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Let's talk about The Order:1886 characters models....

After seeing 1886 in proper res, the game isn't very impressive at all and the ps4 can't even run it at 1080p, that's pathetic. It looks great no doubt but looking at youtube vids really make it you look better than it actually is. If that games doesn't run 60fps then either that's shameful of the devs or the ps4 really isn't all that.
 
And this for third party games and first party games ? The same for everyone ?
I dunno the details and can't ask right now, it's a weekend :( But it sounds to be that the polycount limit for characters on Next Gen is much more flexible. I assume there will be games with 200k+ characters in a few years, but I don't see a point in that...
 
After seeing 1886 in proper res, the game isn't very impressive at all and the ps4 can't even run it at 1080p, that's pathetic. It looks great no doubt but looking at youtube vids really make it you look better than it actually is. If that games doesn't run 60fps then either that's shameful of the devs or the ps4 really isn't all that.

there are very good ophthalmologists out there.... try one! :P
 
I dunno the details and can't ask right now, it's a weekend :( But it sounds to be that the polycount limit for characters on Next Gen is much more flexible. I assume there will be games with 200k+ characters in a few years, but I don't see a point in that...

ok thanks, will be interesting to see what will be the most detailed character in the next five years from now! ^^
 
After seeing 1886 in proper res, the game isn't very impressive at all and the ps4 can't even run it at 1080p, that's pathetic. It looks great no doubt but looking at youtube vids really make it you look better than it actually is. If that games doesn't run 60fps then either that's shameful of the devs or the ps4 really isn't all that.

This is absolutely hilarious.
 
I am sorry I was not aware that we could only talk about characters in The order 1886 as if that game exists in some sort of gaming vacuum.

Oh my god. Your "I can disregard your thread and talk about whatever I want" post made me spit out my drink laughing.
 
Surely, it's a beautiful game, but not properly next gen for me, and the characters remember too much this gen, at least for me. This is another something that i hate very well, they have a very large scenary, with tons of poligons and details, and characters that don't really scream "next gen". For me, of course, in my modest opinion.

There is one segment where the character looks bad (you can see it here in this little snippet of a clip) but for the rest, here is a small comparison between 1 frame of XV that from a gif versus two pictures of FFXIII:

Noctis:

noctis1frame7vavn.png


Lightning:

954086-final_fantasy_jnk4u.jpg


frenchfriesu4eyp.jpg


You be the judge.

EDIT:


I think the poly count in scenes will hit 8 million a second this gen.

I bet 5 million (at least for third parties).
 
I think the poly count in scenes will hit 8 million a second this gen.

Final Fantasy wasn't a tech marvel neither was MGS4. FF13 and MGS4 mainly showed that SE and Konami have some of the best modelers in the industry.
 
Their suits are so lulzy. [lets not mention visible shitty polygons]. Suits from Order look and feel like it is real leather and cloth, rendered separate from the bodies of the characters [same as Kojima is doing with MGS5]. Multiple layers of cloth, all interacting and looking gloriously.

Yea, when you have to develop your assets with consoles in mind, that's what you get. If crytek focused mainly on PC then we could have had a true graphical beast.
 
Looks good, but doesn't impress me especially because its not gameplay. You always see better character models in cutscenes. To give a more recent example, character models in cutscenes in The Last of Us look great, but go into gameplay and it's nowhere near as detailed.
 
Looks good, but doesn't impress me especially because its not gameplay. You always see better character models in cutscenes. To give a more recent example, character models in cutscenes in The Last of Us look great, but go into gameplay and it's nowhere near as detailed.


another example.. cutscene weapon vs in game lol its not impressive

kzsf_in_2013-07-03_StA-55_01.jpg


Killzone-Shadow-Fall-e3-4.jpg
 
The characters looks so damn good in the order. Just based on their look and tache's I will definitely keep my eye on the game. Not to mention I always wanted Victorian London as a setting.
 
I don't know because i didn't know about the million polygon character until it was mentioned in this thread. I very much doub't the demo was running on actual PS4 hardware anyway regardless of what they say.

The demo ran in 1080p native resolution. Texture resolution was 1080p as well.
The framerate was not optimized at E3, and ran between 30 and 90 frames per second.
The demo used only 4 GB of the PS4′s 8 GB of RAM.
The DualShock 4 can be used to dynamically move the camera position and switch lighting (between studio mode and film mode) within a single frame.
The set uses about one million polygons.
Each character takes a little less than one million polygons and 150 MB of textures (there’s a reporting discrepancy here. See at the bottom of the list).
The textures for the skin and face models were actually obtained by scanning the face of actors actually cast for the project.
The sorcerer is played by David Gant, the Goblin by Carl Anthony Payne II, the Demon by Christian Ericksen and the Director by David Gasman.
The vertex density of the 3D models is comparable to the CG used for film making.
Each character uses 40 different shaders.
The scene uses Volumetric Lightning, allowing individual beams of light to be displayed when the light shines through the environment.

From here

http://www.dualshockers.com/2013/06...echnical-specs-unveiled-and-a-little-mystery/
 
Looks good, but doesn't impress me especially because its not gameplay. You always see better character models in cutscenes. To give a more recent example, character models in cutscenes in The Last of Us look great, but go into gameplay and it's nowhere near as detailed.
They're the same character models in TLOU.
 
Lost Planet was 3million+ and was more than Crysis 1. Now that we have even better systems I would be surprised if some games don't hit 8million. I think the norm will be 5-6million.

I didn't know that about LP.

Given games like Uncharted were pushing between 1-1.5m poly/frame @30fps and the evident shift toward a more open world structure, the number will definitely see a rise, also as aforementioned, if a scene contained nothing but pure poly meshes for rendering both Xbone and PS4 could do so at ~53m poly/frame @30fps. However, given other factors will become a limiting factor, it makes me wonder what kind of middle ground would third parties go for.

Let me revise at say that we may see (at least on PS4) games portraying 10m poly/frame @30fps at the end of its life cycle.

another example.. cutscene weapon vs in game lol its not impressive

Wrong weapon and pre-alpha footage.

Plus, that's the highest LoD model for the weapon.
 
No way did the Dark Sorcerer demo have characters near the 1 million polygon count. Do the math for how many polys that pushes out at 30 frames a second and you will see that it shouldn't be possible.
 
No way did the Dark Sorcerer demo have characters near the 1 million polygon count. Do the math for how many polys that pushes out at 30 frames a second and you will see that it shouldn't be possible.

http://blog.us.playstation.com/2013/06/11/the-dark-sorcerer-a-next-gen-comedy/

In the current demo, there are about a million polygons in the set, and a little less than a million per character on the screen (i.e. a total of 4 million when the three characters are on the screen). Each character has about 350 MB of textures and about forty different shaders. It’s all managed with Physically Based Shaders, volumetric lights, full HDR, Color Grading, Physical Lenses (particularly useful for chromatic aberrations and 3D depth of field), and translucence for more realistic rendering of the skin. The change of set and all the lighting (and the behavior of the shaders) between the dramatic version of the set and the “studio” version is done in real time. The same holds true for all pyrotechnical particle effects.

It's a great exercise but no one should realistically expect it to be the norm next gen.
 
what do you guys think of uncharted 3 character models ? My jaw dropped as I played this recently and I thought it was on par with some of the next gen stuff (sorry if it was mentioned before I didn't read the entire thread :P)
 
I don't know why people still doubt QD while i am not a fan of there games they look crazy good.
They did 2 tech demos for PS3 and each time they did a game afterwards it look better than the tech demo .
There is no doubt in my mind the next QD game going to look better than the Dark Sorcerer demo or just as good even thought i won't play it .

Same here, all very average at best, especially since this is not gonna a game with lots of gameplay in it.

What ?
How the hell do know what type of game play it's going to have or how much .
Please tell us where you got your info from since you know something nobody else does .
 
There is one segment where the character looks bad (you can see it here in this little snippet of a clip) but for the rest, here is a small comparison between 1 frame of XV that from a gif versus two pictures of FFXIII:

Noctis:

noctis1frame7vavn.png


Lightning:

954086-final_fantasy_jnk4u.jpg


frenchfriesu4eyp.jpg


You be the judge.

EDIT:




I bet 5 million (at least for third parties).

yes of course there are diffences and the models are better, but are you sure that is enough ?

E3-2013-Final-Fantasy-XV.jpg


in my opinion they can do much more!
 
That whole scene is basically 3million polys for the room and 2 characters. I can safely say they won't have character models that near 1 million polys in a real game.

The full demo at E3 had way more than 2 characters at the end of it .
That was said about it in the demo thread from E3.

yes of course there are diffences and the models are better, but are you is enough ?

E3-2013-Final-Fantasy-XV.jpg


in my opinion they can do much more!

While FFXV looks awesome to me it still has a PS3 look to it but that is to be expected since it was a PS3 game for good while.
I expect the GFX to get better as time goes on .
 
What ?
How the hell do know what type of game play it's going to have or how much .
Please tell us where you got your info from since you know something nobody else does .

The game will most likely be heavily story-driven ala Heavy Rain, this would make sense considering the weird ass resolution and the black bars to make it more movie like, i wouldn't expect much from this game.

Edit: now that i look at my original post i kind of worded it in a way like i was stating it as fact, which is not the case ofcourse.
 
what do you guys think of uncharted 3 character models ? My jaw dropped as I played this recently and I thought it was on par with some of the next gen stuff (sorry if it was mentioned before I didn't read the entire thread :P)

beautiful....in cut scene, in gameplay, there is a tons of difference respect at the characters from the next gen games.
 
what do you guys think of uncharted 3 character models ? My jaw dropped as I played this recently and I thought it was on par with some of the next gen stuff (sorry if it was mentioned before I didn't read the entire thread :P)

It's pretty OT, but I played it recently, too, and I was similarly floored by it. And I'm a PC guy first and foremost these days.
 
beautiful....in cut scene, in gameplay, there is a tons of difference respect at the characters from the next gen games.

does last of us really look better than uncharted 3 ?? These guys made an awesome leap from uncharted 2 to 3..I can't believe the PS3 can do even better than UC3 :v

It's pretty OT, but I played it recently, too, and I was similarly floored by it. And I'm a PC guy first and foremost these days.

My expectations for Next gen graphics are even higher after this game...Just absolutely amazing.Its also extremely consistent.
 
Same here, all very average at best, especially since this is not gonna a game with lots of gameplay in it.

so a game with not so much gameplay don't count ? It's a third person action adventure, like tomb raider, uncharted, with different settings. We don't know how the game will develop. Let's see before judge ^^
 
In that particular scene lightning's hand looked bad...But there is this scene

They three LoD models for different purposes. That's the second (2nd most detailed one).

yes of course there are diffences and the models are better, but are you is enough ?

E3-2013-Final-Fantasy-XV.jpg


in my opinion they can do much more!

For an individual who gets impressed easily, it's enough for me but I absolutely concur with your assessment; they can do better. Perhaps they will with their next project.

Same here, all very average at best, especially since this is probably not gonna be a game with lots of gameplay in it.

The game will most likely be heavily story-driven ala Heavy Rain, this would make sense considering the weird ass resolution and the black bars to make it more movie like, i wouldn't expect much from this game.

Talk about "tales from my ass" shit posts.
 
so a game with not so much gameplay don't count ? It's a third person action adventure, like tomb raider, uncharted, with different settings. We don't know how the game will develop. Let's see before judge ^^

If it is gonna be like Heavy Rain than yeah...i would personally not find it very impressive, but we'll see what they do with it.
 
The game will most likely be heavily story-driven ala Heavy Rain, this would make sense considering the weird ass resolution and the black bars to make it more movie like, i wouldn't expect much from this game.

Edit: now that i look at my original post i kind of worded it in a way like i was stating it as fact, which is not the case ofcourse.

That makes no sense since RAD has never made anything like Heavy Rain .
They already said that it going to be a third-person action-adventure game , cut scenes having black bars don't tell us anything about the game play .
To think RAD going to make a game like Heavy Rain when they finally get a chance to make a big budget console games is such a joke .
 
The game will most likely be heavily story-driven ala Heavy Rain, this would make sense considering the weird ass resolution and the black bars to make it more movie like, i wouldn't expect much from this game.


isn't that the point of a linear single player? as long as it doesn't play like Heavy Rain or any other QD game ill enjoy it
 
They three LoD models for different purposes. That's the second (2nd most detailed one).



For an individual who gets impressed easily, it's enough for me but I absolutely concur with your assessment; they can do better. Perhaps they will with their next project.





Talk about "tales from my ass" shit posts.

Calm down there champ, you sound like i just insulted your family or something, learn to not take things so personally.
 
Looks amazing, great graphics/artstyle/setting. One of the biggest shames ever that it ended up being what looks to be a L4D/Gears style game. *sigh* What could have been.

Uh, what? You haven't seen anything regarding the gameplay yet you've already dismissed it and started throwing out "shames". Wait to see what it will actually be before you start thinking "what could have been."

Ridiculous.
 
The full demo at E3 had way more than 2 characters at the end of it .
That was said about it in the demo thread from E3.



While FFXV looks awesome to me it still has a PS3 look to it but that is to be expected since it was a PS3 game for good while.
I expect the GFX to get better as time goes on .

and this is the same thing that i mean!
 
Calm down there champ, you sound like i just insulted your family or something, learn to not take things so personally.

What makes you think I'm not calm? Also kindly refrain from making more assumptions since the ones so far have been terrible.
 
There is one segment where the character looks bad (you can see it here in this little snippet of a clip) but for the rest, here is a small comparison between 1 frame of XV that from a gif versus two pictures of FFXIII:

Noctis:

noctis1frame7vavn.png


Lightning:

954086-final_fantasy_jnk4u.jpg


frenchfriesu4eyp.jpg


You be the judge.

EDIT:




I bet 5 million (at least for third parties).
Their hair looks like paper in that clip. I noticed that during the reveal and it kind of took the wind out of my sails a little.

Hopefully this is just them and this particular build. Also the water looked very "spikey" during the gameplay video. Hopefully this is all corrected.
 
Its 2005 all over again, cant wait to see people reactions when the actual games are released.

You're crazy. Go back to those 2005 demos. Stuff like Motorstorm and Killzone are still way beyond what we're going to see this generation. The early footage this time around is much more realistic.
 
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