nothing bad, but nothing surprising. Its the surprising announcements that make ND's or E3 conferences amazing. You only have to look at past E3 conferences or KH3 reaction vids to know this.

And there wasn't any surprise this time because for once they weren't secretive, except for DK. So, when do they win?
People always expect shit with no basis and complain when their dream project doesn't exist.
 
I would submit that the major reason Galaxy played differently is the gravity mechanic. 3D Land was like a way toned down version of the non-gravity Galaxy levels.

Edit: That's not to say that Galaxy and Land/World are the same. The gravity mechanic is a big deal, and I would kill for a Galaxy 3. I'm just saying that people are more pissed about the camera angle than the level design, even if they don't realize it.

It's true. Ironically the camera is also a big part in what is going to make 3D World a bigger product than Galaxy 3 could ever have been. Hopefully we get one down the line though.
 
There is no way to pull this off with the time they have left. If it was possible they would have already had it as a holiday game. They are probably rushing just to get it out this FY

Yes, this is something that people need to understand. If we outside observers have the sense to say "wow Nintendo, you should have had Mario Kart out this year," then you can be sure as hell that it is very well known inside Nintendo. If there were any humanly possible way that Kart could have launched this year while still maintaining their standards of quality, it would be happening. End of story.
 
hmmmmm mario kart 8 being pushed up to this holiday would be huge :o

do it Iwata

It sounds silly but that was one of my biggest disappointments from the E3 Direct. I fully expected it out by December.

So yeah, I'd be pretty damn happy with that. Also, it won't happen.

Get Retro on the job again
 
I would submit that the major reason Galaxy played differently is the gravity mechanic. 3D Land was like a way toned down version of the non-gravity Galaxy levels.

Edit: That's not to say that Galaxy and Land/World are the same. The gravity mechanic is a big deal, and I would kill for a Galaxy 3. I'm just saying that people are more pissed about the camera angle than the level design, even if they don't realize it.

I don't know why you feel the need to minimize others' complaints with ridiculous strawmen. None of us know what the level design is like since the game's not out.

We do know the core mechanics since the developers admit the game is a direct sequel to 3D Land. And as many of us have played 3D Land, we have an idea of how this will play mechanically and design-wise.

The only really bad thing about the pulled back camera is that Nintendo is following the lead of other developers by letting shoe-horned multiplayer modes dictate the design of their game, which will affect more than just the camera.
 
I have a doctor appointment at the time of this ND, fml.

I would be ok with an Ambassor program and a nice drop in price, do it Nintendo, I want to play M64 again and I'm just waiting to show up on my WiiU.
 
I don't know why you feel the need to minimize others' complaints with ridiculous strawmen. None of us know what the level design is like since the game's not out.

We do know the core mechanics since the developers admit the game is a direct sequel to 3D Land. And as many of us have played 3D Land, we have an idea of how this will play mechanically and design-wise.

The only really bad thing about the pulled back camera is that Nintendo is following the lead of other developers by letting shoe-horned multiplayer modes dictate the design of their game, which will affect more than just the camera.

As the two of us have had this exact debate in previous threads, I'll agree to disagree for the sake of this thread and leave the point-counterpoint to our post histories.
 
Why are they more expensive? This confuses me...

It depends on the type of game. A 3D platformer on the scale of the Galaxu games can be very expensive without a "proper" story or huge set pieces. However, something like Uncherted is expensive mostly due to acting and the construction of the 3D assets. It's still a pretty short game.

A 2D game like DKCR on Wii is not easy ro pull off. Think of the time it would take you to beat a single level, then multiply it by the total number of levels in the game, and they vary by locations and some levels can be unique feom each other. Building a 2D game is not the same as building a good 2D game, especially a fast-paced one like DKC.

Try looking at the deaign papers for Harmo Knigh on 3DS. It's an eShop game, but you'l see how complex such a small game can be.


Edit: also don't forget animation. You can use mocaps for human-shaped models, but for dedormed models like Mario and DK, you need to do them by hand.
 
Not sure if this is a joke or not, but aren't so many indie games 2D platformer type games?

If they meant in regards to TRUE 2D platformers (not the ones w/ 3D assets, but 2D sprite or hand-drawn art), I can see what they mean. You don't have the luxury of a 3D model you can just throw different animations in for with 2D games like that; you have to meticulously draw/sprite out every single frame. For a 2D game worth its salt and actually pushing things (3rd Strike, Alien Soldier, Odin Sphere, etc.), that's very costly as well as time-consuming.

Most indie 2D games look like utter shit so I wouldn't use them as a good measuring stick lol.
 
Yes! I'll take Bayonetta: Climax Edition on the eShop. Please and thank you.

wii u
wonderful 101 features, release date, and interview with director, hideo kojima
the wind waker hd new trailer, price, date, and bundle revealed ($349.99 for deluxe, tww hd + nintendoland)
wii party u release date
short sizzle reel of upcoming eshop games
short sizzle reel of other third-party games
segues into mario and sonic footage/trailer/date
donkey kong country tf new trailer with david wise music, release date, price
super mario 3d world release date, price, new trailer, interview with director shinji mikami

3ds
pokemon xy because i gotta bundle announced 3ds xl for $199.99
zelda a link between worlds trailer + release date + price
mario party 3ds release date + price
miiverse support announced for before the end of the year

special final announcement: because of the overwhelming support of earthbound, expect more about the series before the end of the year. (will eventually lead to mother 1 release on virtual console for $7.99 before christmas).

This will do just as well. :D
 
It's true. Ironically the camera is also a big part in what is going to make 3D World a bigger product than Galaxy 3 could ever have been. Hopefully we get one down the line though.

Do you mean in level size? I was under the impression the timer in 3D Land/World kind of negates that.
 
okay my for realsies prediction:

wii u:

wii u discounted to $199.99, bundled with the wind waker hd
the wind waker hd retails for $149.99, comes in gold tin case and printed on a gold disc
wii party u bundled with wii remote for $49.99
donkey kong country tf retails for $39.99
mario and sonic olympic games $59.99. bundled with special edition mario and sonic wii u for $199.99
wii fit u comes out the first week of december for $99.99. includes wii fit board and extra meter thingy
super mario 3d world $39.99 the week after wii fit u
mother 1 and 3 announced for wii u to release before the end of the year. $7.99 for mother 1, $19.99 for mother 3. get the trilogy for $29.99. retail release will sell for $49.99 and release the week before christmas

3ds:
pokmeon xy 3ds xl bundle for $179.99
3ds xl discounted to $149.99
3ds discounted to $119.99
a link between worlds special edition gold case for $49.99. all limited editions come with bs zelda on the card
3rd sonic game revealed to be a mario/sonic platformer game. big november holiday title. $39.99.

what do you think guys
 
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