Killzone Shadow Fall 9 minutes of single player gameplay

9 minutes of awesomeness
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to spoil or not to spoil, that is the question.
*edit, forest level (i've already spoiled it for myself)... this video has the fog which was missing from the forest play through that circulated last week.
 
The small waterfall at 3:30 was lovely to look at, in addition to the mist and god rays we've seen from this build lately.
 
Thought it was just a newer build of the forest level (which looks great by the way), but I skipped ahead and it seems to show footage from different points in the campaign.

Edit: Maaaan, it really looks amazing.
 
I swear I have seen this before. That first flank behind the rock move looks familiar. Maybe it was a different video of the same segment.
 
Is it more of the forest level? If so, it's great, but I've seen enough of that for now.:P

Exactly what I was thinking.

While this current build of it looks amazing, I've already seen it multiple times.
Was kinda hoping for more urban footage.

Edit - Seen past the forest. Now I'm interested.
 
Just started watching, but man, YouTube videos always make the framerate of this game look like shit. Maybe it's the game running at 35-40 fps that makes it judder and stutter a lot when encoded to a 30 fps video.
 
Eurogamer needs to stop publishing videos encoded in 25fps.


Btw, this is a b-roll footage that appeared also in Sesslers video. BLIMBLIM, you know what you need to do!!! :D
 
This game looks easy and lame. Enemy AI barely function, let alone put up a fight, X-Ray vision is a nigh on useless addition to the genre.

OWL, shield, zipline, distraction, destructible walls, various weapons, slow-time... and more.

Oh wow, ziplines, weapons AND destructible walls? What variety
 
This game looks easy and lame. Enemy AI barely function, let alone put up a fight, X-Ray vision is a nigh on useless addition to the genre.



Oh wow, ziplines, weapons AND destructible walls? What variety

Needs more cat suits and goomba hats.
 
Facial animations, for being properly in-game, are looking like a nice tradeoff between detail and motion. It sort of reminds me of Half-life 2's work, for better or worse. Those shaders for skin look insane.

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