GTA V: No female PC; Houser clarifies: "Concept of being masculine was key in story"

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It's most of the usual suspects, though Karkador is apparently taking point today. I expect the same people screaming at clouds about this would be similarly upset if the female protagonist was spoken to lewdly or sexually or physically assaulted by a series of male antagonists, so there's probably no right answer here. Just a choice of which straw man you want to be attacked over.

I don't think Karkador is outraged. I doubt he's even angry. I don't think any of us are, we're discussing something on a discussion forum. Isn't that how it works?
 
It isn't so much the artistic vision that people have a problem with. Author doesn't want to use a female protagonist? Nothing wrong with that.

The issue arises when writers try to appeal to an outside authority such as gender roles to try and justify their artistic vision. It is one thing for an author to say, "I did not feel like writing a female lead" and an entirely different thing to say, "Clearly a female lead would not have worked here because these situations require a degree of blind stoicism that the female gender does not have." That, sir, is indeed sexism. And that is exactly what the authors did here.

But...they didn't say that it required blind stoicism that the female gender does not have. That's you putting words into their mouth. I mean, being masculine or being feminism, if the game/movie/story includes any of this while excluding the other, it's not sexist.

As for men doing some things women can't, that is in the physical sense, then I think you should take your logic to nature and ask it why, between the male and female variations of different animals have physical differences.. It's just...how nature made us physically. Men are naturally bigger than females. This is true in alot of different species and animals.
 
It isn't so much the artistic vision that people have a problem with. Author doesn't want to use a female protagonist? Nothing wrong with that.

The issue arises when writers try to appeal to an outside authority such as gender roles to try and justify their artistic vision. It is one thing for an author to say, "I did not feel like writing a female lead" and an entirely different thing to say, "Clearly a female lead would not have worked here because these situations require a degree of blind stoicism that the female gender does not have." That, sir, is indeed sexism. And that is exactly what the authors did here.

They said masculinity is a theme of the game, your made up quote doesn't reflect that at all.
 
Nice try at twisting my words but no. I'm saying your excuse of "Saints Row does it so GTA should too!" is not valid because they are two very different style of games, and Saints Row is not going for the narrative structure that GTA V is.

As other posters have already pointed out, Rockstar have shown they can write deep and meaningful female characters with previous games. They chose not to for GTA V, and they should have that right without having to explain themselves.

I meant the comment specifically about putting a female in the lead role of an action game, which despite the narrative differences, GTA still fits as well.

Also, people cited only one female character that Rockstar has done well. There was another thread about this where people gave me a list of female characters they've done "well", and it turns out most of them were egregiously shitty. I'm not making some mandate that Rockstar needs to put a girl in GTA. I'm simplying saying that they're doing the same old thing, and probably out of habit/capability, and their reasoning is rather weak.

Saint's Row doesn't have a female PC, they have character creation.

You second paragraph pretty invalidate what you said from the first paragraph. You said that Rockstar writers is incompetent because they can write a female character, then you pick Saints Row 3 as the example of how female representation doe well in video game. First, there is vast different between a game with a fixed protagonist with the one who allowed you to choose who you want to play with. The former tends to be story centric, the latter mostly just cosmetic, hardly changing your gender would make the game different unless each path developed separately for it.

They did more than that. They had all of the game's dialogue rerecorded with a female VA, and it wasn't just a straight re-read of the lines, either. She added her own character to it. For what it's worth, it felt like another character, and that character still had to be written. So, no, I disagree that it's just a character creator.


Your right, your average woman probably couldn't pull a grown ass 200lb+ man forcibly out of a car. But please go ahead and try and argue with biology and evolution and to tell me how much of a sexist I am because women aren't as strong as men. Would you want a women competing with men in a mma fight? If so than your out of your fucking mind.

I'm sorry, I thought we were talking about videogames.

It's their prerogative for sure, but it's kind of a lazy excuse. Masculinity as a trait isn't under the sole ownership of men, it's just called masculinity because it was a word coined during times of outmoded gender stereotyping.

Regardless, it's not that much of a slight so I don't predict much outrage. Good discussion topic, though.

This.

I don't think Karkador is outraged. I doubt he's even angry. I don't think any of us are, we're discussing something on a discussion forum. Isn't that how it works?

And this. There's zero outrage or anger here. I always feel like the people blowing up about kotaku/the feminists/etc. are the ones acting more outraged and reactive. These GAF threads are usually made by (and filled up with posts by) them, too. That's some projection.
 
I think it would be pretty interesting to play as a girl in GTA, but I don't want it to be forced in or be shoehorned in just to appease people. I'd want it to be fully formed and come from a source of inspiration, not obligation.
 
I think it would be pretty interesting to play as a girl in GTA, but I don't want it to be forced in or be shoehorned in just to appease people. I'd want it to be fully formed and come from a source of inspiration, not obligation.
Exactly, and this is a company that provides very well done and meaty DLC. So, it could happen.
 
True enough, but it could be neat to see that kind of expectations of a female character too, a concept which no doubt exists in real life as well as in other media. See: G.I. Jane.

I don't disagree.
I just don't think they were implying women can't be masculine (which some people seem to read as "women can't be tough") since they had Abigail and Bonnie in RDR, two very much tough (without being ridiculous) women, in the past.

Now GTA is always more zany and ridiculous than RDR was, but still..
 
One day it'd be nice where every game isn't pressured to have a female character just because. It'd be nice if we could let them make whatever character they feel fits the story they want to make.

While I think the reason they gave is weird it'd be nice to just have someone respond with "because I didn't fucking want to".

Wrong for way too many reasons.
 
Exploring hte differnet levels and perception of masculinity among three protagonsists sounds exciting. I'm hopeful.
 
Basically, the Housers saw Goodfellas and are trying to make a game out of that without really understanding what the film was about, just like Red Dead Redemption was the result of grossly misunderstanding The Wild Bunch.

Wrong for way too many reasons.

Artist agency is always paramount. If someone doesn't want to write women, that's their prerogative.

I don't disagree.
I just don't think they were implying women can't be masculine (which some people seem to read as "women can't be tough") since they had Abigail and Bonnie in RDR, two very much tough (without being ridiculous) women, in the past.

Now GTA is always more zany and ridiculous than RDR was, but still..

I think they might have been better if they'd said "maleness" rather than masculinity, because some people take masculinity to be something that is merely associated with gender, not intrinsically tied to it. Saying "we're exploring what it means to be male" might not be quite as confusing as "we're exploring what it means to be masculine," because the latter might--and has--made some people think, as you've said, "oh, so they don't think women can be tough?"
 
They did more than that. They had all of the game's dialogue rerecorded with a female VA, and it wasn't just a straight re-read of the lines, either. She added her own character to it. For what it's worth, it felt like another character, and that character still had to be written. So, no, I disagree that it's just a character creator.
How does that changes my argument? I'm saying the two games have a very different narrative structure and goal.
GTA is incredibly character driven, Saint's Row isn't.
 
The issue arises when writers try to appeal to an outside authority such as gender roles to try and justify their artistic vision. It is one thing for an author to say, "I did not feel like writing a female lead" and an entirely different thing to say, "Clearly a female lead would not have worked here because these situations require a degree of blind stoicism that the female gender does not have." That, sir, is indeed sexism. And that is exactly what the authors did here.

This is exactly what I was trying to get at. I don't think Houser is explaining why he decided to write three male characters. I don't think he put any thought into that decision, I don't think it was even a decision per se. I'm sure he wrote three male characters simply because it never occurred to him do otherwise. I think what he's trying to do now is justify it after the fact, because an interviewer asked him the question. His ego would never allow him to say "Huh... y'know, to be honest, I never even thought about that."
 
I don't disagree.
I just don't think they were implying women can't be masculine (which some people seem to read as "women can't be tough") since they had Abigail and Bonnie in RDR, two very much tough (without being ridiculous) women, in the past.

Now GTA is always more zany and ridiculous than RDR was, but still..

Kojima got the same hate as well. They're attacking him for one character when he's made The Boss, Meryl, Olga, Fortune, all strong and independent women.

As for RDR, that game was great. It's a shame it never came out on PC or that they made a sequel, but for a one shot it was damned great and they nailed it. Personally, I believe a story should be anything it wants to be. If it wants to have a male protag, or a female protag, let it with all the nuances they add to it. But don't force things to a male-driven story or a female-driven story for just variety if it ruins the story or isn't a bonus thing unlocked after the game.
 
Fair enough, but this isn't some vague metaphysical concept we're talking about, it's an industry where we know exactly where it began and who was involved, and it was men creating games to pander to men.

In some cases it might be to pander to men, but I bet most of the time it's just been men creating games that are inspired by things they themselves like, which in turn also often appeals to other men. I don't see how there's anything wrong with that. No one would fault a female designer for creating a game that might appeal more to her gender more than to men. People are often most comfortable telling the stories closest to them.
 
I would give $100 to have them kick off Trevor and add a female character.

Biggest missed opportunity.

It seems like a narrative angle that could have been fresh and new.

All of you guys that want to play as women.....go play with a Barbie or something. Maybe that will be fresh and new for you and you can see things from a unique viewpoint or some other nonsense.

The developers are making the game that they want to make. Why force a female lead when it probably doesn't fit in their storyline?
 
How does that changes my argument? I'm saying the two games have a very different narrative structure and goal.
GTA is incredibly character driven, Saint's Row isn't.

The game with a luchador criminal boss and a pimp that speaks in autotune is not a character-driven game? What?
 
What's NeoGAF's stance on male prostitutes in GTA?

I remember the first time I played GTA IV, halfway through Bernie/Florian's missions I was 100% positive that after they were all complete, he was going to become one of the NPCs that Niko could date. Was kinda disappointed they didn't go that route.
 
In some cases it might be to pander to men, but I bet most of the time it's just been men creating games that are inspired by things they themselves like, which in turn also often appeals to other men. I don't see how there's anything wrong with that. No one would fault a female designer for creating a game that might appeal more to her gender more than to men. People are often most comfortable telling the stories closest to them.

True, and as a writer I'd be disingenuous if I said that I wrote from the perspective of a different gender as equally as my own, but I think the problem is in the demographics of the industry itself. Because men started the industry and men became the focus of the product, women aren't as interested in joining the industry, etc.

That's why there's such a focus on making things more equal these days, to promote women having an interest in gaming to the point where maybe we'll have a more diverse group of writers making a more diverse group of games.
 
Well lets see how the story goes before we complain about them being sexist and such.
The complaints are going to happen anyway, aren't they?
 
i'm totally fine with a game exploring masculine gender norms in modern day america so long as it's not a bunch of immature pap

don't expect much from rockstar though
 
Because, whether you enjoy them or not, they always have a strong character driven narrative, that guides everything from the activities to the missions, to the gameplay mechanics.

What? Where?

Which missions in GTA San Andreas wouldn't have worked with a black character, that is female?
 
Resisting a trolly drive-by Saints Row post in this thread is seriously testing the limits of my selfcontrol.


Once again the PR department didn't do its job and keep the problematic people tied up in the dungeon, far away from the public. Still, it's disheartening to hear considering the budget.

Gotta say, I love a good player character editor in sandbox games. Gives me more toys to play with, so to speak. Has little to do with sexism or anything else, really. In a competing product™ I run around as a guy most of the time, but the odd urge to crotchkick people to death or whatever is best served by switching to a female player character. Don't ask me why, it just works better that way.

Oh well, there's always GTA6/7/8/...
...or Saints Row. SCNR =P
 
I'm sorry, I thought we were talking about videogames.

Your the one who attempted to apply real world logic.

It would be ruined because girls supposedly can't pull people out of cars

And for a game like GTA rooted in reality the, "lol it's video games" statement doesn't really apply. Also funny how you take one sentence out of an entire post, and then attempt to misconstrue it all while completely ignoring everything else.
 
The game with a luchador criminal boss and a pimp that speaks in autotune is not a character-driven game? What?

I guess you're making my argument for me.

In GTA, who the main character is is going to dictate what activities, missions and gameplay mechanics will be available.
The character and its story drive the whole game.

In Saint's Row anything goes, and although it has some awesome characters, it isn't restricted by a rigid context, because that game is fucking absurd (in a good way, mind you).

So yes, character creation in SR is cool, in GTA isn't.
When they let got of the character driven narrative, they're willing to let you create a character too, in GTA (the multiplayer).
 
I like how a journalist asking a single question now means "outrage." Or people having a discussion about it. Nice way to dismiss ever talking about the subject.
 
Basically, the Housers saw Goodfellas and are trying to make a game out of that without really understanding what the film was about, just like Red Dead Redemption was the result of grossly misunderstanding The Wild Bunch.

Which parts of GTAV's narrative make you think the Houser's are trying to make a game out of Goodfellas without really understanding what the film was about?
 
What? Where?

Which missions in GTA San Andreas wouldn't have worked with a black character, that is female?

I'm arguing against character creation, not female characters.
And i'm saying in comparison to Saint's Row, their activities are much more tied to who the character is and does.
 
True, and as a writer I'd be disingenuous if I said that I wrote from the perspective of a different gender as equally as my own, but I think the problem is in the demographics of the industry itself. Because men started the industry and men became the focus of the product, women aren't as interested in joining the industry, etc.

That's why there's such a focus on making things more equal these days, to promote women having an interest in gaming to the point where maybe we'll have a more diverse group of writers making a more diverse group of games.

Well yeah its pretty much this, I think people are just taking it hard because this is targeting the more popular games. In a way I think it would be safer to just create a new IP with female leads of the same settings first, but then I'd guess they'd run into other problems like you trying to say that women aren't good enough for GTA or something.
 
If you think that a videogame shouldn't have any pretense of believability, I don't see why you should ask for an equitable representation of the two sex....

I'm saying GTA isn't a sim, it's never been a sim and never will be. They've always had ridiculous crap in their games, and I fail to see how a female protagonist somehow makes it "unrealistic".
 
So he's wrong because he doesn't want creators to be bullied by feminists to make characters that weren't part of their vision? I am truly flabbergasted by some posts lately, you can't make this shit up.

He's wrong for implying this has ever happened. I have seen no bullying or outrage here. Only some people asking why there aren't more female characters in video games. I don't get why some of you are so afraid of discussing gender roles in video games to the point where you have to pretend the medium is under attack from the feminist bogeyman.

Being outraged is stupid. Discussing it isn't.

All of you guys that want to play as women.....go play with a Barbie or something.

...
 
Also, people cited only one female character that Rockstar has done well. There was another thread about this where people gave me a list of female characters they've done "well", and it turns out most of them were egregiously shitty. I'm not making some mandate that Rockstar needs to put a girl in GTA. I'm simplying saying that they're doing the same old thing, and probably out of habit/capability, and their reasoning is rather weak.

So you're saying Catalina, Kendl Johnson, Elizebetha Torres, Kate McReary, Gracie Ancelotti, Bonnie McFarline, Luisa Fortuna, Abagail Marston are all shitty? All of them? And because you said so you be right? OK.


And before you say, "OH THESE PEOPLE ARE VAPID AND UNLIKEABLE." That's what GTA does, it portrays it's characters as vapid and unlikeable caricatures of people. Male (Brucie) or Female (Gracie). Black (Playboy X, OG Loc) or Arab (Yusuf) or White (Roman). Gay (Bernie Crane) or straight (Manny).

But on the flipside you also have
CJ, Kendl, Luis (Black)
Gay Tony (Gay)
Kendl, Kate Mcreary, Bonnie, Abagail (Woman)

who are well portrayed despite gender, race or sexual alignment.

But whatever. Opinions are opinions, I guess you feel R* can't write a videogame and are lazy, shitty or whatever. But don't act so holier than thou when someone dares have a differing opinion to you.
 
Karkador is always outraged and offended. She even accused me of supporting sexual harassment yesterday taking my words purposely out of context.
You seem pretty outraged by Karkador. (See how that works?)

All of you guys that want to play as women.....go play with a Barbie or something. Maybe that will be fresh and new for you and you can see things from a unique viewpoint or some other nonsense.

The developers are making the game that they want to make. Why force a female lead when it probably doesn't fit in their storyline?
Did you really just tell people who want to play as female characters to go play with barbies instead? Damn, you can't make some shit up.
 
You seem pretty outraged by Karkador. (See how that works?)


Did you really just tell people who want to play as female characters to go play with barbies instead? Damn, you can't make some shit up.

Thank you I thought I was the only one who noticed this post. Holy shite.
 
Consider that all major terror style atrocities are committed by men.

GTA V is a game which allows the character to commit all kinds of terrible deeds.

It is highly unrealistic to expect a woman to wield an assault rifle, rob a bank, and massacre people.
Griselda Blanco would have a word with you.
 
Why is this even a thing?
I would say I am getting sick at all the complaints over race/gender exclusion in gaming but that's not true. What is true is the fact I don't give a single fuck any more due to the constant petty complaining.
Sadly at one point I did care, it's just the petty attention seeking people complaining have completely drowned out the legitimate complaints. And you know what's worse? Those people using this issue as a platform justifying their attention seeking are far more harmful to their message than those issues they speak against. Some people really need to pick their battles rather than sprinting onto every 'battlefield' with their eyes tightly shut and mouths wide open.
 
Also, people cited only one female character that Rockstar has done well. There was another thread about this where people gave me a list of female characters they've done "well", and it turns out most of them were egregiously shitty.

I'm pretty sure i'm the one who gave you that "list" and you never replied to my answer.
And you had a completely silly way of looking at a "good character".
Bonnie not being one because at one point in the story got kidnapped (obviously ignoring completely any other context)... so yeah.
It didn't turn out anything, really.
 
True enough, but it could be neat to see that kind of expectations of a female character too, a concept which no doubt exists in real life as well as in other media. See: G.I. Jane.
With G.I Jane that was the point of the whole movie. This small attractive female playing with the big boys. Unless GTA is about that, it could just distract from the rest of the game. This is why I say if they go with a female, she has to look the part of a criminal just like all the other GTA characters so far have.
 
I say let game creators tell the story they want. Should people get upset that they are reading Harry Potter instead of Harriet Potter? Should we demand that J.K. Rowling make two versions of her books?

I mean I do get that women are not well represented in the industry or in games, but I don't think demanding that all video games center around a female character and a male character is the answer.
 
Thank you I thought I was the only one who noticed this post. Holy shite.
Not to mention it ignores that girls actually play video games and might be posting in this very thread! The horror! What are they doing away from their barbies?
 
Dan Houser is a huge mark for American crime dramas, and 90s rap music when he was a teen. Its pretty evident as it spills into the writing in the games.

Those crime dramas and 90s "hood" movies almost all feature male protagonists, whether its Godfather, Goodfellas, Scarface or Menace 2 Society, Boyz n the Hood, New Jack Swing etc. The females in the movies are all supporting characters, they are girlfriends, wives or mistresses, its just how those scripts were written.

Thats not to say that you should blame the screenwriters, but that is obviously what Houser is influenced by as a writer, its what he loves the most. He has still written some good female characters, such as Bonnie in Red Dead, where he wrote one of the more realistic female characters ive seen i a game. A tragic character in many ways.

Its kinda like James Cameron being influenced by anti nuclear weapons and being anti military, and how that seeps into almost each and every one of his films, T1, T2, Abyss, Avatar.
 
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