Digital Foundry vs. Forza Motorsport 5

On paper, delivering Forza Motorsport 5 to the 1080p60 standard seems like an immediate, crowd-pleasing move; a massive boost in clarity that sounds aloud the series' first crashing footstep on next-gen turf. But even as an Xbox One launch title, this only scratches the surface of what we expect from a series of this pedigree making a technical leap. Indeed, developer Turn 10 has strived to go the extra mile by making each car in its 200-strong roster worthy of close scrutiny in its Autovista mode, with many of its legacy circuits also remixed to a higher level of precision. Improvements over Forza 4 are many - but there are caveats preventing it being the full-on overhaul we had hoped to see.

Coming from the straight 720p of the previous game, where MSAA was in effect to varying degrees based on the race mode chosen, the impact of the resolution boost for this fifth entry can't be understated. True to its word, we have a 1920x1080 native framebuffer that unleashes impressive draw distances on circuits such as the Bernese Alps - where details on distant mountain peaks have been adapted to higher-grade assets to make the most of the upgrade. The introduction of a new materials-rendering technology also benefits hugely. Matte textured cars such as the Hyundai Coupe 3.8 Track sport grill and meshed details with a high density of fine details, many of which would otherwise appear muddied if seen through a lower resolution window.

http://www.eurogamer.net/articles/2013-11-23-digital-foundry-vs-forza-motorsport-5

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Downscale if old.
 
This game has some fierce aliasing.
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Coming from the straight 720p of the previous game, where MSAA was in effect to varying degrees based on the race mode chosen, the impact of the resolution boost for this fifth entry can't be understated.

Oh I think perhaps it can be.
 
DF are surprisingly harsh towards the game in the article, but still, I think T10 have done an excellent job aside from the quite appaling IQ. The rock-solid 60 fps at 1080p should be applauded; I truly fucking hope PD and other racing game developers start prioritizing solid framerates above other shit.
 
I thought this new generation would eliminate this kind of aliasing. I guess I was naive. It really hurts the look of the game.
 
Anti-Aliasing is just as important as 60fps as is texture resolution. This sort of thing is inexcusable to go along with the lack of cars, tracks and worst of all weather / time of day lapses. Wheels say hi as well...

You would hope they get it right for the next game, but that is a while off yet and I am not sure how long their cycle of milking DLC will be given the micro-transaction fiasco.

Look that sounds pretty negative, but Forza is my game and it would be the only game I chose if I could only have one. At the end of the day turn 10 did well considering the spotted history of the xbox one.
 
Yup, essentially no anti-aliasing at all.

But at the same time it's perfect locked 1080p/60fps. Some fluctuation in exchange for SMAA would've been a better choice IMO.
No Forza game has ever fluctuated the frame rate and for good reason. That would mean tearing, or twice the render lag for that frame.
 
Good to see the Xbox One is capable of 1080p60, even if some sacrifices have to be made. I get the sad feeling 1080p60 will be the very rare exception though.
 
DF even noticed the Mortal Kombat audience.

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For those surprised they were harsh on an Xbox exclusive, this article isn't from RL.
 
This doesn't look next gen at all by I applaud T10's decision to go with 1080p and 60fps. Anything less than 60 fps in a racing game is simply unacceptable.
 
This game has some fierce aliasing.

Yeah...no. The game doesn't look like that while playing.

On topic, I tried it yesterady, and while it looks impressive, it let me wanting something more. I don't know, I can't stop thinking that the leap between FM2 and FM3 was bigger than with FM4 to FM5. Or maybe I think that way because I was playing half drunk.
 
Framerate is king. But this is coming from somebody who likes to race competitively.

If you just want something pretty, then maybe.


It most definitely does. Huge improvement from 360/PS3.

But the lack of AA makes it look worse than any game on last gen.
 
Yeah...no. The game doesn't look like that while playing.

On topic, I tried it yesterady, and while it looks impressive, it let me wanting something more. I don't know, I can't stop thinking that the leap between FM2 and FM3 was bigger than with FM4 to FM5. Or maybe I think that way because I was playing half drunk.

Play FM4 and FM5 back-to-back. I guarantee you it'll be miles different. People's expectations and standards are higher right now than they were before, so a lot of people aren't going to be wow'ed by Forza 5 as much as they were before, after seeing or playing other next-gen stuff for a little while now. Its still very much next-gen. Its just not mindblowing or anything for the most part.
 
Yeah...no. The game doesn't look like that while playing.

On topic, I tried it yesterady, and while it looks impressive, it let me wanting something more. I don't know, I can't stop thinking that the leap between FM2 and FM3 was bigger than with FM4 to FM5. Or maybe I think that way because I was playing half drunk.

I feel that they were rushed to get this ready for launch much like Driveclub and could have benefited with more time. Regardless, its a fun play on my brothers XBone, and it does look great, while waiting for my PS4, and will be fun to play till GT6/DC.
 
Play FM4 and FM5 back-to-back. I guarantee you it'll be miles different. People's expectations and standards are higher right now than they were before, so a lot of people aren't going to be wow'ed by Forza 5 as much as they were before, after seeing or playing other next-gen stuff for a little while now. Its still very much next-gen. Its just not mindblowing or anything for the most part.

I'm not saying it's not next-gen, only that I felt much more "wowed" when I saw FM3 after the second one. But maybe that's not the game's fault, just that we have already seen a million videos and it's harder to surprise us. Anyway, the game looks impressive and plays great. Dat 60 fps.

I feel that they were rushed to get this ready for launch much like Driveclub and could have benefited with more time. Regardless, its a fun play on my brothers XBone, and it does look great, while waiting for my PS4, and will be fun to play till GT6/DC.

Yeah, it seems like they were in a hurry for making it a day one title. I would not be surprised if in 2014 holidays they announce Forza 6. And I believe that one will be the boom,
 
People saying there isn't aliasing when it's on your TV must sit quite far back. I can notice it and I'm not really sat close. That said jagged edges annoy me to no end, so I probably notice them more than most people.

It still looks good despite it though.
 
People saying there isn't aliasing when it's on your TV must sat quite far back. I can notice it and I'm not really sat close. That said jagged edges annoy me to no end, so I probably notice them more than most people.

It still looks good despite it though.
Yea, when I played it, aliasing was noticeable. 1080p does make it better than it was on the 360 Forza's, though.

Honestly, I'd expect Forza 6 to have aliasing issues again. Turn 10 seem to prioritize other aspects of the visuals and of course performance, performance, performance. The rushed launch of Forza 5 probably contributed more to content loss than anything.

Did I say it looks like Forza from last gen? Pretty sure GT5 looks like this.
Quit trolling, bud. You said 'any game on last gen'. And no, I played this back-to-back with GT6 and Forza is miles better looking.
 
So it was as we all kinda knew...1080/60...but with SERIOUS compromises to get there...

Shame..like DF said, the game probably would have benefitted from a 900p resolution...

In don't intend to start a comparison thread, but given the ever more apparent hardware differences...this generation really is a chance for Polyphony to separate themselves from the pack...
 
Textures look like gamecube textures in that shot. No excuse for shitty textures with that much ram.
 
Ugh, next gen's inadequate texture filtering can fuck right off. The lack of AA here is also unattractive. Still, I commend the decision to go with 60 FPS and native resolution and I'm sure it plays well.
 
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