Digital Foundry: Donkey Kong Bananza - Nintendo Switch 2

Like I said you do you.

I'm not graphic whore enough to care….the game is fun and I'm gonna play it.
Must be hard for some people… 🤣
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Like I said you do you.

I'm not graphic whore enough to care….the game is fun and I'm gonna play it.
Stay on SW1 maybe? You sound like one of those not modern gamers who make excuses for 30fps.

Gameplay is king right? Dropping from 60fps to 30fps hurts gameplay and this can't be debated.

People who don't hold these companies accountable is why these companies do whatever they want to consumers.

It can be better and expecting it to be or to be fixed isn't asking to much.
 
I want Nintendo to utilize its SW2 tools.

Fast fusion kind of showcases sometimes you shouldn't

I can't imagine the disocclusion mess the destruction would cause with temporal solutions.

The only real bummer is double buffer vsync framedrops to be honest. Image quality wise you have to be real fucking picky.

FuckTAA is actually rejoicing that this game is using SMAA/FSR1

 
Fast fusion kind of showcases sometimes you shouldn't

I can't imagine the disocclusion mess the destruction would cause with temporal solutions.

The only real bummer is double buffer vsync framedrops to be honest. Image quality wise you have to be real fucking picky.

FuckTAA is actually rejoicing that this game is using SMAA/FSR1


Cyberpunk says you should and after 8 years of development everything should be ironed out.
No no, you will be insulted if you do :messenger_beaming:
?
 
Stay on SW1 maybe? You sound like one of those not modern gamers who make excuses for 30fps.
I buy system based on the exclusive games they have, I didn't buy Switch 2 for "power".....last time I checked DK Bananza is Switch 2 exclusive.

'Member when peoples were shitting on Elden Ring graphics too? I remember we were discussing that a while ago too. I 'member
Yes and all that bitching about graphics amount to nothing, in the end people enjoyed the crap of Elden Ring and didn't give a fuck about the graphics.
 
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Not at all, I am just having fun like always, Is a norm here for some people to make a shitstorm with everything related to Switch 2…
You're in a thread about tech practically telling people they shouldn't discuss or care about tech because the game is fun and it'll sell. I'm not sure how this is fun to you, but you kinda look messed up from my point of view seeing some of your replies. I think it's time to take a small break, maybe visit the OT to discuss the gameplay instead if you can't hande criticism that does appear valid for the most part. There are some issues, it's ok for people to discuss them. You're just labeling a hater anyone that has anything negative to say. That's not healthy.
 
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Fast fusion kind of showcases sometimes you shouldn't

I can't imagine the disocclusion mess the destruction would cause with temporal solutions.

The only real bummer is double buffer vsync framedrops to be honest. Image quality wise you have to be real fucking picky.

FuckTAA is actually rejoicing that this game is using SMAA/FSR1



And remember that TAA gets much worse the lower the resolution and the lower the frame rate.
 
People who don't hold these companies accountable is why these companies do whatever they want to consumers.
Stop the "hold companies accountable" bs. If the product looks good, buy it, if not, don't. Gamers aren't going to boycott or manipulate companies into avoiding relatively insignificant things like FPS drops. This is dramatic as fuck.
 
You're in a thread about tech practically telling people they shouldn't discuss or care about tech because the game is fun and it'll sell. I'm not sure how this is fun to you, but you kinda look messed up from my point of view seeing some of your replies. I think it's time to take a small break, maybe visit the OT to discuss the gameplay instead if you can't hande criticism that does appear valid for the most part. There are some issues, it's ok for people to discuss them. You're just labeling a hater anyone that has anything negative to say. That's not healthy.
Seems to me he's really just joking around. I don't think he's taking any of this that seriously.
 
I don't like using this guy because he went off rail but this TAA video is still legit and based on a lot of other peoples stacking evidence



If you changed the graphic engine so much that for bottom of the barrel optimization like half and quarter res undersampling of effects and use temporal effects to fix your lighting flicker, shadows and dithered looking fucking trees, then of course TAA and DLSS looks like the fucking saviour, saviour to problems you fucking created.

DLSS is a better solution than "native" when its "native TAA", I don't necessarily agree that DLSS is the only solution though. Never when playing KCD 1 on PC I thought to myself I needed DLSS. Nor when playing Doom 2016 with SMAA or MGS5 with SMAA, etc.

There's a reason why VR games avoid temporal solutions like the plague. Its disgusting for clarity and ghosting will make you puke.

It's a good fit for some games and if I have a choice from TAA "native" or DLSS I pick DLSS especially with transformer model being a lot cleaner in motion, but that's because devs do not give options without temporal nowadays, thus creation of fucktaa.

I enjoy the fuck out of high res MSAA or SMAA titles still from the ~10 years ago era and they look fucking good even today
 
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You're in a thread about tech practically telling people they shouldn't discuss or care about tech because the game is fun and it'll sell. I'm not sure how this is fun to you, but you kinda look messed up from my point of view seeing some of your replies. I think it's time to take a small break, maybe visit the OT to discuss the gameplay instead if you can't hande criticism that does appear valid for the most part. There are some issues, it's ok for people to discuss them.
Like i said, the game just have some dips and the IQ is great despite the use of FSR 1, i am not denying anything 🙄. Is the game unplayable or a technical mess? No… I am pointing a fact too like in the video…
 
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Oh come now. Yours is smoother than mine. People get so hurt when Nintendo is criticized.

that's not criticism, it's ignorance and/or stupidity.

criticism is saying the Pro controller is overpriced junk when compared to competing controllers (which it is), or that the Joycons have awful ergonomics.

ignorance/stupidity is saying the Switch 2 is a Switch 1 Pro.
 
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Stop the "hold companies accountable" bs. If the product looks good, buy it, if not, don't. Gamers aren't going to boycott or manipulate companies into avoiding relatively insignificant things like FPS drops. This is dramatic as fuck.
No I won't stop holding them accountable for inexcusable things especially coming from a legendary brand,8 years of development time and tools available.
 
Like i said, the game just have some dips and the IQ is great despite the use of FSR 1, i am not denying anything
🙄
. Is the game unplayable or a technical mess? No… I am pointing a fact too like in the video…
You keep repeating "it's not unplayable" over and over. Uhm yeah, most people didn't say it was. That's such a weird reply to the criticism.
 
Like i said, the game just have some dips and the IQ is great despite the use of FSR 1, i am not denying anything 🙄. Is the game unplayable or a technical mess? No… I am pointing a fact too like in the video…

DF - "The solid controls, creative challenges and excellent presentation all left a strong impression on me and I definitely think Bananza is one of Nintendo's best platform games in a long while - at least in terms of 3D platforming. It's a great way to kick off the Switch 2 generation and comes highly recommended. Technically, it has a few lingering issues, but what the team has accomplished here is still quite impressive."

Some peoples : I'm gonna cancel my preorder

Think Donkey Kong GIF by Udge
 
I don't like using this guy because he went off rail but this TAA video is still legit and based on a lot of other peoples stacking evidence



If you changed the graphic engine so much that for bottom of the barrel optimization like half and quarter res undersampling of effects and use temporal effects to fix your lighting flicker, shadows and dithered looking fucking trees, then of course TAA and DLSS looks like the fucking saviour, saviour to problems you fucking created.

DLSS is a better solution than "native" when its "native TAA", I don't necessarily agree that DLSS is the only solution though. Never when playing KCD 1 on PC I thought to myself I needed DLSS. Nor when playing Doom 2016 with SMAA or MGS5 with SMAA, etc.

There's a reason why VR games avoid temporal solutions like the plague. Its disgusting for clarity and ghosting will make you puke.

It's a good fit for some games and if I have a choice from TAA "native" or DLSS I pick DLSS especially with transformer model being a lot cleaner in motion, but that's because devs do not give options without temporal nowadays, thus creation of fucktaa.

I enjoy the fuck out of high res MSAA or SMAA titles still from the ~10 years ago era and they look fucking good even today

DKB is 1080p with FSR1!

DLSS solution would of done wonders for this game.

It's obvious the devs stayed with the old tools for this which is puzzling.
 
No I won't stop holding them accountable for inexcusable things especially coming from a legendary brand,8 years of development time and tools available.

The director DKB was hired in 2020

8 years is absolute stretching it, not accounting for Odyssey post game support along with support for other projects within Tokyo

But sure, don't play it 🤷‍♂️

Buying Nintendo for tech perfection. EL OH EL
 
Me and my fellow Harambe gang need to close their eyes and listen to this.



The game will be a certified hood rat classic. Go jack off to frames in a PC game. Jerk harder to dlss69420 and fsr etarded 1.666 or whatever on a platform where that matters.

Seriously. Who picks up Nintendo games and hardware expecting cutting edge graphics?

That's like picking up a Xbox and expecting exclusives or games that won't be cancelled, you're setting yourself up for failure.
 
DKB is 1080p with FSR1!

DLSS solution would of done wonders for this game.

It's obvious the devs stayed with the old tools for this which is puzzling.

It's using SMAA too. Again, FSR 1 is most likely there as sharpener and spatial edge clarity that SMAA would miss out on

Peoples were toying with FSR1 in CS:GO for better image quality when the game is limited to MSAA



It's not that big of a fucking deal
 
The director DKB was hired in 2020

8 years is absolute stretching it, not accounting for Odyssey post game support along with support for other projects within Tokyo

But sure, don't play it 🤷‍♂️

Buying Nintendo for tech perfection. EL OH EL
Development started after Odyssey so not stretching it.

I won't play it at 1st but if I do or don't as a consumer who paid for it I will rightfully voice my concerns.
 
It's using SMAA too. Again, FSR 1 is most likely there as sharpener and spatial edge clarity that SMAA would miss out on

Peoples were toying with FSR1 in CS:GO for better image quality when the game is limited to MSAA



It's not that big of a fucking deal

Go somewhere with the damage control it's pathetic!
 
You keep repeating "it's not unplayable" over and over. Uhm yeah, most people didn't say it was. That's such a weird reply to the criticism.
From canceling preorders to a technical mess…And not forget those are the same people that you are going to find on every Nintendo thread hating on every Switch 2 thing… Is not about criticism at all 😉.
 
From canceling preorders to a technical mess…And not forget those are the same people that you are going to find on every Nintendo thread hating on every Switch 2 thing… Is not about criticism at all 😉.
Much like I'm going to find you in every Nintendo thread running defence the moment anything negative is being said. I just don't agree with you labeling everyone a hater, it's unhealthy for any discussion to be had. If they're all haters, what does that make you?
 
Me and my fellow Harambe gang need to close their eyes and listen to this.



The game will be a certified hood rat classic. Go jack off to frames in a PC game. Jerk harder to dlss69420 and fsr etarded 1.666 or whatever on a platform where that matters.

Seriously. Who picks up Nintendo games and hardware expecting cutting edge graphics?

That's like picking up a Xbox and expecting exclusives or games that won't be cancelled, you're setting yourself up for failure.

Should digital foundry not cover Nintendo games then do you think because it's not right to criticise them for technical shortcomings. It's funny you all made fun of the recent thread "Nintendo gets a free pass" but it's looking like that's exactly what you guys are doing with this one
 
Cherry picking damage control shows you aren't to bright.

Not understanding fast motion and disocclusion with a game that has constant fucking shit thrown around as you destroy things but coming in here with "use SW2 tools" while ignoring a lot of evidence that a game does NOT NEED temporal solutions is really smooth brained.
 
Should digital foundry not cover Nintendo games then do you think because it's not right to criticise them for technical shortcomings. It's funny you all made fun of the recent thread "Nintendo gets a free pass" but it's looking like that's exactly what you guys are doing with this one

Sure they can

DF : "Technically, it has a few lingering issues, but what the team has accomplished here is still quite impressive."

Then there's what, half a dozen peoples acting like this



Without understanding anything about AA? Had DF not mentioned FSR 1 you peoples wouldn't even fucking know, be honest at least.
 
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It's using SMAA too. Again, FSR 1 is most likely there as sharpener and spatial edge clarity that SMAA would miss out on

Peoples were toying with FSR1 in CS:GO for better image quality when the game is limited to MSAA

FSR1 by itself doesn't do sharpening. It is basically an improvement of the the lazcos algorithm, but with Edge-Adaptive Spatial Upsampling.
EASU analyzes the input frame at the lower resolution and detects gradient reversals, essentially identifying edges and fine details in the image and then uses that information to upscale.
The sharpening comes from RCAS algorithm. Although these are usually together, they are not the same.
 
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Development started after Odyssey so not stretching it.

I won't play it at 1st but if I do or don't as a consumer who paid for it I will rightfully voice my concerns.
If you that sensitive over technical shortcoming then how the fuck did you play Elden Ring or any other FROM games? Did you skip those games as well?
 
Much like I'm going to find you in every Nintendo thread running defence the moment anything negative is being said. I just don't agree with you labeling everyone a hater, it's unhealthy for any discussion to be had. If they're all haters, what does that make you?

A fanboy, One that Is ALWAYS in defense/damage control mode - there's absolutely no discussion to be had with the likes of these people...

When you thought that you've seen everything from Xbox/Sony fans ...here comes the Nintendo army to prove everyone wrong
 
Sure they can

DF : "Technically, it has a few lingering issues, but what the team has accomplished here is still quite impressive."

Then there's what, half a dozen peoples acting like this



Without understanding anything about AA? Had DF not mentioned FSR 1 you peoples wouldn't even fucking know, be honest at least.

Lol John being kind as always. But you could hear his disappointment in FSR1 being used which is rare for him to slip through his everything is rainbows facade. Game looks average at best for a Nintendo title, IQ is bad for 2025 and double buffer v sync is laughable. Keep damage controlling though
 
Not understanding fast motion and disocclusion with a game that has constant fucking shit thrown around as you destroy things but coming in here with "use SW2 tools" while ignoring a lot of evidence that a game does NOT NEED temporal solutions is really smooth brained.
Cyberpunk 2077 is a significantly bigger file size,had a shorter development time and looks significantly better.

Fast Fusion is a much faster game than DKB and is a example of DLSS not being used properly which makes it a terrible comparison.

clown.gif
 
The tech issues are bad imo and I don't get the feeling the gameplay in the bland looking and sparse world can overcome the tech issues.

Nintendo MUST have seen Astrobot while making DK, and imo this pales in comparison to Astro from the looks of it.

I might have to return my order unopened :messenger_neutral:
 
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