If the game is good and the design is good enough, then yes.
Where the fuck can I get this game.
http://www.wolfire.com/overgrowth
Currently in Alpha, as it has been for the past few years. :<
If the game is good and the design is good enough, then yes.
Where the fuck can I get this game.
Yeah, it's all depending on the intent and purpose of the design. This is apply almost to all thing. Different intent could turn "children character" to "loli/shota". It isn't really hard to spot such intent in design really if you have keen interest on it.Also to answer the thread's main question, it depends on the intent. Fanbase and 'fetish'shit and whatever other shit tons of popular media will always get made of it on the internet aside, it's pretty obvious Sonic/Star Fox/Pokemon/whatever were designed with the intent to be fun and engaging characters for a wide audience.
You can do so much more with having anthromorphic characters. I think that was Noogy's reasoning for Dust AET.
Like having the most realistic blood decals system in a game look not that gross but actually kind of funny.
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^ Actually, are there any dating-sim type games with anthro characters? That seems like an underserved market where an enterprising developer could make a lot of money.
Probably none, to be honest. I can't think of a game I've played where it's ever been an issue.
I think I kinda lost sight of what I was trying to say, but what I described above was simply my thoughts on what would and wouldn't bother me (based more on fandom interactions rather than actual legit media).
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For an example of #2, see any 3D Sonic game where Shadow was a main playable character. Government weapon conspiracies, dead little girls, and the scientists who went insane because of them simply don't work when they're described by woodland creatures with shoes and gloves.Village to argue in 3... 2... 1...
I strongly dislike this kind of characters, though it got nothing to do with furries. Never liked them even as a kid. I don't mind animals that can talk, but anthopormorphic animals... ugh.
I get what you are saying I think. Just stay out of fan circles, I know you like colored horses. So you should already know to stay out them circles dude.
Out of curiosity, where would you draw the line? The characters in Kung Fu Panda are anthropomorphic, but highly stylized. The mice in American Tail are technically just normal mice, but walk on two legs and use their paws as hands. What about werewolves?
I looked this up. First result: Have you ever wanted to see Shadow come to Christ?i stopped playing sonic when i was introduced to the hardcore christian sonic fanbase
The negative side comes from stuff like Dust, this is a game I know I'd enjoy but the art has just kept me away, the overly sexual furry thing you play as to be more specific. I know one day in a gaming dry spell I'll buy and complete it however.
They don't bother me... But I am a sexual deviant.
I think lumping in any character like Ratchet with furries is retarded.
Pedos and rapists are humans, should we stop playing all games with humans to avoid being associated with pedos and rapists? That logic is dumb.
I would like Dust a lot more if it didn't feature devianart-esque furry art yes.
What on earth are you talking about?
People who avoid games with anthropomorphized animals seem mostly turned off by the occasional sexualization of the characters.
No one complained about Star Fox 64, but people did complain about Star Fox adventures. It is a pretty clear line that does not automatically implicate fans of the art style with sexual fetishes.
It's just hat some people have lower tolerance for weird shit, and a fox lady with cleavage and a seductive gaze is definitely some weird shit.
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I for one prefer glorious kemono master race!!
Why did I google that? I mean, your post was pretty clear on what it was, but I just had to know more....
I don't think overgrowth is a good example of an argument for stylization.
Almost everything Overgrowth does leans towards realism, even if it is a bit over the top.
The animations and physics, lighting, realistic blood, the martial arts, etc. The only thing different from other games focusing on realism or stylized realism is that the characters are bunny-men.
And that's kind of where I have an issue with it. While I'm mostly okay with anthro animals, I tend to consider any character design that's little more than fur and an animal head/joints on a human frame to be pretty lazy design.
Dust is pretty anthro, but the character moves, acts, and animates with a more animalistic style, and it's a cartoon.
Overgrowth could have just as easily had stylized Wushu masters as its protagonists instead of straight bunny men. Although that would raise its ESRB rating (if it had one), technically its rating should still be up there due to level of violence.
I am not at all a furry, but I'd much rather play a character like Dust than a character like Mario. For me, the line isn't "is it furry," the line is "do I find the character ugly?"
So, I think it's a combination of that, and if the overall world/character design is attractive to me. When I played Dust, I enjoyed the world, the characters, and the gameplay, so I pretty quickly just kind of forgot that the game was "OMG furry!" It was just a game with characters who happened to be based around animals.
And given how utterly fetishizes game characters are in the first place too often, that's not something I can heavily criticize furry artwork for. The entire industry needs to be better in that regard IMHO.
My only dislike is that apparently it's okay to draw full animal head for male, but for girls it's a no-no. Even Blacksad (a great visual novel and you all should read it) suffers from it.
http://tvtropes.org/pmwiki/pmwiki.php/VisualNovel/Morenatsu^ Actually, are there any dating-sim type games with anthro characters? That seems like an underserved market where an enterprising developer could make a lot of money.