Death Stranding 2: On The Beach (Post Script - Sublime or ridiculous? Why not both?)
"The game is hurt by the fact it's a sequel and we've seen so much of this before. It's no longer as fascinating to watch Reedus enjoy a drink or take a shower, nor to see many of the same gadgets return in almost the same order as before. We're grateful when a new pickup truck variant inevitably unlocks, as it enables us to cut a few corners. It's not designed for the toughest terrain, but a little brute-forcing over rocks and past BTs often still saves time. In missions that ask us to keep our cargo cool or flat, we throw the stuff in the boot, accepting that it may not arrive in perfect condition, ignoring a slower, steadier approach.
Indeed, while there's plenty you can engage with, there are too many makeweight missions where it hardly seems worthwhile. Death Stranding 2 is often easygoing, yet it's when you have to plan carefully or improvise ingeniously to escape a pickle that it shines…
It's visually stunning throughout, in fact - whether the camera is lingering on Sam's face or a similarly rugged landscape. But it also doesn't know when to quit prime antagonist Higgs puts on a show for the finale, not least due to Troy Baker's fizzing performance, but its duration will likely test anyone's patience.
It couldn't be more different from that first walk with Lou, and despite all the money and talent on the screen, it's hard to escape the notion that Kojima Productions should have done more to nurture the unique, quiet details - making even more of the undulations of scenery, the degradation of cargo in the rain. Still, there is plenty to celebrate here, not least that an action-adventure game with a primary focus on logistics can work at all, even if it requires support from the ensemble. This is a grand, unwieldy behemoth of a sequel, buckling under the weight of its features and bombast. In lacking a sense of direction, though, it sometimes delivers in unexpected ways." [7]