BEYOND: Two Souls | SPOILER THREAD | SPOILER everywhere!!!

I'm in disagreement with those that didn't like the story. I thought everything was fine, even the Navajo bit (which I will, however, admit is the weakest part of the story).

I went in not expecting many choices this time around, unlike Heavy Rain. However, after completing the game and realizing that Paul could have lived, Jodie could've avoided the bar sequence and slept with Ryan, and a couple other things, I was surprised.

I also wasn't expecting it to be so scary at certain parts! I was wearing 5.1 headphones and the Condenser chapter scared the shit out of me.

I have no shame in admitting that I balled at the end with the choice between Life and Beyond. I'm slightly lost with the apocalypse ending shot, but maybe that is better explained in another ending (only watched the Life and Ryan endings).
 
Watched this. It was a total mess, narratively. Very, very heavy handed in areas, whereas in others I cant tell whether he was being too subtle or if they were just really pointless. Most likely the former.
 
I tried all the variables in "The Party" and the only thing that matters is if you leave or get revenge, a little disappointed but it was fun to see Jodie smoking a joint and burning the house.

Also I feel the writting was not very consistent for all the different choices, the core is always the same and it works better with some choices than others.
 
does aiden present himself in every life ending? (please tell me he does, I need that smile after every heart wrenching ending that I have to go through because of how dramatic it is.)


I'm going to choose to either live with the homeless lady or alone tonight on my second playthrough, experienced the bar scene but I slept with Ryan last playthrough so screw it lol.


But no matter how many times I experience that ending I do get tears.....its just so painful to make a choice at the end......since Paul isn't dead this time and isn't Beyond I'm going to choose life again.


To me if everyone was dead and didn't make it then yes I would have her choose beyond then to live basically all alone in the normal world.

Fuck......this game is way more emtional to me then Heavy Rain ever was. The last time I felt like this was final fantasy X ending between Yuna and Tidus........man that ending was so dramatic and sad.
 
does aiden present himself in every life ending? (please tell me he does, I need that smile after every heart wrenching ending that I have to go through because of how dramatic it is.)


I'm going to choose to either live with the homeless lady or alone tonight on my second playthrough, experienced the bar scene but I slept with Ryan last playthrough so screw it lol.


But no matter how many times I experience that ending I do get tears.....its just so painful to make a choice at the end......since Paul isn't dead this time and isn't Beyond I'm going to choose life again.


To me if everyone was dead and didn't make it then yes I would have her choose beyond then to live basically all alone in the normal world.

Fuck......this game is way more emtional to me then Heavy Rain ever was. The last time I felt like this was final fantasy X ending between Yuna and Tidus........man that ending was so dramatic and sad.

nope.
 
At Navajo, how far till I'm done?
There are like 10 chapters left after that one, and a few of them are pretty long, so there's a decent chunk left.

Also, I had no clue that Ryan can end up with an eye patch. When does that happen?
Edit: The torture scene in the Dragon's Hideout, I see!

Like <5 hours? Gotta beat this and return it to redbox
You may be cutting it a bit close, hah.
 
There are like 10 chapters left after that one, and a few of them are pretty long, so there's a decent chunk left.

Also, I had no clue that Ryan can end up with an eye patch. When does that happen?
Edit: The torture scene in the Dragon's Hideout, I see!


You may be cutting it a bit close, hah.

Fuuuuuuu

Thanks for the replies guys.
 
What does GAF think about the ending?

Will we ever see sequel? Cage mentioned that the PS4 project will be something different than HR and Beyond, and that ending tease (
giant condenser created post apocalyptic world, Jodie and Zoe in badass military SF gear preparing for a fight
) definitely qualifies.
 
What does GAF think about the ending?

Will we ever see sequel? Cage mentioned that the PS4 project will be something different than HR and Beyond, and that ending tease (
giant condenser created post apocalyptic world, Jodie and Zoe in badass military SF gear preparing for a fight
) definitely qualifies.
According to his latest interviews, very unlikely. Quantic Dream has never made sequels and they always have new ideas to explore.
 
What does GAF think about the ending?

Will we ever see sequel? Cage mentioned that the PS4 project will be something different than HR and Beyond, and that ending tease (
giant condenser created post apocalyptic world, Jodie and Zoe in badass military SF gear preparing for a fight
) definitely qualifies.

that depends on which ending you got

my favorite has to be either the zoey ending or the Jay ending the beyond ending was nice as well
 
Well, after just having finished it a couple of hours ago, it's in some ways better than HR, and Fahrenheit, and in some ways worse.

Cage is probably one of the most frustrating designers out there. In each of his games he reaches for the stars, and in each of his games he comes crashing to the earth, HARD.

I think the thing is, he is actually GREAT at his gaming cinematography, and he is also really good at setting a mood, and he can even get some real emotion out of me at times. Particular chapters of this game are paced beautifully, the acting from Paige and Defoe was quite good, sometimes even amazing, and he is one of the masters of inserting quiet moments into a narrative gaming experience.

He just can't write his way out of a paper bag. He has passion, he has heart, he has a technical knowledge of how to frame a scene, make it interactive, and make me care. But he just can't escape horrible horrible cliche's. I feel like I am watching an amazing gymnast pull off the best series of flips I have ever seen only to shatter their femur on the landing.

Some examples:

-The party scene. It started off great, with a girl who is awkward from lack of social interaction trying to fit in. It then just goes into the absolutely silly with over the top villain kids who exists only to have her get a one up on them carrie style, or leave, crying. Either one of those two scenarios has been done to death, and because the game ties itself to film and TV so much, I couldn't stop myself from feeling that it was done better elsewhere. It felt just plain obvious.

-The bar scene. HOO BOY! While the freak outs, and the escape weren't bad. The second I entered the bar I knew exactly where the scene was going, and lingered in the vain hope that the clearly obvious rapists, weren't. The scene felt so forced it was almost laughable.

-The cliche minority usage. Yowza. Ok so we have the African nation of notrealia, the central asian nation of notrealistan, and the Navajo. Each one of these is so damned on the nose in its portrayal that it feels like someone got all of their knowledge about these cultures from the movies. The Navajo sequence was one of the best paced chapters in the game on my initial playthrough, but even it couldn't escape the pungent aroma of cheese. I am rarely one to talk about something feeling exploitive, but these did. Hell only worse example I can think of is in Fahrenheit when you have the black partner who was possibly the most stereotypical character this side of Punch-Out.

-The heavy sci-fi. It's ironic that Cage never quite seems to know how much is enough when it comes to sci-fi/supernatural. Both this and Fahrenheit had the issue of TOO much sci-fi while Heavy Rain's plot got ruined by its removal. Suspension of disbelief was hurt early on by just how big the DPA was, big enough that it had an entire TOWN devoted to it. But by the end, holy crap, that facility was ridiculous.

-The cliche majority usage. Yeah, the US government is evil, as are white dudes. WHEE! We send psychic agents to kill democratically elected presidents, we rip holes in reality for shits and giggles, we will eventually be responsible for the apocalypse. And if you are a white guy, you are either a company yes man, a asshole teenager, a bum-killing douchebag, a crazed scientist, an abusive father, or a hick rapist. Unless you are homeless. Then you're good.

-The need to be EPIC. Last one I will touch on is the same issue that Fahrenheit had at the end. This is a personal story, or at least it tries to be. The story didn't need to be about averting an apocalypse. AT ALL. But as the stakes kept getting increased it turned from Jodie running from the law, to Jodie saving the world. Eventually we know she will have to do it again, in a post apocalyptic setting. My question is why is this necessary? The scope felt forced, we care about Jodie already, we don't need to see her save the world.

Still, I did enjoy the game overall. And I still pray that one day we will get a mix of Cage's directing and scene setting, with Telltale or ND's writing. I'll keep playing QD's stuff to see their evolution, and one day, maybe they will finally get the story to work.
 
Just finished Beyond. After reading through this thread, I'm going to use Youtube to see all the endings. I chose Ryan, even though, I now think I should have simply gone with Tuesday. I was looking at the screen, and I was wondering which one I should go with. But I went with Ryan because I didn't mind him. I really wanted a Stan ending. I would have so gone with him. I couldn't imagine not choosing life. It simply seemed right to me.

My favorite chapter was Homeless. I really dug all the characters there, and the different scenarios that occur in it. I also didn't know the bar scene could play out so drastically different. The thought of leaving was not in my mind at all!

All in all, I'm glad I played Beyond. I enjoyed Indigo Prophecy (first half obviously) and Heavy Rain. I know Cage is awful at writing, but I like his cheesiness and silly writing hiccups (I have to sneak into a base, let's control a guard to shoot military officials with a pistol without a silencer. We better disguise ourselves in these uniforms, let's hope no blood stains are on them!).

Edit: Oh man, I just saw the Zoey ending. Screw Ryan. I'm considering my official ending to be with the 'homeless' crew. Those people were the ones that treated Jodie best, and they didn't abuse my trust.
 
just finished the game
I loved every bit of it and hope to see more in the future
there's one thing I'm wondering about though
is it possible to keep the old navajo woman from dying?
because in my playthrough she died, we buried her etc
but then in the last scene of navajo as I'm riding off with my bike, there she is, with her son and two grandsons
was that supposed to be meant as her ghost or was it a bug?
 
just finished the game
I loved every bit of it and hope to see more in the future
there's one thing I'm wondering about though
is it possible to keep the old navajo woman from dying?
because in my playthrough she died, we buried her etc
but then in the last scene of navajo as I'm riding off with my bike, there she is, with her son and two grandsons
was that supposed to be meant as her ghost or was it a bug?

Aiden can see dead people sometimes at various chapters, and that transfers sometimes to main view. I saw several of them.
 
OK beat the game, the ending is simply amazing and satisfying. I watched the 4 options they give you in the epilogue and the one I liked the most is "alone", really cool, it feel like they could make a sequel like supernatural or the x-files from that epilogue.

I have two questions, when you see the "futuristic" part of the ending, Jodie said that he died twice, I don't get that. Also in the credits you see that scene but there is two Jodies in the hill, both with different hair.

There is any way to check what ending or variation did you watched?, in HR you can check that in the chapter select menu.

By the way, is my or the Navajo part feel a little weird and disconnected from the rest of the game despite the infraworld stuff.


Edit: OK I finished the Zoey epilogue and the other girl on the hill with Jodie is not another Jodie is the homeless woman daughter?.




I saw coming it from a mile, even before playing the game, so predictable. I wanted other thing to be honest, maybe Aiden was Jodie's soul that came from the future to save his past self or something more juicy that oh it was his dead brother, lol.
You do know that jodie is a female.
 
Aiden can see dead people sometimes at various chapters, and that transfers sometimes to main view. I saw several of them.

which others did you see?
if you're talking about for example nathan's wife and daughter, I know
but in those cases you can clearly tell they're souls
with the old navajo woman it's nothing like that
 
After watching all the ending, I would rank them the following:

1) Zoey
2) Alone
-
-
-
-
3) Ryan
4) Beyond
5) That other dude who I think is named Jay

How about everyone else?

Thinking about it, I would certainly play a Beyond 2, even if it was written by Cage.
 
which others did you see?
if you're talking about for example nathan's wife and daughter, I know
but in those cases you can clearly tell they're souls
with the old navajo woman it's nothing like that

I think hes talking about the dead scientist that momentarily seem to come back to life in the dpa building
 
I think hes talking about the dead scientist that momentarily seem to come back to life in the dpa building

don't think so, those were dead bodies possessed by the entities
I know jodie can see souls through aiden, but the old navajo woman just seemed out of place
 
Just.finished and me and the fiancee' really loved it. She really wants to see Heavy Rain now. I'm not sure about the somewhat cliffhanger ending though. David never makes sequels. Unless were getting some DLC content to expand on this.
 
Well, after just having finished it a couple of hours ago, it's in some ways better than HR, and Fahrenheit, and in some ways worse.

It sounds like I would hate this game then. I am very nit picky when it comes to games like this. But I never really did like Cage's writing, he isn't exactly subtle in his execution.
 
im talking about the ones that randomly appeared standing in the hallway section as a jump scare

but they were all covered in blood and stuff, right?
you could always clearly tell when you were looking at a soul or a living person, except in that final scene in navajo
that's why I started wondering if it was meant to be like this, or if you can somehow save the old woman and I ended up seeing that scene (even though in my playthrough, she died)
 
but they were all covered in blood and stuff, right?
you could always clearly tell when you were looking at a soul or a living person, except in that final scene in navajo
that's why I started wondering if it was meant to be like this, or if you can somehow save the old woman and I ended up seeing that scene (even though in my playthrough, she died)

Well she and the father died and I saw both of them at the end. I assume it was just to show their spirit with them.
 
So beautiful.
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What did I do that got Paul killed? He can live apparently which I wouldn't have assumed otherwise. Quite neat!

He always gets injured, but you have to go into his room and heal him with Aiden before the talk with grandma before the spirit ritual. I wasn't aware he could live at first either(I don't think by this point in the game they had even made it known that Aiden could heal people), but then I replayed it and tried it and it worked. You can also let Cole live or die in the final chapter.
 
second full play through done and now on twitch..... said fu to Ryan the whole game Lol, chose the beyond ending...... was very cool and relaxing but kind of boring. the life ending shows so much more. Jodie has such a hard time adapting to a normal life and there just so much emotion I get tears no matter how many times I see it.
 
second full play through done and now on twitch..... said fu to Ryan the whole game Lol, chose the beyond ending...... was very cool and relaxing but kind of boring. the life ending shows so much more. Jodie has such a hard time adapting to a normal life and there just so much emotion I get tears no matter how many times I see it.

I said fu to him my first playthrough too, because guy was straight up an asshole the first time he met Jodie and I never forgot that. I never gave in to the torturer either so he got his eye ripped out, but the game still tried to force me with him in the end. There are no wildly varying endings I'm guessing other than the 4 main live ones and the death one?
 
Ok, so here's my write up I promised last night.

I love that the gameplay and story are no longer sleeping in separate bedrooms. With Heavy Rain I actually enjoyed the constant QTE's because that was THE mechanic and I could take it for what it was; a story to which you were responding. While the gameplay in Beyond is focused (reduced?) to basically walking around, QTE's and Aiden traversal it felt like the mechanics had more weight while still retaining that feeling of interacting with a story. I like the decision of moving to dots around objects for interaction as well. While it was neat in Heavy Rain to push up to unlock the car door or shake the controller to brush your teeth it also felt a little needlessly complex for basic interaction with the environment. However, the horse....needed to be fleshed out more. "Why am I trotting along? Oh crap, now he's sprinti...STOP! STOP, WE'RE AT THE LOCATION....ok now we're past it and you're trotting again...." Also, like everybody else has said, the action sequences were a little hard to read. After about 3/5ths of the game I learned to just stop and let the slow motion play out for much longer than I had been previously allowing so as to read the action better. Overall, Hunted is my favorite mission because it did a great job of blending the story with the three main mechanics mentioned earlier. Fighting on the train, running through the woods, climbing the rocks and possessing a cop were all very cool moments for me. So gameplay overall is a mixed bag but I definitely have to say that it's improved for the most part and much more enjoyable.

I can't really expand on the story in a technical fashion because I would have no idea what I'm talking about but Cage...please, please, please hire an editor. Hire a writer. Hire a janitor so long as he is someone you trust to provide constructive critical feedback. There were moments that were just incredulous. I can buy into an entity connected to me. I can buy into there being other entities and that they need a place to exist. But why would the CIA make an emotionally unstable teenager a field agent? Who was the woman that took the writings from you in the embassy? How did we go from generic Pacific Northwest to generic New Mexico to generic New York? Why do monsters live with the entities? Why would Jodie drop trow at 40 below to pee? Why is the military jumping at the opportunity to weaponize another world that they have no intel on at all? Nathan was awesome for 90% of the game. If he was bad why did his character not hint at or start to reflect it until literally one chapter before the final mission? I know I'm throwing a lot of crap at the story but with the core idea being solid and the execution so well done it sucks to see the merit Quantic Dream desires its game to be based on having such seemingly glaring faults. There's a lot of great stuff (really, pretty much everything I haven't mentioned) but there's a lot of really bad stuff too.

But I'll stop there. I'll just finish by saying I think Navajo should have been cut and made DLC because it contains unique mechanics, unique environments and a cool little self-contained story that felt out of place compared to the rest of the game. I think I would have had a warmer reception to that section if it had a little more time to refine its story and been promoted as an extra part of Jodie's story from when she was running from the CIA.

EDIT: Also, this thread is moving a lot slower than I thought it would. I hope it's because people are just not done with it yet :(
 
Well, after just having finished it a couple of hours ago, it's in some ways better than HR, and Fahrenheit, and in some ways worse.

Cage is probably one of the most frustrating designers out there. In each of his games he reaches for the stars, and in each of his games he comes crashing to the earth, HARD.

I think the thing is, he is actually GREAT at his gaming cinematography, and he is also really good at setting a mood, and he can even get some real emotion out of me at times. Particular chapters of this game are paced beautifully, the acting from Paige and Defoe was quite good, sometimes even amazing, and he is one of the masters of inserting quiet moments into a narrative gaming experience.

He just can't write his way out of a paper bag. He has passion, he has heart, he has a technical knowledge of how to frame a scene, make it interactive, and make me care. But he just can't escape horrible horrible cliche's. I feel like I am watching an amazing gymnast pull off the best series of flips I have ever seen only to shatter their femur on the landing.

Some examples:

-The party scene. It started off great, with a girl who is awkward from lack of social interaction trying to fit in. It then just goes into the absolutely silly with over the top villain kids who exists only to have her get a one up on them carrie style, or leave, crying. Either one of those two scenarios has been done to death, and because the game ties itself to film and TV so much, I couldn't stop myself from feeling that it was done better elsewhere. It felt just plain obvious.

-The bar scene. HOO BOY! While the freak outs, and the escape weren't bad. The second I entered the bar I knew exactly where the scene was going, and lingered in the vain hope that the clearly obvious rapists, weren't. The scene felt so forced it was almost laughable.

-The cliche minority usage. Yowza. Ok so we have the African nation of notrealia, the central asian nation of notrealistan, and the Navajo. Each one of these is so damned on the nose in its portrayal that it feels like someone got all of their knowledge about these cultures from the movies. The Navajo sequence was one of the best paced chapters in the game on my initial playthrough, but even it couldn't escape the pungent aroma of cheese. I am rarely one to talk about something feeling exploitive, but these did. Hell only worse example I can think of is in Fahrenheit when you have the black partner who was possibly the most stereotypical character this side of Punch-Out.

-The heavy sci-fi. It's ironic that Cage never quite seems to know how much is enough when it comes to sci-fi/supernatural. Both this and Fahrenheit had the issue of TOO much sci-fi while Heavy Rain's plot got ruined by its removal. Suspension of disbelief was hurt early on by just how big the DPA was, big enough that it had an entire TOWN devoted to it. But by the end, holy crap, that facility was ridiculous.

-The cliche majority usage. Yeah, the US government is evil, as are white dudes. WHEE! We send psychic agents to kill democratically elected presidents, we rip holes in reality for shits and giggles, we will eventually be responsible for the apocalypse. And if you are a white guy, you are either a company yes man, a asshole teenager, a bum-killing douchebag, a crazed scientist, an abusive father, or a hick rapist. Unless you are homeless. Then you're good.

-The need to be EPIC. Last one I will touch on is the same issue that Fahrenheit had at the end. This is a personal story, or at least it tries to be. The story didn't need to be about averting an apocalypse. AT ALL. But as the stakes kept getting increased it turned from Jodie running from the law, to Jodie saving the world. Eventually we know she will have to do it again, in a post apocalyptic setting. My question is why is this necessary? The scope felt forced, we care about Jodie already, we don't need to see her save the world.

Still, I did enjoy the game overall. And I still pray that one day we will get a mix of Cage's directing and scene setting, with Telltale or ND's writing. I'll keep playing QD's stuff to see their evolution, and one day, maybe they will finally get the story to work.
Ok, so here's my write up I promised last night.

I love that the gameplay and story are no longer sleeping in separate bedrooms. With Heavy Rain I actually enjoyed the constant QTE's because that was THE mechanic and I could take it for what it was; a story to which you were responding. While the gameplay in Beyond is focused (reduced?) to basically walking around, QTE's and Aiden traversal it felt like the mechanics had more weight while still retaining that feeling of interacting with a story. I like the decision of moving to dots around objects for interaction as well. While it was neat in Heavy Rain to push up to unlock the car door or shake the controller to brush your teeth it also felt a little needlessly complex for basic interaction with the environment. However, the horse....needed to be fleshed out more. "Why am I trotting along? Oh crap, now he's sprinti...STOP! STOP, WE'RE AT THE LOCATION....ok now we're past it and you're trotting again...." Also, like everybody else has said, the action sequences were a little hard to read. After about 3/5ths of the game I learned to just stop and let the slow motion play out for much longer than I had been previously allowing so as to read the action better. Overall, Hunted is my favorite mission because it did a great job of blending the story with the three main mechanics mentioned earlier. Fighting on the train, running through the woods, climbing the rocks and possessing a cop were all very cool moments for me. So gameplay overall is a mixed bag but I definitely have to say that it's improved for the most part and much more enjoyable.

I can't really expand on the story in a technical fashion because I would have no idea what I'm talking about but Cage...please, please, please hire an editor. Hire a writer. Hire a janitor so long as he is someone you trust to provide constructive critical feedback. There were moments that were just incredulous. I can buy into an entity connected to me. I can buy into there being other entities and that they need a place to exist. But why would the CIA make an emotionally unstable teenager a field agent? Who was the woman that took the writings from you in the embassy? How did we go from generic Pacific Northwest to generic New Mexico to generic New York? Why do monsters live with the entities? Why would Jodie drop trow at 40 below to pee? Why is the military jumping at the opportunity to weaponize another world that they have no intel on at all? Nathan was awesome for 90% of the game. If he was bad why did his character not hint at or start to reflect it until literally one chapter before the final mission? I know I'm throwing a lot of crap at the story but with the core idea being solid and the execution so well done it sucks to see the merit Quantic Dream desires its game to be based on having such seemingly glaring faults. There's a lot of great stuff (really, pretty much everything I haven't mentioned) but there's a lot of really bad stuff too.

But I'll stop there. I'll just finish by saying I think Navajo should have been cut and made DLC because it contains unique mechanics, unique environments and a cool little self-contained story that felt out of place compared to the rest of the game. I think I would have had a warmer reception to that section if it had a little more time to refine its story and been promoted as an extra part of Jodie's story from when she was running from the CIA.

EDIT: Also, this thread is moving a lot slower than I thought it would. I hope it's because people are just not done with it yet :(

Good posts.
 
Playing now for the second time and there is some really stupid inconsistencies with your choices and how they carry to other chapters or even to the chapter you are playing.

For example in Homeless.

When the building is on fire, as far as I know two things can happen, you save everyone, jump off the building using Aiden's barrier and end up with your skull cracked because you fight some thugs, Jodie will have a big scar on her head when she wakes up in the hospital and that scar is consistent with one of the first chapter of the game when she is in the police station with this "fat" police man.

But there is another way to finish the building on fire part, you save everyone but Jodie can get out of the building (I won't spoil what happen), in this version there is no thugs fighting against here, so there is no scar on her head, when she wakes up in the hospital, there is not scar in her head, so far consistent, but after you escape the hospital, in the next scene when the "fat" police man found her in the road, she has the scar on her head, not only is inconsistent with what happen previously but also with the beginning of the game where the police man noticed his scar.

There is more examples like this, not as graphic, just problems with your choices and the writing.
 
Playing now for the second time and there is some really stupid inconsistencies with your choices and how they carry to other chapters or even to the chapter you are playing.

For example in Homeless.

When the building is on fire, as far as I know two things can happen, you save everyone, jump off the building using Aiden's barrier and end up with your skull cracked because you fight some thugs, Jodie will have a big scar on his head when she wakes up in the hospital and that scar is consistent with one of the first chapter of the game when she is in the police station with this "fat" police man.

But there is another way to finish the building on fire part, you save everyone but Jodie can get out of the building (I won't spoil what happen), in this version there is no thugs fighting against here, so there is no scar on his head, when she wakes up in the hospital, there is not scar in his head, so far consistent, but after you escape the hospital, in the next scene when the "fat" police man found her in the road, she has the scar on his head, not only is inconsistent with what happen previously but also with the beginning of the game where the police man noticed his scar.

There is more examples like this, not as graphic, just problems with your choices and the writing.
Ok I really can't follow your story at all when you keep calling Jodie a male and a female in the same sentences.

Female: she, her
Male: he, his

Got it? :p

On the topic of the burning house in the Homeless chapter: I rescued everyone and then Jodie collapses in the building and Stan rescues her. She then wakes up in the hospital several months later. Is it ever stated why that fire was started? I immediately assumed that the thugs from before followed jodie started the fire, but it's never explained (at least not in my playthrough).
 
Ok I really can't follow your story at all when you keep calling Jodie a male and a female in the same sentences.

Female: she, her
Male: he, his

Got it? :p

On the topic of the burning house in the Homeless chapter: I rescued everyone and then Jodie collapses in the building and Stan rescues her. She then wakes up in the hospital several months later. Is it ever stated why that fire was started? I immediately assumed that the thugs from before followed jodie started the fire, but it's never explained (at least not in my playthrough).


Sorry for the her/his thing, english is not my main language :p

Yeah the thugs are the ones that started the fire, is explained if you get Jodie out of the building by yourself.
 
Sorry for the her/his thing, english is not my main language :p

Yeah the thugs are the ones that started the fire, is explained if you get Jodie out of the building by yourself.
No problem, I understand not everyone speaks English as their first language (me included :p).

Alright thanks. So if Jodie escapes the building by herself from jumping off the building, she gets into a fight with the thugs? What the hell :p. I wondered what happened to those thugs in my playthrough, then.

By the way I just love that this game doesn't seem to have a "game over" screen. Multiple times I've failed to do a specific QTE or screwed up in combat, and I think "well, okay I'll have to retry this part then". But then the game simply continues! Loved that. I don't remember if Heavy Rain had that too.

I love Cage's games. And I loved Beyond.
 
I wish Nathan's wife and daughter had died BEFORE he became involved with paranormal research. That would have made his motives a lot more believable. Otherwise it just feels like (unbelievable) happenstance.
 
Welp, I barreled through this in one day and it was pretty fun. I played with my sister,which made it extra hilarious,but hard since we kept being jerks every time we were Aiden.

-Loved the Homeless chapter
-Loved being a jerk ghost during the party(stabbed that one kid) and experiment
-Hated Ryan and the entire The Navajo stuff.

I had fun at the end and that's all I wanted. My sister chose the Ryan ending, so I think I will go back just to get the Zoey one.
 
But why would the CIA make an emotionally unstable teenager a field agent?
She wasn't a teenager when they made her into a field agent she was like 17 or 18 and they trained her for like 3 years then she became a field agent

Who was the woman that took the writings from you in the embassy?
another undercover agent she was just another way to get the information out without having Jodie be involved in her weakened state

How did we go from generic Pacific Northwest to generic New Mexico to generic New York?
we see her hitchhiking in the desert she was then given a motorcycle by jay motorcycle and we see her sleeping on a train she may have been on for 3 days

Why do monsters live with the entities?
arent they the same thing

Why would Jodie drop trow at 40 below to pee?
well you dont want to pee in the cabin do you

Why is the military jumping at the opportunity to weaponize another world that they have no intel on at all?

Its the military the same military that created nuclear weapons which in turn gave us nuclear reactors for ships and nuclear power plants


Nathan was awesome for 90% of the game. If he was bad why did his character not hint at or start to reflect it until literally one chapter before the final mission?

he wasn't bad he was unstable why else would someone try to bring back there dead family

we also get a slight hint at the fact that Nathan lets the CIA take jodie and in return he gets funding to run his own project
 
I chose life and alone. Shit is depressing. Nice to see Aiden is still around...but that scene seemed very creepy, the music tone seemed sinister, maybe it's not Aiden?

Also that random scene of Jodie in the future was just weird.

Anyway, I thought the story was alright. There weren't that many bad lines, it's probably Cages only game that isn't completely nonsensical and out there.

Still think infraworld is a really stupid thing to call the afterlife.
 
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