• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Xboxone Resolutiongate (Eurogamer)

f1fed8065e89f585c7d29zse9g.jpg

Finally can appreciate this img. My phone kinda nullified the impact, hahahaha!
 
[...]

So when I see the phrase "wiping away the grease" , clearly it's the texture detail that he is referring to, not the resolution and it is a massive difference..

I don't know what is going here on GAF, your misrepresentation of the actual 'facts' seems as bad or worse then the people you are accusing...

All I can see are comparisons that show a huge difference, I'd say way worse then BF4 if I'm being honest, unless you want to limit IQ to only aliasing that is.

..

My man the difference between 900p & 720p is very huge, whatever you said. I can agree if don't count for a lot of people (or you) but believe me even between 768p & 720 is another universe in sharpness on my pc in my simple tv monitor. If it's that you trying to argue. I think the main reason why so many people overreacting about this it's the price of the xbone console. If the price was below the ps4, a lot of more people would have accepted this without great problems.
 
Why are people even debating which is better 1080p or 720p? Would you debate which is longer 1 mile or 2 miles? It's just a circle jerk conversation of pedantry and misinformation.

I just watched a Youtube video in which this guy actually conceded that 1080p was better than 720p ... and what was his conclusion: 'I'm going to get the PS4 for exclusives and the X1 for the multiplats.' I kid you not. What are they putting in the water?
 
The PS3 version above looks like ass. And was rightly called so.

But... that doesn't change that visual flaws are spun as positives in the BF4 face-off.

  • the author claims software upscaling is being used, based on seemingly nothing, and even in the event that it is, incorrectly assumes that software upscaling will necessarily be worse than hardware scaling (there's a really great post about this somewhere.)
  • the author mistakes the limited colour output causing crushed blacks as more detailed textures.
  • the author claims that whatever awful sharpening filter is being applied is "detail-boosting" and potentially part of some new secret sauce Microsoft upscaling tech.

I don't disagree with those points.. but, and it's a big but, have you actually fairly read the entire article??

For example, taking the most contentious sections
Needless to say, there are some basic differences in image quality that need knocking on the head right away. Chief among them is the hot topic of internal resolution, where we determine that the Xbox One code is indeed running at 1280x720. If this is set in stone for release - as is likely - the Microsoft version is poised to give us the most aliasing of the two next-gen platforms by a noticeable degree, and is only a stone's throw from the sub-720p resolutions of current-gen releases. On the other hand, the PS4 version delivers a whopping 1600x900 resolution in all modes, giving it a 50 per cent lead in output pixels overall. As well as cutting down on jagged edges, this reduces the amount of pixel shimmer we see in motion on complex shaders or thin geometry, with distant power lines, scaffolding and other elements with sub-pixel elements creating unwanted flickering on Xbox One.

Pretty condemning if you ask me..

then..
But the differences we saw don't just stop at resolution. Both versions are treated to post-processing anti-aliasing too, seemingly equivalent to the refined, high setting on PC. However, this doesn't tell the whole story. As you may notice in our screengrabs, the actual results on PS4 lack the corresponding level of crystal clarity we'd expect of such a significant resolution boost. This should surely be a home run for Sony's console, but what is likely to be a software-based upscale to 1080p delivers less-than-stellar returns, and for better or worse leaves the Xbox One with an often crisper looking, albeit much more aliased image
This is definitely where the debate holds true.. there is a whole load of assumptive opinion in that.. However, I can see with my own eyes that the 'sharpening' effect (or whatever it is) does make the things look slightly more detailed.. that's not a lie..

But, they do go on to say
What is curious is the level of "pop" given to the Xbox One's textures, where - bizarrely - artwork often seems to be more detailed than on PlayStation 4. In high contrast scenes, we sometimes see a kind of halo effect around some detail, which may suggest some kind of artificial detail-boosting post-process. Whether this is part of Microsoft's new upscaling tech remains to be seen, but we were reminded of the Medal of Honor effect seen in the Darbee Darblet review. However, what is added to texture detail also seems to be applied to XO's most ugly element - its highly noticeable sub-pixel break-up.
There is some context.. the 'halo' effect is not because of limited RGB, it's a standard sharpening side effect, and like any sharpening effect it is more evident on higher contrast detail..
And the way they say 'whether this is part of Microsoft's new upscaling tech remains to be seen' is again showing they aren't sure..

Finally,
Regardless, the overall impression is that the gap is closed just a touch between the Microsoft and Sony platforms. The soft blur on PS4 comes across as a missed opportunity given the extra leg-work needed by the PS4's troves of GDDR5 RAM and GPU compute units to hit this 1600x900 mark. Nevertheless the image in motion is clearly the superior of the two - if not quite the knock-out smash we'd expected based on the raw metrics. As the template for what could be achieved with zero upscaling, the PC version highlights the benefits of running at a full 1920x1080 and the 4x MSAA provides the icing on the cake in terms of image quality. Where marking out enemies on the horizon is concerned, the heightened pixel count on an unfiltered, multi-sampled image makes for a tangible, desirable difference.
This is a bit on the fence.. they are saying had the PS4 had the 'sharpening' coupled with it's AA and resolution, it would have been a knock out smash.. but the gap is closed 'A TOUCH' because of the sharpening effect..

I don't know, I see the contentious bits, but I also see the 'article'.. and whilst it might have some quickfire opinion (who is Thomas Morgan? He wrote the article, I don't know if he's a techie or not), the article and resolutiongate seem to be telling a 'lay person' what they need to know, in both cases, the PS4 is ahead of XB1 'noticeably'..

Maybe I'm too understanding, (borne from treating all sources with cynicism and understanding you have to always read between the lines).. but thought it worth mentioning that the whole article does not smack of uber-bias IMO..


My man the difference between 900p & 720p is very huge, whatever you said. I can agree if don't count for a lot of people (or you) but believe me even between 768p & 720 is another universe in sharpness on my pc in my simple tv monitor. If it's that you trying to argue. I think the main reason why so many people overreacting about this it's the price of the xbone console. If the price was below the ps4, a lot of more people would have accepted this without great problems.
I'm not arguing the resolution difference is negigible, it's vast on paper, and at times the aliasing difference alone is pronounced.. so I agree with you..
I also agree on the price.. people may accept less if it's cheaper..

All I know is times have changed... to me XB1 is just like then PS3 (at the launch).. forced hardware creating an inflated price and delivering worse multiplats, Sony on the backfoot due to being late and making all manner of stupid PR statements, and I don't remember the same level of furore back then (unless my memory is fading)..
 
Looking at some older Face-Offs just for kicks, this caught my eye:



http://www.eurogamer.net/articles/digitalfoundry-black-ops-2-face-off

So, going between 880x720 and 832x624 is "a world away" and "like wiping away the grease from a lens." If any gaming press is reading this thread, it's stuff like this that makes these horrible arguments of 1080p and 720p being indistinguishable completely laughable and idiotic.

Apparently you're unaware the PS3 had a shitty scaler, and the 360 had a very good one. So anytime they both had to upscale an image, the 360 instantly had an advantage right there. When you throw in a resolution advantage, especially at these low ranges, the differences would be instantly noticeable.

Also, did you not read Ledbetter's article from the OP? He's fully acknowledging the differences between 900p and 720p are significant, and the difference between 1080p and 720p is even bigger.
 
I don't disagree with those points.. but, and it's a big but, have you actually fairly read the entire article? *snip*
Yes, I read the full article previously. I don't dispute that he draws conclusion that the better SKU is the PS4 version.

With regard to the RGB, that was in reference to how he claims the textures "pop."

Sharpening an image does not "boost detail." You cannot add any more detail to something by sharpening it. All you're doing is creating artifacts.

If the PS4 had a sharpening filter applied with its FXAA as well it would also be riddled with artifactual "detail" sure.

He's meant to be a technical writer on a site that makes its bread and butter comparing multiplatform SKUs and writing technical articles. He shouldn't be passing off sharpening and incorrect color gamut as "detail-boosting."

I don't know, maybe you're right, maybe people are being too cynical. It just comparatively read, to me, as if the author was walking on egg-shells to paint the two as similar and to spin what are actually visual defects into a "win" for the XB1 SKU. I didn't see any comments about the jagged prevalent aliasing being sandpaper to one's eyes etc. to the effect of the editorialization in that other article, for instance, about the blurry, crappy SKU being like a greasy lens.
 
There's something satisfying of having something come to pass after arguing with people for nearly six months on the performance gap between the two consoles being much more than "slight" like the gap between the PS3 and XB360 or the parity BS. Obviously some of this is issues beyond hardware related but even after those are worked out it'll get better on the XBO but at the same time the PS4 likely has its own issues as well though not as severe that will also get worked out but even after they're worked out, the gap is still going to be wider than this gen and there should be no occasional instances the XBO version is the over all better performer.
 
Why are people even debating which is better 1080p or 720p? Would you debate which is longer 1 mile or 2 miles? It's just a circle jerk conversation of pedantry and misinformation.

I just watched a Youtube video in which this guy actually conceded that 1080p was better than 720p ... and what was his conclusion: 'I'm going to get the PS4 for exclusives and the X1 for the multiplats.' I kid you not. What are they putting in the water?

If only it were that simple. Of course 1080p is better than 720p but there are many other factors at play here. How will these games compare online in multiplayer and how Plus compares to XBox Live? Microsoft has invested a ton into there servers and have added services like the new reputation system. We all know games like Call of Duty are filled with people many of us don't like playing with. Perhaps this will ease the pain in dealing with them. We also don't know how the games will compare outside of the resolution. Early reports mentioned Battlefield 4 had pop-in issues on the PS4 and not on the XBox One in campaign mode.

http://www.joystiq.com/2013/10/30/battlefield-4-how-xbox-one-and-ps4-stack-up-against-pc/

You also run into those who are loyal for their own reasons. We seen it all the time in the current generation. PS3 owners bought multiplat games even when the XBox 360 trumped it in side by side comparisons. The controller, whether there friends play on Playstation or the XBox. If people are interested in functions on the XBox One outside of gaming. Some are interested to see how Kinect works. There's a whole list of reasons why people may choose the XBox One over the PS4. The question is why do you care so much? You act like people need to choose sides from day one.
 
i have a question: if you set a ps4 to 720p in its menus, how will that look? will the framerate be more stable, or will it internally scale down to fit?
 
If only it were that simple. Of course 1080p is better than 720p but there are many other factors at play here. How will these games compare online in multiplayer and how Plus compares to XBox Live? Microsoft has invested a ton into there servers and have added services like the new reputation system. We all know games like Call of Duty are filled with people many of us don't like playing with. Perhaps this will ease the pain in dealing with them. We also don't know how the games will compare outside of the resolution. Early reports mentioned Battlefield 4 had pop-in issues on the PS4 and not on the XBox One in campaign mode.

http://www.joystiq.com/2013/10/30/battlefield-4-how-xbox-one-and-ps4-stack-up-against-pc/

You also run into those who are loyal for their own reasons. We seen it all the time in the current generation. PS3 owners bought multiplat games even when the XBox 360 trumped it in side by side comparisons. The controller, whether there friends play on Playstation or the XBox. If people are interested in functions on the XBox One outside of gaming. Some are interested to see how Kinect works. There's a whole list of reasons why people may choose the XBox One over the PS4. The question is why do you care so much? You act like people need to choose sides from day one.

Unless you're quoting the wrong comment, GribbleGrunger didn't say that PS4 is better than Xbox One and he didn't mention that you have to pick a side. You're reading way too much into his comment. I really suggest you read his post because he's only calling out people that are saying 720p in Xbox looks better than 1080p in PS4.

And that pop-in issue maybe because he played MP in PS4 and SP in Xbox One.
 
I don't disagree with those points.. but, and it's a big but, have you actually fairly read the entire article??

For example, taking the most contentious sections


Pretty condemning if you ask me..

then..

This is definitely where the debate holds true.. there is a whole load of assumptive opinion in that.. However, I can see with my own eyes that the 'sharpening' effect (or whatever it is) does make the things look slightly more detailed.. that's not a lie..

But, they do go on to say

There is some context.. the 'halo' effect is not because of limited RGB, it's a standard sharpening side effect, and like any sharpening effect it is more evident on higher contrast detail..
And the way they say 'whether this is part of Microsoft's new upscaling tech remains to be seen' is again showing they aren't sure..

Finally,

This is a bit on the fence.. they are saying had the PS4 had the 'sharpening' coupled with it's AA and resolution, it would have been a knock out smash.. but the gap is closed 'A TOUCH' because of the sharpening effect..

I don't know, I see the contentious bits, but I also see the 'article'.. and whilst it might have some quickfire opinion (who is Thomas Morgan? He wrote the article, I don't know if he's a techie or not), the article and resolutiongate seem to be telling a 'lay person' what they need to know, in both cases, the PS4 is ahead of XB1 'noticeably'..

Maybe I'm too understanding, (borne from treating all sources with cynicism and understanding you have to always read between the lines).. but thought it worth mentioning that the whole article does not smack of uber-bias IMO..



I'm not arguing the resolution difference is negigible, it's vast on paper, and at times the aliasing difference alone is pronounced.. so I agree with you..
I also agree on the price.. people may accept less if it's cheaper..

All I know is times have changed... to me XB1 is just like then PS3 (at the launch).. forced hardware creating an inflated price and delivering worse multiplats, Sony on the backfoot due to being late and making all manner of stupid PR statements, and I don't remember the same level of furore back then (unless my memory is fading)..

Okay just a quick comment on the sharpening bit: How do we know this is XO/PS4 specific and not the game code itself? Until we see this sharpening thing show up across more games, I don't think it should make up a significant part of the conversation. This may be the result of one devs solution to a problem that may not be replicated time and again after launch.
 
Okay just a quick comment on the sharpening bit: How do we know this is XO/PS4 specific and not the game code itself? Until we see this sharpening thing show up across more games, I don't think it should make up a significant part of the conversation. This may be the result of one devs solution to a problem that may not be replicated time and again after launch.

Exactly. Over sharpening may just be a software side effect added by DICE themselves. We'll only know for sure once other multiplatform games comparisons start showing up.
 
Unless you're quoting the wrong comment, GribbleGrunger didn't say that PS4 is better than Xbox One and he didn't mention that you have to pick a side. You're reading way too much into his comment. I really suggest you read his post because he's only calling out people that are saying 720p in Xbox looks better than 1080p in PS4.

And that pop-in issue maybe because he played MP in PS4 and SP in Xbox One.

I was responding to this comment,

I just watched a Youtube video in which this guy actually conceded that 1080p was better than 720p ... and what was his conclusion: 'I'm going to get the PS4 for exclusives and the X1 for the multiplats.' I kid you not. What are they putting in the water?

What I read was that even though this persona admitted 1080p was better he still insisted on getting multiplats for the XBox One for whatever reasons. I merely explained perhaps why he may still want multiplats on the X1 even though I might not agree with it.

When someone remarks "what are they putting in the water" implies anyone who may buy multiplats on the X1, even knowing the performance is likely to be better on the PS4 and owning both systems, to me means they don't have any brains. Of course this is the same person who has implied in a Forza 5 thread that the XBox One is comparable to the Wii U and was banned temporarily after that. Not sure if it was because of that comment or something else. Needless to say being a console warrior will at times get the wrong attention.

The pop-in issue after reading the article again does indeed sound like they were playing online on the PS4 but could only play the single player on the XBox One. I'm not sure why it doesn't explain it more clearly how the single player compared. These could be early builds too.
 
Unless you're quoting the wrong comment, GribbleGrunger didn't say that PS4 is better than Xbox One and he didn't mention that you have to pick a side. You're reading way too much into his comment. I really suggest you read his post because he's only calling out people that are saying 720p in Xbox looks better than 1080p in PS4.

And that pop-in issue maybe because he played MP in PS4 and SP in Xbox One.

Yep. I'm sure the X1 will be a great console and have may great exclusives, but this nonsense about 1080p V 720p is just damned stupid.

I just watched a Youtube video in which this guy actually conceded that 1080p was better than 720p ... and what was his conclusion: 'I'm going to get the PS4 for exclusives and the X1 for the multiplats.' I kid you not. What are they putting in the water?

Yes, I did say that, Louis Cyphre, but he never mentioned ANY of the points you make, which I think are sensible but not what I'm getting at here. It's ludicrous to continue this debate. If someone wants to start a thread concerning the online infrastructure then that's a different argument but one we can't really judge with any certainty because neither consoles are out yet.
 
Exactly. Over sharpening may just be a software side effect added by DICE themselves. We'll only know for sure once other multiplatform games comparisons start showing up.

There should be more MP comparisons out now no? The consoles ship in 2 weeks. Ive tried to find good MP comparasion videos for BF4 or COD and i cant find one other than that ign one... Rediculous and worrisome at the same time to be honest. Really starting to feel like they are trying to hide something.
 
Okay just a quick comment on the sharpening bit: How do we know this is XO/PS4 specific and not the game code itself? Until we see this sharpening thing show up across more games, I don't think it should make up a significant part of the conversation. This may be the result of one devs solution to a problem that may not be replicated time and again after launch.

We don't, obviously. I really hope the sharpening isn't something Xbox One's scaling hardware implements across the board, because I don't like it. Are there any good Ryse screens that are native res and haven't been cleaned up in one way or another by the press? We'd only need one with a good high contrast edge in it to see if that's doing it too. Same with Killer Instinct, etc.

Again, you'd think the press would be trying to find this stuff out.

There is evidence to suggest BF4 is using a software scaler (in the PC version there is an ingame option that lets you tweak the rendering resolution up or down, and a software scale is done before overlaying the HUD elements, so it's definitely a function of the engine that they COULD be using... and it'd be a really weird thing to write into the engine just for the PC version). Obviously we don't know though at this point in time.
 
Yep. I'm sure the X1 will be a great console and have may great exclusives, but this nonsense about 1080p V 720p is just damned stupid.



Yes, I did say that, Louis Cyphre, but he never mentioned ANY of the points you make, which I think are sensible but not what I'm getting at here.

I agree and I apologize for singling you out. I am also not trying to ignore the buffoons at MS and what they have been trying to do either. People want value and so far Microsoft has not been able (at least to me) shown why there is a hundred dollar gap mainly because Kinect has thus far been unproven to be very beneficial to the average gamer.
 
There should be more MP comparisons out now no? The consoles ship in 2 weeks. Ive tried to find good MP comparasion videos for BF4 or COD and i cant find one other than that ign one... Rediculous and worrisome at the same time to be honest. Really starting to feel like they are trying to hide something.

I believe the PS4 review/media embargo's end in a couple of days. Xbox One's a few days from release. I would say that it's likely Microsoft is trying to reduce the fallout from multiplatform comparisons. Not sure why they'd have such stringent embargo's on their first party stuff too mind.
 
If only it were that simple. Of course 1080p is better than 720p but there are many other factors at play here. How will these games compare online in multiplayer and how Plus compares to XBox Live? Microsoft has invested a ton into there servers and have added services like the new reputation system. We all know games like Call of Duty are filled with people many of us don't like playing with. Perhaps this will ease the pain in dealing with them. We also don't know how the games will compare outside of the resolution. Early reports mentioned Battlefield 4 had pop-in issues on the PS4 and not on the XBox One in campaign mode.

http://www.joystiq.com/2013/10/30/battlefield-4-how-xbox-one-and-ps4-stack-up-against-pc/

You also run into those who are loyal for their own reasons. We seen it all the time in the current generation. PS3 owners bought multiplat games even when the XBox 360 trumped it in side by side comparisons. The controller, whether there friends play on Playstation or the XBox. If people are interested in functions on the XBox One outside of gaming. Some are interested to see how Kinect works. There's a whole list of reasons why people may choose the XBox One over the PS4. The question is why do you care so much? You act like people need to choose sides from day one.

It was multiplayer for ps4 that had the pop in do some reaserch before you post something like that again.
 
I agree and I apologize for singling you out. I am also not trying to ignore the buffoons at MS and what they have been trying to do either. People want value and so far Microsoft has not been able (at least to me) shown why there is a hundred dollar gap mainly because Kinect has thus far been unproven to be very beneficial to the average gamer.

Kudos for that, Sir. Thank you. Again though, the value proposition is another topic and worth a thread perhaps.
 
The shots at the top of the page (page 36) illustrate why certain type of anti aliasing are better left alone. It's so blurry on the PS4, absolutely horrible. And yes I have watched the Jackfrags videos and yes it still looks blurry. Did anyone ever find out if theres a toggle as in BF3?

^^^ never mind - ignore this, I am an idiot.
 
The shots at the top of the page (page 36) illustrate why certain type of anti aliasing are better left alone. It's so blurry on the PS4, absolutely horrible.
Read the DF article, or watch some high quality videos and tell me if the anti aliasing is truly degrading the image.

Edit: as above, they're ps3 pictures lol.
 
Something seemed wrong, so I read the article and looked at the evidence.. as an example, here's a couple of the comparison images.

NNRT7KC.jpg

71bPne6.jpg


So when I see the phrase "wiping away the grease" , clearly it's the texture detail that he is referring to, not the resolution and it is a massive difference..

I don't know what is going here on GAF, your misrepresentation of the actual 'facts' seems as bad or worse then the people you are accusing...

All I can see are comparisons that show a huge difference, I'd say way worse then BF4 if I'm being honest, unless you want to limit IQ to only aliasing that is.


I'm in 100000% on PS4, have a second VITA turning up Monday just for remote play, and will get multi-plays on PS4 due to the better performance, but I don't understand this odd scrutiny that people are now putting on everything, and especially in the above case, WTAF are people misrepresenting the article for??

I must be missing something, and I apologise now for that, but I am just using my own eyes and assessing the differences..

Hell, I even looked at BF4, and I can see the extra obvious aliasing, and I can see the sharpening filter on the XB1 version, and whilst I'd get the PS4 version myself (not having an XB1 preordered, it's not really a choice I would have anyway), I think the difference isn't THAT huge, not to the point I think it would be night and day, but I guess we all have different tolerance levels. I agreed with Jack Frags, he' gave a nice and seemingly fair appraisal and pointed out the differences but didn't think it was enough to warrant choosing one console over the other..

Yet now, anyone not pronouncing the gap as 'profound' is in MS pocket and under immense scrutiny and chastisement...

Odd, because I tend to act pro-MS at times, not because I actually like them as a company, I don't, I just can't understand the difference between my experience with their consoles and what I read on GAF.. I have always bought Sony hardware and have over £10K invested in their DSLRs, have had over £10K of projectors off them, not to mention receivers, TV's, radio's, walkmans, suffice to say, I like Sony as a company, but I don't exclude other brands because of it..

/rant..

:) Still love GAF though.. despite the oddities, I can't think of anywhere that gets the real information faster.. you just have to wade through all the noise..

Really?
What we think is a heavy post-processing technique is used to clear up the sharp edges, and some of its characteristics appear a match for the long-neglected quincunx AA available natively on Sony's hardware.
They acknowledge that the ps3 version has some kind of crap post processing.
Following our earlier blog entry, we've been informed that the blurring seen on PS3 can be alleviated by deleting the latest 56MB patch, listed as update 1.02. Sure enough, we find taking direct 24-bit RGB captures of the game patched and unpatched reveals a considerable divide in image quality. Textures appear more defined in like-for-like shots, and the rampant blurriness to bushes and grass tufts is lessened.

It's a step forward, but even with this fix, overall clarity is still clearly below that of the 360 version. This earlier iteration of the game also appears to run with the same range of internal frame-buffers, and we once again record 832x624 during the opening Pyrrhic Victory campaign stage.
They discover that deleting the 1.02 update removes the blurriness.
Update: It's all change again, with another PS3 patch rolled out on November 17 restoring the look of the game to the unpatched original. Image quality still favours the Microsoft platform however: moving to the 360 version after a PS3 session is still like wiping away the grease from a lens.
New update rolls out that removes the blurriness. Moving from 360 to ps3 is "still like wiping away grease"

Since there is no post processing going on when the update was posted, and the ps3 version still looked "greasy", the only thing they were reffering to was the resolution.
 
As a side note, while 960x540 doesn't result in a lot of pixels for detail, it does scale evenly (exactly 2x) to 1920x1080.

Would this result in a nicer image (all other effects being equal) than a slightly higher resolution like, say, 1040x600 being scaled to 1920x1080?


720 v 1080? I cant tell the fucking difference!!
 
Yeah and the PS2 could run the game at 60fps if you made it 240p with no effects of any kind. Doesn't mean there isn't a huge delta in performance.

Sheesh MS employees sure are good at being unlikeable. That hubris and stubbornness from the majority of their front facing people.

Hah to be fair Time Splitters 1 at the PS2 launch ran at 60FPS if I remember correctly (but I can't find anything to back that up). This is exactly why I am going with PS4 though, MS has been blowing smoke and back treading for months now; God help this thing if it has hardware/over heating issues.
 
It was multiplayer for ps4 that had the pop in do some reaserch before you post something like that again.

I did.

Battlefield 4 on PS4 gives console players their first taste of the fluidity and frenzy that PC players have enjoyed in multiplayer for years now. The Xbox One port, while just as fluid, isn't quite as sharp.

Even though it compares well to the high-fidelity visuals of the PC, the PS4 port still suffers from a lot of pop-in. This occurred both with textures and objects. Bushes and concrete slabs, for example, would materialize mere feet in front of my sprinting soldier. Occasionally, even the deployment screen, which is an overhead map showing objectives and teammate positions, would take a few seconds to load random sections of the map. While hardly a deal breaker, the graphical inconsistencies were certainly noticeable – and especially glaring in comparison to the overall illustrious presentation. Again, I wasn't able to test multiplayer on Xbox One, but I didn't notice similar pop-in during the campaign on Microsoft's platform.

Potentially more worrisome than the pop-in was a consistent error that would dump me back to the PS4's front end. Error CE-34878-0 reared its ugly head five times during my session, and I wasn't alone – other journalists also suffered the game-crashing prompt. I was told that this signified a network error, and we were playing on EA's own internal servers, so it's hard to know if the problem will persist when the game is available to the PS4-owning public in November.


The problem is within the same paragraph the author mentions pop-in on the PS4 and then says wasn't able to test the multiplayer on the XBox One but didn't notice similar pop-in during the campaign mode on the XBox One. Why they didn't just didn't compare the campaign I don't know.
 
i have a question: if you set a ps4 to 720p in its menus, how will that look? will the framerate be more stable, or will it internally scale down to fit?

A good point..

On PS3, the hardware scaler was broken (IIRC) so to get 720p or 1080p output the developer would have to render at different resolutions internally for the scaler to work..

But I think PS4 will not suffer this issue, as the 360 and XB1 won't either, the hardware scalers will no doubt work with any source resolution..

Shame really, because I'm one of those that advocates choice, and I'd love the ability to have a resolution/effects/framerate adjustment that allowed me to choose what's important..

Really?

They acknowledge that the ps3 version has some kind of crap post processing.

They discover that deleting the 1.02 update removes the blurriness.

New update rolls out that removes the blurriness. Moving from 360 to ps3 is "still like wiping away grease"

Since there is no post processing going on when the update was posted, and the ps3 version still looked "greasy", the only thing they were reffering to was the resolution.

They show the PS3 original vs 1.02 patch, and the difference in texture quality/filtering is no where near the divide between 360 and presumably 1.02 patched PS3 version.. just based on what evidence we have on the page, I'd say that the texture filtering was clearly still miles better on 360..
They even qualify the patch comparison with
Textures appear more defined in like-for-like shots, and the rampant blurriness to bushes and grass tufts is lessened.
That's not saying pre-patch it's perfectly like the 360 version, so the texture filtering by and large remains..
 
I was responding to this comment,

I just watched a Youtube video in which this guy actually conceded that 1080p was better than 720p ... and what was his conclusion: 'I'm going to get the PS4 for exclusives and the X1 for the multiplats.' I kid you not. What are they putting in the water?

What I read was that even though this persona admitted 1080p was better he still insisted on getting multiplats for the XBox One for whatever reasons. I merely explained perhaps why he may still want multiplats on the X1 even though I might not agree with it.

When someone remarks "what are they putting in the water" implies anyone who may buy multiplats on the X1, even knowing the performance is likely to be better on the PS4 and owning both systems, to me means they don't have any brains. Of course this is the same person who has implied in a Forza 5 thread that the XBox One is comparable to the Wii U and was banned temporarily after that. Not sure if it was because of that comment or something else. Needless to say being a console warrior will at times get the wrong attention.

The pop-in issue after reading the article again does indeed sound like they were playing online on the PS4 but could only play the single player on the XBox One. I'm not sure why it doesn't explain it more clearly how the single player compared. These could be early builds too.

Good post. I agree with you. People seem to get to name calling or insinuating stuff if a person wants to buy an X1 and it's games it has.
 
I did.

Battlefield 4 on PS4 gives console players their first taste of the fluidity and frenzy that PC players have enjoyed in multiplayer for years now. The Xbox One port, while just as fluid, isn't quite as sharp.

Even though it compares well to the high-fidelity visuals of the PC, the PS4 port still suffers from a lot of pop-in. This occurred both with textures and objects. Bushes and concrete slabs, for example, would materialize mere feet in front of my sprinting soldier. Occasionally, even the deployment screen, which is an overhead map showing objectives and teammate positions, would take a few seconds to load random sections of the map. While hardly a deal breaker, the graphical inconsistencies were certainly noticeable – and especially glaring in comparison to the overall illustrious presentation. Again, I wasn't able to test multiplayer on Xbox One, but I didn't notice similar pop-in during the campaign on Microsoft's platform.

Potentially more worrisome than the pop-in was a consistent error that would dump me back to the PS4's front end. Error CE-34878-0 reared its ugly head five times during my session, and I wasn't alone – other journalists also suffered the game-crashing prompt. I was told that this signified a network error, and we were playing on EA's own internal servers, so it's hard to know if the problem will persist when the game is available to the PS4-owning public in November.


The problem is within the same paragraph the author mentions pop-in on the PS4 and then says wasn't able to test the multiplayer on the XBox One but didn't notice similar pop-in during the campaign mode on the XBox One. Why they didn't just didn't compare the campaign I don't know.

That was for the multiplayer on PS4. comparing pop-in on both consoles from multiplayer on one and single player on the other is not a very good comparison.
 
The problem is within the same paragraph the author mentions pop-in on the PS4 and then says wasn't able to test the multiplayer on the XBox One but didn't notice similar pop-in during the campaign mode on the XBox One. Why they didn't just didn't compare the campaign I don't know.

Because DICE only offered him MP in PS4.
 
I believe the PS4 review/media embargo's end in a couple of days. Xbox One's a few days from release. I would say that it's likely Microsoft is trying to reduce the fallout from multiplatform comparisons. Not sure why they'd have such stringent embargo's on their first party stuff too mind.

Well that's very stupid. All they've done by hiding all of this is confirmed that ill be playing COD and BF4 on ps4. They actually believe that im going to wait till a few days before the 22nd when i can just gen my hands on a ps4 on the 15th and not bother? Its already more powerful, hiding the One versions doesnt exactly inspire confidence.
 
Question:
how does 900p look like upscaled to 1080p?

I could imagine that perhaps we will see many 900p games upscaled to 1080p until MS gets it shit together with the dev tools for the box.

first party studios will most likely be hitting 1080p at 30 or 60fps depending on the necessity..
 
Funny thing is the Studio that worries me the most is Bethesda, I LOVE their RPG's, but they don't seem to want to mess around with exotic programming to get out performance as evidenced by their half-assed PS3 efforts, something tells me THIS generation the XBO is going to get the PS3 treatment.
 
Guys.... What if we do a double upscale? 720p to 900p and then to 1080p... Shouldn't the image be way better than 1080p since its upscaled twice? I mean... If upscaling is just like 1080p... Then DOUBLE upscale would look amazing! This sounds like a clear win for MS.
 
Funny thing is the Studio that worries me the most is Bethesda, I LOVE their RPG's, but they don't seem to want to mess around with exotic programming to get out performance as evidenced by their half-assed PS3 efforts, something tells me THIS generation the XBO is going to get the PS3 treatment.

Even if they do spend the time to optimize the xb1 version the PS4 version will look/run better so I don't think it's gonna be the developers fault. But yeah the power gap plus more exotic system isn't a good combination

Guys.... What if we do a double upscale? 720p to 900p and then to 1080p... Shouldn't the image be way better than 1080p since its upscaled twice? I mean... If upscaling is just like 1080p... Then DOUBLE upscale would look amazing! This sounds like a clear win for MS.

What if they upscale to 4K and then downscale to 1080p? Then they can say "it's running on 4K but your tv suck"
 
Why are people even debating which is better 1080p or 720p? Would you debate which is longer 1 mile or 2 miles? It's just a circle jerk conversation of pedantry and misinformation.

I personally am pretty shocked none of the podcasts I listen to made anything of this issue really. Keep hearing the same shit - it's early, it's not a huge difference, the majority of gamers won't care. Really disappointing to hear. IT COSTS MORE AND DELIVERS LESS FOLKS.
 
Funny thing is the Studio that worries me the most is Bethesda, I LOVE their RPG's, but they don't seem to want to mess around with exotic programming to get out performance as evidenced by their half-assed PS3 efforts, something tells me THIS generation the XBO is going to get the PS3 treatment.

I wouldn't be that worried. The PS3 was complicated to use. Far more than the XB1 by all accounts. I think resolution diffrences will be the most likely difference, and for a lot of people it's not going to greatly affect their enjoyment of a game. I think those Bathesda issues with the PS3 were a unique situation, unlikely to be repeated again this gen.
 
Why are they refusing to show MP on XBO? They showed it during that Europe vs US event, so what's the big deal?

Maybe because they were also giving everyone capture cards which they weren't at the EU vs US event which was only streamed.

Who knows.
 
Top Bottom