i accidentally hit a button and.... i don't...
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Yep.
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If somebody can somehow get 1080/60 working on PS3, let me know.
yes, being MP also doesn't help, i guess some SP with destructble environments and such would make it more appealing. But it looks really good, clean, textures, pretty smooth, lighting.... But somehow games like Ryse or even Resogun may have that 'wow' factor that this footage lacks.
yes, being MP also doesn't help, i guess some SP with destructble environments and such would make it more appealing. But it looks really good, clean, textures, pretty smooth, lighting.... But somehow games like Ryse or even Resogun may have that 'wow' factor that this footage lacks.
Can we get single player footage in this quality please? Guerilla, GT has done you zero favors with their absolute shit of a player.
Ryse MP?..
Sorry, i ment Ryse SP. I guess Guerrilla wanted to show how good does KZ MP look with this vid, and is obviously targeting core/expert gamers, since MP gfx are usually not as stunning as SP.
The problem, if any, is this being compared to SP footage of other games, especially those that seem to be focusing on eye candy as Ryse or Resogun.
Yep.
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i accidentally hit a button and.... i don't...
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Nah, the correct field of view if you calculate it is like 28 degrees or something around there, and that's useless for games. Low fovs actually make people more nauseous because windows don't generally move around with your head and you'd need massive swiveling and visual search just to pinpoint your target. The major factor whether people get cybersick or not is accustomization, and, if cybersickness was a design consideration, then it's more the case that other console games historically have smaller fovs due to hardware limitations.Distance from the TV, I believe. If you sit back from your TV, the console FOV simulates the "correct" amount of view; it feels more natural because the TV isn't filling your view. It functions like a "window" in the gameworld, matched to the "correct" FOV for the distance. The higher standard FOV in PC FPS games is due to the average distance from the monitor being much smaller - the monitor literally fills your view, so the FOV is pulled back to accommodate.
If you attempt to play a console game on a PC monitor at PC distances, it fucks you up because its so god damned zoomed in and doesn't feel the way your brain tells you it should. However, try playing the same game with a PC FOV on a TV with a large distance between you and the TV, and the game feels much too zoomed out.
i accidentally hit a button and.... i don't...
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They dialed the particle effects big time compared to the initial mp trailer
They dialed the particle effects big time compared to the initial mp trailer
that FOV makes me sick
I seem to not notice this issue but apparently many in this thread do. We've seen quite a lot of footage before but I haven't heard this criticism before so is this something they recently changed?
They dialed the particle effects big time compared to the initial mp trailer
holy balls at that reload animation.
Not the same area, more open environment, only 1 min of gameplay, less players on screen, unfair to judge at this point.
That's false, in my experience. Wider FOV+60FPS = dizzy city for anyone I know who has this problem in the first place. Basically the more saturated the brain is processing the 'fake' visual information, the more prone people tend to be to this problem. Same reason why so many complained about feeling dizzy from watching HFR version of Hobbit on a huge theater screens. This is especially the issue when someone is not in control of the movement, but just watching others play.Low fovs actually make people more nauseous because windows don't generally move around with your head and you'd need massive swiveling and visual search just to pinpoint your target.
They dialed the particle effects big time compared to the initial mp trailer
Yep.
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You've been saying this a lot but we haven't really seen the same weapons in the same conditions since then.
Sorry for the late reply. I was finally able to get this posted. It seems to play okay for me, but I'm not sure if I would notice a dropped frame if it physically fell in to my lap.If somebody can somehow get 1080/60 working on PS3, let me know.
It really goes to show how Sony's first part developers are on another tier. Late gen games will look insane.Yep.
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Ha! That would be a good use for head tracking with the Camera. Not to look around or anything, but just to measure the distance between your face and the screen so they can tweak the FoV appropriately.Distance from the TV, I believe. If you sit back from your TV, the console FOV simulates the "correct" amount of view; it feels more natural because the TV isn't filling your view. It functions like a "window" in the gameworld, matched to the "correct" FOV for the distance. The higher standard FOV in PC FPS games is due to the average distance from the monitor being much smaller - the monitor literally fills your view, so the FOV is pulled back to accommodate.
If you attempt to play a console game on a PC monitor at PC distances, it fucks you up because its so god damned zoomed in and doesn't feel the way your brain tells you it should. However, try playing the same game with a PC FOV on a TV with a large distance between you and the TV, and the game feels much too zoomed out.
Ha! That would be a good use for head tracking with the Camera. Not to look around or anything, but just to measure the distance between your face and the screen so they can tweak the FoV appropriately.
The.nade explosions look weak and the particle effects disappear too quickly. Dialed down for sureYou've been saying this a lot but we haven't really seen the same weapons in the same conditions since then.