Yeah because that happened with Kill Bill.
come on son
how many times have MGS games been rebundled...
Yeah because that happened with Kill Bill.
My hype went down the drain the moment they were announced as separate games.
Remember when everyone thought Ground Zeroes was going to be this epic open world stealth game? Never trust Kojima, that's a motto you can live by.
Yeah.
Ground Zeroes is a mission based open world game. I don't even know what the means.
oh damn I was hoping she was more of thetype"gave birth on the battlefield"
Yeah.
Ground Zeroes is a mission based open world game. I don't even know what the means.
come on son
how many times have MGS games been rebundled...
You choose a mission, you get dropped in a big area ripe with tools and stuff, complete the mission.
Yeah.
Ground Zeroes is a mission based open world game. I don't even know what the means.
Exactly! That's my entire point. I don't think anyone does.
Then when the mission is over you get yanked back out to choose the next? I imagine that's how it'll turn out anyway. That's an awful way to handle open areas too.
Regarding the shift to open world vs MGS, I don't see it as a shift. MGS3 was a contiguous adventure, like MGS1 and MGS2 (sans tanker) before it, but it gave the illusion of actually infiltrating a base from the wilderness - it felt badass the first time through, but it's really just a series of linear corridors and tweaks on the old spy-frogger gameplay. Now, Kojima is attempting to give us that feeling legitimately, without the corridors, without the illusion. I'm totally down for this. We pretended to be Rambo getting into Groznyj Grad and getting out... but in MGS5, we will be Rambo. Just like MGS is the better-than-the-movie adaptation of Escape from LA, I have no doubt that MGS5 will be the most amazing Rambo 3 simulation ever conceived.
Then when the mission is over you get yanked back out to choose the next? I imagine that's how it'll turn out anyway. That's an awful way to handle open areas too.
Then when the mission is over you get yanked back out to choose the next? I imagine that's how it'll turn out anyway. That's an awful way to handle open areas too.
phantom pain is a full on open world. ground zeroes is one large base that houses several missions.
ground zeroes + phantom pain = metal gear solid v, with gz acting as the opening chapter.
Mission length could be any amount of time across gigantic or tiny areas. Anyone expecting Metal Gear Auto will probably be disappointed.
phantom pain is a full on open world. ground zeroes is one large base that houses several missions.
ground zeroes + phantom pain = metal gear solid v, with gz acting as the opening chapter.
I think it's a big failing in communication what we see as open world and what they are using the term applied to the game to mean. They should never have used it.
phantom pain is seriously a full on open world?
Oh, God, I can only imagine how confusing that must have been.
I'm expecting something more like Peace Walker now, where it feels really cheaply made. An open area's not very open when you only experience one part of it for mission A then get yanked out and thrown back in for mission B in a different part. The ideal way to handle something like that would be to get objectives naturally as you explore the entire base.
I'm okay with most of the decisions they've made so far EXCEPT for the absurd amount they're charging for Ground Zeroes. Either that or they need to tell us exactly how much content it has, because right now it looks like it's worth $10-15 to me at the most. It's not like GT Prologue that had high replayability.
I don't want to sound patronizing, but Quiet's character design finally made me realize I've grown out of Metal Gear's target audience.
correction.. Quiet has an identity crisis.
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Is the just a slut, or into far out fashion trends, or an assassin, or a poster child for the future of female sexuality, or the product of an abusive father, or Kojima's wet dream?... who knows.
correction.. Quiet has an identity crisis.
![]()
Is the just a slut, or into far out fashion trends, or an assassin, or a poster child for the future of female sexuality, or the product of an abusive father, or Kojima's wet dream?... who knows.
I don't want to sound patronizing, but Quiet's character design finally made me realize I've grown out of Metal Gear's target audience.
http://images1.wikia.nocookie.net/__cb20060802225329/metalgear/images/1/12/Sniper_Wolf.jpg
http://www.konami.jp/gs/game/mgs3/uk/pic/chara_eva_pic.gif
And behind the blatant sexuality, both of these characters had great backstories and interesting dialog.
Both games will involve a mission select screen of sorts, not just GZ. PP's will obviously involve a few intro levels before opening up. They're making a PW style stricture, but with more substantial missions and scope.
Outside of the hospital escape weirdness, I've not seen much to surprise me, as they've been talking about open world since before GZ was revealed. But their PR could have done a better job at explaining what people were looking at in regards to GZ, as it was left for superfans to shout down anyone who dared to bring up the idea that it would be released separately.
Based off of a trailer and two walkthrough videos you have decided all of this?
My biggest concern right now is them selling me on GZ being worth 30 bucks. Right now it appears to be a demo that has been shoehorned into "missions" in order to get 30 bucks because MGSV is likely 2 years away and they want revenue now.
Not just that but that he ditched him for star power that isn't needed or cared about.I personally was not a fan of the PW structure. But it made sense for a handheld game. It also makes sense for GZ. But i'm hoping it's not going to be like this for TPP. It probably won't so i won't stress it. I wish the game will be traditional Metal Gear but i won't knock it till i try it.
Also replacing Hayter sucks. Won't be the same.
So those are some of the qualms I have with the game. Let's see how it will unfold in the end.