Being able to re-class your characters to level one in Awakening breaks the class and RNG character build aspect of the series, and basically makes everyone interchangeable. It's super easy to max the top 4-5 stats for every unit, especially since you can fight infinite side battles. Awakening is sort of Baby's First Fire Emblem from a strategy standpoint. You still have individual map strategies to worry about, but the team building and exp division strategy aspect is gone.
The SNES game (sometimes called FE 3) was a remake and sequel to the first Fire Emblem. The original campaign was remade, and the second half of the game was a followup campaign.
The first DS game remade the original Fire Emblem for the second time. The second DS game is a remake of the followup campaign.
Fire Emblem: Ankoku Ryū to Hikari no Tsurugi is the first Fire Emblem.
Fire Emblem: Monshō no Nazo has two parts. Fire Emblem: Ankoku Ryū to Hikari no Tsurugi makes up Book One or Part 1 and there is a Book Two/Part 2, which continues the story. Book Two is very much its own game in content. Think of it as Nintendo putting a reworked first game with the sequel to create a neat cohesive package.
Fire Emblem: Shin Ankoku Ryū to Hikari no Ken is a remake of Fire Emblem: Ankoku Ryū to Hikari no Tsurugi.
Fire Emblem: Shin Monshō no Nazo: Hikari to Kage no Eiyū is a remake of Book 2 of Fire Emblem: Monshō no Nazo. Remember that Fire Emblem: Monshō no Nazo's Book 2 has enough content to be its own game. Its also a very, very good remake all things considered though increasing the stat cap without re-balancing the game was a pretty big oversight.
Being able to re-class your characters to level one in Awakening breaks the class and RNG character build aspect of the series, and basically makes everyone interchangeable. It's super easy to max the top 4-5 stats for every unit, especially since you can fight infinite side battles. Awakening is sort of Baby's First Fire Emblem from a strategy standpoint. You still have individual map strategies to worry about, but the team building and exp division strategy aspect is gone.
wow I'm going to have to play the other games in the series now for sure
I played a bit of the GBA one from the Ambassador program and thought it was pretty cool but it didn't hook me. picked up Awakening and I just loved it. started on casual mode for a few chapters and then restarted on classic mode. I'm about half way through right now and this is probably my GOTY and for 2013 that's quite the feat, even on just Nintendo platforms
The best part about Awakening is that it's great sales ensured the future of the franchise, both in Japan and in the west. We won't have to worry about missing out on FE14.
I don't really think Fire Emblem is a particularly complex or difficult series to get a handle of, though the earlier games are a bit poor in terms of explanation of game mechanics.
I didn't mean to say complex, but simply hard. My go-to example is usually "Battle Before Dawn" in FE 7. The whole game is just incredibly unforgiving if you want to do a no-death playthrough.
The best part about Awakening is that it's great sales ensured the future of the franchise, both in Japan and in the west. We won't have to worry about missing out on FE14.
The next question is what makes people nervous though: Will such success will make Intelligent System bolder with FE design, potentially shooing away the newly gained audience or they will accept FEA as their comfort zone, try to cater the widest audience.
Is there a numbered list of which fire emblem games are which? Talking about FE12 or FE7 is pretty confusing. Wikipedia has them all, but do the remakes count as individual numbers?
Awakening and Sacred Stones are your best entry points specifically because they allow infinite optional level grinding to save you from being under-leveled later in the game. Most other FE's don't allow optional grinding. If you don't level your party right you will be screwed later in the game, with your only option being to completely start the game over. Not a fun experience.
Enjoy those two. Develop a leveling strategy while you have the safety net of infinite optional battles to save you, then take on the other FE's.
Is there a numbered list of which fire emblem games are which? Talking about FE12 or FE7 is pretty confusing. Wikipedia has them all, but do the remakes count as individual numbers?
Fire Emblem 1 is the first NES game
Fire Emblem 2 is Fire Emblem Gaiden
Fire Emblem 3 is Mystery of the Emblem/Monsho no Nazo, which included a remake of FE1 as well as a sequel campaign
Fire Emblem 4 is Geneology of the Holy War/Seisen no Keifu
Fire Emblem 5 is Thracia 776
Fire Emblem 6 is The Sealed Sword/Fuin no Tsurugi (the first GBA game)
Fire Emblem 7 is Fire Emblem for GBA (The first localized game. A prequel to FE6)
Fire Emblem 8 is Sacred Stones
Fire Emblem 9 is Path of Radiance
Fire Emblem 10 is Radiant Dawn
Fire Emblem 11 is Shadow Dragon (also a remake of FE1 and the first half of FE3)
Fire Emblem 12 is Heroes of Shadow and Light/Hikari to Kage no Eiyu (also a remake of the second half of FE3)
Fire Emblem 13 is Awakening
FE 1-6 and 12 were Japan only.
FE 7-11 and 13 have official localizations.
All of the Japan only entries have complete or near complete fan translations.
FE 1-2 were on NES
FE 3-5 were on SNES
FE 6-8 were on GBA
FE 9 was on GCN
FE 10 was on Wii
FE 11-12 were on DS
FE 13 was on 3DS
Is there a numbered list of which fire emblem games are which? Talking about FE12 or FE7 is pretty confusing. Wikipedia has them all, but do the remakes count as individual numbers?
Yes, remakes count as individual numbers. Basically:
FE1 = Fire Emblem aka the one with Marth (Ankoku Ryū to Hikari no Tsurugi)
FE2 = Fire Emblem Gaiden
FE3 = Mystery of the Emblem aka sequel with Marth (Monshō no Nazo)
FE4 = Genealogy of the Holy War (Seisen no Keifu)
FE5 = Thracia 776
FE6 = Fūin no Tsurugi aka the one with Roy (Sword of Seals/Sealed Sword)
FE7 = the first GBA Fire Emblem game localized in the West
FE8 = Sacred Stone
FE9 = Path of Radiance
FE10 = Radiant Dawn
FE11 = Shadow Dragon aka remake of FE1
FE12 = New Mystery of the Emblem aka large remake of Mystery of the Emblem
FE13 = Awakening
I didn't mean to say complex, but simply hard. My go-to example is usually "Battle Before Dawn" in FE 7. The whole game is just incredibly unforgiving if you want to do a no-death playthrough.
It isn't difficult for someone playing normal mode as the pre-promotes you get in FE7 are actually all very good to handle Battle Before Dawn. Even Marcus, he's actually a good fighter in FE7 and only useless in Fire Emblem: Sword of Seals. I think unless you don't have a means of opening doors (possible), its not the most difficult to chapters to complete after one or two resets. FE7 is a pretty fair game regarding difficulty and throws you enough new units who are all good enough to handle themselves, which is probably why a lot of people look at their first experience with Fire Emblem fondly.
The bullshit happens when you play the real hard mode
where Maxime has like 30 additional stat points and a silver lance, Nino can actually be hurt by the monks, she's standing like two squares from Ursula's bolting, swordreaver fighters fuck with Jaffar and Zephiel is forced to fight a battle he will lose starting from turn 5 and will get doubled by any sword user
. That's actually difficult but if you're playing the real hard mode, you're kind of asking for the it.
The next question is what makes people nervous though: Will such success will make Intelligent System bolder with FE design, potentially shooing away the newly gained audience or they will accept FEA as their comfort zone, try to cater the widest audience.
All this talk about awakening has me sad since I still have it sitting here as I go through other 3DS games first. I liked Fire Emblem how it was and now apparently this series was also nailed with the streamline virus. Damn Nintendo
All this talk about awakening has me sad since I still have it sitting here as I go through other 3DS games first. I liked Fire Emblem how it was and now apparently this series was also nailed with the streamline virus. Damn Nintendo
It's not as bad as some people make it out to be. It's still a great game, and the streamlining wasn't necessarily for the worse in many cases. I'd say a lot of the "flaws" are subjective, and even the more glaring ones are really only noticeable if you've played the earlier games. Regardless, there are plenty of features in Awakening that I want the series to move forward with.
Awakening is good if it's your first Fire Emblem, but if you're a regular to the series, it's pretty disappointing.
The story/characters are unforgivable regardless though.
Awakening is good if it's your first Fire Emblem, but if you're a regular to the series, it's pretty disappointing.
The story/characters are unforgivable regardless though.
Awakening is a great place to start. If you want to experience the best the series has to offer storywise, play Path of Radiance followed by Radiant Dawn. And amazing experience. And Radiant Dawn is probably my favorite in the series. It did everything Path of Radiance did even better.
Awakening is good if it's your first Fire Emblem, but if you're a regular to the series, it's pretty disappointing.
The story/characters are unforgivable regardless though.
I had a lot of fun with Awakening. I've played 7-13 (imported 12), played through all of them multiple times. I still love Awakening's characters and the way they work the child system into the story, and the return of real support convos was great.
I mean, it wasn't Path of Radiance, but if I held every game to that standard, I'd just be disappointed in everything.
This is really all I care about. I'm assuming they'll keep the same artist (since they usually retain styles for entries on the same console), but I desperately hope that the map design is actually satisfying this time around. I hated even attempting Hard mode because the open fields made it too difficult to shield squishy units from same-turn reinforcements, rendering them near useless.
The lack of narration becomes so apparent in hindsight. Probably wouldn't have turned things around but at least maybe the player would end up with some rudimentary understanding of Awakening's world instead of the absolute jack we were left with
A bit off-topic but its not just a Fire Emblem problem. Pokemon suffers from newer species feeling less fleshed out due to Gamefreak deciding to cut Pokedex entries down to 1 page (it was 2 pages in gen 2 and 3...gen 2 initially was going to be 3 pages). It is not helped how older Pokemon are still using the same text they had in Platinum (which for gen 1-3 Pokemon is the same as the Diamond/Pearl text). I don't mind the recycled text but when it is worse than what you had before, I'd rather recycle the old.
You can make the case how instruction manuals used to have text for every Mario enemy while now there is no such thing and how Metroid Prime had extensive text from the scan logs but if another Metroid ever comes along there is unlikely to be anything like that.
The problem with the map sprites in FE4 and 5 is they did not feel much faster than Awakening battles running at max speed. Quick example (awakening fans:spot paralogue 2). Well okay...it feels faster than the PoR/RD ones.
It might also be one of those things of who can sprite them these days (it is a rare art).
How does the difficulty compare between old games in the series and Awakening? I know about the permadeath, but I was wondering how they might compare in terms of raw challenge to, say, lunatic classic in FE:A? Up to chapter 16 lunatic in Awakening and it's become a real slog (love the game to death tho).
I'd say the hardest (that I enjoy playing) lie between hard and lunatic. Well merceless in shadow dragon is similar to lunatic in that "oh look high numbers, hope you find the broken unit and get good rng" but imagine if you had a cast 90% of who were rather weak (you can understand with Awakening having a strong cast that you have to go to extreme measures to challenge them...power creep has been going on in fire emblem for a while).
Reinforcements is an odd thing that may change challenge though. In the non-Shadow Dragon or awakening English games they appear at the end of an enemy turn (so there is no reinforcement appears and kills your healer *restart map*). In Shadow Dragon you don't get warnings like Awakening either.
One thing, Sacred Stones hard is easier than Awakening Hard.
The really old games are hard to quantify. Gaiden has serious EXP problems if you don't promote ASAP (there is basically no penalty in doing so) and use easy mode, FE4 is easy when you to get to grips with its systems (some units really are one men armies). Although it is cruel in ranked play (its survival rank uses losses which don't go away with a reset button press).
FE5 well, it throws spanners into the wrench. Nothing has 0% or 100% accuracy...including staffs (thats right, you can have someone using heal and it misses), it also has a fatigue system that will see you using more of the cast (if a unit takes too many actions they have to rest for a map). The maps have varied objectives and unlike future entries, escape and defend really mean it (also the MC has to leave last in an escape map, anyone left behind will unlock a side story late in the game where you can rescue them). Some characters are a total pain to recruit, getting a good rank is difficult (I mean both game completion and weapons) and weapons are a bit more scarce (few shops, weapons are mainly acquired from capturing enemy soldiers).
The bullshit happens when you play the real hard mode
where Maxime has like 30 additional stat points and a silver lance, Nino can actually be hurt by the monks, she's standing like two squares from Ursula's bolting, swordreaver fighters fuck with Jaffar and Zephiel is forced to fight a battle he will lose starting from turn 5 and will get doubled by any sword user
. That's actually difficult but if you're playing the real hard mode, you're kind of asking for the it.
Path of Radiance and FE7 are still the best games in the series to be released outside of Japan.
Shadow Dragon though is by far the worst in the series and any newcomer to FE should steer clear of that game.
Even if someone wants to play Marth's game, they're better off ignoring it instead of suffering through a bland story, truly awful art style, and the worst mechanic for all FE players who dislike killing any of their units.
All this talk about awakening has me sad since I still have it sitting here as I go through other 3DS games first. I liked Fire Emblem how it was and now apparently this series was also nailed with the streamline virus. Damn Nintendo
Make sure to play Hard/Classic and don't use the DLC to grind and it's still got a comparable difficulty, plus less useless characters and a metric ton of content. Not all of the streamlining of the presentation is bad and it's still an 8.5/10 game, it's just POR is a 9.5.
Sorry to go slightly off topic but I didn't realize Awakening was believed to be as easy as some are describing. I've played both GBA games and am a big SRPG fan.
Should I play Awakening on a higher difficulty? Is normal really that much of a cakewalk?
Sorry to go slightly off topic but I didn't realize Awakening was believed to be as easy as some are describing. I've played both GBA games and am a big SRPG fan.
Should I play Awakening on a higher difficulty? Is normal really that much of a cakewalk?
Normal is mind-numbingly easy if you've played 7, and the latter wasn't even that hard to begin with on Normal. I've done some of Hard on Awakening but was turned off by the combination of same-turn reinforcements and terribly open maps. Give it a try?
This, so much! The maps are really fun, but the characters are meh. Depends how much importance you place on the latter, but I almost always skip FE dialogue anyway, so it didn't matter to me. It's a shame that a lot of the characters were garbage to use though. You had to really know who was worth investing time in. When you did, though, it was amazingly fun.
All this talk about awakening has me sad since I still have it sitting here as I go through other 3DS games first. I liked Fire Emblem how it was and now apparently this series was also nailed with the streamline virus. Damn Nintendo
One of my favorite series. Haven't played Awakening yet (missed the BB sale the other day) since I have no money after buying my 3DS. Hope I can get it around or for Christmas. Heard great things about it.
1.) Path of Radiance - Just great pacing, great characters, excellent story, good system.
2.) Fire Emblem - classic with the 3 lords.
3.) Awakening - Good cast, story's a little bland, maps are boring, music is excellent.
4.) Radiant Dawn - Good sequel to Path of Radiance, the split narrative didn't quite work for me.
5.) Sacred Stones - I recently replayed it. It's OK. Kind of unmemorable.
Shadow Dragon looked unappealing so I skipped that.
My list and my thoughts, summed up perfectly right here. I have played Shadow Dragon though and easily tack that on the bottom. You were wise to skip it, unless you get to the point where you have nothing interesting to play. Even then, I would recommend replaying any of those 5 over playing SD.
I'm more on this side of the fence but in hindsight I do see their reasoning for some of their desicions, good or bad. An overworld map was a must because, unless they made getting supports extremely easy, it would have been near impossible to get all the supports needed to unlock some of the prologues before the end of the game. It's a shame because some of their maps are amazing and they have a variety of objectives but if you're NOT interested in getting every character it can be tedious at times to try to.
Having that part of the game locked kinda makes the main quest seam a little bare at times but it is still great, imo. And since you're basically have the incentive to pair up you will more than likely unlock those extras naturally. And again it made me want to get supports and learn more about the characters.