The 7750 doesn't need a 6-pin where as the 7770 at 1Ghz does ..
It consumes more power, but that doesn't mean it's less efficient. The 7770 actually has a higher GFLOPS/W than the 7750.
The 7750 doesn't need a 6-pin where as the 7770 at 1Ghz does ..
I don't think customers will notice a difference. Jaguar's sweet spot is 1.6GHz. If you run it with much lower CPU clock then it will perform just awfully and if you increase clock then you'll have to deal with a disproportional increase of heat and wattage.
The difference between PS4 CPU with 1.6GHz und Xbox One CPU with 1.75GHz would be 10 little GFLOPS. I think Sony's approach is much better: Sony bets on GPGPU, they want to unload the CPU by using the power of the enhanced and modified GPU. Sony's GPU has about 500 GFLOPS more raw power than Microsoft's GPU.
The most important thing in a console is balance. Guerrilla Games or Polyphony Digital already said that PS4 has a perfect balance between CPU power, GPU power and RAM bandwidth. Sony wouldn't need a clock upgrade for PS4 because studios say that it's already a neutral system. Microsoft wants to have a neutral system, too. If the raise of CPU clock helps them to achieve that, then it's definitely a good thing. If it doesn't help to increase balance, then it's just PR actionism.
Jaguar reaches peak efficiency at 1.6GHz.
I don't think customers will notice a difference.
I don't think anyone is now saying the Xbox One is more powerful than the PS4 (are they)?
No.
EDIT: damn, 29 pages already?
150mhz upclock in a console isnt big? ...i think you need to re read ur statement
I don't think anyone is now saying the Xbox One is more powerful than the PS4 (are they)?
Any bump in specifications is welcome, although the opposite seems to hold more importance (hyperbole) to some people.
In regards to cooling, I still think the PS4 is the more likely to have issues mainly due to the smaller enclosure. Certainly noise levels will be higher.
I'm actually a little concerned about all the changes being made to the Xbox.
All the DRM issues are to be reveresed with a Day One patch.
What if you don't have internet?
All these BIOS changes (i assume) must be delivered by a Software update.
What if you don't have the internet and buy a game that uses these upped specs that doesn't come pre-loaded with the software update.
Nothing is coded to any metal anymore. This saying really needs to die in a fire. Its benefits were already vastly overstated to begin with.
I don't think anyone is now saying the Xbox One is more powerful than the PS4 (are they)?
Any bump in specifications is welcome, although the opposite seems to hold more importance (hyperbole) to some people.
In regards to cooling, I still think the PS4 is the more likely to have issues mainly due to the smaller enclosure. Certainly noise levels will be higher.
Well, the question is how many cores are usable for the devs.
Thread summary?![]()
It does, the point was that most GCN GPUs are clocked around 800 for TDP reasons ..It consumes more power, but that doesn't mean it's less efficient. The 7770 actually has a higher GFLOPS/W than the 7750.
Jaguar reaches peak efficiency at 1.6GHz.
Yes now a nearly 10% increase is not good because it's not a "perfect balance" like ps4?
:lol
On December 7th we will know if this filing is for the actual Xbox One: https://apps.fcc.gov/eas/GetApplicationAttachment.html?id=1988856Well, we're still waiting for FCC documents from Xbone considering it supposedly passed certification way before PS4. Of course no one can find those documents though.
Was't that just the sweet point between frequencie/watt ratio?
The speed bump was revealed by Yusuf Mehdi, corporate vice president of marketing and strategy for Microsoft's Interactive Entertainment Business, speaking at the Citi Global Technology Conference.
"We're on track for launch in November," Mehdi revealed. "We'll announce a launch date shortly. We recently just went into full production, so we're now producing en masse Xbox One consoles
....This is the time where we've gone from the theory of how the hardware works - what do we think the yield is going to look like, what is the thermal envelope, how do things come together - to really having them in our hands," corporate president Marc Whitten said. "
...Now it seems that additional overhead was found once Microsoft got its hand on production silicon, with the CPU component able to run at 1.75GHz, compared to the initial 1.6GHz target. The speed increase to both major elements of the Xbox One processor is a further nail in the coffin of the theory that Microsoft had problems with its yield - the amount of useable chips that come off the production line.
...The combination of the CPU performance increase in combination with its cluster of custom "Data Move Engines" strongly suggests that while PlayStation 4 has an undoubted graphics hardware advantage, the Xbox One's CPU capabilities are a significant step ahead. Audio-wise, Microsoft's hardware is also impressive, with DSP effects, mixing and other features effectively available for "free" to developers, where PS4's set-up only decodes compressed audio formats. It's understood that these hardware features are being incorporated into major middlewares, which potentially sees the audio burden on CPU reduced on Xbox One
this two console are going to be really the same if in the real world performance the gap end to be around 150 fglops
150mhz upclock in a console isnt big? ...i think you need to re read ur statement
this two console are going everyday more close..xb1 have lots of things that offload gpu cpu that ps4 dosnt have
from semiaccurate
"The exact count is a bit nebulous though, Microsoft claims 15 special purpose co-processors not counting the CPUs and GPUs, eight of which are audio. That would leave seven for the rest of the system and those should end up in the GPU block. SemiAccurate knows that there are several important sub-systems in the XBO that are not on the diagrams or in the talk but we are not sure if the 15 count includes them or not. For simplicity we will use a co-processor count of 7 in the GPU block, 8 in the Audio unit."
this two console are going to be really the same if in the real world performance the gap end to be around 150 fglops
bottom line,
xbox 360 was a beast back at 2005.
I had many burnout on me, but at least they died gloriously.
You said that exact same thing in the past. But then you say this in this very thread:
What the fuck is going on. You're not even being a consistent fanboy, you're just randomly writing shit with shitty grammar.
So the 150MHz upclock is big but the spec difference between Xbox One and PS4 is "going to be really the same."
this two console are going everyday more close..xb1 have lots of things that offload gpu cpu that ps4 dosnt have
from semiaccurate
"The exact count is a bit nebulous though, Microsoft claims 15 special purpose co-processors not counting the CPUs and GPUs, eight of which are audio. That would leave seven for the rest of the system and those should end up in the GPU block. SemiAccurate knows that there are several important sub-systems in the XBO that are not on the diagrams or in the talk but we are not sure if the 15 count includes them or not. For simplicity we will use a co-processor count of 7 in the GPU block, 8 in the Audio unit."
this two console are going to be really the same if in the real world performance the gap end to be around 150 gflops
Yeah keep dreaming, I'm sure someday it will become true.
Diminishing returns.If you mean there is a computational performance degradation if you increase CPU speed past 1.6Ghz then no.
psu inside the chassis.....
So like every Sony console? PS3 had a lower fail rate than the 360 so no worries there.
This reads like a publish-ready doc prepared by PR department
So like every Sony console? PS3 had a lower fail rate than the 360 so no worries there.
So, are you saying that developers will get 100% out of the XBOne but not the PS4 so there won't be a difference in visuals? Plus for what it's worth the apparent difference is much more than 200 anyway.at this point that gflops as i said in other thread are irrilevant with 200 gflops more you barely can see a difference in a videogame...coz tihs would mean use the 100% of the console ...and this ..pretty much never happen
At this point, I wouldn't be surprised if the weaker Xbone ended up surpassing the stronger PS4! Remember what Albert said?So, are you saying that developers will get 100% out of the XBOne but not the PS4 so there won't be a difference in visuals? Plus for what it's worth the apparent difference is much more than 200 anyway.
Was't that just the sweet point between frequencie/watt ratio?
Yep. Misdirection and fud.
No. But anything to narrow the performance gap is welcoming.
psu inside the chassis.....
Yes now a nearly 10% increase is not good because it's not a "perfect balance" like ps4?
:lol
Yeah, and CPU was 1.9 according to their maths.
Yes because any positive articles on Xbox One are 'prepared PR' pieces....
.
the 15 special purpose processors count ...come from hotchip
the upclock is big and put the xb1 closer to ps4...whats wrong?! if u add all the things that offload gpu and cpu in the xb1 shape ...and that count of 15 processors (lots of them for graphics dont know if the shape is in the count) the console r going to be VERY VERY CLOSE
whats wrong with you man?
You can't be serious...
at this point that gflops as i said in other thread are irrilevant with 200 gflops more you barely can see a difference in a videogame...coz tihs would mean use the 100% of the console ...and this ..pretty much never happen
That was my point.
I don't think that by itself is an issue, just the overall size versus cooling.
I'm not sure if you picked me up wrong, I think 10% is significant.
this two console are going everyday more close..xb1 have lots of things that offload gpu cpu that ps4 dosnt have
from semiaccurate
"The exact count is a bit nebulous though, Microsoft claims “15 special purpose co-processors” not counting the CPUs and GPUs, eight of which are audio. That would leave seven for the rest of the system and those should end up in the GPU block. SemiAccurate knows that there are several important sub-systems in the XBO that are not on the diagrams or in the talk but we are not sure if the 15 count includes them or not. For simplicity we will use a co-processor count of 7 in the GPU block, 8 in the Audio unit."
this two console are going to be really the same if in the real world performance the gap end to be around 150 gflops
So, are you saying that developers will get 100% out of the XBOne but not the PS4 so there won't be a difference in visuals? Plus for what it's worth the apparent difference is much more than 200 anyway.
Chances are, he isn't. So don't get worked up about it, you'll just be wasting your time.You can't be serious...