I managed to stop Beedle's airship before getting the slingshot by spearing a pumpkin with my sword and chucking it at the bell.fuckin' Amir0x lol
I'm replaying Skyward Sword right now and I saw those pumpkins on Pumpkin Landing and it made me think of that.
How about:
The Legend of Zelda: The Wind Waker HD |OT| Nintendo is bloomed.
I managed to stop Beedle's airship before getting the slingshot by spearing a pumpkin with my sword and chucking it at the bell.
How about:
The Legend of Zelda: The Wind Waker HD |OT| Nintendo is bloomed.
This is what I'm talking about, they really went nuts with the glows, no taste what so ever.
How about:
The Legend of Zelda: The Wind Waker HD |OT| Nintendo is bloomed.
This better be usedI coveted that bloom, I suppose.
Simple, multilayered and unforced, mixed with a healthy dash of satire: the best kind of subtitle. Gets my vote.
The Legend of Zelda: The Wind Waker HD |OT| I coveted that bloom, I suppose.
The new footage looks amazing. It shows the the vast difference in the usage of bloom between in- and outdors. Aonuma mentioned the HD Remake should give the players a strong feeling of a tropical overworld with really strong sunlight. The footage shows just that.
Can someone explain the joke here?
I should probably get my ears checkedbecause I can barely tell the difference, but I can appreciate that they made the effort for those who can. If someone hadn't told me they'd been updated though I don't think I'd have noticed.and learn about music
Sound 3 (file select music) makes it very obvious the music has been redone.
So much bloom.
So much bloom.
. Hero mode and hd are the only changes?It'll be the 4th time I play WW to completion, but I'm still very excited. Starting on Hero mode obviously. I actually really like the look of this version, like someone here said: it looks tropical.
He said the original. Not the game running on Dolphin![]()
Sound 3 (file select music) makes it very obvious the music has been redone.
Fair point. But still.
. Hero mode and hd are the only changes?
Differences from Original Version
Visuals
The most obvious change comes from the HD upgrade in the visual departments. The game runs at a native 1080p resolution while maintaining the original games 30 frames per second. Wind Waker HD also enhances the originals toon-shaded art style with some modern shader technology that introduce bloom lighting, soft real-time shadows and a generally more vibrant feel to it. The black and white section in of the original game is now presented in sepia tone. Textures were upgraded for the higher resolutions as well.
Audio
All the sounds and music has been reworked with higher quality samples and a much crisper sound while still keeping the feel of the original game intact.
User Interface
Naturally, the game now makes use of two screens. The GamePad screen gets used for instant access to Link's inventory which the player can manipulate via touch-controlled drag-and-drop. During sea travel, the screen displays the sea chart, letting players plan their course without interrupting the gameplay.
Similar to the updated Ocarina of Time 3D, the UI now as a dedicated button for the Wind Waker baton, treasure-hook and boat-cannon removing the need for players to equip the associated items in an item slot manually whenever they need to use the item. Also, players no longer have to equip a sail in an item slot as the UI now automatically activates it and associates the A and B-buttons with the sail functions contextually appropriate. This makes for a streamlined UI that removes a lot of manual back-and-forth between the game and the inventory screen from the original.
Additionally, like in Pikmin 3, hitting the minus button will instantly switch to Off-TV Play mode, letting players play the game entirely on the GamePad.
Faster Sailing
The HD remake of Wind Waker will feature a few changes and improvements to the overall gameplay. For example, Link is now able to acquire the Swift Sail in the auction house after beating the first dungeon that speeds up sea travel and lets players directly control the ships movement, removing the need to manually use the Wind Waker to change the direction of the wind. When players have to make use of the titular instrument, Link's baton waving can now be performed with touch-screen motions.
Improved Triforce Quest
Steps are also being taken to improve the general pacing of the game, particularly in regards to the Triforce hunt prior to the final dungeon. Players now have to go out and decipher only three sea charts to find Triforce pieces and the remaining five can be acquired instantly. Additionally, it is no longer possible to accidentally skip Tingle Island as a new introductory sequence has been added to the main quest of the game.
Further pacing improvements come via shorter animations and faster text-scroll speed.
Miiverse
Messages in a Bottle
The Tingle Tuner from the original game, which was used to interface with the GameBoy Advance to allow for unique asymmetric gameplay mechanics, is being replaced by Miiverse Integration. Aonuma stated this was decided because the Tingle Tuner was meant to be a "helper tool" to aid the player in tricky situations. Miiverse Integration now comes in the form of messages in a bottle that will wash up on shores containing messages from players left on Miiverse, in a Demon's Souls-like fashion.
Picto Box
Another feature tying into Miiverse is the Picto Box, the in-game camera. Link can now even take photos of himself with a selection of preset facial expressions. The capacity of the Picto Box has also been upped to hold 12 pictures at the same time. All the images taken with the Picto Box can be shared directly via Miiverse.
First Person Mode
Ever since Ocarina of Time, players had the opportunity to go into a first person view mode but Skyward Sword allowed Link to move around freely in first person and look around while using ranged items for the first time. This ability has now been added to The Wind Waker HD. Players still cannot use melee items like the sword in first person, though.
Hero Mode
Taking a book from the most recent Zelda title, Skyward Sword, a harder difficulty mode will be available in Wind Waker, titled Hero Mode. Like in Skyward Sword, enemies will deal twice the amount of damage and Link can no longer obtain hearts from slashing bushes etc. The only way to regain health is using a fairy or consuming a potion. However, unlike in Skyward Sword, this mode is now available right from the time players first boot up the game instead of having to be unlocked by finishing the game once. Hero Mode can be toggled on or off at any time.
. Hero mode and hd are the only changes?
:O
Nintendo Japan websites always look amazing. That music, that video. Damn.
They should just make Wii U Zelda in WW style. Do it.
Considering the entire reason this game is being made is because they were playing around with engines, I wouldn't doubt if it looked similar.That move would be the ballsiest ever by Nintendo.
Fair point. But still.
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That bloom/over saturation takes away from the style of the original.
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The screenshot is outdated, the bloom as been reduced a bit since.
So Nintendo will never release a zelda game based on that footage released before the wii u launched.. Where link was older looking looking next gen-ish?
So Nintendo will never release a zelda game based on that footage released before the wii u launched.. Where link was older looking looking next gen-ish?
Yeah, them and Tequila Works.They need to turn the bloom down from 200% to 50%.
Nintendo learning lessons from 2004.
So Nintendo will never release a zelda game based on that footage released before the wii u launched.. Where link was older looking looking next gen-ish?
Aonuma said:The thing about Zelda is we want everything to be unique, whether its the graphical presentation or the gameplay. It has to be something you cant see anywhere else. We wouldnt want it to be ultra-realistic because you can see that elsewhere. But I cant say that its going to be cartoony-realistic like you mentioned, the fantastic presentation that weve already done in the past. It will be something new.
What minute mark is this? I didn't notice that.[Edit] And yeah I totally noticed a music change in the Wind's Requiem, it trails off into what sounds like an orchestrated violin right at the end.
So Nintendo will never release a zelda game based on that footage released before the wii u launched.. Where link was older looking looking next gen-ish?
What minute mark is this? I didn't notice that.
Most likely no. They never release games that look exactly like their tech demos. However the positive is that the actual Zelda games have always looked better then the system tech demos.
It's old and perhaps overused graphic but gets the point across quicker. So based on history we know we what we can somewhat expect. I imagine something looking closer to Monolith Soft's X in terms of possible scale and graphical level. Which is above what was shown in the Wii U tech demo. The Link we get has to be the adult one simply because we are getting kid Link in both TLoZ: The Wind Waker HD and TLoZ: A Link Between Worlds. The graphical style has to be different from both of those as well.
Oh yeah, you're right.http://youtu.be/fJgRlDEgihw?t=1m38s
I guess I don't mean the requiem itself, but rather the jingle that plays when the wind actually changes.
That looks fantastic.Sorry for double post but some new gameplay footage has been posted up . I don't have an ear for these things, but I keep hearing from people that they think some of the music has been updated.
I like the neon effect the bloom has in some dark, interior places. Increases atmosphere little and looks nice. Although I think it's a bit overdone and unnecessary in some areas like the last pic below. More heat=more bloom I guess.
Oh and anyone notice the slowdown during the footage? Hopefully that gets sorted.