Final Fantasy XIV: A Realm Reborn |OT2| Use a security token. Seriously.

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Wow, so you pretty much put it all on the tank? If this is the case, tanks are pretty justified in acting like assholes at times.

At times. Tanks shoulder a lot of responsibility and need to have as high a standard of awareness as the healer, while also doing as much damage to the mobs as they can to hold aggro.

Here's a good write-up on the role. Even if you ignore the WoW-specific stuff, it would be a great read for someone starting out in FFXIV: http://www.icy-veins.com/tanking-guide-wow

I'll copy and paste the most important thing:

icyveins said:
•A great tank always has top aggro on all targets that they are assigned to tank, and not on any other targets.
•A great tank has excellent reaction time in picking up new mobs, before these mobs attack other raid members.
•A great tank has excellent reaction time on taunting back targets that they lose aggro of (which happens to everyone at one time or another).
•A great tank is intimately familiar with all the fight mechanics, and because of this, knows when and where to move, and when and how to use their defensive (and sometimes offensive) cooldowns.
•A great tank understands the various positional requirements of (especially melee) DPS players, and does a good job at minimising their movement and downtime.
•A great tank has the qualities of a leader, and is not shy to step up and take control of the group.
 
I'm convinced there's a trick to defeat Odin. Has it been done yet? Everything I've heard and seen, he just Zantetsukens everyone last minute. You really think a coordinated limit break from everyone would be enough if his mechanic is kill everyone right before he dies? Is Gungnir on the ground when Zantetsuken gets used? If the battle is just a zerg, I'd be disappointed.

In FFXI the "trick" to surviving Odin was given by a hint from SE. "Kneel and pray".

Turned out when Odin readied Zantetsuken everyone had to use /kneel.

In FFXIV we have an actual /pray macro now I believe. No idea if this would actually work, but maybe worth a try lol.
 
Those boss fates would be more fun if the healers would heal the tank when the tank voke the mob off of them and tanked for half of the fight before he dies :<
 
I tanked Stone Vigil like four times already and each time the healer/dps died at the end with the blue dragon. Why is it so hard to pay attention to the aoe which is highlighted on the ground?

The last run I did the healer said to me 'Can you make him face away from us...', referring to the random boss aoe where the blue dragon fires an ice spell at them, what the heck am I supposed to do? lol. It's not my fault you're terrible at moving away.

There was two of us left but we managed to kill him. Some people think they can just stand in one place and do damage/heals, it doesn't work that way.

Ya, I have noticed a lot of people dieing to that boss during those parts, only thing I can say is try to stand not in a corner, but near the 1/3 horizontal and 1/3 vertical so only a few steps moves you out of the aoe.
 
Just managed to beat
Titan
.

Such an incredibly fun fight. Definitely my favorite so far.

Think I got lucky with the group I was in though. Three of us were fighting him for the first time and we beat him on our second try. Love when duty finder puts me with great players. Makes life so much easier.
 
If you don't care to gather, you could always farm materials that are valuable to crafters that can't be obtained except as drops. Just because you hate crafting doesn't mean you shouldn't be aware of what sells on the market. FF and similar MMO was never about making money through selling trash items that WoW is famous for or even simple gil reward. That kind of influx of money is what ruins the economy and why games need to find money sinks to take them out of the world.

Just be glad that making money is a lot easier in XIV than it ever was in XI. You don't even have to buy your spells or arrows to progress, lol.

I don't like player markets. The undercutting and everything. I don't want to play that game.
I prefer to just deal with NPC vendors and even work harder on quests to fund myself.

I believe forcing everyone to gather and/or craft would do more to the economy long term than having alternative routes of gil making.

I don't care how it was in FFXI. I stopped playing that game a long time ago. This is an entirely different game in an entirely different time.

I play for the story and group based combat. Being forced to do tedious things to fund my ability to do that is not fun for me. And so I can see it being the thing, long term, that drives me away from this game.
 
I tanked Stone Vigil like four times already and each time the healer/dps died at the end with the blue dragon. Why is it so hard to pay attention to the aoe which is highlighted on the ground?

The last run I did the healer said to me 'Can you make him face away from us...', referring to the random boss aoe where the blue dragon fires an ice spell at them, what the heck am I supposed to do? lol. It's not my fault you're terrible at moving away.

There was two of us left but we managed to kill him. Some people think they can just stand in one place and do damage/heals, it doesn't work that way.

In their defense the attack goes by pretty quick and it's hard to stay in the middle to reposition because of the ice circles. It can get tough.
 
Is there any way to use an item (specifically a potion) in a macro?

I want to create one that uses an Intelligence potion when I use an attack buff ability.
 
Got some awesome stuff for my BLM in Brayflox today. Looking pretty stylish!

HwjgmKe.jpg

Hp82hEX.jpg
 
Garuda was one of the best boss fights I've seen in a long time

And it's not even a level 50 boss

Any fears I had about this FF team not being able to make challenging and interesting dungeon/raid/boss encounters are now out the window
 
Create shorter macros that allow you some flexibility. No need for super complex ones. You can still reduce the time you're mashing on buttons or looking at the recast.

All I would really want to do is either Heavy Swing - Maim - Storm's Path, or Heavy Swing - Skull Sunder - Butcher's Block. The thing is, every step after Heavy Swing gives me a stack of Wrath, and I want to interrupt it to use Inner Beast at 5 stacks, then go on to the next step to continue generating Wrath. (You can continue with the combo action after using Inner Beast.)

I suppose I could make a macro for just the first two steps.. one for Heavy Swing - Maim and one for Heavy Swing - Skull Sunder, since I only use HS to start the combo. That would at least save me one keybind.
 
In their defense the attack goes by pretty quick and it's hard to stay in the middle to reposition because of the ice circles. It can get tough.

I haven't been hit once by the flying aoe move the dragon does. They usually just stand there thinking they can tank it. Half their health is gone after the attack, one of the healers I was playing with stood in the aoe twice without healing himself.

It is tough, but not if you're panning the camera around to see which side the dragon has spawned to do his move. I zoom out all the way, it was very simple to me.
 
In their defense the attack goes by pretty quick and it's hard to stay in the middle to reposition because of the ice circles. It can get tough.

Before the ice circles are dropped, it's ideal for the party to cluster up or run to the walls so that the middle is clear. Both is better.

There's not enough time to get out of the flight AOE if you're flatfooted and have to cross the whole thing, so don't stop in one place to wait for it. Keep moving, and it shouldn't be an issue.
 
All I would really want to do is either Heavy Swing - Maim - Storm's Path, or Heavy Swing - Skull Sunder - Butcher's Block. The thing is, every step after Heavy Swing gives me a stack of Wrath, and I want to interrupt it to use Inner Beast at 5 stacks, then go on to the next step to continue generating Wrath.

Then create a macro that lets you build the stacks properly and insert the Inner Beast as a part of it. If it's not an inconsistent mechanic, then you simplify the button presses.
 
I haven't been hit once by the flying aoe move the dragon does. They usually just stand there thinking they can tank it. Half their health is gone after the attack, one of the healers I was playing with stood in the aoe twice without healing himself.

It is tough, but not if you're panning the camera around to see which side the dragon has spawned to do his move. I zoom out all the way, it was very simple to me.

If they're just standing there then yeah, they're dumb. But if they're trying to get out and can't get out then there's nothing you can do. Like I said, it can get difficult depending on how the ice circles are arranged and where you're standing after the dragon flies. I dodged all but one last night and it can get challenging. I think you're being far harsh just because you dodged them all.
 
The only time you should hate clickers is if youre playing The Last of Us.

A pretty common opinion. Clickers generally aren't seen as good players, because they probably also do things like keyboard turn.

Ultimately though, if you aren't wiping, who cares?

What is "keyboard turn"? Turning the camera or turning the character?
Either way, if thats how someone plays and theyre perfectly capable that way, then I dont see a problem with it.

Like you said, if you arent wiping, who cares.
 
Then create a macro that lets you build the stacks properly and insert the Inner Beast as a part of it. If it's not an inconsistent mechanic, then you simplify the button presses.

I edited the message after you replied to it. Inner Beast takes a GCD, so I'm pretty sure it wouldn't work. You could wait until the macro is done to use Inner Beast, but that's a potential charge of Wrath you lost - which hurts DPS and self-healing. (This is assuming that it's best to always spend Wrath immediately, which I strongly believe it is.)

Heavy Swing - Maim and Heavy Swing - Skull Sunder would still be viable macros and would save me from having to keybind HS separately, while still giving the flexibility to alter the rotation as needed to spend Wrath properly and keep up the debuff from Storm's Eye.
 
What is "keyboard turn"? Turning the camera or turning the character?
Either way, if thats how someone plays and theyre perfectly capable that way, then I dont see a problem with it.

Like you said, if you arent wiping, who cares.

Keyboard turn is when people turn by the keyboard instead of using the mouse to rotate or don't make use of strafe at all.

In Wow It was extremely slow to turn around that way.


Also I'm really surprised how many people are using macros. Always considered them a crutch myself.
 
Also I'm really surprised how many people are using macros. Always considered them a crutch myself.

I used them in WoW when I had a bunch of cooldowns that I would always be pressing at once. FFXIV puts the kibosh on that by having an animation delay for potions and off-GCD abilities, which brings up another question. If I wanted to use a Strength potion and a cooldown together, how would you go about trying to macro it?
 
mmos should really go away from having the hotkey bars mapped from 1 to 0 by default.

no one that knows mmos use that, and for newbies, it leads to bad practices... like clicking ;)



Also gaffers, do you 'wasd' or the superior 'esdf' for movement?
 
Heavy Swing - Maim and Heavy Swing - Skull Sunder would still be viable macros and would save me from having to keybind HS separately, while still giving the flexibility to alter the rotation as needed to spend Wrath properly and keep up the debuff from Storm's Eye.

I am thinking of doing the above which would save me 1 keybind and then grouping a couple of my healing stances and defensive stances together to save me another couple keybinds. Just not sure about it, never used macros in the past.
 
*Tank advice*

Alright, thanks for that, though I guess Bloodbath won't be much good with my plan to go Paladin and already at level 28 I believe on GLD. Just a few more levels then a quick CNJ grind, though I guess that means I can be backup healer just to piss them off more instead.
Keyboard turn is when people turn by the keyboard instead of using the mouse to rotate or don't make use of strafe at all.

In Wow It was extremely slow to turn around that way.


Also I'm really surprised how many people are using macros. Always considered them a crutch myself.
Ha, guess you got the quoted people messed up there. That was actually was I was thinking, though it doesn't seem too slow in this. But since I'm playing on PS3 with the controller my bigger issues are toggling between targets (going to need to mess with the settings, if I can make specifically Tab go between enemies that'll help a lot) and zooming out. Which I do do most of the time because, well, you kind of need a wider field of vision obviously, though it kind of sucks about the resolution.
 
I am thinking of doing the above which would save me 1 keybind and then grouping a couple of my healing stances and defensive stances together to save me another couple keybinds. Just not sure about it, never used macros in the past.

Are you a Warrior? You should always have Defiance stance on, otherwise you might as well take off the soul stone and be a Marauder. Click it on before the fight and forget about it. Unless you meant your defensive/healing cooldowns.
 
I edited the message after you replied to it. Inner Beast takes a GCD, so I'm pretty sure it wouldn't work. You could wait until the macro is done to use Inner Beast, but that's a potential charge of Wrath you lost - which hurts DPS and self-healing. (This is assuming that it's best to always spend Wrath immediately, which I strongly believe it is.)

Heavy Swing - Maim and Heavy Swing - Skull Sunder would still be viable macros and would save me from having to keybind HS separately, while still giving the flexibility to alter the rotation as needed to spend Wrath properly and keep up the debuff from Storm's Eye.

If it's a GCD, then you could just integrate it into the macro. Although, even if you interrupt the macro, it's just for that cycle and it will continue the macro accordingly.

So if you do:

Abi
wait
Abi <-- Insert IB when it's up here
wait
Abi

and the GCD matches up, then it will continue the macro, as far as I can tell. You lose whatever skill would be in the middle. I'm not at home to try though.

Also I'm really surprised how many people are using macros. Always considered them a crutch myself.

That's rather silly. It makes a few things more efficient so you can focus on more important things like monitoring health and the situation thus allowing you to improve your game and reduce needless focus on doing certain things.
 
Since we are talking about tanking any lvl 50 MRD\WARs here that can tell me if they just find any particular skills worthless and never use them.
 
Are you a Warrior? You should always have Defiance stance on, otherwise you might as well take off the soul stone and be a Marauder. Click it on before the fight and forget about it. Unless you meant your defensive/healing cooldowns.

Sorry when I was saying stances I talking about stuff like Fleet of Foot and Foresight, should have prob called it a skil\action or something else. Yes Defiance is always up when I am grouped ;)
 
Hold both mouse buttons at the same time to run forward. Swing the camera around to turn your character.

ahh, my fps mindset can never play like that though... and you can't strafe or can you?



I tend to have keyboard turning mapped though, sue me. it makes traversing easy. auto run while tapping the 2 keys to turn.

You strafe anyways when you right click aim.
 
If they're just standing there then yeah, they're dumb. But if they're trying to get out and can't get out then there's nothing you can do. Like I said, it can get difficult depending on how the ice circles are arranged and where you're standing after the dragon flies. I dodged all but one last night and it can get challenging. I think you're being far harsh just because you dodged them all.

To me, if I can dodge them so should everyone else, plus I'm the one tanking and focusing on the aggro. I wouldn't seem so harsh if at least one healer survived. I feel like making a healer now, in my experience most of them have sucked so far.
 
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