Halo 3 lighting: Best in the biz??

plagiarize said:
i so hope more games start using that feature. it really allows you to appreciate the work done on a games visuals, and a game like Uncharted would surely benefit from it as much as Halo 3 has.

I'm sure there will be as it's a very good promotional for the publisher tool and it's almost free (considering they already got it made for the doctored press shots, so there's only need for a user friendly GUI). ^.^

EDIT:

Yoboman said:
In that thread we could talk about Crysis, Bioshock, Uncharted and Halo 3 as well

Attempting to come in Guinness Book of World Records for most banned people in a single thread? ^.^

Warm Machine said:
Uncharted actually looks pretty bad in terms of lighting. Very basic point effects and ambience. Make it look like video game CG from 8 years ago.

Right now I'd say Heavenly Sword, Halo 3, PGR4, Motorstorm, and Viva Pinata are the best in the business. Halo 3 has amazing character lighting and even better MLB 2K7 on 360 has the best implementation of sunlight and Global Illumination on characters I've ever seen.

Clearly you are mixing up Uncharted with some other game, it's the only sane excuse.

cgcg said:
I read that X360 can only do fp10 HDR while other systems can handle fp16 or higher. Maybe that's the reason? I'm not too technical on these things so maybe not :D .

The word goes that apparently due to eDRAM size (or something ^.^) the 360 can't do 16FP HDR but has to truncate it to 10FP if the devs wants to do AA too (and apparently in the Halo3 case they need to upscale to reach 720p) and the 360 doesn't support 16FP blending but only 10FP.

But this is just me repeating like a parrot, it would be nice with a real dev to elaborate. :D
 
Cool so now we have postprocessed photo mode screens from halo 3 versus screens from uncharted where the lighting doesn't strike me as particularly correct in any of them.
 
nelsonroyale said:
HS levels are massive as well...not as interactive, but just as big, more detailed etc

Eh, but really, the lighting in Halo 3 is that impressive...it sticks out more though because other elements aren't at that level though
HS looks better than Halo 3 on about every level other than the lighting. to my eyes it's really apparent. in that heavenly sword screen i don't see anything special about the lighting on a technical level. i see awesome art... awesome modelling... great use of colour... some gorgeous texture effects... but as far as the lighting goes, i see a lot of bloom.
 
elostyle said:
Cool so now we have postprocessed photo mode screens from halo 3 versus screens from uncharted where the lighting doesn't strike me as particularly correct in any of them.
i know i don't need to address the postprocessed photo mode part, but look at who posted the uncharted screens. it wasn't some xbox fanboy.

personally i think they're a mixed bag ranging from convincing to down right awful. i really wouldn't have posted some of those shots in trying to make my case that Uncharted has better lighting.
 
bud said:
vongak = darji

there is no other explanation

^^ --> ^.^

LOL, nope it's just something which has happen after watching too much Anime over a very short period.

Only got acquainted with the genre quite recently and haven't learned to handle it yet. ^.^
 
Speevy said:
Nostromo would flay you openly. And he can too, now that he's not with NT.
remember when they released some screenshots where that 'bloom' look was greatly reduced, and everyone complained that it ruined the look of the game? i do. i was trying to kill those people with my mind because i thought it was a step in the right direction. still, most people wanted the imho overdone lighting it has now (be it overdone bloom or overdone HDR there is still a lot of 'bloom' in the game) and much to my upset those people were listened to.
 
Why does lighting always look so tacky. Half the shit in those screens that is reflecting light would never reflect light like that in real life. It all looks so over the top.
 
I took these screens some minutes ago in the game and they actually look worse:

Level5.jpg

Level4.jpg

Level1.jpg


Maybe it's just my screen but it seems like the screenshots remove some of the cool post-processing effects of the game. The air doesn't seem as thick and the color transitions seem a lot worse than in the game itself.
 
Frenck said:
I took these screens some minutes ago in the game and they actually look worse:

Maybe it's just my screen but it seems like the screenshots remove some of the cool post-processing effects of the game. The air doesn't seem as thick and the color transitions seem a lot worse than in the game itself.
It's been mentioned in the screenshot thread that the screen caps seem to drop some post effects. It's very apparant in the cinematics, where entire effects are apparantly missing in the screens.
 
Frenck said:
I took these screens some minutes ago in the game and they actually look worse:

http://i226.photobucket.com/albums/dd167/Frenck/Level5.jpg
http://i226.photobucket.com/albums/dd167/Frenck/Level4.jpg
http://i226.photobucket.com/albums/dd167/Frenck/Level1.jpg[/IMG]

Maybe it's just my screen but it seems like the screenshots remove some of the cool post-processing effects of the game. The air doesn't seem as thick and the color transitions seem a lot worse than in the game itself.

That's just the fact that some effects just don't look like anything without motion. Some of the wind effects on Snowbound and sand effects on Snowtrap with particles are absolutely gorgeous. And just useless looking in a screenshot.
 
the screenshots you take in theatre mode don't remove any effects in the game to my knowledge, but i could be wrong. they do in my opinion overly soften the way the game looks... but obviously it cleans up all the jaggies.

here, for the non believers, are IGN direct grabs of the final version of the game.

halo-3-20070923023608771.jpg

halo-3-20070923023614443.jpg

halo-3-20070923023634927.jpg


again, i want to stress that for me, the most impressive thing is the way the light plays off of difference surfaces.
 
plagiarize said:
the screenshots you take in theatre mode don't remove any effects in the game to my knowledge, but i could be wrong. they do in my opinion overly soften the way the game looks... but obviously it cleans up all the jaggies.

here, for the non believers, are IGN direct grabs of the final version of the game.

halo-3-20070923023608771.jpg

halo-3-20070923023614443.jpg

halo-3-20070923023634927.jpg


again, i want to stress that for me, the most impressive thing is the way the light plays off of difference surfaces.



Hmm, maybe that's just me, but the lighting here is nowhere near what we see in the other shots (theatre mode ones)
Maybe you just took bad examples tho.
 
Raist said:
Hmm, maybe that's just me, but the lighting here is nowhere near what we see in the other shots (theatre mode ones)
Maybe you just took bad examples tho.

I

G

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I dig the lighting, mainly because it looks very natural and isn't nearly as overdone as most games are, lately. The visuals though are otherwise fairly unremarkable (solid, if not spectacular would be fitting here), except for the ugly-ass human faces.
 
It does have the best lighting in the business, indeed. It's HDR but not HDR, it's bloom, but not bloom. It mimics what real lighting does to your eyes in a brilliant way. It just does it right, and where it really works it's pretty amazing. Some places in the Floodgate level I would say Halo 3 is the best looking videogame out there without a doubt.

It can't really be shown properly in screenshots though since it's partly animated.

Anyway, did you guys play the game with the "flashlight" on? It kind of "unlocks" the neat details in the bumpmapping and the shaders in the levels. It makes one hell of a difference at places.
 
Raist said:
Hmm, maybe that's just me, but the lighting here is nowhere near what we see in the other shots (theatre mode ones)
Maybe you just took bad examples tho.
obviously i took the best ones i could find... but i wasn't going to go through all 400 screens or whatever they have.
 
plagiarize said:
HS looks better than Halo 3 on about every level other than the lighting. to my eyes it's really apparent. in that heavenly sword screen i don't see anything special about the lighting on a technical level. i see awesome art... awesome modelling... great use of colour... some gorgeous texture effects... but as far as the lighting goes, i see a lot of bloom.

People are choosing bad screenshots. Whoever is choosing screenshots please stop now. You naughty naughty people.
 
Raist said:
Hmm, maybe that's just me, but the lighting here is nowhere near what we see in the other shots (theatre mode ones)
Maybe you just took bad examples tho.

Look up ign and cross reference "images that suck ass".
 
plagiarize said:
the screenshots you take in theatre mode don't remove any effects in the game to my knowledge, but i could be wrong. they do in my opinion overly soften the way the game looks... but obviously it cleans up all the jaggies.

here, for the non believers, are IGN direct grabs of the final version of the game.

http://xbox360media.ign.com/xbox360/image/article/822/822415/halo-3-20070923023608771.jpg
http://xbox360media.ign.com/xbox360/image/article/822/822415/halo-3-20070923023614443.jpg
http://xbox360media.ign.com/xbox360/image/article/822/822415/halo-3-20070923023634927.jpg

again, i want to stress that for me, the most impressive thing is the way the light plays off of difference surfaces.

Wow, I'm glad the game I'm playing doesn't look like that.
 
Halo 3 isn't consistent. Some areas look like crap while others are gorgeous. Certain textures are poor as well.
 
another f thread about this and ill kill someone.
ANyway i think its great but not teh best, or not while playing, in replay (even though i know its the same) its much more spectacular.
and lightning is many things, including shadow, and when the lightning occur only on few meters , well...its a big flaw.
 
Halo 3 isn't consistant. Some areas look like crap while others are gorgeous. Certain textures are poor as well.
And this what exactly to do with the lighting?

H3 sets the bar for lighting at this point.
 
I'm pretty sure Halo fans believe Halo set the bar for existence as well, so it's to be taken with a grain of salt.
 
offtopic said:
And this what exactly to do with the lighting?

H3 sets the bar for lighting at this point.

I disagree. Bioshock PC version by a mile. 360 version a bit closer. I wished H3 had more lighting to hide all those ugly textures.
 
Halo 3's HDR, to me, is the best in the biz. As far as general lighting goes, I'll take Heavenly Sword over anything that's currenty out on the market.

In the near future, Uncharted and Crysis will probably take the crown.
 
some people to seem to not completely understand what lighting is.

Uncharted looks amazing, and has a rich color palette, but *from what I've seen in screens and vids* so far, it doesn't match Halo at all in terms of how much lighting helps set the tone from level to level on an artistic level.

Though, its pretty funny that Halo fanboys have taken up "it has teh best lighting!" to counter "it has teh shitty graphix lawlz"
 
Kodiak said:
some people to seem to not completely understand what lighting is.


I absolutey understand what lighting is, and still contend that Uncharted has superb lighting.
 
its pretty funny that Halo fanboys have taken up "it has teh best lighting!" to counter "it has teh shitty graphix lawlz"
Uncharted looks amazing, and has a rich color palette, but *from what I've seen in screens and vids* so far, it doesn't match Halo at all in terms of how much lighting helps set the tone from level to level on an artistic level.
Just having fun with rearranging the order of points people make :D .
 
nariko1.jpg

scene21.jpg

nariko22.jpg


I can't be bothered to take my own screenshots - but really it's about playing the game. There are so many enviroments with different lighting in Heavenly Sword, that I could post them forever. These ones aren't even the best...just the ones I found on the forums.
 
Kodiak said:
some people to seem to not completely understand what lighting is.

Uncharted looks amazing, and has a rich color palette, but *from what I've seen in screens and vids* so far, it doesn't match Halo at all in terms of how much lighting helps set the tone from level to level on an artistic level.

Though, its pretty funny that Halo fanboys have taken up "it has teh best lighting!" to counter "it has teh shitty graphix lawlz"
The thing is , that while playing, beside the HDR and some other little things, lightning in halo 3 isnt that impressive. It really is when ure replaying the game in theater mode....Even though its the exact same lightning, and 100% ingame it is really less impressive while playing
 
Kodiak said:
Uncharted looks amazing, and has a rich color palette, but *from what I've seen in screens and vids* so far, it doesn't match Halo at all in terms of how much lighting helps set the tone from level to level on an artistic level.

Well after just reading through the artists post on the official website - this is exactly what they aim to do.
 
What's great about Halo 3's lighting is that it's NOT OVERBEARING. In other games, it's like they throw the lighting in your face.
 
Chiggs said:
I absolutey understand what lighting is, and still contend that Uncharted has superb lighting.

In that case you would also be able to elaborate upon why Uncharted's lighting isn't so good, like pointing out pre-baked short cuts, things it doesn't do, colour depth and resolution differences.

:)
 
duk said:
What's great about Halo 3's lighting is that it's NOT OVERBEARING. In other games, it's like they throw the lighting in your face.

Waith I thought that was exactly what Halo3 did, but perhaps it's just the way people take their pics.
 
deepbrown said:
Well after just reading through the artists post on the official website - this is exactly what they aim to do.


thats why i put the qualifier of "what I've seen so far" in there, because so far they haven't shown us a huge variety of levels.

PS I'm kind of excited about this thread because its one of the few examples of GAF approaching intelligent discussion. ^^
 
duk said:
What's great about Halo 3's lighting is that it's NOT OVERBEARING. In other games, it's like they throw the lighting in your face.
More importantly, it doesn't look dull at times. I've found that most games using HDR can look very intense with the right positioning but often appear washed out and dull while walking around in shadowed areas. Halo 3 never appears dull.
 
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