Destiny's team size is now around 500 people

Definitely the game that Cliffy was talking about when he said a next-gen new IP needed 10 million sales to break even

I sure do hope the final product is amazing.
 
If this wasn't the games industry I'd assume this was the work of some half wit in management who thought if one dev can complete a component in 2 weeks then it'd only take 2 devs working on the same component 1 week - taken to extremes. It'd be awesome to read a sort of project diary for a huge project like this.
Or that if you get nine women pregnant you can have a baby in a month.

I used that line once on my boss and I've never gotten such a "fuck you die" stare as was cast my direction on that day. Holy shit.

/still-worth-it
 
I am legitimately scared for Bungie. As much as I've seen of the videos and gameplay, I still don't get what makes it truly addictive or revolutionary.

It seems to be going for Halo, Borderlands, and Elderscrolls rolled into one. The pieces on their own could be seen as derivative, but the combined package has never really been done. Nothing's guaranteed, but the potential for breakout mass appeal is definitely there.
 
I just dont want this game to be at rage level. I want it to be better than than borderlands 2 and make me say omfg
 
I don't think it's possible to make a good game with that many people. Generic game with high production values, sure, but not a good one.
 
It seems to be going for Halo, Borderlands, and Elderscrolls rolled into one. The pieces on their own could be seen as derivative, but the combined package has never really been done. Nothing's guaranteed, but the potential for breakout mass appeal is definitely there.

To me that is what is special about Bungie, the sum of it's game parts exceed it as a whole. Bungie's presentation layer is top shelf and I'm guessing when it's all rolled into one with Destiny at launch the seamless matchmaking, the lore, environments, the loot, animation, graphics, audio, the social friends etc etc is going to become a new standard (again).

It's what I hope for from them anyhow.

Take a look at CE (console FPS with a controller), Halo 2 (matchmaking online with Xbox Live OG), Halo 3 (theatre & Forge). So Destiny is aiming for a complete package to exceed the FPS/RPG/MMO or mash up genre. If it's executed right it could very well be the next massive thing for 10 years. If it's parts don't gel it could be quite generic, although giving the "real" solar system centre stage has me giddy already.
 
They keep showing 1 level and we basically have no idea how the game is going to play.

We also don't know anything about competitive MP. Something is going on at Bungie.
 
These games come out and i'm always left wondering what these many hundreds of people actually did. It's not like an AC, or RE6 ever blew away what we had before, so what's the point? It just seems like a massive waste of money and (possibly) talent.

Wonder this all the time myself.


500 people for what amounts to what's been shown so far sounds like a massive misuse of resources.
 
They keep showing 1 level and we basically have no idea how the game is going to play.

We also don't know anything about competitive MP. Something is going on at Bungie.

That's the only problem I have with Destiny. It's by far one of my most anticipated games of 2014, and yet I really don't actually know how it's going to play. I guess I have an idea in my head that I've pieced from what they've said but not from what they've shown. Time will tell I suppose. They really need to pump out more ViDocs and new gameplay vids so we can finally see what Destiny actually is as a whole, instead of having flurries of ideas that they've talked about which we don't know how will come together.
 
That...makes me kind of worried actually. Projects of that scale are unbelievably difficult to land. What makes it surprising is how poor a job Bungie has done demonstrating the scale of Destiny. On paper it sounds vast, but we have yet to see any of said vastness. Here's hoping.
 
Yet not a single one of them is capable of producing a gameplay video that doesn't paint this game as a derivative, heavily focus-tested, crossgen-looking borefest.
 
That...makes me kind of worried actually. Projects of that scale are unbelievably difficult to land. What makes it surprising is how poor a job Bungie has done demonstrating the scale of Destiny. On paper it sounds vast, but we have yet to see any of said vastness. Here's hoping.

totally agree. If it is as vast as the whole solar system plus a dozen moons being instantly traversable and explorable, I would understand the 500 people.

So far it is only the earth and the moon shown, and four different races. Not very big at all and not really grabbing my attention.

I am passing this game at the moment, but hope more is revealed soon.
 
I know people want to keep their anticipation in check, but this thread is kind of overdoing it with negativity.

1) We know what type of game Destiny is. It is an action shooter. Go play Halo: Reach if you need a frame of reference. You'll be able to walk, run, jump, crouch, slide, glide, shoot, punch, lunge, throw, drive, et cetera. If you're wondering about meta-game mechanics, those haven't been as clearly defined, but they're out there, like in Game Informer, for instance.

2) Bungie has steadily released larger and larger projects since their inception. They have adapted and learned how to operate as a large studio over the years, and not without major growing pains (Halo 2, which some hold on a pedestal, by the way).

3) One of the biggest press items that preceded Destiny's E3 reveal was the world creation tool, Grognok. This is an internally-developed tool that speeds up their ability to mass out and test environments within the game. Basically, it is a huge fucking pipe for content, and they ramped up studio size to create said content. The GI article said 150 of the 500 were specifically artists.

Yet not a single one of them is capable of producing a gameplay video that doesn't paint this game as a derivative, heavily focus-tested, crossgen-looking borefest.
You are going to be force-fed crow until your gut explodes. You'll then be revived by a fellow Guardian and continue on your quest to become Legend.
 
Not sure if that automatically = a good thing.

Unless their core development structure is rock-solid and perfectly organized, games like these tend to lack the love a smaller, more focused team could potentially provide. The end result could end up being lots of ambitious ideas and concepts thrown out there, but few rarely come together as envisioned. That's always a concern when too many hands stir the same pot.

If the quality of the game is high, then it also needs to sell a few million. Another tough challenge, especially for a new IP! I'm sure they'll market the heck out of it, but that adds to the risk of not making enough money back.

I wish these guys the best of luck.
 
That...makes me kind of worried actually.
Have been worried since the moment they signed a long term contract with Activision.

And the rule of thumb seems to be: bigger the budget the fewer risks.

I so want Bungie to get this right though. At their design core I think they agonize over the right things.
 
Yet not a single one of them is capable of producing a gameplay video that doesn't paint this game as a derivative, heavily focus-tested, crossgen-looking borefest.
I'm honestly expecting it to be on the level of Halo Reach. So not bad, but not remarkable either, and the ideas they talk so long on end up not being all that special when its said and done.
 
Not sure why the game needs such a large staff. I would imagine it's a lot of contract employees, and they'll shrink back down to a 100ish after launch. I'm sure they're rushing to the finish. I just hope not at the cost of quality control.

With yearly releases going forward (alternating between expansion and full sequel) for the next ten years, plus DLC, I doubt Bungie will ever go down to 100 employees.


And while the number is huge, I think it is largely due to the amount of art assets they want to make. They don't see big on reusing assets everywhere, and if that means generating unique stuff for every single area, then they sure as hell need the people to generate the stuff.
 
It's mindblowing that such a huge studio can work on a single project for years and just live off cash reserves. This seems like a huge risk but I'm sure Activision is carrying most of it.
Had that game preordered as soon as it was available on Amazon. It's the game my friends and I are waiting for. Finally a coop PvE shooter we can play online.
 
Doesn't Bungie work best with a culture of lively collaboration? How do you maintain that with more people than anyone can possibly get to know across a development cycle? I guess individual departments could swing it, but then wouldn't that lead to a kind of creative fragmentation or whatever? (The issues I heard 343 had when they were making Halo 4 come to mind.)

Halo 1 was built by a minuscule team and it's still Bungie's best game overall. I tend to think too many cooks spoil the broth.
 
I honestly expect this game to be pure shit. I hope I'm wrong but unless it does some groundbreaking things it's not going to live up to all of the hype. These days new ip's don't fare too well. I'm sure they'll reference "from the creators of Halo" in the sales pitch.
There will always be successful new IP's and unsuccessful ones. Always has been that way, always will be.

I don't think Destiny needs to be ground-breaking, it just needs to make an appealing premise(check), deliver on the promise with quality execution(its Bungie, so this is likely), and market it extensively(with 500 people working on it, I'm guessing the budget will be there to do this and hype is already successfully being built). There's still an element of risk involved, but I'd say they are well on their way to having a success on their hands.
 
Ghostcrawler AKA Greg Street from Blizzard recently left for opportunities he could not pass up. I wonder if he's going to Bungie.
 
These kind of project always make me wish they had like an indepth dev diary.
Not the promo things you usually get with making offs, but real in depth.

I liked the God of War one and the Last of us, informative, some real reasoning why they made some choices and some drama.

Why don't studios do this more?
Wouldn't it also lessen they whining that some games unfairly get? If they just show why they made some choices.

I would really love to see how they keep 600 people on the ball and focused in 1 direction.
 
Hopefully among that lot there are at least 100 of them taking care of us gamers who have next to no interest in playing with other people.

If that's your case maybe this game is not for you. Just saying.

The only thing that has me hyped for this game is the studio that's making it, because none of the videos I've seen made me go "WOW I NEED THIS GAME". I hope they can manage sucha large team and make something good. It would hurt me to see this game bomb.
 
Have been worried since the moment they signed a long term contract with Activision.

And the rule of thumb seems to be: bigger the budget the fewer risks.

I so want Bungie to get this right though. At their design core I think they agonize over the right things.

I feel you but where is, or rather how much, is that core influencing a 500 person dev team? That's what's worrying to me.
 
These games come out and i'm always left wondering what these many hundreds of people actually did. It's not like an AC, or RE6 ever blew away what we had before, so what's the point? It just seems like a massive waste of money and (possibly) talent.

Are you a programmer? Even fairly simple programs require a lot of code. I can't imagine how many people it takes to write gigabytes of code.
 
I honestly expect this game to be pure shit. I hope I'm wrong but unless it does some groundbreaking things it's not going to live up to all of the hype. These days new ip's don't fare too well. I'm sure they'll reference "from the creators of Halo" in the sales pitch.

Well yeah, that seems very likely :)

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They have been talking to much and showing the same gameplay over and over again, which worries me. I think this might get delayed.
 
Will be interesting to hear what Pachter estimates the sales of Destiny to be.

Not because he is a tome of knowledge or anything. Much the opposite in fact. But as a comparison.
 
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