Son of Cervantes
Member
I read Osamu Inoue's book "Nintendo Magic," which spoke about the salad days of the Wii and the DS. While I like Nintendo's ideas regarding lateral thinking, they dropped the ball tech-wise, and it's a mistake that's catching up to them. While I understand that for various reasons they might not want to make something that's bleeding edge in terms of technology, by essentially being one generation behind in the console business, they've put themselves in a very awkward position regarding third party support. They will essentially be relegated to downports of PS4 and Xbox One titles, if third parties bother at all.
As young people become accustomed to mobile machines with high-quality screens, the low-res screens of the 3DS and 3DS XL become all the more glaringly obvious as well. What's more, the DSi XL and Wii (Gamecube BC version) were the last two products they made that had a sleek, high-tech look, even if the innards weren't the most advanced. The 3DS, the 3DS XL and the Wii U all feel very cheap and toy-ish, especially in comparison to the average smartphone or tablet, which, let's face it, is what Nintendo's competing with nowadays.
"Nintendo Magic" also talks a lot about user-generated content, creating online communities to share that user-generated content and new experiences, and yet Nintendo has absolutely dropped the ball in terms of online with the eShop and the lack of a unified account system.
I don't think Nintendo is going to "die", by any means, but I think they need to seriously re-evaluate where they are heading. The whole asymmetric gameplay idea did not take off during the Gamecube era when they tried it with the Game Boy advance connectivity, and yet they tried it again with the Wii U, hoping for a different outcome. What's more, asymmetric gameplay is fundamentally incompatible with the philosophy behind the Wii, which just confuses people even further, especially given that the Wii U utilizes the Wiimote and the sensor bar.
As young people become accustomed to mobile machines with high-quality screens, the low-res screens of the 3DS and 3DS XL become all the more glaringly obvious as well. What's more, the DSi XL and Wii (Gamecube BC version) were the last two products they made that had a sleek, high-tech look, even if the innards weren't the most advanced. The 3DS, the 3DS XL and the Wii U all feel very cheap and toy-ish, especially in comparison to the average smartphone or tablet, which, let's face it, is what Nintendo's competing with nowadays.
"Nintendo Magic" also talks a lot about user-generated content, creating online communities to share that user-generated content and new experiences, and yet Nintendo has absolutely dropped the ball in terms of online with the eShop and the lack of a unified account system.
I don't think Nintendo is going to "die", by any means, but I think they need to seriously re-evaluate where they are heading. The whole asymmetric gameplay idea did not take off during the Gamecube era when they tried it with the Game Boy advance connectivity, and yet they tried it again with the Wii U, hoping for a different outcome. What's more, asymmetric gameplay is fundamentally incompatible with the philosophy behind the Wii, which just confuses people even further, especially given that the Wii U utilizes the Wiimote and the sensor bar.