viveks86
Member
I wouldn't be surprised if he was serious though, just look at the posts on Reddit.
I'm going to agree. On second read through, I'm not sure anymore! So much mind fuckery in this thread.
EDIT: LOL. Good job, richisawesome!
I wouldn't be surprised if he was serious though, just look at the posts on Reddit.
Post of the year right there ! Lmao !I don't see what the issue is. As long as it stays above 10fps, its perfectly playable. The PS4 version will probably have been sped up by double to acheive the 60fps, so good luck trying to aim or jump over things when lara is moving at double the speed, LOL
Who?But they said the Xbox One and the PS4 were equivalent in power.
I think I mimicked a Reddit poster quite well there, personally.
But they said the Xbox One and the PS4 were equivalent in power.
Who?
Actually, I wonder how much this new TressFX factors in. It doesn't look as nice as what's on the PC version, but at the same time it obviously is not hogging as many frames as it. I thought all the talk of an optimized TressFX was bullshit but we're seeing proof right here.
Fuck. I should have added #XB1M13 to that post
ah well
Actually the TressFX looks notably better now.
Reading all those comments, its hilarious... people need to understand that next gen is so much more about software and programming than the specs. Yeah, sure.. PS4 has some more shaders, but the real reason for this performance gap is the laziness of some crossplatform devs. Wait 1-2 years and Xbox will be lead platform for any AAA title. At the Moment, it is a lot easier to Code for PS4, but this will change. Same way it did with 360 Vs ps3. All Panic kiddos, stop screaming.
It's up to you whether you believe the words of a moderator or not.
Anyone got a link to those reddit posts, I feel as though I'm missing out.
No. There is still a long way to go in tool and engine optimization and things like HSA and GPGPU functionality will still allow them to grow over time. It may not be a huge spike like there was around 2009 on PS3 but there is still plenty of tricks to learn and ways to improve. The initial difficulty has just been significantly lowered.
Oh my gosh lol.
Unlocked framerate... Sigh. I'd rather take locked 30. This will be just like Shadowfall which looks like an unoptimized mess instead of the graphical showpiece it was supposed to be thanks to the unlocked framerate.
Anyhow, still a power showcase for PS4 since it's the one closest to 60..
I believe it. Seems pretty solid, and the producer seems to more or less confirm it on a stream. This is a much bigger deal to me than 720p or 900p vs 1080p. 30 vs 60fps is silly on console versions for a game being developed together for simultaneous release. It's not unexpected because we already know which of the two consoles has the stronger GPU for higher resolutions such as 1080p. What is unexpected is the decision. If the Xbox One version really performs upwards of 45fps, dipping down to 30 in heavier scenes, I'm at a loss for why the devs didn't find it made far more sense to just lower the resolution to 900p to improve performance even more on the xbox one version. Oh, and they likely wouldn't need to make whatever graphical compromises were possibly made to achieve resolution parity.
Not a fan of the move, but what's done is done.![]()
I believe it. Seems pretty solid, and the producer seems to more or less confirm it on a stream. This is a much bigger deal to me than 720p or 900p vs 1080p. 30 vs 60fps is silly on console versions for a game being developed together for simultaneous release. It's not unexpected because we already know which of the two consoles has the stronger GPU for higher resolutions such as 1080p. What is unexpected is the decision. If the Xbox One version really performs upwards of 45fps, dipping down to 30 in heavier scenes, I'm at a loss for why the devs didn't find it made far more sense to just lower the resolution to 900p to improve performance even more on the xbox one version. Oh, and they likely wouldn't need to make whatever graphical compromises were possibly made to achieve resolution parity.
Not a fan of the move, but what's done is done.![]()
I believe it. Seems pretty solid, and the producer seems to more or less confirm it on a stream. This is a much bigger deal to me than 720p or 900p vs 1080p. 30 vs 60fps is silly on console versions for a game being developed together for simultaneous release. It's not unexpected because we already know which of the two consoles has the stronger GPU for higher resolutions such as 1080p. What is unexpected is the decision. If the Xbox One version really performs upwards of 45fps, dipping down to 30 in heavier scenes, I'm at a loss for why the devs didn't find it made far more sense to just lower the resolution to 900p to improve performance even more on the xbox one version. Oh, and they likely wouldn't need to make whatever graphical compromises were possibly made to achieve resolution parity.
Not a fan of the move, but what's done is done.![]()
How far back do I have to sit to notice the 60 frames? With A Link Between Worlds, I only need to be half a foot away from screen.
I had KZ from day 1. It's the constantly changing stuttering I'm annoyed at. Locked 30 you'll soon forget about since it's the same stuttering all the time. If it's unlocked and the framerate is fluctuating somewhere between 60 and 30 you'll constantly be reminded that they never reached their target, as in it simply looks unoptimized.Seriously WAT. Either dude got the name wrong, or has never actually played Shadowfall in his life.
The Xbox One Redditors say "We" way too much. It's as if they're a part of some sport team or fraternity.
where you get this info from?
I don't know about anyone saying they were equivalent, but I can't count how many people, a lot of them "game journalists", who were downplaying the power difference hard. Like their careers depended on it or some shit. Despite all the evidence and mathematical equations to the contrary they simply wouldn't let up on this idea that the power gap was negligible at best.Who?
I haven't had this much exposure since I gave Epic Mickey at 5/10.
The Xbox One Redditors say "We" way too much. It's as if they're a part of some sport team or fraternity.
Where was that said? I thought it was an average of ~30 fps?
The Xbox One Redditors say "We" way too much. It's as if they're a part of some sport team or fraternity.
I haven't had this much exposure since I gave Epic Mickey at 5/10.
I haven't had this much exposure since I gave Epic Mickey at 5/10.
You're new here, quick heads up about senjutsu sage, he makes up things and has 0 connections. Its best to ignore him at all times.
From the same place sage gets all his information. Its seriously TFMA(tales from my a$$).
I haven't had this much exposure since I gave Epic Mickey at 5/10.
The shitstorm that will hit when Titanfall is 720p will be the one to settle the power debate once and for all. Especially since the 360 version is not developed by Respawn.
The waters are only rougher from here, folks.
The shitstorm that will hit when Titanfall is 720p will be the one to settle the power debate once and for all. Especially since the 360 version is not developed by Respawn.
The waters are only rougher from here, folks.
I haven't had this much exposure since I gave Epic Mickey at 5/10.
I haven't had this much exposure since I gave Epic Mickey at 5/10.
Maybe they didn't like what the Bone's scaler would do to their image quality? Maybe the drop in resolution would eat away too much from their definition of "definitive"? Hell, I don't know. If we do see this unlocked 30/60 split for release that'll be a new approach certainly.I believe it. Seems pretty solid, and the producer seems to more or less confirm it on a stream. This is a much bigger deal to me than 720p or 900p vs 1080p. 30 vs 60fps is silly on console versions for a game being developed together for simultaneous release. It's not unexpected because we already know which of the two consoles has the stronger GPU for higher resolutions such as 1080p. What is unexpected is the decision. If the Xbox One version really performs upwards of 45fps, dipping down to 30 in heavier scenes, I'm at a loss for why the devs didn't find it made far more sense to just lower the resolution to 900p to improve performance even more on the xbox one version. Oh, and they likely wouldn't need to make whatever graphical compromises were possibly made to achieve resolution parity.
Not a fan of the move, but what's done is done.![]()