dragonbane
Member
Man, Naughty Dog is doing some great shit with ancient hardware. Can't wait for their first PS4 game.
I also like the eye shader QD uses in Beyond:
Man, Naughty Dog is doing some great shit with ancient hardware. Can't wait for their first PS4 game.
I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.
All of the characters are ever so slightly stylised.
It's better like that IMO. Otherwise things tend to look wrong/like crap. Unless things are Dark Sorcerer. That's the only thing I can think of that looks legitimately good enough and uses more or less completely real looking people.I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.
All of the characters are ever so slightly stylised.
I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.
All of the characters are ever so slightly stylised.
I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.
All of the characters are ever so slightly stylised.
I love that about their games. Same with MGS. They're able to make their games avoid a lot of uncanny elements while still having very realistic environments and emotion.I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.
All of the characters are ever so slightly stylised.
I am not seeing that really. At least with Last of Us.
I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.
All of the characters are ever so slightly stylised.
Almost all studios engines are in a constant state of flux.Which developers would actually take the time to implement that?
Weirdly enough it depends on the scene. Some environments look really good and some pretty bad. I guess it has less to do with the available hardware power and more that they have so many scenes that some don't get the necessary amount of polish. Maybe it has something to do with outsourcing too?Quantic Dream's character models are outstanding, it's a shame the environments take a hit as a result of it though.
Eh?I just hope the Last of Us sequel they have scanned character models. I am tired of Naughty Dog's quasi-cartoon characters.
All of the characters are ever so slightly stylised.
Lost Planet was 3million+ and was more than Crysis 1. Now that we have even better systems I would be surprised if some games don't hit 8million. I think the norm will be 5-6million.
The Last of Us running at native 1080p would look much better than most next gen games.
Especially the cross-platform ones.
Eh?
The character faces in both Uncharted and The Last Of Us look great.
They look more realistic than most games which actually attempt 'photorealism'.
crysis 3 has the eyes going for it at least
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Lost Planet was 3million+ and was more than Crysis 1. Now that we have even better systems I would be surprised if some games don't hit 8million. I think the norm will be 5-6million.
Sorry to bump this thread but I don't think it was posted already:
Video about how they scan their textures: https://vimeo.com/70992723
And a pdf about their shading techniques: http://blog.selfshadow.com/publications/s2013-shading-course
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PS2 game confirmed
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PS2 game confirmed
Why would you post a picture of beyond 2 souls?
yeah why ???
O_O
Because he is a junior member that likes to live on the edge.
I got excited when I saw this thread got bumped and now I'm sad.
The movie looked nice but I doubt the in-game stuff will be nearly as impressive. Ironically kind of like Last of Us, the cutscene models are amazing, in-game not so much
The movie looked nice but I doubt the in-game stuff will be nearly as impressive. Ironically kind of like Last of Us, the cutscene models are amazing, in-game not so much
The side of Joel's gameplay model you hardly ever see. The camera doesn't like you getting too close to Joel's face for some reason.
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Again, in game model, not even the main character.
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Next gen version: Pupil will adapt to light.
The movie looked nice but I doubt the in-game stuff will be nearly as impressive. Ironically kind of like Last of Us, the cutscene models are amazing, in-game not so much