No Man's Sky announced - Hello Games (VGX)

Wasn't Destrouctoid supposed to have an article up about this today (Monday)? I can't find it

Thats what they said. It kind of does not matter though since we are getting previews from other outlets anyway. I did see that Gamespot is apprently doing a video Q&A for the game soon though because they were taking questions on their twitter for it.

Game sounds awesome to me, I am hoping we get to see more of it sooner rather then later.
 
I liked Eve and all, and you can play it safe in high sec if you want(mostly), but the game does have a lot of griefers(I should know, I was one of them.)

I loved EVE and its PvP, up until 2008 or so when some RL stuff happened. I still miss making kick-ass videos from that game.
 
No multiplayer meaning you can't team up co-op and explore planets together? If not, sounds like a missed opportunity.
I'd say a huge missed opportunity even if it was only a few players it would be fantastic, these types of games are better with friends.
 
I'd say a huge missed opportunity even if it was only a few players it would be fantastic, these types of games are better with friends.

I can see it being an issue of resources more than anything. This project already seems pretty ambitious for a 4 person team, turning into some kind of MMO would have probably been a nightmare for them.

Hell Curt Schilling had a shit ton of money and making an MMO pretty much destroyed his life.
 
I can see it being an issue of resources more than anything. This project already seems pretty ambitious for a 4 person team, turning into some kind of MMO would have probably been a nightmare for them.

Hell Curt Schilling had a shit ton of money and making an MMO pretty much destroyed his life.

I'd imagine that adding co-op at least wouldn't be that much of a hassle?
 
I'd imagine that adding co-op at least wouldn't be that much of a hassle?

Maybe, maybe not. I have never programmed a game so my knowledge of how difficult it would be to add co op into a game like this is non exsistent. I still would not assume its as easy to do it as we might think.
 
Looks great, but...

The 1st question to pop into my head: Does "procedurally generated" mean "beautiful, but nothing interesting to find" like it does in almost every other instance of the term's usage?

My experience with games in general is that planned scenarios and experiences are far more rewarding than "we let the computer design the levels!" Replayability is overrated.

i expect if you proceedurally generate the "interesting stuff to find" then there will, theoretically, always be interesting stuff to find. think borderlands weapons system in a universe where every planet and ship, and creature had the same level of "randomisation" applied to it.

it's a lofty goal for any dev, but one worth aiming for imo.
 
Just got around to watching the full trailer in HD this morning on my monitor at work. It looks amazing. The ambition is staggering; are we sure Hello Games is only 4 people? In the trailer at the beginning it says the ocean was discovered by Hazel, but I thought Hello Games was four men? Could be my mistake.

Anyway, this in incredible. Do we know what platform or platforms it's coming to? I'd guess PC, unless Sony or MS have tied it down as an exclusive.
 
Wasn't impressed, looked like they ripped off Star Wars ship design
The idea is great but I don't think it has any direction, looks like a giant sandpit just to mess around in
 
Co-op adds a lot of extra work and complexity.

3rd person animations for all player actions, different player models / skins, player to player interactions that people would expect (chat, trade etc), all the headaches that go along with netcode (what happens if players drop, who is the host etc), and so on.
 
I can see it being an issue of resources more than anything. This project already seems pretty ambitious for a 4 person team, turning into some kind of MMO would have probably been a nightmare for them.

Hell Curt Schilling had a shit ton of money and making an MMO pretty much destroyed his life.
I'm not worrying personally, I play similar games like minecraft, terraria and even starbound by myself mostly. Only thing I do in those games is drop people resources so the structure they talk about suits me to the letter with having a galaxy of choices to explore.

But I understand catering to those not like me and having that coop idea in there, even if only as a future after release feature that they work on, hell I'm sure people would pay for it even. But none the less the idea of it combined with the scope of this game would just stellar for a lot of folks.

Btw am I the only one that notices the similarities between all the ships in the trailer and different space games and movies? The x-wing they guy pilots, the three elite style ships that cruise over his ship before he reaches it, the bothan assault cruisers. Also trying to pin point the space station you see why he flys through the atmosphere, it's similar to something I just can't quite remember. Guys are definitely inspired by lots of other sci-fi out there from the trailer, shit sand worms being the easiest to realise.

43192647.jpg
 
Hype deflated after hearing it has no real MMO like multiplayer.

Well next on the list of things it should have: Oculus support!
 
Co-op adds a lot of extra work and complexity.

3rd person animations for all player actions, different player models / skins, player to player interactions that people would expect (chat, trade etc), all the headaches that go along with netcode (what happens if players drop, who is the host etc), and so on.

Obviously the Developers have to start planning and programming for it. But my point is co-op/multiplayer is so widespread it baffles me when I find out some games don't ship with said feature included.
 
Obviously the Developers have to start planning and programming for it. But my point is co-op/multiplayer is so widespread it baffles me when I find out some games don't ship with said feature included.

really? It baffles you that a four man team developing a game where you get to explore an entire galaxy from the smallest creature to the largest star system didn't add more features?

Have you done much programming/game design/pretty much anything creative and hard?
 
*Fry Meme*

Not sure if serious.

It's funny, all the talk of not needing big development teams to create a decent game and having four focused individuals is enough to accomplish anything as long as they pour their hearts and souls into it.

Yet, when co-op is mentioned...
 
really? It baffles you that a four man team developing a game where you get to explore an entire galaxy from the smallest creature to the largest star system didn't add more features?


Have you done much programming/game design/pretty much anything creative and hard?

It does seem like something you'd have on the list when making the game. "Online". The implementation in this seems akin to Curiosity: What's inside the Cube? And that's the impression the trailer gave me before the Hello Games hype-man got interviewed.

Whilst you may never see another player, as obvious as that would be to include, it might not be needed. Feeling another player's presence is the key. Seeing their footprints in the sand of a distant moon. Seeing a crashed spacecraft, or spent magazines, and finishing the story yourself. Really all of it is akin to seeing a penis carved into a meta cube, but it is exponentially more powerful.

They can get it right. I trust that they will.
 
The project is ambitious and certainly has potential, but I do think that it's going to be a crutch for the game's development to have 4 members. I don't mean it in terms of what they are capable of, but rather as a defense.

"Well, this games doesn't have feature X!"
"It's only 4 people, man!"

In my opinion, the game should be fully realized to its full potential (or whatever they believe they can accomplish together).

The fact that it is only 4 people does not necessarily excuse the fact that it would probably benefit from co-op.
 
Please elaborate.

simply pointing out the logical inequivalence:
"it isn't absolutely necessary to have a large team in order to make a good game"
VS.
"a small team can do anything a large team can"

You could argue this particular design wouldn't be very good without co-op, and as such the team should have approached the concept differently from the start, but that comes down to personal opinion and/or speculation for now.

It does seem like something you'd have on the list when making the game. "Online". The implementation in this seems akin to Curiosity: What's inside the Cube? And that's the impression the trailer gave me before the Hello Games hype-man got interviewed.

Whilst you may never see another player, as obvious as that would be to include, it might not be needed. Feeling another player's presence is the key. Seeing their footprints in the sand of a distant moon. Seeing a crashed spacecraft, or spent magazines, and finishing the story yourself. Really all of it is akin to seeing a penis carved into a meta cube, but it is exponentially more powerful.

They can get it right. I trust that they will.
From what I understand, players will feel the presence of others, in the sense that your actions can have a permanent effect on the world
 
Just saw your edit. What a horrible argument to make. Next time you complain about a missing feature on your next phone refer to your previous statement and realise how dumb it is.

it's good to have realistic expectations

edit: to further elaborate, I find the more experience I have in creating myself, the more I am able to look at other's solutions to problems and ask myself: "is the result the way it is more to do with the problem being hard or the solution being inadequate?"
 
simply pointing out the logical inequivalence:
"it isn't absolutely necessary to have a large team in order to make a good game"
VS.
"a small team can do anything a large team can"

You could argue this particular design wouldn't be very good without co-op, and as such the team should have approached the concept differently from the start, but that comes down to personal opinion and/or speculation for now.


From what I understand, players will feel the presence of others, in the sense that your actions can have a permanent effect on the world

it's good to have realistic expectations

My whole point was that I don't see the addition of co-op as a technical difficulty. I see it more as a design choice, which I disagree with. So telling me that I need reasonable expectations from a small team won't fly.
 
That's fair enough argument. If your a fan of COOP / MP then, yes, basically everything would be better with well implemented multiplayer features. :D
 
My whole point was that I don't see the addition of co-op as a technical difficulty. I see it more as a design choice, which I disagree with. So telling me that I need reasonable expectations from a small team won't fly.

Experienced people I met in development forums tend to say that adding multiplayer to a game DOUBLES the effort, because every object and code needs to start taking into account being sinchronized (and this process needs to be tested and optimized), it's not just adding a feature.
 
Experienced people I met in development forums tend to say that adding multiplayer to a game DOUBLES the effort, because every object and code needs to start taking into account being sinchronized (and this process needs to be tested and optimized), it's not just adding a feature.

I never mentioned that it would be effortless.
 
No co-op makes me sad :(

I can live without the mmo type shared world but I really wanted to explore with my buds.
 
I guess I'm the only one who noticed this?

Don't know if it's the interviewer making an educated guess or if it was told to him by the developers, but made me sad none the less.

http://www.eurogamer.net/articles/2013-12-09-a-future-that-has-a-history-introducing-no-mans-sky
He simply wants to make sure that he isn't stupid or - even worse - that he hasn't gone politely but comprehensively insane on this project. He wants proof of some kind that the pains he's taken so far - the pains he's going to take over the coming years of development - are pains worth taking.

It makes sense since they've only been working on it for 9 months. Obviously it's unrealistic to think this will come out soon, but I still was holding on to a little hope for a miracle. I think this has become my most anticipated game far above any other.
 
Second part of the RPS coverage is up: http://www.rockpapershotgun.com/2013/12/10/interview-no-mans-sky-and-procedural-generation/ - talks about the procedural generation and how they explicitly don't want "random" but "emergent".

...people think of procedural and they think of random, and I think random is bad. The world isn’t actually random, it’s governed by a set of rules. So the planets that you saw there, the ones that have life, they will have like a lot of them are oxygen based, and that leads to a massive set of things, right? The sky is the colour that it is because it has an atmosphere and that atmosphere refracts light at different wavelengths and that defines its colour.

we’re going, ‘That’s amazing, oh my god,’ ‘I found this,’ ‘check this out, that’s happening because of this.’ It is emergent for us and when it releases, we won’t have seen everything. Not by a long, long shot, and no one ever will. No one will ever be able to visit the entire game.
 
Yup, just read it. The procedural systems will have their set of logical, natural rules that in turn create the visuals, formations and colors of the planets which makes sense but I hope it won't end up making like roughly 10 types of planets, just because that's the logical outcome of the system in place.

Btw, this stood out to me:
We have rooms that are procedurally generated, but I wanted to make them like little dungeons and occasionally put them in there. So that’s something that we’ve been talking about that I really like the idea of.

So some planets will have procedural aritifical structures aside from the environment, cool.

I'm not really clear on this one:
What people don’t realise generally is that we actually have different universes on different machines. When it will release, it will be the one that we will release, but until then every time we boot it up to make changes, it’s different, right?

To me it sounds like the galaxy will be identical to every player, or am I interpreting it wrong?
 
To me it sounds like the galaxy will be identical to every player, or am I interpreting it wrong?

They said that all players are in the same galaxy, but no one planet will be the same (unless you upload and share it). Some will obviously have similar atmosphere, sky color, etc, but they are stressing that they will all still be procedurally unique and seeing everything will be impossible. I guess we will just have to see how they pull it off.
 
My whole point was that I don't see the addition of co-op as a technical difficulty. I see it more as a design choice, which I disagree with. So telling me that I need reasonable expectations from a small team won't fly.

I never mentioned that it would be effortless.

You need reasonable expectations. It is a technical difficulty, and something I've seen large teams struggle with. I could go into a large technical breakdown of everything coop entails, but I'll just be short and say that it's not easy and there are lots of bits that gave to be considered when doing coop.
 
You need reasonable expectations. It is a technical difficulty, and something I've seen large teams struggle with. I could go into a large technical breakdown of everything coop entails, but I'll just be short and say that it's not easy and there are lots of bits that gave to be considered when doing coop.

In this case it sounds like they'd also have to synchronize the procedural generation across the network connection, in real time. Otherwise one player's view of the planet would have a mountain where the other player has a lake, or trees are in different positions, or the crashed spacecraft is a mile away.
 
You need reasonable expectations. It is a technical difficulty, and something I've seen large teams struggle with. I could go into a large technical breakdown of everything coop entails, but I'll just be short and say that it's not easy and there are lots of bits that gave to be considered when doing coop.

I'll take your word for it. But I'll choose to wait for an official reason on the exclusion of co-op, whether it be a design choice or indeed a technical hurdle.
 
So, no multiplayer, but the game will still require a connection, and other players can mess up stuff?

Oh man, and this game sounded so awesome.

I would have, obviously, preferred offline single player. It sounds like they could have easily made it offline as well. But instead of doing that, they've chosen to do something that neither single player fans or multiplayer fans would prefer?
 
I would have, obviously, preferred offline single player. It sounds like they could have easily made it offline as well. But instead of doing that, they've chosen to do something that neither single player fans or multiplayer fans would prefer?

From what they've said, the shared universe plays a rather important part in the gameplay. Resource sharing/trading/discovery and etc.
 
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