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The Final Bosman Show

I know Kyle's conclusion is that long games are important, but I honestly feel the most compelling point was that shorter games would often actually be smarter investments. That's not to say longer games are bad, obviously, since I fondly recall having lost myself for hours in Fallout 3, Assassins Creed 2, and most recently Xenoblade, but while playing those games I do find myself lamenting the games I can't play though due to the time investment the longer games require. I appreciate the fact that games like Portal and Brothers can be entirely fulfilling experiences without being 20+ hours long and honestly believe more games can benefit from that approach, especially if it means a lower price for said games.
 
When he first held up the time machine I thought I saw a green prophylactic built in as a component. That got me thinking about what happened with the 2 "knocked-up" supermodels and the timeline they are now in... Kyle, please wear a wig and portray Kelly Bosman the now grown-up (future) supermodel who travels back in time to save her dad from her (dad). Or whatever - time paradox - as long as it ends with The Final Boswoman.
 
Bosman is amazing and his argument about secrets is spot on. I'm one of the guys that hardly 100% a game, unless I like it very much. And most of the games that I really love don't have achievements so I don't have many bragging rights.

Even so, I would certainly be disappointed in a game that I want if I learn that content was cut to make it shorter or to be DLC.

That to say, I think that short games are good and I love short games that have high replay value, they just don't have to cost US$ 60. I also don't want a game to be big "just because", it needs to have a reason to be massive.

tl;dr: I want fun games. Games that don't cut content and don't have quests\missions that are just filler. And if I really love it then maybe I will try to 100% it.
 
The thing I HATE about 100%ing games is that Id say around 70% of your time is spent hunting collectibles instead of actually completing the game......wish 100%ing meant finding all the secrets instead of all those poorly hidden collectibles
 
I know Kyle's conclusion is that long games are important, but I honestly feel the most compelling point was that shorter games would often actually be smarter investments. That's not to say longer games are bad, obviously, since I fondly recall having lost myself for hours in Fallout 3, Assassins Creed 2, and most recently Xenoblade, but while playing those games I do find myself lamenting the games I can't play though due to the time investment the longer games require. I appreciate the fact that games like Portal and Brothers can be entirely fulfilling experiences without being 20+ hours long and honestly believe more games can benefit from that approach, especially if it means a lower price for said games.

I bolded the thing that is never going to happen.

I also don't understand why people don't "have time" for short games. Surely, if you can play two short games, you can play one game that's twice as long?
 
I bolded the thing that is never going to happen.

I also don't understand why people don't "have time" for short games. Surely, if you can play two short games, you can play one game that's twice as long?

Pretty sure you meant long games for the first short games

Anyways I often find it harder to start a game like Skyrim then it is to start multple 15 - 20 hour games. It's hard to start a longer game imo as you are committing yourself to the time or to failing to complete it.
 
Kyle can act. Future Kyle actually felt different than current Kyle. Crazy

The thing I HATE about 100%ing games is that Id say around 70% of your time is spent hunting collectibles instead of actually completing the game......wish 100%ing meant finding all the secrets instead of all those poorly hidden collectibles

I feel the same way. It no longer feels like I'm playing a game but completing chores.
 
I think the problem with wanting shorter AAA experiences is that the cost of starting a game, getting it up, getting it running is so huge that you can't just chop off ten hours of content and reduce the price by half. A lot of the budget in a AAA game just goes towards establishing the world and its mechanics, and those are all fixed upfront costs that need to be defrayed by padding the game's length with cheaper content.

That's just all my speculation though. I would love to see Kyle Bosman sit down with Michael Pachter or someone who knows development better and get an explanation of why shorter games might be possible or impossible.
 
Holy crap, this week's bonus scene... amazing.

Is it just me, or is Kyle one of the funniest and most charismatic making-videos-on-the-internet-about-gaming people of all time? Creatively, and in terms of the character he's created (if indeed it is a character) no-one else comes close for me.
 
Is it just me, or is Kyle one of the funniest and most charismatic making-videos-on-the-internet-about-gaming people of all time? Creatively, and in terms of the character he's created (if indeed it is a character) no-one else comes close for me.

The real question you should be asking is whose funnier, present kyle or future kyle?
 
I finally watched the most recent episode. It's funny because I went in randomly thinking of how awesome the E3 and season finale episodes were and kind of sad that he doesn't put as much effort into non-special episodes. But man, I was wrong. That was incredible.
 
I'm worried about the show now.

Now that future Kyle has taken over I fear he may focus too much on bonus bits and not the actual show. The future future Kyle wIll have to come back again and kill yet another Kyle.

It will never end
 
Don't believe it. Future Kyle will do whatever it takes to reach the top. That last bonus bit and his willingness to remove bonus bits proved that

But how do we not know that Future Kyle 1 hasn't already been replaced by another Future Kyle who wants things to turn out differently? I mean he's already done it once
 
...oh god, does it split in two or three? One without bonus bits, one with future Kyle and Bonus bits, and one where Future Kyle fails?

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KuGsj.gif
KuGsj.gif
 
I know Kyle's conclusion is that long games are important, but I honestly feel the most compelling point was that shorter games would often actually be smarter investments. That's not to say longer games are bad, obviously, since I fondly recall having lost myself for hours in Fallout 3, Assassins Creed 2, and most recently Xenoblade, but while playing those games I do find myself lamenting the games I can't play though due to the time investment the longer games require. I appreciate the fact that games like Portal and Brothers can be entirely fulfilling experiences without being 20+ hours long and honestly believe more games can benefit from that approach, especially if it means a lower price for said games.

I agree with you. I have a very difficult time investing dozens of hours into a video game. Xenoblade was the last one, but even then, I wished it wasn't so bloody long.
 
I know Kyle's conclusion is that long games are important, but I honestly feel the most compelling point was that shorter games would often actually be smarter investments. That's not to say longer games are bad, obviously, since I fondly recall having lost myself for hours in Fallout 3, Assassins Creed 2, and most recently Xenoblade, but while playing those games I do find myself lamenting the games I can't play though due to the time investment the longer games require. I appreciate the fact that games like Portal and Brothers can be entirely fulfilling experiences without being 20+ hours long and honestly believe more games can benefit from that approach, especially if it means a lower price for said games.

Pretty much. I love Kyle, and thought the episode was really great. But ultimately, I don't think he really took a strong position one way or the other. The topic he was covering was actually pretty important. If the stats are backing this up, then it means the majority of gamers aren't really spending as much time.

Thing is, I personally understand this. I'm a contradiction. I genuinely feel like if a game is 5-6 hours long, then it's not worth $60. And then of course I always want games to be 20 hours + with all this extra stuff. But as I've gotten older, I've realized that I don't spend nearly as much time as I once did.
 
I thought the post-credit bit made it pretty clear: it isn't just about customer satisfaction, it's also about creator satisfaction. People in creative industries who like what they do will do it for their own edification, and they'll keep putting stuff in that may not make "financial sense" as long as they can get the funding to do so. As soon as you let the numbers overthrow the creative initiative you risk losing what made something special in the first place, whether it's a big budget game, or a weekly video game comedy show on the internet.
 
Pretty much. I love Kyle, and thought the episode was really great. But ultimately, I don't think he really took a strong position one way or the other. The topic he was covering was actually pretty important. If the stats are backing this up, then it means the majority of gamers aren't really spending as much time.

Thing is, I personally understand this. I'm a contradiction. I genuinely feel like if a game is 5-6 hours long, then it's not worth $60. And then of course I always want games to be 20 hours + with all this extra stuff. But as I've gotten older, I've realized that I don't spend nearly as much time as I once did.

I think thats sort of the point of the But but but segments - to present both sides of the arguement, though I suppose I would have liked to see Kyle fight for one side harder.
 
You know what I wonder?

I wonder if the percentage of people who complete a game actually changes with the amount of time it takes to beat the game.

What I mean is, does a five-hour game generally have a higher player completion percentage than a ten-hour game? Or do people tend to drop out at similar rates for all games regardless of how long the game is?
 
I don't think Trophy Stats are an accurate way to measure people's involvement with a videogame. According to my stats, 1/3 of the people who played Assassin's Creed 4 didn't even make to the end of the third memory sequence. Something has to be off with that. I can't believe there would be so many people who bought an acclaimed $60 singleplayer game and then failed to even play it for a few hours.
 
Last week's ep isn't working for some reason :(


This week's Bonus Bit was incredible. I hate to say this, I really do, but I'm gonna say it anyway, because I respect him that much: he can do better than Gametrailers and/or this industry. If games are truly his passion, great, I'm glad he decided to nestle here for our sake. We appreciate you.

But man... he often comes across as too talented for this.
 
Last week's ep isn't working for some reason :(


This week's Bonus Bit was incredible. I hate to say this, I really do, but I'm gonna say it anyway, because I respect him that much: he can do better than Gametrailers and/or this industry. If games are truly his passion, great, I'm glad he decided to nestle here for our sake. We appreciate you.

But man... he often comes across as too talented for this.

Encourage the talent and the industry ups its game. Demand better. The alternative to this is that talent goes to the blue ocean of 'real' entertainment media, then gets conformed and lost in the shuffle.

No, this is the right way. As the tastes of the audiences mature (hopefully), the demand for more mature content will also rise. The gaming industry is growing up in many ways. I understand your intent, but I'm thinking that the solution is to encourage and foster this sort of thing. Weekend Confirmed comes to mind. Some of Polygon's excellent feature videos come to mind. The kickstarter thing that the ex 1Up guys are doing, things like that...
 
Encourage the talent and the industry ups its game. Demand better. The alternative to this is that talent goes to the blue ocean of 'real' entertainment media, then gets conformed and lost in the shuffle.

No, this is the right way. As the tastes of the audiences mature (hopefully), the demand for more mature content will also rise. The gaming industry is growing up in many ways. I understand your intent, but I'm thinking that the solution is to encourage and foster this sort of thing. Weekend Confirmed comes to mind. Some of Polygon's excellent feature videos come to mind. The kickstarter thing that the ex 1Up guys are doing, things like that...

You're absolutely right. Nothing else I can respond with, really.
 
GT has a video player? I thought that was just a legend.

I'd love for them to switch to something that works so I can watch Kyle in FireFox/Chrome without the CSS breaking horribly, video player not loading or random page refreshing
 
I am surprised to hear of all the problems with GT's player,
as I personally don't have any problems.

My typical problem is that when you switch to fullscreen the video freezes and the audio keeps playing -- UNLESS you switch to fullscreen right when the video starts. Once the video begins in fullscreen, switching it to windowed will also fuck the playback up.

Super frustrating, since you are basically forced to commit to either fullscreen or windowed through the entire duration of a video. Especially for longer chat shows, it's nice to be able to go out of fullscreen to browse in other tabs.
 
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