New Beyond: Two Souls Previews & Screens

Cyberia

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http://www.eurogamer.net/articles/2...alks-the-line-between-arthouse-and-grindhouse
http://www.videogamer.com/ps3/beyond_two_souls/preview-3521.html
http://www.gameinformer.com/games/b...ive/2013/09/10/beyond-two-souls-preview.aspx/
http://www.pushsquare.com/news/2013...ent_angst_in_quantic_dreamrs_beyond_two_souls
http://www.thesixthaxis.com/2013/09/10/beyond-two-souls-preview/
http://www.godisageek.com/2013/09/beyond-two-souls-preview/

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Is this the KARA-engine? Looks so good...
 
Dammit! I really want to trade in my PS3/360 for the new consoles sooner rather than later, but this and GTA V are really making that difficult!
 
I really enjoyed Heavy Rain, so I will probably will like this as well by the looks of it. Can't believe what they could achieve with the ps3 hardware, and I can't wait for what they will be capable of with the ps4 in the coming years.
 
Eurogamer:

Whether Beyond: Two Souls follows suit, we can't yet say; the preview build contains the first third of the game, but no Trophies. What it does show is how Cage has refined and expanded his repertoire of "interactive drama" techniques in the three years since we first pressed X to shout "Jason!"

This is also a very non-linear tale. Rather than long, continuous overlapping chapters, Beyond: Two Souls is made up of shorter and more fragmented scenes drawn from throughout Jodie's life.

And make no mistake, Aiden is powerful. Objects you can interact with are marked with a blue spot, and you can focus on this by holding R1. The thumbsticks can then be manipulated to affect the object - or person - in front of you. Pulling the sticks down and releasing them results in a shove. Electronic items can be scrambled, or you can possess people, making them walk around until shaken from their fugue state by confused co-workers.

It's a wonderful scene, and a lot of fun, allowing you to play the mischievous poltergeist before escalating the scenario, twisting scientific curiosity into abject panic as you wreak increasingly violent havoc. It also offers a lot more freedom than Heavy Rain ever did. Aiden's roaming is constrained - it hurts Jodie if he gets too far away and you can only interact with specific objects at certain times - but it's undeniably liberating to float through walls and freak people out.

For most of the game - or at least the chunk of it available here - you'll be playing as Jodie, however. Her interactions with the world are more subtle than the ones in Heavy Rain, with fewer button pressing moments and more attention given to the right stick.

Yes, there's combat, both hand-to-hand and even a spot of stealthy gunplay, which appears during a training montage as Jodie is recruited into the CIA. Again, there's a greater fluidity to these inputs. During attacks animations, time slows down slightly and you flick the right stick in the same direction as Jodie's movements.

It's a tense section - as close as the game gets to survival horror - but it's also a rather jarring one, distractingly blockbustery in both concept and execution, as Jodie battles zombified corpses and scrambles across raised walkways pursued by tangible monsters.For all the pre-release emphasis on the story of a young woman and her spooky secret, the game definitely seems to have Cage's tendency to drift into silly pulp excess.

These are the sort of quandaries that Cage excels at; small human moments that may or may not have later significance, but which force the player to consider the character in that moment and act accordingly. They're all deftly handled here, but also - it seems - ultimately pointless. Replay the chapter and do everything differently and the events still unfold in much the same way. Agree to smoke a joint, and you have to go through with it: there's no way to put it down until you toke, even if you regret the choice. Without seeing the rest of the game, it's impossible to know whether your actions here will have repercussions, but it's undeniably jarring to see the same responses used in response to radically different inputs, and characters forced down strictly defined paths with no turning back.

At least the performances have been vastly improved, both in terms of movement and conviction. Jodie is a far more compelling protagonist that the stiff Ethan Mars, and Ellen Page imbues her with real heart and depth, while Willem Dafoe - an occasional but notable presence - has real gravitas as her surrogate father, who nonetheless keeps pushing her to help his research. Both are clearly recognisable in the game, not just through their voices but their mannerisms - right down to small twitches of the eyes, a curl of the mouth, that is eerily realistic.

There are arthouse moments of simple human drama here, just as there are stealth takedowns and explosive action scenes. Can Beyond's lurid world of psychic espionage and catastrophic hell portals reconcile itself with the more intimate demands of Jodie's personal journey? Whatever the answer, finding out promises to be a typically memorable experience.

..
 
I can't wait for this game, I hope it sells well and isn't overshadowed too much by the PS4.
Edit: Also, holy shit this game is beautiful. Perhaps the best looking game of this gen?
 
I will be the first to say it

This game will not be in the top 10 NPDs

Not exactly a huge stretch there. BF4, AC4 and Batman are also releasing in October and you know GTA will still be there and probably Madden too. If it gets in at all it'll probably be the lower half.
 
We've also previewed it, here.

It's basically from the first 1/3rd of the game, and I found it interesting because our guy wasn't expecting the best game ever, but came away utterly amazed.
 
Whoa, that's pretttttttty.

I enjoy doing very simple tasks in David Cage games- they start off so well, but then the writing derails it.

That being said, I am excited. Ellen Paige looks rad!
 
We've also previewed it, here.

It's basically from the first 1/3rd of the game, and I found it interesting because our guy wasn't expecting the best game ever, but came away utterly amazed.

As an interactive cinematic experience, I have never seen anything like BEYOND: Two Souls in 25 years as a gamer.
No matter how you feel about Heavy Rain, Quantic Dream or David Cage, one thing is certain: you have never played a game like this.
Strong words, good read.
 
Grimløck;81049081 said:
Looks stupid good but I'm just not feeling this game for whatever reason.

Same here, and I'm one of the few people who really liked Heavy Rain. I think I'm not really into the whole "girl with psychic abilities" theme they have going on.
 
We've also previewed it, here.

It's basically from the first 1/3rd of the game, and I found it interesting because our guy wasn't expecting the best game ever, but came away utterly amazed.
I'm a big fan of Heavy Rain, but like some others, want really feeling Beyond when it first got announced either. I bought HR twice, and lend it to everyone I meet, but thought I'd probably just get Beyond cheap somewhere down the line.

Then I played it. Wowza.
 
I'm a big fan of Heavy Rain, but like some others, want really feeling Beyond when it first got announced either. I bought HR twice, and lend it to everyone I meet, but thought I'd probably just get Beyond cheap somewhere down the line.

Then I played it. Wowza.

Well, colour me interested. I'll keep an eye on the game, then!
 
Day 1.

I enjoyed both Fahrenheit and Heavy Rain, so I'm definitely looking forward to this.

Also, the special edition is only £32.99 on Amazon.
 
Can't believe this is running on a PS3. If Sony is smart and this makes a ton of dough, Sony should snap up Quantic Dream to be a part of their WWS. It'll strengthen them even further.
 
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