Metal Gear Solid V is having an identity crisis

You could say that about any sequel to any xbox/ps2 game. They all forgot their roots and why the sold to the audience they sold to in hopes of copying COD ( which never works out)

So these studios end up getting what they deserve, which is closing down sooner or later.
 
looks perfectly fine, like they vastly improved gameplay.

How is this not "MGS" ? This looks like exactly like MGS to me.The only thing that feels aesthetically odd is no Hayter.
 
Be careful, there are a lot of assumptions you are making there, if not a few outright factually wrong statements.

I understand the limit of what we are allowed to publish isn't helping, but don't get too bent out of shape on things that have never been fully explained yet (e.g. Hayter, box art, story).

He said Hayter.

1379165877341.gif
 
Fuck. Dat.

I want to expand a base of operations. A HUB area that you return to at the end of every mission, and expands to become Outer Heaven. "Boss, the R&D team needs a new type of experimental suppressor. It's being developed by Cipher at Base F". You chose to get it, or not, like a wanted poster in Red Dead Redemption. And, if you chose to, you ride in your helicopter all the way there. Or drive. Your take your mini Metal Gear. Or whatever. And it'll probably be like this. The 24-hour clock in TPP seems to designed around this kind of gameplay.
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All of that is enhancement of peace walker, I'm not saying anything different. In terms of how to enter a mission, those choices have already been hinted at, but it should be clear that the game doesn't happen all on a single map, there will be different areas and different countries, with the afghanistan one being the first properly explorable one, you won't be able to drive to another one.
 
I feel like the game isn't going to be completely "open world", but more like separate big open levels. Picture the MGS3 without the small separated sections and it all being connected together seamlessly and now way more open. There would be an open desert location, an open forest location, etc. That's how I think MGSV is going to be.

Though I'm doubtful, it would be crazy if MGSV was really open world. And Boss could seamlessly fly in a helicopter to a prison camp, and then over to a desert area, and then all the way across the ocean to land at mother base.
 
Be careful, there are a lot of assumptions you are making there, if not a few outright factually wrong statements.

I understand the limit of what we are allowed to publish isn't helping, but don't get too bent out of shape on things that have never been fully explained yet (e.g. Hayter, box art, story).

I think the game you guys are making is nothing short of fantastic.Easily my most anticipated action/stealth game.

There seems to be an increased focus on meaty gameplay while retaining cinematic quality.
 
Im worried we already know the exact plot of Ground Zeroes.

1. Rescuing Chico
2. Rescuing Paz from the other side of the base
3. Returning to Mother Base
4.
upon arrival MB is being destroyed by Skull Face(disguised as the UN inspectors)
5.
Bomb activates in Paz's stomach, Snake digs fails. chopper is destroyed
6. TPP start.
 
I'm just ticked that XBONE gets Cyborg Raiden and PS3/4 gets lame ass blocky Snake. It was funny once in MGS4, Kojima, it isn't funny now.
 
Be careful, there are a lot of assumptions you are making there, if not a few outright factually wrong statements.

I understand the limit of what we are allowed to publish isn't helping, but don't get too bent out of shape on things that have never been fully explained yet (e.g. Hayter, box art, story).

I'm looking forward to hear you adress the reasoning behind the aforementioned points in the future then. Until then, my impression of the game is what it is.
 
Im worried we already know the exact plot of Ground Zeroes.

1. Rescuing Chico
2. Rescuing Paz from the other side of the base
3. Returning to Mother Base
4.
upon arrival MB is being destroyed by Skull Face
5.
Bomb activates in Paz's stomach, Snake digs fails. chopper is destroyed
6. TTP start.

You forgot to put nanomachines in there somewhere.
 
Fuck. Dat.

I want to expand a base of operations. A HUB area that you return to at the end of every mission, and expands to become Outer Heaven. "Boss, the R&D team needs a new type of experimental suppressor. It's being developed by Cipher at Base F". You chose to get it, or not, like a wanted poster in Red Dead Redemption. And, if you chose to, you ride in your helicopter all the way there. Or drive. Your take your mini Metal Gear. Or whatever. And it'll probably be like this. The 24-hour clock in TPP seems to designed around this kind of gameplay.

When it comes to story missions, it would hopefully be vague. "Infiltrate here". You could have your reconnaissance team survey the area, and they'll give you a report. You could drive around the perimeter to get a feel for the infiltration routes, or watch the base at night and day from binoculars to see the least guarded areas. Or you could go in with a biggest gun you have, and mow people down.

It's all speculation, but a mission based format would be so contrary to the idea of an open-world stealth game.

Addendum:
The way I see it happening, you'll boot up TPP
and Snake will be waking up in the hospital. The following events serve as a tutorial to the game.
Then you arrive in Afghanistan, some months later, when Snake isn't all atrophied and shit. Rescuing
Miller
is mission 1, and that serves as a tutorial to the open-world aspects. Then recruiting for the Diamond Dogs begins, and the main story arc. And eventually a act 2 in Africa, where the recruiting for Outer Heaven begins.

Please Kojima.


As much as I'd love for this to happen I can't see it...for some reason I think it's more like "open worlds" and we'll have access to a few huge albeit self contained maps. Personally I'm not pressed to fly across the world, just drop me on the outskirts of the map and let me work my way to the objective however I see fit.

I don't think the new structure is going to harm the narrative, besides the possibility of the player altering the order certain events happen in. As long as the phantom pain includes those small details in the gameplay that make it so much fun to mess around with guards, I think we'll have the longest and biggest metal gear title yet.

And don't get me started on all the possibilities there are for MGO.
 
It's so damn confusing that I've lost interest for the time being.

That, and the recent Ground Zeroes footage looked pretty bad.
 
Im worried we already know the exact plot of Ground Zeroes.

1. Rescuing Chico
2. Rescuing Paz from the other side of the base
3. Returning to Mother Base
3.5.
Combat section as Mother Base goes up in flames
4.
upon arrival MB is being destroyed by Skull Face
5.
Bomb activates in Paz's stomach, Snake digs fails. chopper is destroyed
5.5
"He's in a coma"
6. TTP start.

Pretty much how I imagine it.

It allows TTP to start with a contextually perfect tutorial.
 
Konami is royally fucking this up with this GZ prologue-episode nonsense and not calling it what it really is.

It's just a quick way to make money for this fiscal year on 4 platforms while MGS5 proper (nextgen only) is being finished.

But they won't come out and fucking say it. I'm so tired of Konami being SHIT.
 
Im worried we already know the exact plot of Ground Zeroes.

1. Rescuing Chico
2. Rescuing Paz from the other side of the base
3. Returning to Mother Base
4.
upon arrival MB is being destroyed by Skull Face
5.
Bomb activates in Paz's stomach, Snake digs fails. chopper is destroyed
6. TTP start.

Yup, this is exactly how I feel it will go down. I'm even guessing Paz is in the office-like structure in the middle of tha map.

Anyway, it seems like it's a matter of connecting the dots from the several trailers we've seen.
 
correction.. Quiet has an identity crisis.
Metal-Gear-Solid-5-Quiet-1-630x472.jpg

Is the just a slut, or into far out fashion trends, or an assassin, or a poster child for the future of female sexuality, or the product of an abusive father, or Kojima's wet dream?... who knows.

How is she a slut? The explanation given makes some sense, she's in a desert environment, so she wears little clothing, granted she could wear shorts or something. But if dressing like that makes her a slut, then I guess every girl in a bathing suit is also a slut.
 
Then came something even more exciting. That weird reveal for The Phantom Pain, which then, no one really knew was MGSV (but many speculated such).

Oh god that was truly a carnival of stupid. I still can't believe that some people continued on the team #notMGSV for so long. I admit that I was in #teamReal later on, but that was just obvious.
 
Im worried we already know the exact plot of Ground Zeroes.

1. Rescuing Chico
2. Rescuing Paz from the other side of the base
3. Returning to Mother Base
4.
upon arrival MB is being destroyed by Skull Face(disguised as the UN inspectors)
5.
Bomb activates in Paz's stomach, Snake digs fails. chopper is destroyed
6. TPP start.

7a99b9.jpeg
 
Im worried we already know the exact plot of Ground Zeroes.

1. Rescuing Chico
2. Rescuing Paz from the other side of the base
3. Returning to Mother Base
4.
upon arrival MB is being destroyed by Skull Face(disguised as the UN inspectors)
5.
Bomb activates in Paz's stomach, Snake digs fails. chopper is destroyed
6. TPP start.

Yes, of course we do know, basically because it was meant to be the "intro", "prologue" or however you want to call it. Same as what the Tanker was for MGS2 (remember how we saw NOTHING of Big Shell except for the Ninja red herring?), only Konami's greed forces KP to release it separately before the main game.
 
How is she a slut? The explanation given makes some sense, she's in a desert environment, so she wears little clothing, granted she could wear shorts or something. But if dressing like that makes her a slut, then I guess every girl in a bathing suit is also a slut.
I believe you've taken my joke post far too seriously.
As for the desert environment... It makes no sense to wear so little clothing. Sun-protection = important, unless you are a slut in a bathing suit.
 
Thanks for this topic. I'm also a fan of the series, but stopped following the news about these two games as I became confused about what was going on and just stopped caring. I feel more informed now, but have zero hype.
 
Nope. I don't agree at all OP. This game is shaping up to be incredible! I don't really see what you're talking about. I am way excited for this game. Can't wait. The only gripe I have is the fact that I have to buy the game in separate chunks, but I'm educated enough to deduce that this is Konami's doing and not Kojima's or KojiPro's decision. They don't really have any other legs to stand on, so Konami needs metal gear to rake in as much money as possible. Games are a business too.
 
You know to get myself more hyped for GZ and TPP I am playing through the ENTIRE MG series in chronological order. Should be a blast.

Maybe it is just my fanboy talking, but OP you have nothing to worry about.

In Kojima we trust
 
I think the game you guys are making is nothing short of fantastic.Easily my most anticipated action/stealth game.

There seems to be an increased focus on meaty gameplay while retaining cinematic quality.

It's crazy how ambitious the KojiPro team is. This is definitely the biggest MGS by scale (as the team and tech have grown), and the amount of detail and polish on everything is really starting to show.

Anyone who's played a MGS knows that there is always more in the game that what we show in promotional footage unlocked behind codex conversations, small signs and images in the background and the creative use of equipment. GZ and TPP are no different in these regards, there is a ton of content, both scripted and unscripted, to explore.

But yeah, this whole FOX Engine, Open World approach is new, and new is scary. I would be remiss to say that at times I've seen the game in production and got nervous, but it's looking really strong right now and I haven't even seen the multiplayer content, yet.
 
I was excited by the idea of an open world MGS game, and i thought the Phantom Pain E3 trailer was damn good.
However every playthrough of Ground Zeroes was so bland and uninspired, especially for a MGS game, that i wonder if they'll even do anything genuinely creative and interesting with the open world approach, beside "Look, now we have less tight level design!".

this. that phantom pain trailer was amazing. but the ground zeroes stuff doesn't show the uniqueness that i like about the series. I'm guessing mgs5 will though hopefully. just not hyped about the games anymore, but i guess thats a good thing since mgs5 is a ways off anyways
 
Yes, of course we do know, basically because it was meant to be the "intro", "prologue" or however you want to call it. Same as what the Tanker was for MGS2 (remember how we saw NOTHING of Big Shell except for the Ninja red herring?), only Konami's greed forces KP to release it separately before the main game.

yeah but now we are paying for it and to me 90% of MG is the story.
 
It's crazy how ambitious the KojiPro team is. This is definitely the biggest MGS by scale (as the team and tech have grown), and the amount of detail and polish on everything is really starting to show.

Anyone who's played a MGS knows that there is always more in the game that what we show in promotional footage unlocked behind codex conversations, small signs and images in the background and the creative use of equipment. GZ and TPP are no different in these regards, there is a ton of content, both scripted and unscripted, to explore.

But yeah, this whole FOX Engine, Open World approach is new, and new is scary. I would be remiss to say that at times I've seen the game in production and got nervous, but it's looking really strong right now and I haven't even seen the multiplayer content, yet.

Sounds like MGS: RPG. I like it.
 
Yup, this is exactly how I feel it will go down. I'm even guessing Paz is in the office-like structure in the middle of tha map.

Anyway, it seems like it's a matter of connecting the dots from the several trailers we've seen.

About the top 1/3 of the map is buildings, it'll be interesting to see how much is explorable. We've seen paz chained up indoors somewhere, and getting to her will likely be less straightforward than reaching chico from the south east corner.
 
I can understand the concerns voiced here, but I'm enthusiastic and I want to stay optimistic about the whole idea. If it turns out good, then awesome, if bad..well...ugh...gonna try to not think about that!
 
correction.. Quiet has an identity crisis.
Metal-Gear-Solid-5-Quiet-1-630x472.jpg

Is the just a slut, or into far out fashion trends, or an assassin, or a poster child for the future of female sexuality, or the product of an abusive father, or Kojima's wet dream?... who knows.
I don't know but they made her a butterface, that's for sure. I'm not used to seeing that in Japanese games where most female characters look like dolls.
 
I, for one, cannot wait for either of these games. To me, they look brilliant fun. Open World infiltration seems a perfect evolutionary step for the series.

The only people that don't know what MGSV "is" are the people that haven't played it... That'll be us lot, then.

correction.. Quiet has an identity crisis.
Metal-Gear-Solid-5-Quiet-1-630x472.jpg

Is the just a slut, or into far out fashion trends, or an assassin, or a poster child for the future of female sexuality, or the product of an abusive father, or Kojima's wet dream?... who knows.

Am I right in thinking she may be Islamic? Her semi nudity may be a form of protest.
 
Be careful, there are a lot of assumptions you are making there, if not a few outright factually wrong statements.

I understand the limit of what we are allowed to publish isn't helping, but don't get too bent out of shape on things that have never been fully explained yet (e.g. Hayter, box art, story).

I thought it was explained? Kojima wants to convey emotions through facial animations and less dialog, so they needed a Hollywood actor.
 
Even though I'm" looking forward to the games I have my doubts as well, they've been all over the place with concern to the core message of Ground Zeroes and The Phantom Pain's game design. There's nothing wrong with apeing other ideas, just make sure the message stays clear and the game authentic.

For The Phantom Pain I hope they aren't making the game open world for the sake of jumping on a fad. Open world doesn't automatically make a game better.
 
I believe you've taken my joke post far too seriously.
As for the desert environment... It makes no sense to wear so little clothing. Sun-protection = important, unless you are a slut in a bathing suit.

Fair enough, but she's fairly well covered save for her torso. Yours might have been a joke, but that same sentiment has been echoed in more serious posts. Cheers.
 
Kojima knows what he's making

The only problem is it's going to take a long ass time, and Kojima Productions needs to make some money to continue development.

Seriously, MGS 4 was the last game the company as a whole developed. You can count ZOE HD or Revengeance if you think limited collaborations count, but KojiPro needs some money coming in if it's gonna take them Last Guardian FF15 years to produce another game.

Please the fans while giving them something between the 6-8 year wait, but at the same time make some money in-between to keep the business going.

He's the president and the developer so he has to do this to make us happy while allowing his workers to be able to put food on the table
Wait, so Ground Zeros is the Kickstarter/Early Access to MGS V? Damn, that's sneaky :P
 
Honestly, I agree that I'm am less hyped now than I was before, but I'm willing to bet that Kojima is trying to pull some kind of weird MGS2 situation again. I'm not saying there is any evidence out of the media we have been allowed to see so far that Big Boss is not in fact "Punished Snake", but I wouldn't rule out the possibility that everything we think we know about The Phantom Pain is wrong.

Releasing a by the books, semi disappointing prologue for a new MGS game, seems like a great set-up to once again make us think we know what is going to be in the game itself. It's a little far-fetched, but would it really be unbelievable if Kojima was just pulling another MGS2 switch-aroo on us again. Ground Zeroes plays the enhanced role of misleading pre-release media, giving us an impression that the next thing we can expect is that Big Boss will wake up from a coma 9 years later once we boot up The Phantom Pain. I mean, he pretty much has given us the entire plot of Ground Zeroes, why from a story perspective should he release it before The Phantom Pain now?

Now, many people like to believe that Ground Zeroes is either Kojima trolling for more production money, or the more likely reasoning, that Konami is trolling for more production money. But I don't believe this to be the case. In all the interviews on the subject, Kojima and co just say, "oh the game has taken longer than we expected, have this while you wait". I don't buy it. People seem to forget, that MGS: Ground Zeroes was announced as a separate game from MGS5 from the beginning. Everyone asked what it was, and Kojima only said "a prologue to MGS5". There was speculation about whether it was to serve as an MGS2 like "Tanker" chapter, but the fact of the matter is, that Ground Zeroes was, from the very beginning, shown to be a separate feature from The Phantom Pain.

Why would this be? I believe because they planned from before Ground Zeroes was even revealed for it to be sold separately, and for it to serve as an appetizer for a "traditional" MGS story, to lead us into believing we knew what was coming next. I'm betting Kojima planned this from the very beginning, in order to weave the truth of his game into something it is not, like he did with MGS2. I wouldn't be surprised if Kiefer Sutherland is another aspect of this deception, given the very strange supposed way that Hayter was layed off, and the seeming lack of care Kojima displayed.


Unrelated, but an interesting thought I've been having recently, I think the game itself will perhaps hint at things it is not. For example, in pre-release materials, we have found evidence of "those who don't exist". Phantom Volgin, Psycho Mantis, and the "dead looking" soldiers who some have speculated to symbolize the Cobra unit. I believe these "references" to MGS's past and future are meant to further confuse us, and the timeline, when in reality, it is going to be revealed that they were all an illusion caused by perhaps Big Boss "demon horn" wound. I think Eli could be another example of such "Phantom's of MGS's past and future". Clearly, to Big Boss, the appearance of Psycho Mantis means nothing to him, neither would another blonde kid around Liquid's potential age. However, for the audience, these two "future kids" evoke characters from MGS's past (from previous games in the series, rather than in continuity), hinting at the connection between past, present, and future of the games, the missing link. And I believe that the game itself will further hint at Eli's similarity to Liquid, and "Gas mask kid's" similarity to Psycho Mantis, before maybe killing Eli off.

This could be turning point, where the game starts to go off rails, and it becomes increasingly clear Kojima is not trying to connect the dots, but rather make another statement about the ability of memes to shape the truth into another thing entirely. IDK, I'm not so sure about this whole "future Phantom's being a red herring" idea, but I do believe that what we think we k ow about The Phantom Pain is probably way off from the truth. I think that Ground Zeroes is meant to reinforce this idea we have in our head for the future of MGS, than The Phantom Pain will undo what we once believed. The craziest way this could go down, would be if The Phantom Pain was actually an original IP like they tried to lead us to believe before, and that it contained enoughs similarities throughout the experience to keep us guessing whether it was really a survival thriller game or actually a giant hallucination of Big Boss. Probably not though, I just think it'll pretend to be "MGS as we know it, in OPEN WORLD!" but will turn out to be something we were not expecting.
 
Honestly, I agree that I'm am less hyped now than I was before, but I'm willing to bet that Kojima is trying to pull some kind of weird MGS2 situation again. I'm not saying there is any evidence out of the media we have been allowed to see so far that Big Boss is not in fact "Punished Snake", but I wouldn't rule out the possibility that everything we think we know about The Phantom Pain is wrong.

Releasing a by the books, semi disappointing prologue for a new MGS game, seems like a great set-up to once again make us think we know what is going to be in the game itself. It's a little far-fetched, but would it really be unbelievable if Kojima was just pulling another MGS2 switch-aroo on us again. Ground Zeroes plays the enhanced role of misleading pre-release media, giving us an impression that the next thing we can expect is that Big Boss will wake up from a coma 9 years later once we boot up The Phantom Pain. I mean, he pretty much has given us the entire plot of Ground Zeroes, why from a story perspective should he release it before The Phantom Pain now?

Now, many people like to believe that Ground Zeroes is either Kojima trolling for more production money, or the more likely reasoning, that Konami is trolling for more production money. But I don't believe this to be the case. In all the interviews on the subject, Kojima and co just say, "oh the game has taken longer than we expected, have this while you wait". I don't buy it. People seem to forget, that MGS: Ground Zeroes was announced as a separate game from MGS5 from the beginning. Everyone asked what it was, and Kojima only said "a prologue to MGS5". There was speculation about whether it was to serve as an MGS2 like "Tanker" chapter, but the fact of the matter is, that Ground Zeroes was, from the very beginning, shown to be a separate feature from The Phantom Pain.

Why would this be? I believe because they planned from before Ground Zeroes was even revealed for it to be sold separately, and for it to serve as an appetizer for a "traditional" MGS story, to lead us into believing we knew what was coming next. I'm betting Kojima planned this from the very beginning, in order to weave the truth of his game into something it is not, like he did with MGS2. I wouldn't be surprised if Kiefer Sutherland is another aspect of this deception, given the very strange supposed way that Hayter was layed off, and the seeming lack of care Kojima displayed.


Unrelated, but an interesting thought I've been having recently, I think the game itself will perhaps hint at things it is not. For example, in pre-release materials, we have found evidence of "those who don't exist". Phantom Volgin, Psycho Mantis, and the "dead looking" soldiers who some have speculated to symbolize the Cobra unit. I believe these "references" to MGS's past and future are meant to further confuse us, and the timeline, when in reality, it is going to be revealed that they were all an illusion caused by perhaps Big Boss "demon horn" wound. I think Eli could be another example of such "Phantom's of MGS's past and future". Clearly, to Big Boss, the appearance of Psycho Mantis means nothing to him, neither would another blonde kid around Liquid's potential age. However, for the audience, these two "future kids" evoke characters from MGS's past (from previous games in the series, rather than in continuity), hinting at the connection between past, present, and future of the games, the missing link. And I believe that the game itself will further hint at Eli's similarity to Liquid, and "Gas mask kid's" similarity to Psycho Mantis, before maybe killing Eli off.

This could be turning point, where the game starts to go off rails, and it becomes increasingly clear Kojima is not trying to connect the dots, but rather make another statement about the ability of memes to shape the truth into another thing entirely. IDK, I'm not so sure about this whole "future Phantom's being a red herring" idea, but I do believe that what we think we k ow about The Phantom Pain is probably way off from the truth. I think that Ground Zeroes is meant to reinforce this idea we have in our head for the future of MGS, than The Phantom Pain will undo what we once believed. The craziest way this could go down, would be if The Phantom Pain was actually an original IP like they tried to lead us to believe before, and that it contained enoughs similarities throughout the experience to keep us guessing whether it was really a survival thriller game or actually a giant hallucination of Big Boss. Probably not though, I just think it'll pretend to be "MGS as we know it, in OPEN WORLD!" but will turn out to be something we were not expecting.

Those are some interesting theories. I'm not going to say I hope this is one big deception, but it would be interesting and I wouldn't put it past Kojima.
 
I still don't see how a stealth game can work in an open world environment. What are you going to do? If anything, adding a sandbox means adding a barrier to get to the bases.
 
Every new announcement about this title dilutes the excitement a little more imo.

They're really just doing too much dumb crap I don't like with it.
 
I finished all the main franchise (solid 1 to 4). Really enjoyed each one of them. But Im not hyped at all by these new ones. I believe its time for Kojima to start a new franchise or to bring Zone of the Enders back to us.

I feel that some games, bucause of their success, become so drained that they seem to target a future fail, when no one wants to play it anymore.
 
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