The Wonderful 101 Review Thread

Reviewers literally loved Dark Souls, so...

The excuses people are using is hilarious.

Fact is some people suck off Kamiya/Platinum to a point where they're incapable of comprehending any criticism towards his games. Some long have made up their minds already, even declaring this a must have when it was revealed when no one knew what the game was about or giving it GOTY status off a freakin demo.
 
It releases Sept 15 in NA

Going against Saints Row 4 in Europe is bad enough, But GTA V?

Nintendo are stupid as fuck.

Nintendo kinda wrote themselves into a corner for this game. July is a *crappy* month to release games in the US, usually the lowest of all months outside of April IIRC. So, they chose to release Pikmin 3 and M+L:DT (both more significant to Nintendo than W101) in August, but as a result had to push W101 to September so as not to overcrowd their August releases and keep their Wii U output post-Pikmin 3 consistent. They couldn't push it to October because of Wind Waker HD, Wii Party U, and Pokemon X&Y's blitz, so they had to settle with September, much to our dismay. I think W101 would have definitely benefited coming out earlier in the year, but it sounds like Platinum needed more time, and now it is in this position.

Meanwhile, GTAV has some overlap in its userbase, but W101 is quite a different beast compared to it. Not saying that's a good reason, but it is a reason. That and it is probably destined to do only okay by perception alone (see its E3 unveiling thread to get a glimpse).
 
Launching an enemy into the air and then trying to add a second morph was very difficult mid-combo via the stick or the GamePad.
can't be true. last time i played the demo i juggled the last enemy of the SP demo for 20secs constantly by drawing second morphs without a problem and finished him mid-air.
a lot of people kinda 'panic' and want to draw as many morphs as possible and as fast as possible - there is your problem.
 
Oh, I can see the OT now. Sides will come down between people who don't think the controls are as precise as they should be, WTF was Kamiya thinking, etc and the crowd who finds them totally precise, 100% of the time, never made a mistake what are you talking about, get better at the game scrub, etc
 
Oh, I can see the OT now. Sides will come down between people who don't think the controls are as precise as they should be, WTF was Kamiya thinking, etc and the crowd who finds them totally precise, 100% of the time, get better at the game scrub, etc

It will certainly be a thread that I lurk, a lot.
 
Oh, I can see the OT now. Sides will come down between people who don't think the controls are as precise as they should be, WTF was Kamiya thinking, etc and the crowd who finds them totally precise, 100% of the time, get better at the game scrub, etc

So, Kid Icarus: Uprising 2: Wonderful Boogaloo?
 
This. Weapons in the game involve three choices:

1) Type of weapon (7 options)
2) Size of weapon (seems like around 4 or 5 options)
3) Weapon for the player or temporary AI controlled (2 options)

I think if they could have done it they would have (dodge and shield are mapped), but the only viable alternative seems to be fighting game type controls for the 60+ possibilities (which isn't including secondary abilities like the glider or the limited use weapons you can pick up).

There's only 3 weapon sizes: 20, 50, or 100 people used. I'm guessing it rounds to those otherwise.
 
Oh, I can see the OT now. Sides will come down between people who don't think the controls are as precise as they should be, WTF was Kamiya thinking, etc and the crowd who finds them totally precise, 100% of the time, never made a mistake what are you talking about, get better at the game scrub, etc

Skyward Sword OT 2.0.

With less handholding.
 
Feels like game reviewers will be kept in a box for eternity, utilizing an actual scale results in backlash and scorn. Being extremely forgivable and handing out high scores results in people complaining about not utilizing said review scale.

7.4/10 is not a bad score, it is not a unthinkable/horribly skewed score.
Frankly it would be nice if they utilized the whole scale for franchises. Instead of going well it has a few more features than the last one so the score should be at least as good, they should go 'I already played this game, doesn't add anything meaningful 2/10'. Now it's always the creative, new IPs that suffer, because they don't have a prior score tied to the franchise.
 
out of curiosity, for those criticizing the validity of ign's review, are there any positive 101 reviews that you consider poor as well?
 
Are we seriously calling these scores bad? The only score that is absolutely bad is that 3/10 from Blistered Thumbs. Other than that and a few simply average scores, the rest of them have been great, at least up to now. Might change in the future though.
 
I think most people's problems with the Icarus controls were they were uncomfortable to use.
An "ergonomic nightmare" is a fitting description.
In the context of what i quoted, that doesn't even make sense.

Bayonetta is my game of the generation. Doesn't mean the game doesn't have numerous clear flaws. I Just don't care.

However, there is no way I could objectively say it was Game of 2010 never mind anything else.
But you are been reasonable here and try to be objective when emitting judgement about something. That never goes well with a lot of people, that's the way things are, specially on the net. XD
 
So you basically want validation for your perspective and your own tastes. Everyone that doesn't share your perspective is deemed close minded? Sounds like its the other way around.

This is not subjective. It is absolutely close-mindedness if a reviewer cannot be bothered to learn the god damn controls in a game. Its their job. Same thing happened with Skyward Sword.
 
In the context of what i quoted, that doesn't even make sense.

Bayonetta is my game of the generation. Doesn't mean the game doesn't have numerous clear flaws. I Just don't care.

However, there is no way I could objectively say it was Game of 2010 never mind anything else.

Why not? Flawed games get GOTY all the time, GTAIV, Bioshock, etc. At least bayonetta has some awesome gameplay as opposed to lots of those "GOTY".
 
No more ridiculous than DMC4. But yes, the game WOULD be different, but the majority of its essence would be intact.

DMC4 was pretty ridiculous though and not what you want to be emulating if your worry is the mechanic not being well received or fully understood by the majority of the player base.

because DMC4 Dante is that, more than anything else in the history of the genre.

The Doritos Pope has to declare it GOTY or it doesn't count?

Apparently. Personal taste and enjoyment doesn't seem to rate high in the common definitions of the term.
 
The only thing I can say for now is that the overall feeling you get from the reviews is totally the opposite of what you could read in the demo thread. Gaffers have reported issues with drawing the shapes but still, most of the impressions were overwhelmingly positive.

So I don't know, I guess I'll know for myself when I get to play the game next month.
 
Frankly it would be nice if they utilized the whole scale for franchises. Instead of going well it has a few more features than the last one so the score should be at least as good, they should go 'I already played this game, doesn't add anything meaningful 2/10'. Now it's always the creative, new IPs that suffer, because they don't have a prior score tied to the franchise.

don't worry they will adopt that strategy for the wonderful 102.
 
This is not subjective. It is absolutely close-mindedness if a reviewer cannot be bothered to learn the god damn controls in a game. Its their job. Same thing happened with Skyward Sword.

Not really. If the reviewers have troubles getting used to the controls then I want to hear it. Learning controls doesn't sound very fun in my opinion.

By the way Wiimote+ damn near ruined Skyward Sword and it wasn't that great game to begin with.
 
This is not subjective. It is absolutely close-mindedness if a reviewer cannot be bothered to learn the god damn controls in a game. Its their job. Same thing happened with Skyward Sword.

I learned the controls for skyward sword, they were shit. Can't speak for W101 from personal experience as of now but let's not pretend that shitty controls are the reviewers fault.
 
*Goes and double checks.*

So let me get this straight.

The game would have released this Tuesday, but instead, Nintendo of America decided to delay this game until two days before GTA V?

So let ME get this straight...

GTA5 comes out next month?

My God.
 
out of curiosity, for those criticizing the validity of ign's review, are there any positive 101 reviews that you consider poor as well?

the thing is, igns review doesn't seem negative.

bullet for bullet it cites the same pros and cons of the gamespot 8.0 review.

people are just getting bothered by a .6 score. its just sad
 
Usually I don't talk about reviews when the game isn't out yet. But I played the demo and controls were ok, I just had to train hard... it's an action game, what else should we expect?
 
can't be true. last time i played the demo i juggled the last enemy of the SP demo for 20secs constantly by drawing second morphs without a problem and finished him mid-air.
a lot of people kinda 'panic' and want to draw as many morphs as possible and as fast as possible - there is your problem.

What do you mean "can't be true"? I played the demo 4x and Platinum'ed it on Normal. I was still having problems with the touchscreen and right stick at the end.

I would try not to panic, as you say, and instead I'd take my time. If I took my time, I'd often have to look down because there's a menu option on the bottom and upper right of the GamePad screen. So I have to avoid those otherwise drawing does nothing because I'd pull up the wrong menu. Then I'd start drawing, and despite the slowdown, the enemy would still fall out of the air before my shape completed.

I was only trying one support morph also. I usually used the sword to start the combo, and then went for a second one. And I still found difficulty. If you didn't, that's great. But I assure you that the controls being a problem "can be true."
 
Nintendo Insider gave it 92%

http://www.nintendo-insider.com/2013/08/18/the-wonderful-101-review/

Full disclosure:

I know who writes for the website but I don't write for it myself.
A little off-topic but... gotta love that +2%, wonder how he calculated it.

The 1-100 scale is absolutely preposterous, it's like rating the sharpness of a knife from 1 to 10: 1 being dull blade, 10 being sharp... what exactly is in the middle? Kind of sharp? Not yet completely dull?

*sigh*

Reviewers don't even use the full 1-10 scale, they basically just use 5-9...
 
Oh, I can see the OT now. Sides will come down between people who don't think the controls are as precise as they should be, WTF was Kamiya thinking, etc and the crowd who finds them totally precise, 100% of the time, never made a mistake what are you talking about, get better at the game scrub, etc

Why wait for the OT?

already saw this in the demo thread.
 
Well, anyone could tell the game would be divisive from a couple runs in the demo. 15 more playthroughs later, I still can't stop playing, so I find it very hard to give a shit about what reviewers think one way or the other.

As for control issues - the hammer morph gave me some problems at first. I'd imagine that introducing even more morphs would result in issues recognizing shapes. But it's simply a matter of finding a method of drawing the shape consistently that works for you, the hammer took practice but I've pretty much got it down now.

The eurogamer review mentioned that it's awkward to play the game while holding the stylus - I didn't have trouble with this, I just hold it the same way I do on a DS. But once I gave up on the stylus and started using my finger instead, I found I could actually draw shapes easier and faster.
 
Sucks about the reviews, but I don't really look at reviews for games anymore. Games that receive great scores I usually don't like and games with not as great scores I love. Oh well, I still hope this game sells well. I will still buy this game and love it though.
 
Oh, I can see the OT now. Sides will come down between people who don't think the controls are as precise as they should be, WTF was Kamiya thinking, etc and the crowd who finds them totally precise, 100% of the time, never made a mistake what are you talking about, get better at the game scrub, etc

The fun part is that in these scenarios, there's only two options:

1) The group saying that the controls are fine are all lying

2) Or the group saying the controls are fine are actually correct

It's not possible for controls on a game to work as intended for any subsection of a userbase without also working as intended for the entire userbase sans user error.

It is possible that some number of players, even most of the players, to not know what the hell is up and think the game is broken. See: Skyward Sword, Kid Icarus, etc.
 
Not really. If the reviewers have troubles getting used to the controls then I want to hear it. Learning controls doesn't sound very fun in my opinion.

Why did Street Fighter IV get such high scores then? I sure can't do a special move 100% of the time, let alone the supers where you have to hit more than one button at once.
 
Why did Street Fighter IV get such high scores then? I sure can't do a special move 100% of the time, let alone the supers where you have to hit more than one button at once.

What does that even have to do with anything? Score is irrevelant.
 
This is not subjective. It is absolutely close-mindedness if a reviewer cannot be bothered to learn the god damn controls in a game. Its their job. Same thing happened with Skyward Sword.

It's their job to review games based on the perspective they have and the writing experience they have. It isn't their job to master or learn control or input methods. If you feel they didn't play the game right, acknowledge the difference in perspective and know the game won't be for specific audiences.
 
Why did Street Fighter IV get such high scores then? I sure can't do a special move 100% of the time, let alone the supers where you have to hit more than one button at once.

It uses the same control scheme as a game that came out almost 20 years prior to it? Only easier.
 
Eurogamer bashed the game for it not being for entirely made for snoblers, and has a few gritty characters? That only 12 + can play the game? They need to get a grip.
 
I'm reading Rich Stanton's Eurogamer review myself. I really enjoyed his Metal Gear Rising review, he seemed to have an above-average degree of competence for a game journalist, noted he beat it on Very Hard roughly around the same time for hard, so he understands learning and understanding action game mechanics.

The main play in The Wonderful 101 comes through its combat system, which showcases Platinum's strengths as well as a key weakness of the Wii U hardware. Everything ties into the gamepad's touchscreen, and it works 90% of the time. You control a variously-sized group of Wonderful Ones that move around in a loose circle, and you fight against the chunky Geathjerk aliens by forming your team into shapes: draw a circle to form a fist, a vertical line for a sword, a sideways 'L' for a gun and so on. Time slows down while you're drawing on the gamepad and when you click 'A' to confirm the shape, it zooms right back into the action - and if you're executing correctly, both weapons can be on-screen at once. All of this ties into a power bar composed of batteries, which recharges fast. When it's empty, you're temporarily defenceless.

Morphing is The Wonderful 101's killer move, and it's nearly brilliant. What lets it down is the touchscreen, which is fine with a stylus but - let's be practical here - you can't comfortably play The Wonderful 101, which uses every button the gamepad's got, while holding one. The least inconvenient option ends up being your index finger. The gamepad's almost up to it, but not quite, confusing weapons like the whip and claw and often losing your attempted shape halfway through. As the number of weapons increase and you start switching between them mid-combo, this gets frustrating.


-

It takes a while to master this style of movement and morphing, but in action it's one of the most beautiful things I've ever seen in games. The Wonderful Ones clack together into brightly-coloured swords, whips, guns, fists, bombs, claws, and hammers, with a single hero hefting these gigantic weapons around. There's never been anything quite like this, and there' s no better example of it than the fights between Wonder Red and Prince Vorkken, his alien doppelgänger.

In the best tradition of director Hideki Kamiya's games, Vorkken has all of your moves plus a few extra, and the many fights you have against him are simply sensational: two small groups crashing giant fists against each other, switching between swords and whips and bazookas, before a good strike hits and sends one side scattering, which quickly gathers itself for another go. These battles are magnificent: intense, surprising, challenging, and eye-popping in action.


-

The meat of The Wonderful 101 is the combat, but there's a huge range of one-off sequences outside of this. There are shoot-'em-up sections channelling Kamiya's beloved Space Harrier, Punch-Out boss fights, a delightfully tactile side-scrolling maze reminiscent of Dig Dug and so many more. I said at the start that this is an exciting game, and it really does get your blood pumping; one mission ends with you piloting a giant mech, having a fistfight with another robot, and then air-surfing out of the exploding volcano on a spaceship as your doomed opponent gives chase.
 
Why did Street Fighter IV get such high scores then? I sure can't do a special move 100% of the time, let alone the supers where you have to hit more than one button at once.

There's a presumption of user error when there are problems with traditional control schemes. Anything else, and it's "broken" or the game's fault.
 
Why is this surprising? These reviewers are fresh off of the Last of Us, where controls are secondary to the movie that is called a game. Of course when a game expects you to draw a circle as opposed to pushing a triangle to avoid death, the controls will be an issue.

Flame away!
 
I haven't read any of the texts yet, and unless the full games takes hard turns for the worse somewhere, this is going to be one times where my expectations (based on the demo) are extremely incongruent with the average review score. Not that I think the game is perfect and can't be picked apart, but it came across as something special, much more than the sum of its parts.

I have to say though, I'm resenting this very familiar review shaming rodeo. I don't understand how people aren't tired of partaking in it every.single.time.
 
Why not? Flawed games get GOTY all the time, GTAIV, Bioshock, etc. At least bayonetta has some awesome gameplay as opposed to lots of those "GOTY".

This post makes me sad because I enjoyed all of those games. The love it or hate it mentality is extremely toxic, always has been.
 
I liked the eurogamer review until he started mentioning all kinds of shit I consider spoilers so I had to stop reading it.
 
Why is this surprising? These reviewers are fresh off of the Last of Us, where controls are secondary to the movie that is called a game. Of course when a game expects you to draw a circle as opposed to pushing a triangle to avoid death, the controls will be an issue.

Flame away!
Don't do this....Aside from one review the reception for this isn't even bad. Whats the point of knocking another game in a review thread for a completely different game.
 
Why is this surprising? These reviewers are fresh off of the Last of Us, where controls are secondary to the movie that is called a game. Of course when a game expects you to draw a circle as opposed to pushing a triangle to avoid death, the controls will be an issue.

Flame away!

Hmm, you appear to be biased. I believe you trying to downplay so many elements from both games is really the issue here though.
 
I don't think anyone would argue that the Street Fighter series are good games, and there's a sharp difficulty curve in learning the special move controls, combos, and what to do.

So there's a sharp difficulty curve, good. Just tell me about it in the review and if you feel like it hindered your enjoyment of the said game then reflect it on the score. People getting mad about reviewers being lazy is as ridiculous every time. The average gamer is lazy. Get over it.
 
Oh, I can see the OT now. Sides will come down between people who don't think the controls are as precise as they should be, WTF was Kamiya thinking, etc and the crowd who finds them totally precise, 100% of the time, never made a mistake what are you talking about, get better at the game scrub, etc

there are a lot of scrubs who play games though
 
Eurogamer bashed the game for it not being for entirely made for snoblers, and has a few gritty characters? That only 12 + can play the game? They need to get a grip.

They had a point. This could easily have been a very kid friendly game.
 
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