IlGialloMondadori
Member
This is one of the best posts I've read in a while.If any of you miserable queers are going to trash your Switch 2 over this stupid, seriously irrelevant FSR shit, hit me up. I'll gladly take it and play DK for you.
This is one of the best posts I've read in a while.If any of you miserable queers are going to trash your Switch 2 over this stupid, seriously irrelevant FSR shit, hit me up. I'll gladly take it and play DK for you.
I really hope it does well, DK deserves more love!Thats another 15-25 million sales right there.
That wasn't a point, just an example of how non-TAA solution looks like. Though it may fare better in a game with ps2 level geometry complexityYou are not comparing TAA in that video.
That wasn't a point, just an example of how non-TAA solution looks like. Though it may fare better in a game with ps2 level geometry complexity
First the Hunter Schaeffer snub and now this?!? Nintendo committing genocide!If any of you miserable queers are going to trash your Switch 2 over this stupid, seriously irrelevant FSR shit, hit me up. I'll gladly take it and play DK for you.
Because the game was started on switch 1, prob got so far through development for switch 1 to change to much so they just carried on, another switch 2 game that a uprez switch 1 game
"Let me sell this system after I play banger after banger after banger out of protest."Time to sell this crap, I will sell it after Metroid. And after I finish totk
Above 10 million is locked, DK is going to be a evergreen title.I really hope it does well, DK deserves more love!
Ohh A 91 score game, let me sell this crap"Let me sell this system after I play banger after banger after banger out of protest."
Like just play the games and chill out.
Jesus the FSR is hideousSaw it today in motion and picture quality is nice.
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Some people are going to complain always… especially the ones that have no plans on buying the game. Even in the YT 4K videos the game IQ looks really good.Jesus the FSR is hideous
I swear to god some of these losers would be happy running benchmarks on a data centre rather than playing games.Ohh A 91 score game, let me sell this crap.
It's the old double buffering v-sync issue.Thats another 15-25 million sales right there.
I cant stand that drop to 30FPS though, they need to fix that or they are going to ruin my entire vibe while playing. I can deal with the lurches if the game is doing something new and innovative but dropping to 30FPS for prolonged sections is rank!
The majority only have a PC capable of run Snes emulatorsI swear to god some of these losers would be happy running benchmarks on a data centre rather than playing games.
Boy this is the most "I didn't actually watch the video" post there is so far.This game started out as a switch 1 game and is struggling badly on the switch 2. The cpu inside the switch 2 is insanely weak and DLSS is too costly to use because the system isn't powerful enough to withstand the cost. The performance we're seeing in this video is flatout atrocious.
akshually
The only people who are clueless are those that think any of this matters whatsoever to the game buying public. The game will do great, and millions of people will have a lot of fun. Which is, you know, the actual point of video games.Over a generation behind competition. From gen to gen, as clueless as ever when it comes to tech. Like, i can't even tell if this was made for a "next gen" system that was just released, or the game came out in 2018 for the Switch.
Over a generation behind competition. From gen to gen, as clueless as ever when it comes to tech. Like, i can't even tell if this was made for a "next gen" system that was just released, or the game came out in 2018 for the Switch.
Also in a boss fight the structures falling or damaged runs something like 3FPS.Boy this is the most "I didn't actually watch the video" post there is so far.
The game runs 80% at 60fps locked, even when explosions and particles are all over the place. Even in the video they said it doesn't drop often, how the hell you get struggling badly from that?
They pointed out the issue is the double vsync in specific places causing it to go from locked 60 to locked 30 but only those places. Camera mode also drops to 30 but it's also camera mode.
They have literally been a generation behind the competition going back to the Wii. They just dont care.Over a generation behind competition. From gen to gen, as clueless as ever when it comes to tech. Like, i can't even tell if this was made for a "next gen" system that was just released, or the game came out in 2018 for the Switch.
That's fine if they focus on other things and not in graphics but at least release the game optimized and polished for the hardware. Not half assed optimized game or the bare minimum. Nintendo just don't care. See Pokemon how it released on Switch 1 and how much it sold that's the best example. So far from what i have seen Nintendo get a free pass on how well the game runs on their hardware or on the technical side.They have literally been a generation behind the competition going back to the Wii. They just dont care.
They also bowed out of the console industry in 2017 with the switch. And for the last five years were literally 2 generations behind. They have given up trying to improve graphics and are ok making handheld games. The hardware is actually very capable and should be able to do uncharted or batman ak graphics at 60 fps, but they just dont want to.
You're in a digital foundry thread moaning about the critiquing of the games technical shortcomings. Get a grip.Stop having fun the game drops to 30fps and uses FSR1![]()
Some dips and the use of fsr 1 doesn't make the game "unplayable" like some people here are pretending… for a reason have a 91. 99% runs at locked 60.You're in a digital foundry thread moaning about the critiquing of the games technical shortcomings. Get a grip.
Who has said it's unplayable? People are rightly baffled at the use of double buffer v-sync and a extremely outdated upscaling technology.Some dips and the use of fsr 1 doesn't make the game "unplayable" like some people here are pretending… for a reason have a 91. 99% runs at locked 60.
Nobody said that it won't sell. It'll sell a shitload. This kind of destructability kinda reminds me of minecraft, and kids are all over this shit. But from my point of view, i am looking at what's on offer, and this is not a game i would ever even consider buying the Switch 2 for.The only people who are clueless are those that think any of this matters whatsoever to the game buying public. The game will do great, and millions of people will have a lot of fun. Which is, you know, the actual point of video games.
Did you missed the first page of this thread? BTW, the game still looking amazing despite the use of FSR 1.Who has said it's unplayable? People are rightly baffled at the use of double buffer v-sync and a extremely outdated upscaling technology.
No one expect you like this game or any game for that matter.Nobody said that it won't sell. It'll sell a shitload. This kind of destructability kinda reminds me of minecraft, and kids are all over this shit. But from my point of view, i am looking at what's on offer, and this is not a game i would ever even consider buying the Switch 2 for.
Did you missed the first page of this thread? BTW, the game still looking amazing despite the use of FSR 1.
Come on. You just wait until the day comes, and i glaze a game so hard that you will be amazed. You just need to wait, it might take a while.No expect you like this game or any game for that matter.
This, also the DLSS implementation could lead to a delay. Probably the rest of Switch 2 first party titles for this year are going to use FSR 1 too.Game has:
- Amazing fully destructible environments based on voxels
- High quality characters models and animations
- Very polished gameplay mechanics using a combination of destruction, physics and platforming
People here: "B... But why FSR1?! Console has DLSS they should have just pressed the DLSS button!!!1!"
LOL that's not how it works, the game started as a Switch 1 game using Mario Odyssey engine and almost no Nintendo game had any form of TAA, which means it's not just importing a DLL and calling a function in the code, but they'd have to actually implement motion vectors in the rendering pipeline before they can even use DLSS or whatever, FSR 1 is a spatial upscaler which means is doesn't need motion vectors, it's also not using FSR alone SMAA as well.
And I agree withBuggy Loop and
winjer about TAA probably not being a good choice for this game (and probably many Nintendo games) due to the amount of action, dynamic elements, particles, etc. So that's probably a big IF when they consider using DLSS in the future... Tho Switch 2 DLSS is very good for motion clarity so I'm pretty sure 2nd wave games and onwards will make use of it.
So no, having a DLSS capable machine doesn't automatically make DLSS be implemented in games, the engine has to be prepared for it and it's not a simple task in an ongoing and late stage project, considering all the other stuff that may be depending on current implementations of whatever, so next game is probably when they will.
The eShop pageDo we have a more reliable source than DF for the FSR usage?
There's at least one really prolonged drop that they showed in the DF vid. It's during a boss fight, and it's at a CONSTANT 30fps. And it looks really rough.If anything, the game looking this good without DLSS means Nintendo going to go off even more once they implement it in their games. I haven't seen any bad frame drops that I've heard about though. Everything I've seen has been smooth, but if there's Echoes of Wisdom on S1 type drops, I'm going to have a problem.
The video reminds me the Mario Odyssey video, some people here went crazy about a few drops and some technical issues, ended up being almost irrelevant when people played the game. Everything looks and sounds amazing.I folded and just watched all of this. A few technical issues aside this game sounds absolutely fantastic. John has me so hyped.