Sons Of Anarchy
Banned
meh, Ghosts is the best Cod game since first black ops. Fantastic singleplayer campaign and amazing multiplayer.
Modern warfare 1 was the only good game from IW IMO, other than that treyarch over everything.
meh, Ghosts is the best Cod game since first black ops. Fantastic singleplayer campaign and amazing multiplayer.
I have a feeling a lot of people are gonna be really let down by this game when it launches.
Not because it won't be good, but because they've built up all these idea of what they think it should be.
At the end of the day I think it's gonna be more CODish than many people are hoping.
I honestly don't think I've seen any quickscoping in BF4, on the PS4 at least. A majority of the time I and most other people are sniping it's from a decent distance and quickscoping just doesn't work on the large maps. I've got some lucky kills close range with sniper rifles but that was mostly due to the shit aim of the other player so I had time to get my aim down.
Either give me something like the Quake Railgun or the UT Shock Rifle. The no-scope killer before scopes were around. If Titanfall is going to up the pace, a sniper rifle would really not work if people are constantly moving. Hopefully their gameplay ideas will make the classic "Dude staring down a scope" pretty much redundant, in favour of something like the Railgun. Hell, the Titan's already have a charge up railgun.
RG is basically a noscope sniper rifle. You can zoom if you want to, most people don't though. Shock rifle has shock rifle combos though which are different.
I don't get the hate for no scoping and quick sniping. Sniper rifles are the most difficult weapon to be effective with. Therefore, it has a steep learning curve. The harder a weapon is to grasp and be effective with means there should be large rewards for practicing until mastery. Mastery with a sniper entails ownage from close ranges and long distances.
Why do people like Treyarch's COD games that much? I can understanding preferring them over the decayed husk of Infinity Ward, but I never thought their games were more than mediocre.
Why do people like Treyarch's COD games that much? I can understanding preferring them over the decayed husk of Infinity Ward, but I never thought their games were more than mediocre.
I think this is mainly because of 2 things. Treyarchs maps have been consistently better balanced and they have been more responsive to community opinions about some things. Also they put more effort into the PC version by far over IW.
that seems pretty damn skillful, and not a bug. is it an exploit because the game has autoaim, because i know quickly aiming down the sight has a slight lock on, but even then i don't remember being great at COD even with the autoaim.
Yes, a master Sniper should be a force to be reckoned with. A close range "quickly scoped" headshot in Team Fortress 2 can be devastating, and airshots can absolutely shut down someone trying to bomb in using advanced movement techniques: I've been shot out of the air many times during elaborate, fast bazooka overload jumps (a technique that propels you insanely fast with the capacity to unload three rockets at high speeds in a synced barrage)
Even in a game with elaborate three dimensional air movement, a sniper can excel without the usage of aim assist.
However, this brand of "ADS quick scoping" can correct for very imprecise aim and allows for Zelda-style z-targeting. Where's the skill in pointing your crosshair in the general direction of someone in a game where you have to stand still to aim well? There's no advanced movement techniques, no airshots, and in my opinion no glory.
The genre as a whole would be revitalized if the focus was brought back to speed and skill over plodding realism and auto-aim, but I think I'm getting a little tangental now.
I don't understand how Cod can have dedicated servers and still be so shit online. Every game is me dying instantly and the kill cam showing me getting shot multiple times from the killer yet on my end there was nothing.
Oh, I thought it was like quickscoping from CS or TF2. It basically gives you a massive accuracy bonus instead?
Basically the spread of your gun is reduced to zero the frame you start aiming down the sight and go into scope mode. So before you completely scope in you have perfect accuracy in a game all about accuracy penalties.
This combined with the aim assist provided and the tendency for your crosshair to "stick" with your target makes sniping a fairly automated process and breaks the intended balance of a much slower paced game.
This gif posted earlier in the thread illustrates the phenomenon:
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Titanfall will definitely be an instant buy when released. I hope COD will die for good after this year. It had its run, but it has been milked way too much in my opinion.
How quick-scoping is still a thing in Call of Duty in 2013 baffles me. It's an unfixed bug, not a feature.
Good on Respawn.
Is it only me who thinks that Titanfall is hyped very similarly to Guild Wars 2 and it only makes you very cautious about the whole game? GW2 was overhyped by press, by players, by everyone and the game survived the first month; it really offered nothing new or revolutionary. I get the exact same vibe from Titanfall. It is praised as a new "jesus game" and I just want to watch the whole phenomena from far away, becaue my gut tells me that it's just a great PR hoax.
Of course I hope it will succeed. I just don't want to jump on the hypewagon and be dissappointed yet again.
Ah, compared to Battlefield. Fair enough.Fast and arcadey compared to its main competition: Battlefield. What I really meant was the ability to jump in for a < 10 minute game with frequent short engagements. The gunplay is definitely more twitchy as well.
Not really. It just looks like that because of the killcam. If someone can one-shot you like that with a sniper, he can kill you more easily with most other weapons.
Incredibly stupid game mechanic. Not a bug.A bug? are you kidding me?
Not really. It just looks like that because of the killcam. If someone can one-shot you like that with a sniper, he can kill you more easily with most other weapons.
Since people are talking about TF2's sniper is being mentioned so often, and were talking about a console game...
You guys should play 360 TF2. No Hats, No Auto-Aim, and loads of fun...
Ah, the perk system, yes?
We're hitting another tangent here, but while I love well implemented RPG elements in a single player FPS, I feel they don't belong in competitive multiplayer FPSes. The progression curve should come from your own mastery and tactical experimentation, rather than leveling up your stats. Your success shouldn't be based off of boosting stats off of other players.
Unlocking new weapons is in a grey area as long as they are sidegrades to support different playstyles and not straight upgrades over the stock choices.
Perk system? I don't understand.
" If someone can one-shot you like that with a sniper, he can kill you more easily with most other weapons."
Do you mean that they can kill you more easily with other weapons in the sense that they do more damage overall, or that skill as a sniper implies skill with other weapon types as well?
Incredibly stupid game mechanic. Not a bug.
I hope these kids try that in real life at a shooting range some day. Probably would knock themselves unconscious.
The first time I shot a gun I had the stock on the right side of my stomach.
I became rapidly uncomfortable upon firing.
A bug? are you kidding me?
There's no good reason why you should be able to shoot a sniper rifle accurately without proper eye relief.
At least not in a shooter that tries (well I guess looking at recent CoDs it's more TRIED) to be semi-grounded without going full ARMA.
edit: but then again in mw2 you could summon an AC-130 even when playing as like the mujahideen insurgent faction so i dunno lol
There's no good reason why you should be able to shoot a sniper rifle accurately without proper eye relief.
That's why you need to be fully zoomed in before your shots become accurate in CoD.
I'm not trying to defend quickscoping, since I rarely ever did it, but things like "its a bug", or "it relies on aim assist" are bullshit.
The bullet goes straight, i used to do this, or did do it for the entirety of my time in MW2.
If the target is infront of me, i would land the shot about 80/100 times.
My crosshair automatically moved the gun in said direction, and shot.
Coupled with Sleight of hand pro/ninja/cold blooded i would end each game 2-3kd+ and ended my. MW2 stay with a 2.5 kd with my top weapon being the Barrett.
Its not 100% due to aim assist, as there is a judging point and it does require practice to actually do well with in a given game (i did it because it was fun imo) , but a majority of it was learning to shoot whilst blinded and using aim assist to do so.
Well, yeah: they are Call of Duty. ;P
Exactly.
You'll get what, around 6 hours of content in a campaign?
You could get thousands out of a well-designed multiplayer.
Strangely enough, CoD4 actually holds up in almost every way except for the graphics, and the AC-130 level is boring as fuck (although legendary for its time).I want to go back and play the MW1 and COD2 campaigns as those tend to be lauded as the best of the series. I have a feeling they won't hold up in my eyes.
Yeah, but aim assist is present for every weapon, so why is it relevant when we're talking about quickscoping?
The Barret was one of my favorite weapons too, btw. It was my #2 weapon. I put an acog scope on it and used it like a shotgun. It was ridiculous. A game with a k/d of less than 3 was a bad game.
Strangely enough, CoD4 actually holds up in almost every way except for the graphics, and the AC-130 level is boring as fuck (although legendary for its time).