150Mhz CPU boost on XBO, now in production

Status
Not open for further replies.
I don't think customers will notice a difference. Jaguar's sweet spot is 1.6GHz. If you run it with much lower CPU clock then it will perform just awfully and if you increase clock then you'll have to deal with a disproportional increase of heat and wattage.

The difference between PS4 CPU with 1.6GHz und Xbox One CPU with 1.75GHz would be 10 little GFLOPS. I think Sony's approach is much better: Sony bets on GPGPU, they want to unload the CPU by using the power of the enhanced and modified GPU. Sony's GPU has about 500 GFLOPS more raw power than Microsoft's GPU.

The most important thing in a console is balance. Guerrilla Games or Polyphony Digital already said that PS4 has a perfect balance between CPU power, GPU power and RAM bandwidth. Sony wouldn't need a clock upgrade for PS4 because studios say that it's already a neutral system. Microsoft wants to have a neutral system, too. If the raise of CPU clock helps them to achieve that, then it's definitely a good thing. If it doesn't help to increase balance, then it's just PR actionism.

dude, you are becoming one of my favorite members. added you to my highlight list: http://userscripts.org/scripts/show/77218
 
I don't think anyone is now saying the Xbox One is more powerful than the PS4 (are they)?

Any bump in specifications is welcome, although the opposite seems to hold more importance (hyperbole) to some people.

In regards to cooling, I still think the PS4 is the more likely to have issues mainly due to the smaller enclosure. Certainly noise levels will be higher.
 
Jaguar reaches peak efficiency at 1.6GHz.

If you mean there is a computational performance degradation if you increase CPU speed past 1.6Ghz then no.

I don't think customers will notice a difference.

I think customers will definitely notice the difference.

I don't think anyone is now saying the Xbox One is more powerful than the PS4 (are they)?

No. But anything to narrow the performance gap is welcoming.
 
I think it makes sense for Sony to keep things conservative on the GPU front.

if their bet on fine grained compute works out, the GPU will be working much closer to 100% than normally. A demanding game could be like running furmark, so cooling will be critical
 
I don't think anyone is now saying the Xbox One is more powerful than the PS4 (are they)?

Any bump in specifications is welcome, although the opposite seems to hold more importance (hyperbole) to some people.

In regards to cooling, I still think the PS4 is the more likely to have issues mainly due to the smaller enclosure. Certainly noise levels will be higher.

psu inside the chassis.....
 
I am glad MS are trying to push the console as much as they can to shorten the gap on the PS4. In the long run it makes it better for 3rd party games on both consoles (and somewhat on PC) as the baseline will be ever so slightly higher.

Having watched and read all the stuff on MS' testing I also think that they are testing these changes as much as they can and getting the most performance they can from the hardware without issues like they had with the 360 (such as the RRoD).

I'm actually a little concerned about all the changes being made to the Xbox.

All the DRM issues are to be reveresed with a Day One patch.
What if you don't have internet?

All these BIOS changes (i assume) must be delivered by a Software update.
What if you don't have the internet and buy a game that uses these upped specs that doesn't come pre-loaded with the software update.

Maybe some games will include the patch on the disc?

I doubt a lot of the early games will use the entire 50GB available on a Blu-ray disc so maybe they can use the extra space to put the dashboard update on there. I think MS did this with some games in the past on the 360.

I also guess if you can get a connection you could download an iso or installer or something from xbox.com and run that on the console.
 
Nothing is coded to any metal anymore. This saying really needs to die in a fire. Its benefits were already vastly overstated to begin with.

Timothy Lottes, the creator of FXAA, uses the phrase and touts its benefits, as various APIs can add 10to100 times the overhead. So, no.
 
I don't think anyone is now saying the Xbox One is more powerful than the PS4 (are they)?

Any bump in specifications is welcome, although the opposite seems to hold more importance (hyperbole) to some people.

In regards to cooling, I still think the PS4 is the more likely to have issues mainly due to the smaller enclosure. Certainly noise levels will be higher.

Yes now a nearly 10% increase is not good because it's not a "perfect balance" like ps4?

:lol



Well, the question is how many cores are usable for the devs.

Been reported as 6 same as ps4
 
It consumes more power, but that doesn't mean it's less efficient. The 7770 actually has a higher GFLOPS/W than the 7750.
It does, the point was that most GCN GPUs are clocked around 800 for TDP reasons ..

Another example - 7850. A 1Ghz 7870 requires two 6-pins.
 
What a great surprise. Raw power wise Sony is obviously still more powerful. However, I wonder what the real performance of both machines are now in comparison to one another. I think the gap isn't as wide as some people want it to be. However, there is still a gap I'm sure.
 
Yes now a nearly 10% increase is not good because it's not a "perfect balance" like ps4?

:lol

this two console are going everyday more close..xb1 have lots of things that offload gpu cpu that ps4 dosnt have

from semiaccurate
"The exact count is a bit nebulous though, Microsoft claims “15 special purpose co-processors” not counting the CPUs and GPUs, eight of which are audio. That would leave seven for the rest of the system and those should end up in the GPU block. SemiAccurate knows that there are several important sub-systems in the XBO that are not on the diagrams or in the talk but we are not sure if the 15 count includes them or not. For simplicity we will use a co-processor count of 7 in the GPU block, 8 in the Audio unit."

this two console are going to be really the same if in the real world performance the gap end to be around 150 gflops
 
http://www.eurogamer.net/articles/digitalfoundry-xbox-one-cpu-speed-increased-in-production-hardware

The speed bump was revealed by Yusuf Mehdi, corporate vice president of marketing and strategy for Microsoft's Interactive Entertainment Business, speaking at the Citi Global Technology Conference.

"We're on track for launch in November," Mehdi revealed. "We'll announce a launch date shortly. We recently just went into full production, so we're now producing en masse Xbox One consoles



....This is the time where we've gone from the theory of how the hardware works - what do we think the yield is going to look like, what is the thermal envelope, how do things come together - to really having them in our hands," corporate president Marc Whitten said. "

...Now it seems that additional overhead was found once Microsoft got its hand on production silicon, with the CPU component able to run at 1.75GHz, compared to the initial 1.6GHz target. The speed increase to both major elements of the Xbox One processor is a further nail in the coffin of the theory that Microsoft had problems with its yield - the amount of useable chips that come off the production line.


...The combination of the CPU performance increase in combination with its cluster of custom "Data Move Engines" strongly suggests that while PlayStation 4 has an undoubted graphics hardware advantage, the Xbox One's CPU capabilities are a significant step ahead. Audio-wise, Microsoft's hardware is also impressive, with DSP effects, mixing and other features effectively available for "free" to developers, where PS4's set-up only decodes compressed audio formats. It's understood that these hardware features are being incorporated into major middlewares, which potentially sees the audio burden on CPU reduced on Xbox One
 
this two console are going to be really the same if in the real world performance the gap end to be around 150 fglops

You said that exact same thing in the past. But then you say this in this very thread:
150mhz upclock in a console isnt big? ...i think you need to re read ur statement

What the fuck is going on. You're not even being a consistent fanboy, you're just randomly writing shit with shitty grammar.

So the 150MHz upclock is big but the spec difference between Xbox One and PS4 is "going to be really the same."
 
this two console are going everyday more close..xb1 have lots of things that offload gpu cpu that ps4 dosnt have

from semiaccurate
"The exact count is a bit nebulous though, Microsoft claims “15 special purpose co-processors” not counting the CPUs and GPUs, eight of which are audio. That would leave seven for the rest of the system and those should end up in the GPU block. SemiAccurate knows that there are several important sub-systems in the XBO that are not on the diagrams or in the talk but we are not sure if the 15 count includes them or not. For simplicity we will use a co-processor count of 7 in the GPU block, 8 in the Audio unit."

this two console are going to be really the same if in the real world performance the gap end to be around 150 fglops

Yeah keep dreaming, I'm sure someday it will become true.
 
bottom line,
xbox 360 was a beast back at 2005.
I had many burnout on me, but at least they died gloriously.

So much this. It was a much better time. Console makers were willing to eat hundreds on hardware, and they were releasing stuff with some cutting edge shit. It was awesome.

Today, meh: notebook processors and integrated APU graphics.
 
You said that exact same thing in the past. But then you say this in this very thread:


What the fuck is going on. You're not even being a consistent fanboy, you're just randomly writing shit with shitty grammar.

So the 150MHz upclock is big but the spec difference between Xbox One and PS4 is "going to be really the same."

the upclock is big and put the xb1 closer to ps4...whats wrong?! if u add all the things that offload gpu and cpu in the xb1 shape ...and that count of 15 processors (lots of them for graphics dont know if the shape is in the count) the console r going to be VERY VERY CLOSE

whats wrong with you man?
 
this two console are going everyday more close..xb1 have lots of things that offload gpu cpu that ps4 dosnt have

from semiaccurate
"The exact count is a bit nebulous though, Microsoft claims “15 special purpose co-processors” not counting the CPUs and GPUs, eight of which are audio. That would leave seven for the rest of the system and those should end up in the GPU block. SemiAccurate knows that there are several important sub-systems in the XBO that are not on the diagrams or in the talk but we are not sure if the 15 count includes them or not. For simplicity we will use a co-processor count of 7 in the GPU block, 8 in the Audio unit."

this two console are going to be really the same if in the real world performance the gap end to be around 150 gflops

Yeah, and CPU was 1.9 according to their maths.
 
Yeah keep dreaming, I'm sure someday it will become true.

at this point that gflops as i said in other thread are irrilevant with 200 gflops more you barely can see a difference in a videogame...coz tihs would mean use the 100% of the console ...and this ..pretty much never happen
 
This reads like a publish-ready doc prepared by PR department

Yes because any positive articles on Xbox One are 'prepared PR' pieces....


So like every Sony console? PS3 had a lower fail rate than the 360 so no worries there.

Strangely enough. I know quite a few folks who have PS3 slims that are now failing. I don't know any 360 slim owners who are having machine owners.
 
at this point that gflops as i said in other thread are irrilevant with 200 gflops more you barely can see a difference in a videogame...coz tihs would mean use the 100% of the console ...and this ..pretty much never happen
So, are you saying that developers will get 100% out of the XBOne but not the PS4 so there won't be a difference in visuals? Plus for what it's worth the apparent difference is much more than 200 anyway.
 
So, are you saying that developers will get 100% out of the XBOne but not the PS4 so there won't be a difference in visuals? Plus for what it's worth the apparent difference is much more than 200 anyway.
At this point, I wouldn't be surprised if the weaker Xbone ended up surpassing the stronger PS4! Remember what Albert said?
 
the upclock is big and put the xb1 closer to ps4...whats wrong?! if u add all the things that offload gpu and cpu in the xb1 shape ...and that count of 15 processors (lots of them for graphics dont know if the shape is in the count) the console r going to be VERY VERY CLOSE

whats wrong with you man?

You are really something. Your BS put misterxmedia to shame.

You can't be serious...

He's serious.
 
at this point that gflops as i said in other thread are irrilevant with 200 gflops more you barely can see a difference in a videogame...coz tihs would mean use the 100% of the console ...and this ..pretty much never happen

You can't just pull numbers out of thin air and say " this is what I think the power difference really is".
 
this two console are going everyday more close..xb1 have lots of things that offload gpu cpu that ps4 dosnt have

from semiaccurate
"The exact count is a bit nebulous though, Microsoft claims “15 special purpose co-processors” not counting the CPUs and GPUs, eight of which are audio. That would leave seven for the rest of the system and those should end up in the GPU block. SemiAccurate knows that there are several important sub-systems in the XBO that are not on the diagrams or in the talk but we are not sure if the 15 count includes them or not. For simplicity we will use a co-processor count of 7 in the GPU block, 8 in the Audio unit."

this two console are going to be really the same if in the real world performance the gap end to be around 150 gflops

Almost every post of you is a WTF! moment, my friend.
First, where did you get that arbitrary 150 gflops from?
Second, you've spent weeks, if not months, expressing that there was virtually no gap between the consoles, only to come around after the slight clock bump to convince us the gap is shrinking...What gap again?
 
integrated APU graphics.

damn.gif


that's cute, says EmptySpace.
 
So, are you saying that developers will get 100% out of the XBOne but not the PS4 so there won't be a difference in visuals? Plus for what it's worth the apparent difference is much more than 200 anyway.

i think that if u show me two system...one with a beefier gpu all the system capable of 1.9 tf
and another with 15 co processor and a audio chip that free cpu cores..with a faster cpu capable of on paper of 1.4tf i would go with the second
 
Status
Not open for further replies.
Top Bottom