Raise the flame shield: Your "controversial" gaming opinion.

I'm glad Nintendo is in a poor position currently, and in a way I hope it gets worse. Not because I want them to fail, or see them go away. That's definitely something I don't want to happen, but I want them too do different things. I'm tired of the over reliance on Mario, and Pokemon. I want them to hit rock bottom, and come back in a big way like Sony has been doing after the 2006 stupidity.
 
I'm glad Nintendo is in a poor position currently, and in a way I hope it gets worse. Not because I want them to fail, or see them go away. That's definitely something I don't want to happen, but I want them too do different things. I'm tired of the over reliance on Mario, and Pokemon. I want them to hit rock bottom, and come back in a big way like Sony has been doing after the 2006 stupidity.
Nintendo in trouble doesn't mean less Mario. Kind of the other way around. Just wait and see :P
 
-Bethesda RPGs are awful and boring. Yes, even their old ones.
-The Witcher 2 has a good, if not generic, story but atrocious gameplay. Geralt is a Gary Stu
-Indie games are almost always trash.
-RE6 was an extremely fun game. Hate it for not being an RE game, but don't say its a bad game.
-Crysis is a pretty tech demo and a horrible game. Crytek didn't get worse, you just realized how bad their games are.
-I play plenty of PC games, but have very little respect for a majority of PC gamers. They're immature elitists that spend more time trying to prove how cool they are and signing petitions than they do actually playing games.
-MOBAs are about as bottom of the barrel as competitive games get.
-BlazBlue used to be fun but its consistently gotten worse with every version since Continuum Shift
-The Xbox360 controller is cheaply made and poorly designed. My thumbs don't naturally fall in different directions
-I hate the recent boom in the fighting game community. Too many scrubs who think they're an all-knowing powerhouse of fighting games because they watched a stream and echo whatever the pros say.
-Counter-Strike is a great game, but I don't see where people get off calling other shooters generic but not CS. Just because its the original generic shooter doesn't mean it isn't generic.
-Speaking of CS, where do people get off saying they never change anything in CoD when in 10+ years and 3-4 games, CS has gotten barely a handful of new weapons and a few new maps. I like CS, but damn.
-San Andreas is the worst GTA
-Army of Two is a really fun and hilarious game. Complaining that Rios & Salem (Yes, I do remember their names) are like two idiot frat boys is redundant because thats kinda the point.
-I'm glad arcades are dead in America. When I was in Japan I got addicted to Gundam Extreme VS. Full Boost and spent over $100 playing it. ARCADES SUCK
-The Mass Effect 3 ending wasn't the best, but it didn't warrant the backlash
-Bioshock Infinite has the best gameplay of the series, but Columbia isn't interesting and the story has more holes than swiss cheese in front of a firing squad.
-The God of War games are really shallow and Kratos may be the most unlikable character of all time. Not even the good type of unlikable character that you don't like but he grows on you and you ultimately hope he succeeds, he's just an asshole and I longed for his failure and death.
-Amnesia may be the least scary and most boring game I've played to date.
 
Dark/Demon's Souls are shitty, frustrating games, that cater to masochists with too much free time on their hands.

The Metal Gear games have always paled in comparison to the Splinter Cell games gameplay-wise, and have idiotic, inane stories that probably even Kojima doesn't really understand.

I don't understand MMORPGs. How do people play this shit for hundreds of hours? It's mostly fetch quests and doing the same shit over and over with no real progression story-wise.

Roguelikes are not fun. Any of them. At all.

Witcher 2 may have great reviews, but it should get an award for having the least friendly introduction in the history of games. Here you go, here's 60 fucking things you need to memorize at once. Oh, and a bunch of spells whose names have nothing to do with what they are. What the fuck is aard? Or yrden? How am I supposed to remember this shit? Call it fucking fireball or something. Suffice it to say, I quit playing right after the intro.
You. Me. Sex. Now.
 
I don't know if it's really controversial but let's plays are horrible. I just want to watch the game being played I don't need your shitty commentary.
 
I don't know if it's really controversial but let's plays are horrible. I just want to watch the game being played I don't need your shitty commentary.
Oh yes. Sometimes I want to rip examples for my game design lectures, and it's getting harder and harder to find one without some fourteen year old's bored narration.
 
You must hate almost every contemporary video game.
Not at all. I've played tons of games in the past year and the only one that was narrative-heavy was The Last of Us.

There are still a lot of games that are focused in what games are about (the gameplay) out there, especially on portable systems and Nintendo hardware.
I don't know if it's really controversial but let's plays are horrible. I just want to watch the game being played I don't need your shitty commentary.
Agreed. It is SO hard to find a non-commented playthrough of anything nowadays on YouTube :(
 
Dark/Demon's Souls are shitty, frustrating games, that cater to masochists with too much free time on their hands.

The Metal Gear games have always paled in comparison to the Splinter Cell games gameplay-wise, and have idiotic, inane stories that probably even Kojima doesn't really understand.

I don't understand MMORPGs. How do people play this shit for hundreds of hours? It's mostly fetch quests and doing the same shit over and over with no real progression story-wise.

Roguelikes are not fun. Any of them. At all.

Witcher 2 may have great reviews, but it should get an award for having the least friendly introduction in the history of games. Here you go, here's 60 fucking things you need to memorize at once. Oh, and a bunch of spells whose names have nothing to do with what they are. What the fuck is aard? Or yrden? How am I supposed to remember this shit? Call it fucking fireball or something. Suffice it to say, I quit playing right after the intro.
Sir, I love you. That Metal Gear Solid part is soooo true.

So here goes my opinion:

Metal Gear Solid is a horrible franchise. Cheesy, over the top non stop action. Voice acting is horrible and that convoluted story? Wow, who wrote that stuff?

I'm tired of people acusing lot's of games of being milked but lot's of them ignore what Nintendo does. Releasing 2-3 Mario games a year is pure milking... and what kind of reply I get? "Their games are soo different from each other! Look, this new one has a Cat suit...".

God of War 1-2 are boring games and that Kratos guy is so annoying.

The Witcher 1 has the worst controls I've ever played in a RPG.

It bothers me that Killzone has wonderful lore and Guerrila destroys it with every new iteration.

MOBA is the worst genre ever created.

GTA is overrated.

And that's it. I still respect everyone's opinion no matter what.
 
I hate story in games, I like plenty of contemporary games. That doesn't make the stories any less ass. As long as I can skip your shitty cutscenes, there's really no problem.

Not really. We non-narrative people have plenty of games even these days :P

Not at all. I've played tons of games in the past year and the only one that was narrative-heavy was The Last of Us.
Fair enough. I grew up when games were mostly just games myself but I prefer the way games are now. I love lots of story.

So, what about RPGs? Most RPGs rely heavily on story and usually require some kind of understanding in the plot to play them.
 
After playing the demo, I do not get the furor over Bravely Default. I really don't. I mean, I get that it's "Final Fantasy Classic," and people want that, but there seems to be a dearth of anything to make me continue in the full game. If I wanted an experience like that, I'd go back to FF5 or DQ-anything.
 
After playing the demo, I do not get the furor over Bravely Default. I really don't. I mean, I get that it's "Final Fantasy Classic," and people want that, but there seems to be a dearth of anything to make me continue in the full game. If I wanted an experience like that, I'd go back to FF5 or DQ-anything.
That's the appeal. It's going back to it's roots but with contemporary graphics. I'm personally excited about the game myself. Only problem I see with it would be that it follows the "old school" so much that it has the dreaded invisible random encounters.

BTW, really liked you in Prometheus.
 
After playing the demo, I do not get the furor over Bravely Default. I really don't. I mean, I get that it's "Final Fantasy Classic," and people want that, but there seems to be a dearth of anything to make me continue in the full game. If I wanted an experience like that, I'd go back to FF5 or DQ-anything.

That's the whole point, I've played FF3 and 5 to death and to get a modern spiritual sequel is fucking amazing.
 
Fair enough. I grew up when games were mostly just games myself but I prefer the way games are now. I love lots of story.

So, what about RPGs? Most RPGs rely heavily on story and usually require some kind of understanding in the plot to play them.

I am not a fan of RPGs, bar the Souls (which has very little text and cutscenes) and Shin Megami Tensei (the post-apocalyptic setting appeals to me) series. I do understand that story is part of the appeal of the RPG genre and that is okay. It is been like that since the early days of gaming, after all.

I just don't like when they put a lot of pointless dialog and cutscenes in games that don't need it (most of them). A little bit of story and lore don't ruin a game to me, but I care way more about interesting gameplay, characters (especially in terms of design, as shallow as that may sound), music, art style, etc. Story, cutscenes and long dialogs are superfluous.

Edit: A very good example of a game that could have less "story" is Skyward Sword. Unlike a big portion of GAF, I absolutely loved the game. But damn, I would be lying if I told you the constant interruptions of Fi and the whole lot of cutscenes here and that (though they weren't long cutscenes) didn't bother me. I could never replay the game because of that reason, even though I would enjoy going through the beautifully designed dungeons present in SS, again.
 
Dark Souls and Demon's Souls are annoyingly difficult games that I don't have the patience to trudge through. I'm not 15 anymore, I can't slog through games like that like I used to.
 
Fair enough. I grew up when games were mostly just games myself but I prefer the way games are now. I love lots of story.

So, what about RPGs? Most RPGs rely heavily on story and usually require some kind of understanding in the plot to play them.
I can tolerate some story in exchange of great gameplay (battle system, job system, exploration, customization, etc.). Unsurprisingly my favorite RPGs are SRPGs :P

I tend to forget about most of the story even with my favorite RPGs. I haven't been motivated to finally beat DmC because of the insane amount of cut-scenes, despite thinking the actual gameplay is enjoyable enough.
 
This is coming off of the MGS GZ thread but it's not the only example of this obviously:

Passionate video game fans, have no concept of money.

There seems to be some mantra with an alarming amount of people that as long as the game is good enough, they'll pay whatever price no matter how little content there is.
 
I got another, more about us fans though the games themselves.

I pretty much can't stand anyone the moment they use the term "overrated".

We have no right to put some limit on how many people can love a game, or how much they love them. It sucks when our personal favorites get ignored for another popular game (Ill always love you X Command Mission) but screaming about how others are wrong in their love is dumb and childish.

This includes me as well, I've made this mistake several times in the heat of the moment, but it was just as dumb doing so.
 
I don't understand the appeal of Spelunky. It looks like a fairly mundane side-scroller to me. I played the first hour of the game and I still don't get it.

I also thought the combat of The Witcher 2 was pretty bad, despite receiving relatively high marks from critics and fans alike.
 
This is coming off of the MGS GZ thread but it's not the only example of this obviously:

Passionate video game fans, have no concept of money.

There seems to be some mantra with an alarming amount of people that as long as the game is good enough, they'll pay whatever price no matter how little content there is.

It bothers you that others care more about the pleasure they'll get from a game than the amount of hours put into the game's assets? Or is it that some might have more disposable income than you?
 
This is coming off of the MGS GZ thread but it's not the only example of this obviously:

Passionate video game fans, have no concept of money.

There seems to be some mantra with an alarming amount of people that as long as the game is good enough, they'll pay whatever price no matter how little content there is.

Do you believe someone living comfortably should feel the same about 50 dollars as someone living paycheck to paycheck or something? And what's this based on? Number of hours spent with the game turned on?

EDIT: Haha, Tain beat me.

Also why do I always catch myself reading this thread? That's what makes me a masochist, not Dark Souls.
 
Micro-transactions are good for the industry and the consumer. Game companies can make extra money which helps to make up for sales lost from second hand game trading. A used game can be bought by a dude with hardly any time to play and just purchase their way to the content they want to experience. More money flowing to developers can lead to better quality games, and more of them.
 
Xenogears is soul crushing. It's supposed to be great. It plays like an awesome game - fun combat and cool character art. But everything else is painful. Everything...
 
Early Access is probably the worst thing to happen to video games in a while (yes, worse than mobile). There's no restrictions on it, so conceivably a game can be in Early Access for as long as they damn well please, leading to some scammy situations. Steam touts the game as "released" even though you're paying for the game in its worst state it'll ever be in, with release "sometime."

I can't even see how it's good for developers. I guess if you're REALLY strapped for cash it can move development along, but all you're doing is "releasing" your game in a barely playable state, burning out all the people who are buying it. I can't imagine there's a lot of people who buy into the Early Access and play the game consistently from then until way after release, though I know they exist. Realistically, a person buys the game, either has fun or doesn't, and then by the time the game actually comes out, they're not playing it anymore because a new shiny thing has released. So really your player played your game in the worst state and not the best.

It makes me sound like an old man, but I preferred when games just released, and if need be, got patches afterwards. But this isn't even me being old, that was like two years ago! Now games have two releases: buggy alpha (which people payed for) and stable release. It needs only one.
 
Early Access is probably the worst thing to happen to video games in a while (yes, worse than mobile). There's no restrictions on it, so conceivably a game can be in Early Access for as long as they damn well please, leading to some scammy situations. Steam touts the game as "released" even though you're paying for the game in its worst state it'll ever be in, with release "sometime."

I can't even see how it's good for developers. I guess if you're REALLY strapped for cash it can move development along, but all you're doing is "releasing" your game in a barely playable state, burning out all the people who are buying it. I can't imagine there's a lot of people who buy into the Early Access and play the game consistently from then until way after release, though I know they exist. Realistically, a person buys the game, either has fun or doesn't, and then by the time the game actually comes out, they're not playing it anymore because a new shiny thing has released. So really your player played your game in the worst state and not the best.

It makes me sound like an old man, but I preferred when games just released, and if need be, got patches afterwards. But this isn't even me being old, that was like two years ago! Now games have two releases: buggy alpha (which people payed for) and stable release. It needs only one.

Totally agree, it results in the Mine Craft situation where they were in alpha and talking about all of the great things they were going to do with the money they were getting and then one day they just said "DONE!" and called it a complete game despite it still looking like little more than a proof of concept. They basically lied to everyone who bought it early.
Unfortunately I'm weak and have two Early Access games ;-;
 
What i don't understand is calling a game garbage when it clearly isn't. Something like dark souls clearly has very refined mechanics and gameplay and yes it isn't for everyone nor should it be.

For example i hate most of 3D zelda or mario games but i don't think they are poorly designed pieces of shit... they just don't appeal to me at all and i love platformers/adventure games.

There are many games that people see as the absolute pinnacle of their genre with excellent balance and need for great selective skills that i just find mind numbly boring to play.
For example street fighter/virtua fighter, counter strike, socom, starcraft, lol... ect.

Can't say why, i don't find chess boring though.
 
My controversial opinion: Dark Souls is amazing and has a perfect difficulty curve. So does Spelunky. At the very least, this opinion goes against every one in this thread. *controversialception*

Early Access is probably the worst thing to happen to video games in a while (yes, worse than mobile).

Not sure if that opinion is controversial, but in any case I wholeheartedly agree. Starbound is an amazing game, but a lot of people were turned off it when they thought they had bought a finished game and realized it's still in alpha. I'm fine with games offering alphas on their webpages when marking them clearly as such, but Steam does a shitty job of getting the point across that what you're getting for your money is, well, an alpha with barely any guarantee. For one, they should definitely not appear mixed with regular releases in the store. For another, the entire "early access" term is misleading, perhaps intentionally so.

What Desktop Dungeons did was the best way, I think; sell the game on their page and give early adopters a continuously updated beta version, then release on Steam and give everyone who paid for it Steam keys. It took them two years of constant work (weekly updates like a clock), and they didn't even put up a Kickstarter, which is another perfectly viable alternative to Early Access.
 
What i don't understand is calling a game garbage when it clearly isn't. Something like dark souls clearly has very refined mechanics and gameplay and yes it isn't for everyone nor should it be.

For example i hate most of 3D zelda or mario games but i don't think they are poorly designed pieces of shit... they just don't appeal to me at all and i love platformers/adventure games.

There are many games that people see as the absolute pinnacle of their genre with excellent balance and need for great selective skills that i just find mind numbly boring to play.
For example street fighter/virtua fighter, counter strike, socom, starcraft, lol... ect.

Can't say why, i don't find chess boring though.
Why do you hate 3D Zelda games? I am legitimately curious, since I have trouble enjoy most 2D games of the franchise.

I do agree with your point, btw. People calling games they don't like "garbage" has to be one of the most annoying hyperboles out there.
 
It bothers you that others care more about the pleasure they'll get from a game than the amount of hours put into the game's assets? Or is it that some might have more disposable income than you?

Eh, it's the controversial opinions thread, I'm not going to justify it to others. It's how I feel and it annoys me when people say stuff like, "oh yeah, what's wrong with paying $60 for something that's short as long as it's good. People pay more than that on nights out, you poor or something?"

I hate that shit. Value for money is very important to me, just saying a game is good doesn't negate that aspect. Just to be clear, I don't obviously mean all hardcore gamers, but I see this alot here and other forums.
 
Super Mario 3D World is a bad game. Also, because I want to mention how it looks, it looks bad, as if all they did was put a 3DS game on a console and called it a day.

It feels odd saying this considering the one of the posts above.
 
Why do you hate 3D Zelda games? I am legitimately curious, since I have trouble enjoy most 2D games of the franchise.

I do agree with your point, btw. People calling games they don't like "garbage" has to be one of the most annoying hyperboles out there.

Imo Zelda lacks depth in it's mechanics and they are repeated far too often even through multiple games (for example the Hookshot). I just can't make it through the game without becoming bored as the story just doesn't click with me neither. I don't know it just feels like the progression is very slow and the challenge never really ramps up all that much.

I find the 2d zelda's easier to get into simply because they tend to have better pacing.
 
Left 4 Dead 2 is worse than the original game.

Dead Rising is one of the best series Capcom has.

GTA IV was much more fun and interesting than any of the previous GTA's.

The Uncharted series isn't fun at all.

The Gears of War series is ok at best.

Black Ops is the best game in the CoD franchise.

Kratos is an unlikable whiny prick.

Team Fortress 2's art style is now long dead.
 
F2P mmorpg games ie:flyff, 9dragons, etc are my favorite and I love the level grindfest in most of them. I love having the option to buy additional potions, pets, exp, etc with Microtransactions, BUT only in mmorpg games nothing else. Can't stand them anywhere else especially in racing games.

I loved Forza 4 and I cannot believe what they did with the 5th one...I played Forza 4 for countless hours at my friend's, but I cannot believe they took out that much content from Forza 5. I loved driving all the cars even if they weren't the "mainstream" ones...wrx and evolution...

Forza...whyyyyyyyyyyyy you do this
 
I think Super Mario Bros WiiU is fantastic and the true sequel to Super Mario World, meanwhile 3D World feels like a brainstorm of ideas thrown together and don't fit together and as a whole feel lacking.
 
Early Access rules, it's like Kickstarter but more fun!

Also Early Access games are not mixed in with the new releases. And I haven't seen a Early Access page that didn't warn you constantly about the state it's in. And even then, just read the reviews!
Totally agree, it results in the Mine Craft situation where they were in alpha and talking about all of the great things they were going to do with the money they were getting and then one day they just said "DONE!" and called it a complete game despite it still looking like little more than a proof of concept. They basically lied to everyone who bought it early.
Unfortunately I'm weak and have two Early Access games ;-;
Notch is a crazy person who has a reputation of over-promising and under delivering to a staggering degree. Also, when it released it WAS a game. You could beat it. It had progression and an ending. And they're STILL putting out large updates for it.
 
Early Access rules, it's like Kickstarter but more fun!

Also Early Access games are not mixed in with the new releases.
I don't get those.

I mean, Mercenary Kings if $15 and it's been an Early Access game since it came out in July of last year. So, what is this like? Just paying for a game that's lingering in beta?
 
I don't get those.

I mean, Mercenary Kings if $15 and it's been an Early Access game since it came out in July of last year. So, what is this like? Just paying for a game that's lingering in beta?
What's different with Mercenary Kings? It's been getting monthly updates including new missions and features. They've been rather transparent about it's progress as well, with online multiplayer being it's final big hurdle.
 
The Wii U is a great console. Nintendo just sucks at promoting it and courting devs. The hate is unjustfied. Sure they need to work on creating a coherent online network. They're making progress though. They're getting there...

Don't Starve is both refreshing and relaxing and yet brutally, unforgivingly difficult. With that said, it also has a more thought out and better story than most games in recent years. The amount of metaphors and allusions to history, classic literature, pop culture and philosophy is astounding. It's a very smart game, and those who made it, are too. It deserves more love and more accolades. Forget Naughty Dog and The Last of Us. Once a great dev now relegated making cinematic bullshit. But hey, their games are gorgeous and nice to look at. Neither that game nor its developer deserve all that praise. It's good, but nowhere near GOTY or as good as everyone makes it out to be. The hype is sickeningly annoying. Anyway, give more props to Klei for making such a brilliant game. Go play it. PS4 owners have no excuse.

The Dualshock 4 is the superior next gen controller. The Xbox 360 controller, with the exception to the D pad, was nearly perfect. The Xbox One controller is a step backwards. The D pad is better, and the contours are improved but the bumpers are too tight and awkwardly placed. The impulse triggers are a mere novelty and hardly noticeable. The sticks are loose and seem to have a larger dead zone. Sony though...got it right. It's everything a PlayStation controller should have been from the beginning. The DS3, in comparison, is almost unusable at this point now that the PS4 is out.
 
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