plagiarize said:i so hope more games start using that feature. it really allows you to appreciate the work done on a games visuals, and a game like Uncharted would surely benefit from it as much as Halo 3 has.
I'm sure there will be as it's a very good promotional for the publisher tool and it's almost free (considering they already got it made for the doctored press shots, so there's only need for a user friendly GUI). ^.^
EDIT:
Yoboman said:In that thread we could talk about Crysis, Bioshock, Uncharted and Halo 3 as well
Attempting to come in Guinness Book of World Records for most banned people in a single thread? ^.^
Warm Machine said:Uncharted actually looks pretty bad in terms of lighting. Very basic point effects and ambience. Make it look like video game CG from 8 years ago.
Right now I'd say Heavenly Sword, Halo 3, PGR4, Motorstorm, and Viva Pinata are the best in the business. Halo 3 has amazing character lighting and even better MLB 2K7 on 360 has the best implementation of sunlight and Global Illumination on characters I've ever seen.
Clearly you are mixing up Uncharted with some other game, it's the only sane excuse.
cgcg said:I read that X360 can only do fp10 HDR while other systems can handle fp16 or higher. Maybe that's the reason? I'm not too technical on these things so maybe not.
The word goes that apparently due to eDRAM size (or something ^.^) the 360 can't do 16FP HDR but has to truncate it to 10FP if the devs wants to do AA too (and apparently in the Halo3 case they need to upscale to reach 720p) and the 360 doesn't support 16FP blending but only 10FP.
But this is just me repeating like a parrot, it would be nice with a real dev to elaborate.
