Titanfall ditching CoD shooter tropes

I have a feeling a lot of people are gonna be really let down by this game when it launches.

Not because it won't be good, but because they've built up all these idea of what they think it should be.

At the end of the day I think it's gonna be more CODish than many people are hoping.

Yep. I think people are giving Respawn a little too much credit and keep forgetting these are the same guys who made MW2, the same CoD that started the series on the current path it is on now (arguably started with CoD4). I have alot of skepticism towards the game still, as MW2 had a ton of problems and still does, despite my liking it overall.

I think TitanFall will still be a great game.
 
Either give me something like the Quake Railgun or the UT Shock Rifle. The no-scope killer before scopes were around. If Titanfall is going to up the pace, a sniper rifle would really not work if people are constantly moving. Hopefully their gameplay ideas will make the classic "Dude staring down a scope" pretty much redundant, in favour of something like the Railgun. Hell, the Titan's already have a charge up railgun.
 
I honestly don't think I've seen any quickscoping in BF4, on the PS4 at least. A majority of the time I and most other people are sniping it's from a decent distance and quickscoping just doesn't work on the large maps. I've got some lucky kills close range with sniper rifles but that was mostly due to the shit aim of the other player so I had time to get my aim down.

I don't see it often either. It's just something that I like to do when I play TDM. I don't do it all the time but when I feel like messing around I like to try it. I get around 4-8 kills in a match while quickscoping. I can only no scope when I have the laser sight equipped. No scope kills are rare though. Those two things don't really work in BF4, but it's fun to mess around with and when you get a kill doing either of those things, it is satisfying.
 
Either give me something like the Quake Railgun or the UT Shock Rifle. The no-scope killer before scopes were around. If Titanfall is going to up the pace, a sniper rifle would really not work if people are constantly moving. Hopefully their gameplay ideas will make the classic "Dude staring down a scope" pretty much redundant, in favour of something like the Railgun. Hell, the Titan's already have a charge up railgun.

RG is basically a noscope sniper rifle. You can zoom if you want to, most people don't though. Shock rifle has shock rifle combos though which are different.
 
Why do people like Treyarch's COD games that much? I can understanding preferring them over the decayed husk of Infinity Ward, but I never thought their games were more than mediocre.
 
RG is basically a noscope sniper rifle. You can zoom if you want to, most people don't though. Shock rifle has shock rifle combos though which are different.

Most of my Shock Rifle memories come from InstaGib matches. :D I sucked at using the secondary fire.
 
I don't get the hate for no scoping and quick sniping. Sniper rifles are the most difficult weapon to be effective with. Therefore, it has a steep learning curve. The harder a weapon is to grasp and be effective with means there should be large rewards for practicing until mastery. Mastery with a sniper entails ownage from close ranges and long distances.

Yes, a master Sniper should be a force to be reckoned with. A close range "quickly scoped" headshot in Team Fortress 2 can be devastating, and airshots can absolutely shut down someone trying to bomb in using advanced movement techniques: I've been shot out of the air many times during elaborate, fast bazooka overload jumps (a technique that propels you insanely fast with the capacity to unload three rockets at high speeds in a synced barrage)

Even in a game with elaborate three dimensional air movement, a sniper can excel without the usage of aim assist.

However, this brand of "ADS quick scoping" can correct for very imprecise aim and allows for Zelda-style z-targeting. Where's the skill in pointing your crosshair in the general direction of someone in a game where you have to stand still to aim well? There's no advanced movement techniques, no airshots, and in my opinion no glory.

The genre as a whole would be revitalized if the focus was brought back to speed and skill over plodding realism and auto-aim, but I think I'm getting a little tangental now.
 
Why do people like Treyarch's COD games that much? I can understanding preferring them over the decayed husk of Infinity Ward, but I never thought their games were more than mediocre.

I think this is mainly because of 2 things. Treyarchs maps have been consistently better balanced and they have been more responsive to community opinions about some things. Also they put more effort into the PC version by far over IW.
 
Why do people like Treyarch's COD games that much? I can understanding preferring them over the decayed husk of Infinity Ward, but I never thought their games were more than mediocre.

I think this is mainly because of 2 things. Treyarchs maps have been consistently better balanced and they have been more responsive to community opinions about some things. Also they put more effort into the PC version by far over IW.

Nailed it

Zombies as well also i haven't came across any hackers or hacked lobbies
 
that seems pretty damn skillful, and not a bug. is it an exploit because the game has autoaim, because i know quickly aiming down the sight has a slight lock on, but even then i don't remember being great at COD even with the autoaim.

Nothing skilful about it....u take away the auto aim and you got zero quick scoopers in a lobby
Quick scoopers use blu tack/texts mark on screen (to show crosshairs ) and the auto aim and in some cases automated macro controls to automate the ads and shoot combo

I see no skill whatsoever in quick scoping and am glad it's getting phased out of games......even the latest cod is patching in measures to rid cod of it

It's a stupid exploit of an aiming system that thinks you will aim in the exact same spot as soon as you ads
 
Yes, a master Sniper should be a force to be reckoned with. A close range "quickly scoped" headshot in Team Fortress 2 can be devastating, and airshots can absolutely shut down someone trying to bomb in using advanced movement techniques: I've been shot out of the air many times during elaborate, fast bazooka overload jumps (a technique that propels you insanely fast with the capacity to unload three rockets at high speeds in a synced barrage)

Even in a game with elaborate three dimensional air movement, a sniper can excel without the usage of aim assist.

However, this brand of "ADS quick scoping" can correct for very imprecise aim and allows for Zelda-style z-targeting. Where's the skill in pointing your crosshair in the general direction of someone in a game where you have to stand still to aim well? There's no advanced movement techniques, no airshots, and in my opinion no glory.

The genre as a whole would be revitalized if the focus was brought back to speed and skill over plodding realism and auto-aim, but I think I'm getting a little tangental now.

Oh, I thought it was like quickscoping from CS or TF2. It basically gives you a massive accuracy bonus instead?
 
I don't understand how Cod can have dedicated servers and still be so shit online. Every game is me dying instantly and the kill cam showing me getting shot multiple times from the killer yet on my end there was nothing.

It's been mentioned multiple times before... the kill cam is not exactly what happens in the game. It's just a representation of it. Especially with lag compensation (that happens in every game). That's why I believe most games avoid the thing all together.
 
Oh, I thought it was like quickscoping from CS or TF2. It basically gives you a massive accuracy bonus instead?

Basically the spread of your gun is reduced to zero the frame you start aiming down the sight and go into scope mode. So before you completely scope in you have perfect accuracy in a game all about accuracy penalties.

This combined with the aim assist provided and the tendency for your crosshair to "stick" with your target makes sniping a fairly automated process and breaks the intended balance of a much slower paced game.

This gif posted earlier in the thread illustrates the phenomenon:
quickScope.gif


"Quickly scoping" in TF2 on the other hand has no aim assist and instead instantly zooms you in for the damage bonus on headshots and movement speed penalty. Its quite difficult to flick and nail the shots at close range especially against a crafty Scout, but can be deadly when performed well.
 
Titanfall will definitely be an instant buy when released. I hope COD will die for good after this year. It had its run, but it has been milked way too much in my opinion.
 
Basically the spread of your gun is reduced to zero the frame you start aiming down the sight and go into scope mode. So before you completely scope in you have perfect accuracy in a game all about accuracy penalties.

This combined with the aim assist provided and the tendency for your crosshair to "stick" with your target makes sniping a fairly automated process and breaks the intended balance of a much slower paced game.

This gif posted earlier in the thread illustrates the phenomenon:
quickScope.gif

Not really. It just looks like that because of the killcam. If someone can one-shot you like that with a sniper, he can kill you more easily with most other weapons.
 
Quick scoping sniper is how I like to play Sniper in TF2, feels awesome when you headshot a scout from close range. I once got accused of hacking when I got 2 scout headshots (one in mid-air) whilst standing on the final CP of Badlands. The way quick sniping is implemented in CoD just sounds dumb.
 
Is it only me who thinks that Titanfall is hyped very similarly to Guild Wars 2 and it only makes you very cautious about the whole game? GW2 was overhyped by press, by players, by everyone and the game survived the first month; it really offered nothing new or revolutionary. I get the exact same vibe from Titanfall. It is praised as a new "jesus game" and I just want to watch the whole phenomena from far away, becaue my gut tells me that it's just a great PR hoax.

Of course I hope it will succeed. I just don't want to jump on the hypewagon and be dissappointed yet again.
 
Is it only me who thinks that Titanfall is hyped very similarly to Guild Wars 2 and it only makes you very cautious about the whole game? GW2 was overhyped by press, by players, by everyone and the game survived the first month; it really offered nothing new or revolutionary. I get the exact same vibe from Titanfall. It is praised as a new "jesus game" and I just want to watch the whole phenomena from far away, becaue my gut tells me that it's just a great PR hoax.

Of course I hope it will succeed. I just don't want to jump on the hypewagon and be dissappointed yet again.

I will most likely be a step in the right direction, but like GW2 they will keep a lot of the core/main concepts from the big name in the genre to keep the 'general' population happy with familiarity.
 
Fast and arcadey compared to its main competition: Battlefield. What I really meant was the ability to jump in for a < 10 minute game with frequent short engagements. The gunplay is definitely more twitchy as well.
Ah, compared to Battlefield. Fair enough.
 
Not really. It just looks like that because of the killcam. If someone can one-shot you like that with a sniper, he can kill you more easily with most other weapons.

Ah, the perk system, yes?

We're hitting another tangent here, but while I love well implemented RPG elements in a single player FPS, I feel they don't belong in competitive multiplayer FPSes. The progression curve should come from your own mastery and tactical experimentation, rather than leveling up your stats. Your success shouldn't be based off of boosting stats off of other players.

Unlocking new weapons is in a grey area as long as they are sidegrades to support different playstyles and not straight upgrades over the stock choices.
 
Since people are talking about TF2's sniper is being mentioned so often, and were talking about a console game...

You guys should play 360 TF2. No Hats, No Auto-Aim, and loads of fun...
 
Since people are talking about TF2's sniper is being mentioned so often, and were talking about a console game...

You guys should play 360 TF2. No Hats, No Auto-Aim, and loads of fun...

Vanilla TF2 is still very enjoyable and quite a different game from today. There were a few balance quirks here and there (Pyro was a bit underwhelming without airblast, Demo was a little too strong before rebalancing) and while I think the overall experience as a whole has been improved by the changes made since, the original game was the most balanced competitively.

Of course, with the way items are structured, its possible to play the game in public and competitive settings, and on a competitive setting with different team structures and weapon bans. The game manages to be fun in both settings without the reliance on auto-aim as crutch and RPG elements as a substitute for player mastery. The class based nature means almost everyone can find a playstyle they enjoy: I'm a terrible Sniper but enjoy working the flank and roaming as a Soldier.

To tie this in to Titanfall, I want sniping to still be viable for the variety but want it to be skill reliant and tie it into the focus on advanced movement. Everyone should have a niche, but no niche should be overall more powerful than the others.
 
Ah, the perk system, yes?

We're hitting another tangent here, but while I love well implemented RPG elements in a single player FPS, I feel they don't belong in competitive multiplayer FPSes. The progression curve should come from your own mastery and tactical experimentation, rather than leveling up your stats. Your success shouldn't be based off of boosting stats off of other players.

Unlocking new weapons is in a grey area as long as they are sidegrades to support different playstyles and not straight upgrades over the stock choices.

Perk system? I don't understand.
 
Perk system? I don't understand.

" If someone can one-shot you like that with a sniper, he can kill you more easily with most other weapons."

Do you mean that they can kill you more easily with other weapons in the sense that they do more damage overall, or that skill as a sniper implies skill with other weapon types as well?
 
How is quick-scoping a trope?

I mean at this stage, if Titanfall was ditching regenerating health or a two-gun limit, I could see the title claim making sense.

It's like when people call something generic without understanding what that actually means. Health bars in fighting games that signal the end of the round when depleted: that's a generic feature.
 
" If someone can one-shot you like that with a sniper, he can kill you more easily with most other weapons."

Do you mean that they can kill you more easily with other weapons in the sense that they do more damage overall, or that skill as a sniper implies skill with other weapon types as well?

Both. Other weapons do more DPS, are more forgiving and have faster ADS speed. It's much easier to use most other weapons. Perks have nothing to do with it.
 
Incredibly stupid game mechanic. Not a bug.

I hope these kids try that in real life at a shooting range some day. Probably would knock themselves unconscious.

The first time I shot a gun I had the stock on the right side of my stomach.

I became rapidly uncomfortable upon firing.
 
The first time I shot a gun I had the stock on the right side of my stomach.

I became rapidly uncomfortable upon firing.

I did a number on my cheek bone the first time I fired a shotgun. I will NOT be trying to execute a quickscope in real life any time soon. I like my orbital bones NOT broken thank you very much.
 
There's no good reason why you should be able to shoot a sniper rifle accurately without proper eye relief.

At least not in a shooter that tries (well I guess looking at recent CoDs it's more TRIED) to be semi-grounded without going full ARMA.

edit: but then again in mw2 you could summon an AC-130 even when playing as like the mujahideen insurgent faction so i dunno lol
 
At least not in a shooter that tries (well I guess looking at recent CoDs it's more TRIED) to be semi-grounded without going full ARMA.

edit: but then again in mw2 you could summon an AC-130 even when playing as like the mujahideen insurgent faction so i dunno lol

Damnit. I was just going to respond with MW2 before your edit lol.
 
There's no good reason why you should be able to shoot a sniper rifle accurately without proper eye relief.

That's why you need to be fully zoomed in before your shots become accurate in CoD.

I'm not trying to defend quickscoping, since I rarely ever did it, but things like "its a bug", or "it relies on aim assist" are bullshit.
 
That's why you need to be fully zoomed in before your shots become accurate in CoD.

I'm not trying to defend quickscoping, since I rarely ever did it, but things like "its a bug", or "it relies on aim assist" are bullshit.

The bullet goes straight, i used to do this, or did do it for the entirety of my time in MW2.

If the target is infront of me, i would land the shot about 80/100 times.
My crosshair automatically moved the gun in said direction, and shot.
Coupled with Sleight of hand pro/ninja/cold blooded i would end each game 2-3kd+ and ended my. MW2 stay with a 2.5 kd with my top weapon being the Barrett.

Its not 100% due to aim assist, as there is a judging point and it does require practice to actually do well with in a given game (i did it because it was fun imo) , but a majority of it was learning to shoot whilst blinded and using aim assist to do so.
 
The bullet goes straight, i used to do this, or did do it for the entirety of my time in MW2.

If the target is infront of me, i would land the shot about 80/100 times.
My crosshair automatically moved the gun in said direction, and shot.
Coupled with Sleight of hand pro/ninja/cold blooded i would end each game 2-3kd+ and ended my. MW2 stay with a 2.5 kd with my top weapon being the Barrett.

Its not 100% due to aim assist, as there is a judging point and it does require practice to actually do well with in a given game (i did it because it was fun imo) , but a majority of it was learning to shoot whilst blinded and using aim assist to do so.

Yeah, but aim assist is present for every weapon, so why is it relevant when we're talking about quickscoping?

The Barret was one of my favorite weapons too, btw. It was my #2 weapon. I put an acog scope on it and used it like a shotgun. It was ridiculous. A game with a k/d of less than 3 was a bad game.
 
Why do console games have auto aim?

I would imagine for an everyone can win mentality, but that just sounds horrible for competitive play.
 
Exactly.

You'll get what, around 6 hours of content in a campaign?

You could get thousands out of a well-designed multiplayer.

Well is that content even good? I would argue its not.

I want to go back and play the MW1 and COD2 campaigns as those tend to be lauded as the best of the series. I have a feeling they won't hold up in my eyes.
 
I want to go back and play the MW1 and COD2 campaigns as those tend to be lauded as the best of the series. I have a feeling they won't hold up in my eyes.
Strangely enough, CoD4 actually holds up in almost every way except for the graphics, and the AC-130 level is boring as fuck (although legendary for its time).
 
Yeah, but aim assist is present for every weapon, so why is it relevant when we're talking about quickscoping?

The Barret was one of my favorite weapons too, btw. It was my #2 weapon. I put an acog scope on it and used it like a shotgun. It was ridiculous. A game with a k/d of less than 3 was a bad game.

Its just the whole deal really.
The aim assist gives you the ability to kill quicker whilst being blinded by the scope for about 1.5 seconds (varies from gun to gun), sleight of hand pro improves that number a decent deal and allows for the snap much quicker.

Random one shots is what you pray for pretty much, otherwise you need the barrett.

You will for sure do better with other weapons, i don't consider quickscoping a legit issue with the game in the sense that its op, as few people are decent at it. Playing at 10 sensitivity can make any gun rewarding as well.
 
Strangely enough, CoD4 actually holds up in almost every way except for the graphics, and the AC-130 level is boring as fuck (although legendary for its time).

I'm super picky with my shooter campaigns, especially after gems like Hard Reset/Shadow Warrior, Gunslinger, Episode 2, and Metro pushed the linear shooter genre.
 
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