Celestial Mortal
Member
On paper, delivering Forza Motorsport 5 to the 1080p60 standard seems like an immediate, crowd-pleasing move; a massive boost in clarity that sounds aloud the series' first crashing footstep on next-gen turf. But even as an Xbox One launch title, this only scratches the surface of what we expect from a series of this pedigree making a technical leap. Indeed, developer Turn 10 has strived to go the extra mile by making each car in its 200-strong roster worthy of close scrutiny in its Autovista mode, with many of its legacy circuits also remixed to a higher level of precision. Improvements over Forza 4 are many - but there are caveats preventing it being the full-on overhaul we had hoped to see.
Coming from the straight 720p of the previous game, where MSAA was in effect to varying degrees based on the race mode chosen, the impact of the resolution boost for this fifth entry can't be understated. True to its word, we have a 1920x1080 native framebuffer that unleashes impressive draw distances on circuits such as the Bernese Alps - where details on distant mountain peaks have been adapted to higher-grade assets to make the most of the upgrade. The introduction of a new materials-rendering technology also benefits hugely. Matte textured cars such as the Hyundai Coupe 3.8 Track sport grill and meshed details with a high density of fine details, many of which would otherwise appear muddied if seen through a lower resolution window.
http://www.eurogamer.net/articles/2013-11-23-digital-foundry-vs-forza-motorsport-5
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Downscale if old.