Osiris
I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
Question . Is the esRAM bottleneck created pre processing or post processing. If it is post processing, will the 8% additional power make a difference ?
Question 2. 1.28 tflop or 1.31, its still considerably behind 1.8 tflops so will be fps difference be 8% as well, which for a console doing either 30 fps or 45 fps will make it 33-50 respectively ?
It won't be an 8% increase in framerate, that would assume 100% efficiency which is not happening. MS have themselves touted the chip at a peak of around 80% efficiency. The chips don't run at peak efficiency due to other architectural issues, realistic efficiency is closer to 60%-65% in real-world use.
So the absolute ideal situation, which doesn't cover all situations, but does give us an upper bound, that would be:
8% x 0.85 = 6.4% increase in peak performance.
8% x 0.65 = 5.2% increase in real-world performance.
So a game running at 27fps would likely see an increase of 1.4fps to 28.4fps.
and a game running at 57fps would likely see an increase of 3fps to 60fps.
Given the marginal gains, I'd have kept the snap/kinect functionality reserved myself, I guess they figured they had already lost the message on that front.