James Sawyer Ford
Banned
Definitely the game that Cliffy was talking about when he said a next-gen new IP needed 10 million sales to break even
I sure do hope the final product is amazing.
I sure do hope the final product is amazing.
Or that if you get nine women pregnant you can have a baby in a month.If this wasn't the games industry I'd assume this was the work of some half wit in management who thought if one dev can complete a component in 2 weeks then it'd only take 2 devs working on the same component 1 week - taken to extremes. It'd be awesome to read a sort of project diary for a huge project like this.
I am legitimately scared for Bungie. As much as I've seen of the videos and gameplay, I still don't get what makes it truly addictive or revolutionary.
Nintendo and Sony normally make games for a single platform.
It seems to be going for Halo, Borderlands, and Elderscrolls rolled into one. The pieces on their own could be seen as derivative, but the combined package has never really been done. Nothing's guaranteed, but the potential for breakout mass appeal is definitely there.
These games come out and i'm always left wondering what these many hundreds of people actually did. It's not like an AC, or RE6 ever blew away what we had before, so what's the point? It just seems like a massive waste of money and (possibly) talent.
They keep showing 1 level and we basically have no idea how the game is going to play.
We also don't know anything about competitive MP. Something is going on at Bungie.
That...makes me kind of worried actually. Projects of that scale are unbelievably difficult to land. What makes it surprising is how poor a job Bungie has done demonstrating the scale of Destiny. On paper it sounds vast, but we have yet to see any of said vastness. Here's hoping.
You are going to be force-fed crow until your gut explodes. You'll then be revived by a fellow Guardian and continue on your quest to become Legend.Yet not a single one of them is capable of producing a gameplay video that doesn't paint this game as a derivative, heavily focus-tested, crossgen-looking borefest.
Have been worried since the moment they signed a long term contract with Activision.That...makes me kind of worried actually.
I'm honestly expecting it to be on the level of Halo Reach. So not bad, but not remarkable either, and the ideas they talk so long on end up not being all that special when its said and done.Yet not a single one of them is capable of producing a gameplay video that doesn't paint this game as a derivative, heavily focus-tested, crossgen-looking borefest.
The art team by itself is almost 150 people, huge number of people working on this game.
Can't wait to play it, going to be awesome.
That is very impressive after seeing how cohesive and successful the art direction is thus far.
Not sure why the game needs such a large staff. I would imagine it's a lot of contract employees, and they'll shrink back down to a 100ish after launch. I'm sure they're rushing to the finish. I just hope not at the cost of quality control.
Does no one know how to make big games efficiently besides Sony and Nintendo?
There will always be successful new IP's and unsuccessful ones. Always has been that way, always will be.I honestly expect this game to be pure shit. I hope I'm wrong but unless it does some groundbreaking things it's not going to live up to all of the hype. These days new ip's don't fare too well. I'm sure they'll reference "from the creators of Halo" in the sales pitch.
I can see why MS passed on it
Hopefully among that lot there are at least 100 of them taking care of us gamers who have next to no interest in playing with other people.
Definitely the game that Cliffy was talking about when he said a next-gen new IP needed 10 million sales to break even
I sure do hope the final product is amazing.
Have been worried since the moment they signed a long term contract with Activision.
And the rule of thumb seems to be: bigger the budget the fewer risks.
I so want Bungie to get this right though. At their design core I think they agonize over the right things.
Not really sure that's accurate, seeing as how Bungie seemed to want to break it off and do their own thing. I'm pretty sure they felt they'd outgrown Microsoft.
Does no one know how to make big games efficiently besides Sony and Nintendo?
These games come out and i'm always left wondering what these many hundreds of people actually did. It's not like an AC, or RE6 ever blew away what we had before, so what's the point? It just seems like a massive waste of money and (possibly) talent.
I honestly expect this game to be pure shit. I hope I'm wrong but unless it does some groundbreaking things it's not going to live up to all of the hype. These days new ip's don't fare too well. I'm sure they'll reference "from the creators of Halo" in the sales pitch.
That huge team size and we still won't be able to pilot our own ships in space.