luca_29_bg
Member
It is running in game, but it remains to be seen if they are in normal gameplay or just cutscenes, you could say the same about The Order.
if for the orders will not be the first case, the ready at dawn is dead for me....i swear!
It is running in game, but it remains to be seen if they are in normal gameplay or just cutscenes, you could say the same about The Order.
I dunno the details and can't ask right now, it's a weekendAnd this for third party games and first party games ? The same for everyone ?
After seeing 1886 in proper res, the game isn't very impressive at all and the ps4 can't even run it at 1080p, that's pathetic. It looks great no doubt but looking at youtube vids really make it you look better than it actually is. If that games doesn't run 60fps then either that's shameful of the devs or the ps4 really isn't all that.
I dunno the details and can't ask right now, it's a weekendBut it sounds to be that the polycount limit for characters on Next Gen is much more flexible. I assume there will be games with 200k+ characters in a few years, but I don't see a point in that...
After seeing 1886 in proper res, the game isn't very impressive at all and the ps4 can't even run it at 1080p, that's pathetic. It looks great no doubt but looking at youtube vids really make it you look better than it actually is. If that games doesn't run 60fps then either that's shameful of the devs or the ps4 really isn't all that.
I am sorry I was not aware that we could only talk about characters in The order 1886 as if that game exists in some sort of gaming vacuum.
Surely, it's a beautiful game, but not properly next gen for me, and the characters remember too much this gen, at least for me. This is another something that i hate very well, they have a very large scenary, with tons of poligons and details, and characters that don't really scream "next gen". For me, of course, in my modest opinion.
I think the poly count in scenes will hit 8 million a second this gen.
Their suits are so lulzy. [lets not mention visible shitty polygons]. Suits from Order look and feel like it is real leather and cloth, rendered separate from the bodies of the characters [same as Kojima is doing with MGS5]. Multiple layers of cloth, all interacting and looking gloriously.
there are very good ophthalmologists out there.... try one!![]()
I bet 5 million (at least for third parties).
Looks good, but doesn't impress me especially because its not gameplay. You always see better character models in cutscenes. To give a more recent example, character models in cutscenes in The Last of Us look great, but go into gameplay and it's nowhere near as detailed.
I don't know because i didn't know about the million polygon character until it was mentioned in this thread. I very much doub't the demo was running on actual PS4 hardware anyway regardless of what they say.
Not needed, I game on PC![]()
They're the same character models in TLOU.Looks good, but doesn't impress me especially because its not gameplay. You always see better character models in cutscenes. To give a more recent example, character models in cutscenes in The Last of Us look great, but go into gameplay and it's nowhere near as detailed.
Lost Planet was 3million+ and was more than Crysis 1. Now that we have even better systems I would be surprised if some games don't hit 8million. I think the norm will be 5-6million.
another example.. cutscene weapon vs in game lol its not impressive
No way did the Dark Sorcerer demo have characters near the 1 million polygon count. Do the math for how many polys that pushes out at 30 frames a second and you will see that it shouldn't be possible.
In the current demo, there are about a million polygons in the set, and a little less than a million per character on the screen (i.e. a total of 4 million when the three characters are on the screen). Each character has about 350 MB of textures and about forty different shaders. Its all managed with Physically Based Shaders, volumetric lights, full HDR, Color Grading, Physical Lenses (particularly useful for chromatic aberrations and 3D depth of field), and translucence for more realistic rendering of the skin. The change of set and all the lighting (and the behavior of the shaders) between the dramatic version of the set and the studio version is done in real time. The same holds true for all pyrotechnical particle effects.
I'm not really that impressed with The Order: 1886's models. :/
Same here, all very average at best, especially since this is not gonna a game with lots of gameplay in it.
http://blog.us.playstation.com/2013/06/11/the-dark-sorcerer-a-next-gen-comedy/
It's a great exercise but no one should realistically expect it to be the norm next gen.
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You be the judge.
There is one segment where the character looks bad (you can see it here in this little snippet of a clip) but for the rest, here is a small comparison between 1 frame of XV that from a gif versus two pictures of FFXIII:
Noctis:
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Lightning:
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You be the judge.
EDIT:
I bet 5 million (at least for third parties).
In that particular scene lightning's hand looked bad...But there is this scene
That whole scene is basically 3million polys for the room and 2 characters. I can safely say they won't have character models that near 1 million polys in a real game.
yes of course there are diffences and the models are better, but are you is enough ?
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in my opinion they can do much more!
In that particular scene lightning's hand looked bad...But there is this scene
What ?
How the hell do know what type of game play it's going to have or how much .
Please tell us where you got your info from since you know something nobody else does .
what do you guys think of uncharted 3 character models ? My jaw dropped as I played this recently and I thought it was on par with some of the next gen stuff (sorry if it was mentioned before I didn't read the entire thread)
what do you guys think of uncharted 3 character models ? My jaw dropped as I played this recently and I thought it was on par with some of the next gen stuff (sorry if it was mentioned before I didn't read the entire thread)
beautiful....in cut scene, in gameplay, there is a tons of difference respect at the characters from the next gen games.
It's pretty OT, but I played it recently, too, and I was similarly floored by it. And I'm a PC guy first and foremost these days.
Same here, all very average at best, especially since this is not gonna a game with lots of gameplay in it.
In that particular scene lightning's hand looked bad...But there is this scene
yes of course there are diffences and the models are better, but are you is enough ?
![]()
in my opinion they can do much more!
Same here, all very average at best, especially since this is probably not gonna be a game with lots of gameplay in it.
The game will most likely be heavily story-driven ala Heavy Rain, this would make sense considering the weird ass resolution and the black bars to make it more movie like, i wouldn't expect much from this game.
so a game with not so much gameplay don't count ? It's a third person action adventure, like tomb raider, uncharted, with different settings. We don't know how the game will develop. Let's see before judge ^^
The game will most likely be heavily story-driven ala Heavy Rain, this would make sense considering the weird ass resolution and the black bars to make it more movie like, i wouldn't expect much from this game.
Edit: now that i look at my original post i kind of worded it in a way like i was stating it as fact, which is not the case ofcourse.
The game will most likely be heavily story-driven ala Heavy Rain, this would make sense considering the weird ass resolution and the black bars to make it more movie like, i wouldn't expect much from this game.
They three LoD models for different purposes. That's the second (2nd most detailed one).
For an individual who gets impressed easily, it's enough for me but I absolutely concur with your assessment; they can do better. Perhaps they will with their next project.
Talk about "tales from my ass" shit posts.
Looks amazing, great graphics/artstyle/setting. One of the biggest shames ever that it ended up being what looks to be a L4D/Gears style game. *sigh* What could have been.
The full demo at E3 had way more than 2 characters at the end of it .
That was said about it in the demo thread from E3.
While FFXV looks awesome to me it still has a PS3 look to it but that is to be expected since it was a PS3 game for good while.
I expect the GFX to get better as time goes on .
Calm down there champ, you sound like i just insulted your family or something, learn to not take things so personally.
If it is gonna be like Heavy Rain than yeah...i would personally not find it very impressive, but we'll see what they do with it.
Their hair looks like paper in that clip. I noticed that during the reveal and it kind of took the wind out of my sails a little.There is one segment where the character looks bad (you can see it here in this little snippet of a clip) but for the rest, here is a small comparison between 1 frame of XV that from a gif versus two pictures of FFXIII:
Noctis:
![]()
Lightning:
![]()
![]()
You be the judge.
EDIT:
I bet 5 million (at least for third parties).
Its 2005 all over again, cant wait to see people reactions when the actual games are released.