Death Stranding 2: On the Beach | Preview Thread

After 30 hours?

Man has lost the plot. His games were always so tight and concise. Since MGSV it's been empty bloat.

Can't wait for some more MINE CLEARING OPS and deliver pizza to celebrity holograms.

MG2, MGS 1, 2, 3. Boktai. Policenauts and Snatcher. Incredible games. This shite now?

I'm out.
 
This is going to be a real success for Kojima, critically and commercially. People who played it liked it and Kojima Studio feel confident about their game. They heard the players about the problems of the first game and corrected it in the second. Some wanted more of MGS gameplay, many complained about the shitty combat. They are making games players actually want to play!

There are 2 modes (on base PS5): 30fps and 60fps at a reduced resolution. We can safely assume the Pro will retain the resolution of that 30fps mode at 60fps.
Of course it's going to be a success for him, people eat his games up…regardless if they are good or not.
 
Throwing Dollman sounds cool. He stuck out as a weird, but cool addition. I'm excited about the improvements or additions to the combat. Flipping press. 30 hours?
 
Probably gonna score well, it has a Kojima name on the box. But the few previews i've seen, everyone was saying how the game is insanely easy, and an easy game is not a game because you'll be allowed to skip all the mechanics and simply faceroll. Was interested when we found out that the sequel will have much more combat, but if its as easy as everyone is saying, no thanks, not for me.
 
Probably gonna score well, it has a Kojima name on the box. But the few previews i've seen, everyone was saying how the game is insanely easy, and an easy game is not a game because you'll be allowed to skip all the mechanics and simply faceroll. Was interested when we found out that the sequel will have much more combat, but if its as easy as everyone is saying, no thanks, not for me.
Previews likely done on an easy difficulty setting, I wouldn't worry about that.
 
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Signed by mads mikkelsen
 
Oh you actually did it nice. Did he say anything? :)
I asked him about his experience in the game.

He simply said it was a unique and different experience, and that he enjoyed it.

Me : 😐.... Thats all?

Of all the actors I've met, he's kind but very serious.

Plus, I saw him, and he's skinny.

You see him on the screen and you think he's as strong as a rock, but he's thin.
 
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After 30 hours?

Man has lost the plot. His games were always so tight and concise. Since MGSV it's been empty bloat.

Can't wait for some more MINE CLEARING OPS and deliver pizza to celebrity holograms.

MG2, MGS 1, 2, 3. Boktai. Policenauts and Snatcher. Incredible games. This shite now?

I'm out.

This is understandable. Kojima is out of control, honesty. I'm still here for it - to me, his games are the best in town even when sprinkled with oddities and/or flaws. I'll take what I can get in a sense.

MGS2 and 3 are potent and concise. They're ultra deep without being bloated and insanely replayable.

Modern Kojima is like one of those games spilled out all across the floor. All the holy goodness is there but you have to sift and wade through some crap to get to it.

Typical pattern with artists of this caliber. I'd add that even if the experiences are "messy" compared to past ones, they're sometimes more interesting on a meta level.
 
This is understandable. Kojima is out of control, honesty. I'm still here for it - to me, his games are the best in town even when sprinkled with oddities and/or flaws. I'll take what I can get in a sense.

MGS2 and 3 are potent and concise. They're ultra deep without being bloated and insanely replayable.

Modern Kojima is like one of those games spilled out all across the floor. All the holy goodness is there but you have to sift and wade through some crap to get to it.

Typical pattern with artists of this caliber. I'd add that even if the experiences are "messy" compared to past ones, they're sometimes more interesting on a meta level.
I have never been a big fan of Kojima when it comes to story and dialogue. His gameplay loops and visual world building, especially in DS, is great. You can play the game for hours without engaging with any cutscenes or major plot points

I truly believe DS would be better if its story was esoteric like Elden Ring or Bloodborne. Cut the majority of the dialogue and just tell it visually. Connecting the post-apocalyptic world is all you really need to know to enjoy the game
 
Haven't anticipated a game this much since DS1. This whole gen has basically been a drought for me lol. Wild how my gaming habits have shifted.

Very much looking forward to this and Delta for those Kojima experiences you don't get anywhere else. Plus Ninja Gaiden 4 - man it's like this gen is finally waking up for me.
 
Haven't anticipated a game this much since DS1. This whole gen has basically been a drought for me lol. Wild how my gaming habits have shifted.

Very much looking forward to this and Delta for those Kojima experiences you don't get anywhere else. Plus Ninja Gaiden 4 - man it's like this gen is finally waking up for me.
Me too. I believe it will be the game of the year and possibly will be in the top 10 of greatest games of all time. For me Astrobot, DS2 and Stellar blade are the three remaining shining lights of Ps5.
 
After 30 hours?

Man has lost the plot. His games were always so tight and concise. Since MGSV it's been empty bloat.

Can't wait for some more MINE CLEARING OPS and deliver pizza to celebrity holograms.

MG2, MGS 1, 2, 3. Boktai. Policenauts and Snatcher. Incredible games. This shite now?

I'm out.
And honestly, we couldn't be happier that you decided to step away , really, what a loss... for someone else.
 
Here's a good summary with info from all the previews via Shinobi602 on Twitter:

▪️Press got to play a whopping 30 hours of the game, that is around 40% of the story says Kojima
▪️"Tighter, pacier, more dynamic, more gripping" than the first game
▪️4 difficulty settings: Story, Casual, Normal, and Brutal
▪️Played on base PS5, "impressive photorealistic graphics" that draw you in right away, "hugely increased" level of detail
▪️"Fantastically surreal" bossfights
▪️Takes place 11 months after the first game with Sam living with his daughter Lou in a remote area in Mexico
▪️After connecting America to the chiral network, deliveries are now automated by AI
▪️His peaceful life is disrupted by the return of Fragile, now running the company Drawbridge, who sends Sam on a mission to connect Mexico to the network and then to Australia
▪️Pacing is improved over the first game, swiftly gets players into gameplay
▪️Corpus: In-game glossary similar to Final Fantasy 16 that can be opened at any time, including mid-cutscene, to recap and explain plot points, characters, places etc
▪️Expanding gameplay systems was a major focus, world feels more dynamic and diverse with more opportunities for player expression
▪️Still focused on taking cross-country delivery jobs through hostile landscapes, but much more evolved like going from MGS1 to MGS2
▪️More streamlined menus, clear info on your objective, equipment, routes, less frustration in traversal
▪️Combat now plays a greater role, Kojima added more options because so many people all over the world were asking him to make another Metal Gear
▪️Sam now has to also contend with extreme weather conditions. Sandstorms can topple you over, intense rain leads to floods, earthquakes shake the ground, avalanches can come crashing down
▪️Tons of environmental diversity, barren mountains, white sandy deserts, lush jungles, cities, etc makes the first feel static by comparison
▪️Time of day (sunlight, nighttime) can impact the temperature of your precious cargo
▪️Asynchronous online connectivity expanded with more structures like ziplines that now curve, safe houses for checkpoints, ramps that can shoot Sam across the air like Sonic
▪️You can level up your abilities through use, like stamina, proficiency with weapons, skill tree buffs like better stealth that gives improved noise cancellation and enemy alerts. Likewise more time in combat unlocks better ammo, scanner range, etc
▪️You can customize your backpack with lots of attachments like extra ammo pouches, shields, and more
▪️You can also customize vehicles like adding an arm to a truck that will automatically grab lost packages, machine guns to auto shoot enemies
▪️Lots of new options to encourage experimenting your approach, like finding extra tools like powerful gloves that let you punch mechs in the face or an otter hat to float in water
▪️"Significant" number of side quests with meaningful rewards: special weapon schematics, narrative payoffs, skill points to unlock footstep dampeners, aim assistance, vehicle recharger, etc
▪️Combat is vastly expanded and improved, in many ways "feels like Metal Gear Solid 6"
▪️Mexico and Australia are filled with enemy bases to infiltrate, ripe for silent takedowns or gunfights that feel "punchy"
▪️There are new human enemy forces such as bandits and armed survivalists
▪️You can wear different camo types to blend in and throw out small puppet "Dollman" into the air to scout out enemies
▪️You can now put down Sam's backpack to allow for more agile movement
▪️Lots of weapon options from pistols to assault rifles, shotguns, sniper rifles, grenade launchers, 'blood boomerang', the rope-firing Bola Gun, and more
▪️Battles against BTs are much more engaging, with new enemy types that can also physically see Sam, not just sense him
▪️You can unlock a music player in the game that lets you play a playlist of tracks you collect at your choosing
All I want to know now is if there is any prone stealth. That's literally all that's missing from that checklist. It sounds amazing.

Day 1.

EDIT:
Also, are we allowed to kill now? It's going to be annoying taking out these bases and having to deliver all bodies to an incinerator to avoid a void out. Just let me kill the bandits.
 
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