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Let's talk about The Order:1886 characters models....

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Man, Naughty Dog is doing some great shit with ancient hardware. Can't wait for their first PS4 game.

I also like the eye shader QD uses in Beyond:

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Quantic Dream's character models are outstanding, it's a shame the environments take a hit as a result of it though.
 
I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.

All of the characters are ever so slightly stylised.
 
I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.

All of the characters are ever so slightly stylised.

and still ND characters emote more realistically than any of that scanned shit currently residing deep within the uncanny valley. I would rather they sacrifice photorealism for the characters to "feel" more real. When they manage to pull photoreal scanned characters off that don't have that uncanny valley look then that'd be cool, but not before.
 
I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.

All of the characters are ever so slightly stylised.
It's better like that IMO. Otherwise things tend to look wrong/like crap. Unless things are Dark Sorcerer. That's the only thing I can think of that looks legitimately good enough and uses more or less completely real looking people.
 
I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.

All of the characters are ever so slightly stylised.

Which is intentional on their part as they've stated in the past. At least in the case of Uncharted they've said that they don't want photo-realism. It also gives the ability to design characters the way they want. Joel obviously looks nothing like Troy Baker for example.
 
I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.

All of the characters are ever so slightly stylised.
I love that about their games. Same with MGS. They're able to make their games avoid a lot of uncanny elements while still having very realistic environments and emotion.
 
I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.

All of the characters are ever so slightly stylised.

I don't know, their hand animation has been working pretty well. The Last of Us's characters in cutscenes show more subtleties and emotion than any other game I've seen.
 
Which developers would actually take the time to implement that?
Almost all studios engines are in a constant state of flux.

The engines used to run launch titles will be refined, or changed altogether through out the generation. The hardware most likely to see the largest appreciable changes in those engines also happen to be the hardware that will soon enough be an order of magnitude more powerful.

I mean these "next-gen" upgrades don't just happen when they get next gen hardware. They happen over the course of a generation in almost every developer but Nintendo. This helps in the transition. It's why Crytek's engine has been using lighting solutions for years that are all but impossible on the PS3/360 and why the Battlefield series is so much further advanced on the PC.

Only inhouse studios are stuck at a set tech level, and even then all of the work Naughty Dog has put into the PS3 refining and advancing their inhouse tech will do wonders for their PS4 development pipeline. It's just generally easier for those that have no real set limitation.
 
Quantic Dream's character models are outstanding, it's a shame the environments take a hit as a result of it though.
Weirdly enough it depends on the scene. Some environments look really good and some pretty bad. I guess it has less to do with the available hardware power and more that they have so many scenes that some don't get the necessary amount of polish. Maybe it has something to do with outsourcing too?
TLoU suffered from a similar problem. The intro looked amazing, the first level after that pretty mediocre and then the rest looked great to amazing again. Beyond is performing similar, although the bad looks really bad in some spots. I hope they spend the last months polishing it a bit more.

Here are some of the environments that look pretty good IMO:



On the other hand we have this:


That scene probably has some LoD problems going on, no way it looks that bad...
 
You would think the E3 section would be the one they refine the most. I must admit however the other environments do look better.

Being set at indoors or at night tends to hide imperfections, so maybe that's why those seem more polished? I dunno.
 
Didn't mean it's as a sleight as many of you have taken it, and by no means do I think it was bad.

I just think that 3D scanning produces far better results. And for the dark tone the game had, I just felt some Takayoshi Sato-style character designs, where gritty photorealism is respected, the character aesthetics and tone wouldn't have felt so dissonant.

The world portrayed that realism, but the characters (and let me add, the dissonance only exists in the cutscenes for me) just aren't quite that.
 
I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.

All of the characters are ever so slightly stylised.
Eh?

The character faces in both Uncharted and The Last Of Us look great.

They look more realistic than most games which actually attempt 'photorealism'.
 
Lost Planet was 3million+ and was more than Crysis 1. Now that we have even better systems I would be surprised if some games don't hit 8million. I think the norm will be 5-6million.

LP pushed insane poly numbers, but not because everything was super high poly, but because they rendered each scene many times. Later the generation deferred rendering/screen space effects picked traction and thus eliminated the need to render each polygons multiple times. But late games definitely push scenes with more polys than LP, even if they don't draw as many polys per frame.
 
The Last of Us running at native 1080p would look much better than most next gen games.

Especially the cross-platform ones.

this + complete realtime lighting.

then again you'd have to redo all the illumination for the whole game


Eh?

The character faces in both Uncharted and The Last Of Us look great.

They look more realistic than most games which actually attempt 'photorealism'.

dito that
 
The movie looked nice but I doubt the in-game stuff will be nearly as impressive. Ironically kind of like Last of Us, the cutscene models are amazing, in-game not so much
 
The movie looked nice but I doubt the in-game stuff will be nearly as impressive. Ironically kind of like Last of Us, the cutscene models are amazing, in-game not so much

Stop talking nonsense.


The side of Joel's gameplay model you hardly ever see. The camera doesn't like you getting too close to Joel's face for some reason.

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Again, in game model, not even the main character.

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Next gen version: Pupil will adapt to light.

Funny thing is, if you slow down the gif to just when the light hits her face, you'll see her eyes do dilate for a second then goes back to it's regular size despite being bathed in light (more noticeable on the right (our left) eye).
 
The movie looked nice but I doubt the in-game stuff will be nearly as impressive. Ironically kind of like Last of Us, the cutscene models are amazing, in-game not so much


Ready at dawn have already said that the models seen in the trailer are the same for cutscene and game play. ^_^
 
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