My 8 year old self was very pleased with this.
In TPP, what started as a surreal, bat-shit crazy MGS game (with that glorious Kojima-y initial trailer) has become MGS meets Red Dead Redemption with it's open-world structure. The open world looks so vast and boring that they had to fast-forward the gameplay trailer to get to the "good stuff". Granted, the stealth system still looks engaging and fun,and if the initial trailer is anything to go of, the story looks unique and interesting, but I really can't get past the open world structure. Open world improves many games, but I can't see how it will improve MGS, only make it more tedious and boring -- waiting long stretches of time between gameplay segments via travelling, only to spend some more time in cutscenes.
That, and lately the gameplay shown looks a lot more like Splinter Cell or a regular third-person-shooter than it does Metal Gear.
Conclusion
I could be going crazy. I could just be a deluded fanboy of the series that is worrying about stuff for no reason. But to me, I don't think MGSV really knows what it "is" anymore. Is it an MGS game still? Is it an open-world game? Is it an action game instead of a stealth game? Is it a mission-by-mission game (a la Splinter Cell)? I'm not sure, and I don't think it is either. It's even more apparent when they're releasing GZ completely stand-alone and well before MGSV. For all we know, it could play differently than TPP does (the linearity sure will).
I could be wrong, though. And I hope I am. Kojima has fooled me before. I thought MGS3 was going to be a step back when it was first announced as a prequel, and that turned out to be my favorite game in the series. It just seems like MGSV is trying to be a lot of things the series has never been before, and it could be suffering for it. As a fan, I just want the game promised in those initial couple of trailers: a Next gen Metal Gear starring Big Boss. But as a gamer, I guess I want an open world Metal Gear Solid with easier stealth gameplay and more handholding...right?
In TPP, what started as a surreal, bat-shit crazy MGS game (with that glorious Kojima-y initial trailer) has become MGS meets Red Dead Redemption with it's open-world structure. The open world looks so vast and boring that they had to fast-forward the gameplay trailer to get to the "good stuff".
How is she a slut? The explanation given makes some sense, she's in a desert environment, so she wears little clothing, granted she could wear shorts or something. But if dressing like that makes her a slut, then I guess every girl in a bathing suit is also a slut.
It's crazy how ambitious the KojiPro team is. This is definitely the biggest MGS by scale (as the team and tech have grown), and the amount of detail and polish on everything is really starting to show.
Anyone who's played a MGS knows that there is always more in the game that what we show in promotional footage unlocked behind codex conversations, small signs and images in the background and the creative use of equipment. GZ and TPP are no different in these regards, there is a ton of content, both scripted and unscripted, to explore.
But yeah, this whole FOX Engine, Open World approach is new, and new is scary. I would be remiss to say that at times I've seen the game in production and got nervous, but it's looking really strong right now and I haven't even seen the multiplayer content, yet.
I wonder if you genuinely believe that a) this is appropriate desert military gear and b) there is nothing slutty about that outfit.
It's a very hot country and she's lived under the rules of strict Afghan society for her whole life, no sexuality allowed and hot and heavy garments, so now she's broken free she can enjoy wearing cooler and sexier attire. The reason she is Quiet is that as a female in that society she never really had a voice, but the scope of the sniper rifle gives her one. Also ironically with her Sniper she is the one that is hidden and it is her targets that are naked.
* The lack of Yoji Shinkawa - What kind of tool decided to place a god awful picture of Boss as the box art, when you have Shinkawa. His art is truly unique, and makes up for a big part in the appeal of the franchise.
In Kojima I trust. Been trolled by him too any damn times.
Damn that's deep. R u Kojima?
I find it quite odd that many are saying 'Ground Zeroes isn't worth the money due to content' when its not out for three months
I love conspiracy theories.
No, I think it's justified speculation.
I wonder if you genuinely believe that a) this is appropriate desert military gear and b) there is nothing slutty about that outfit.
This is what's getting me. I can't say I've even seen any concept art for Ground Zeroes/Phantom Pain, which upsets me greatly. I loved Shinkawa's work and I want the option to replace that generic box art with Shinkawa's art, like the old games.