Killzone Shadow Fall - Ultra High Bitrate MP Footage

Thanks for posting, that video is fantastic. I have truly seen the 60fps 1080 light now. Games wont be the same again now.

i accidentally hit a button and.... i don't...


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That is a truly beautiful picture man.
 
If somebody can somehow get 1080/60 working on PS3, let me know.

The original file played fine for me, but I just stuck the raw MOV file in one of my shared folders in PS3 Media Server and streamed it over the network. I'm on a wired connection and the server used TSmuxeR. Maybe the problem is the MP4 container people are remuxing to. Remuxing to a .TS file might make it work better on PS3.
 
yes, being MP also doesn't help, i guess some SP with destructble environments and such would make it more appealing. But it looks really good, clean, textures, pretty smooth, lighting.... But somehow games like Ryse or even Resogun may have that 'wow' factor that this footage lacks.

Ryse MP?..
 
yes, being MP also doesn't help, i guess some SP with destructble environments and such would make it more appealing. But it looks really good, clean, textures, pretty smooth, lighting.... But somehow games like Ryse or even Resogun may have that 'wow' factor that this footage lacks.

Hmmm, personally I think the MP of Ryse is pretty uninspired looking, even from a visual perspective. Animations looked pretty poor as well. In terms of SP, I think they both appear to look very nice. KZ has the edge for me though even there.
 
There are some distracting stuff like aliasing, foilage and particles.
But so worth it for 1080p@60fps looks really good gives kinda Kz2 feeling i like kz2 played it quiet a lot.

So another game for ps4 list if ask me gonna try to get my hands on kz:sf bundle begin 2014.
 
Can we get single player footage in this quality please? Guerilla, GT has done you zero favors with their absolute shit of a player.

Yes GG please give us some SP footage like this.

Also does anyone know when we will see reviews for this game? Does Sony have an embargo until launch or can outlets do them earlier once they have PS4s?
 
Ryse MP?..

Sorry, i ment Ryse SP. I guess Guerrilla wanted to show how good does KZ MP look with this vid, and is obviously targeting core/expert gamers, since MP gfx are usually not as stunning as SP.
The problem, if any, is this being compared to SP footage of other games, especially those that seem to be focusing on eye candy as Ryse or Resogun.
 
Sorry, i ment Ryse SP. I guess Guerrilla wanted to show how good does KZ MP look with this vid, and is obviously targeting core/expert gamers, since MP gfx are usually not as stunning as SP.
The problem, if any, is this being compared to SP footage of other games, especially those that seem to be focusing on eye candy as Ryse or Resogun.

Yeah, Ryse SP looks good from waht i've seen.
I can't wait to see Killzone final SP footage in this quality vids.
 
:'(

I don't have an HD PC monitor.

Looks like I'm going to have to wait until the 1AM on the 15th.
 
The more I see of this game the less likely it is that I will still get BF4 at launch. Especially with also some good F2P shooty games around.
 
Finally saw it.

WOW!!!

And this is a launch title. I can remember last gen when I saw Resistance at my local store, I was like " huh that's it ?". In the end developers delivered some amazing looking games.

I mean if this is just the beginning...

Man, jaws will shatter next E3 when ND goes on stage.

One long month left. Can't wait for next gen! I have the excitement I had as a kid waiting for the new console to arrive.
 
Nothing special here.

The other multiplayer video (the 6 minute one) was far more impressive.

That's not a dig at the game, just the footage they chose to show.

The FOV is noticeable but that might be because I read this thread first.
 
This is why I spent $450 this summer to get a new 42" 1080p TV this summer. My eyes might explode if I finally see this in person.
 
Distance from the TV, I believe. If you sit back from your TV, the console FOV simulates the "correct" amount of view; it feels more natural because the TV isn't filling your view. It functions like a "window" in the gameworld, matched to the "correct" FOV for the distance. The higher standard FOV in PC FPS games is due to the average distance from the monitor being much smaller - the monitor literally fills your view, so the FOV is pulled back to accommodate.
If you attempt to play a console game on a PC monitor at PC distances, it fucks you up because its so god damned zoomed in and doesn't feel the way your brain tells you it should. However, try playing the same game with a PC FOV on a TV with a large distance between you and the TV, and the game feels much too zoomed out.
Nah, the correct field of view if you calculate it is like 28 degrees or something around there, and that's useless for games. Low fovs actually make people more nauseous because windows don't generally move around with your head and you'd need massive swiveling and visual search just to pinpoint your target. The major factor whether people get cybersick or not is accustomization, and, if cybersickness was a design consideration, then it's more the case that other console games historically have smaller fovs due to hardware limitations.
 
Man, I am really starting to regret picking the Battlefield bundle. I love me some Battlefield, but Killzone looks like a legit Next Gen Video Game.

The fact that ranking up is challenge-based instead of XP-based makes it easier to justify buying both. Smart decision on their part.
 
I seem to not notice this issue but apparently many in this thread do. We've seen quite a lot of footage before but I haven't heard this criticism before so is this something they recently changed?

The less there is to criticise about a game, the more creative the criticisms get. I'm sure some do mind the FOV, but I'm sure with some it's also just one of the few viable not debatable criticisms they can come up with. A slightly lower FOV making some people feel sick is pretty....odd...though, I must say. But you never know!
 
Not the same area, more open environment, only 1 min of gameplay, less players on screen, unfair to judge at this point.

The only thing I can think of was that the motion blur was very aggressive in the MP reveal. May have dialed that back a bit. Otherwise, looks the same to me.
 
Low fovs actually make people more nauseous because windows don't generally move around with your head and you'd need massive swiveling and visual search just to pinpoint your target.
That's false, in my experience. Wider FOV+60FPS = dizzy city for anyone I know who has this problem in the first place. Basically the more saturated the brain is processing the 'fake' visual information, the more prone people tend to be to this problem. Same reason why so many complained about feeling dizzy from watching HFR version of Hobbit on a huge theater screens. This is especially the issue when someone is not in control of the movement, but just watching others play.

Generally, FoV needs to match the sitting distance from the screen. The closer you sit, the wider the FOV can be while retaining the normal look. This game, and by extension, this video, should be watched on a TV sitting at a normal TV distance from it. The FOV won't look odd then.
 
Wider FOV has nearly always eliminated motion sickness for me. Portal was unplayable for me on the Xbox because it made me want to throw up everytime I played it. I finally got it on PC and tried upping the FOV to 90 based on a recommendation. Got through the game perfectly fine.

I really hope I don't get motion sickness with Killzone cause that'll be $60 down the drain.
 
If somebody can somehow get 1080/60 working on PS3, let me know.
Sorry for the late reply. I was finally able to get this posted. It seems to play okay for me, but I'm not sure if I would notice a dropped frame if it physically fell in to my lap. :p

Oddly, the audio seems out of sync in the middle — around the time he throws the grenade — but seems to be synced up before and after that. :confused:

Edit: Hmm. Apparently I need the decryption key? I thought Mega said I should keep that secure?
 
Everyone needs to watch that video. Holy crap my jaw was on the floor.
I tried to get some HD screens but they really dont do it justice.
 
Distance from the TV, I believe. If you sit back from your TV, the console FOV simulates the "correct" amount of view; it feels more natural because the TV isn't filling your view. It functions like a "window" in the gameworld, matched to the "correct" FOV for the distance. The higher standard FOV in PC FPS games is due to the average distance from the monitor being much smaller - the monitor literally fills your view, so the FOV is pulled back to accommodate.
If you attempt to play a console game on a PC monitor at PC distances, it fucks you up because its so god damned zoomed in and doesn't feel the way your brain tells you it should. However, try playing the same game with a PC FOV on a TV with a large distance between you and the TV, and the game feels much too zoomed out.
Ha! That would be a good use for head tracking with the Camera. Not to look around or anything, but just to measure the distance between your face and the screen so they can tweak the FoV appropriately.
 
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