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Resident Evil Requiem --- Open Spoilers Discussion ---

Oh God no, 0 made by these morons who fucked up 3?
The RE3 Remake is short but well designed and has solid combat mechanics (its devs used to work on Platinum).

I had a lot of fun replaying the game on harder difficulties. I think the RE0 Remake will have a coop mode.
 
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The RE3 Remake is short but well designed and has solid combat mechanics (its devs used to work on Platinum).

I had a lot of fun replaying the game on harder difficulties. I think the RE0 Remake will have a coop mode.
Yeah, in a vacuum RE3 remake is really solid. It's fun to play, it's just too bad about how much was cut or changed.
 
On my 2nd playthrough it really hit me just how lackluster and honesty a bit boring Leon's RC segments are. It feels like Capcom leaned heavily into nostalgia (through moments like the RPD and gun shop) as well as the visuals and hoped that would carry that chunk of the game over interesting mechanics, gameplay scenarios, and general design.

If I were to rate both Grace's and Leon's sections overall

Grace - 9/10
Leon - 7/10
 
Yeah, in a vacuum RE3 remake is really solid. It's fun to play, it's just too bad about how much was cut or changed.
I honestly really like R3make. Like you said, it's a fun game. It gets overhated because it immediately followed the spectacular 2 remake and it cut a bunch of stuff, but everything that's there is quality. It's very brisk and repayable. Nothing feels like it drags.
 
I honestly really like R3make. Like you said, it's a fun game. It gets overhated because it immediately followed the spectacular 2 remake and it cut a bunch of stuff, but everything that's there is quality. It's very brisk and repayable. Nothing feels like it drags.
I love RE3 as well. Replayed it like 6 or 7 times to unlock everything. It has by far the best post game unlocks in the series. Probably because you can easily beat it in one sitting in well under 2 hours so they were able to tie a lot of very cool upgrades to beating the game multiple times.

Definitely shouldnt have cut stuff though or at the very least released DLC to put all those missing sections back in, but they kind of just move on from it very quickly.
 
I honestly really like R3make. Like you said, it's a fun game. It gets overhated because it immediately followed the spectacular 2 remake and it cut a bunch of stuff, but everything that's there is quality. It's very brisk and repayable. Nothing feels like it drags.
100%, it definitely is one of the better paced entries. I replayed it several times immediately but I did the same with two and four, all three of those games have pretty excellent replayability but three is the one that probably has the best pacing overall.
 
RE9 is great for the first playthrough, but really falls apart on replays. RE3R actually holds up on replays. Not a great game, but it's definitely more enjoyable on subsequent playthroughs. As brilliant as Rhodes Hill is, because the zombies follow very specific routines and paths, it becomes boring on replays. Leon's section is even worse.

I think by and large that's the issue with the latest mainline entries. RE7-RE9 strengths lie in their first playthroughs. They're very good at surprising you and creating a sense of terror. Each game is like a box of tricks. But once you've been subjected to all the tricks, the games start to fall apart on further playthroughs. The thing about the Remakes however is that the team that make them focus a lot on making the gameplay fun, so they hold up on replays.

I can't help but wonder how many critics who gave this game a 9 or 10/10, wrote their reviews immediately after their first playthrough. Because if they did then that would make a lot of sense. If someone gave this game a 9 or 10 after multiple playthroughs, then I really don't get how they arrived at that number.
 
RE9 is great for the first playthrough, but really falls apart on replays. RE3R actually holds up on replays. Not a great game, but it's definitely more enjoyable on subsequent playthroughs. As brilliant as Rhodes Hill is, because the zombies follow very specific routines and paths, it becomes boring on replays. Leon's section is even worse.

I think by and large that's the issue with the latest mainline entries. RE7-RE9 strengths lie in their first playthroughs. They're very good at surprising you and creating a sense of terror. Each game is like a box of tricks. But once you've been subjected to all the tricks, the games start to fall apart on further playthroughs. The thing about the Remakes however is that the team that make them focus a lot on making the gameplay fun, so they hold up on replays.

I can't help but wonder how many critics who gave this game a 9 or 10/10, wrote their reviews immediately after their first playthrough. Because if they did then that would make a lot of sense. If someone gave this game a 9 or 10 after multiple playthroughs, then I really don't get how they arrived at that number.
???? I'm on my 2nd playthough with in insanity difficulty I never felt the game "falls apart". In fact in 2nd playthtough I'm liking the game even more.

I feel like I played entire different game from rest of you.
 
I liked the RPD and it's 'member berries but yeah, it really should've been a bit more. They could've used the path beneath the station and down to the sewers to actually get you started on the path to the ARK. Y'know, kill some nasty abomination down there and reminisce about the fucking sewer-gator before dealing with the plants.
I wish we got to go through areas that we saw in the original RE3.
 
???? I'm on my 2nd playthough with in insanity difficulty I never felt the game "falls apart". In fact in 2nd playthtough I'm liking the game even more.

I feel like I played entire different game from rest of you.

Well yeah man because you're on Insanity. That difficulty increases the enemy quantity, increases their speed, and shakes up the placement of items. I found Rhodes Hill to be amazing on my Standard and Insanity playthroughs. But after that though? Not nearly as good. It's like a Haunted House ride where you know what surprises are coming and when. The zombies in Rhodes Hill follow very specific paths and behaviors. It's not like RE4R where enemy AI and Tactics are a lot more dynamic on how they choose to attack you, and the multitude of ways you can kill them. It keeps multiple playthroughs in a game like that fresh. Not so much in RE9.

Also for what it's worth, don't let my criticisms bother you. There are plenty of people who love the game like you. I'm just a disappointed fan who's got a lot to say because I'm passionate about this series.
 
Well yeah man because you're on Insanity. That difficulty increases the enemy quantity, increases their speed, and shakes up the placement of items. I found Rhodes Hill to be amazing on my Standard and Insanity playthroughs. But after that though? Not nearly as good. It's like a Haunted House ride where you know what surprises are coming and when. The zombies in Rhodes Hill follow very specific paths and behaviors. It's not like RE4R where enemy AI and Tactics are a lot more dynamic on how they choose to attack you, and the multitude of ways you can kill them. It keeps multiple playthroughs in a game like that fresh. Not so much in RE9.
I feel like that true almost ever RE game in fact you predict enemy replacement based past plathrough to do speed run, to me thats same case with RE2R and played though that game multiple times.

I also like the fact in RE9 you can do something about your pursuers.....in Care Center you can actually kill both Chunk and Chief as Grace and with main monster you can use fire keep her off your back for a while.

As much I love RE2R, it was less multiple playthrough friendly mostly because of Mr.X while with RE9 it felt much smoother in that front.

Currently almost RC as Leon in in insanity and feel I'm enjoying this game even more than my first playthrough.
 
I still did enjoy Rhodes Hill on my second and third replays, although I agree that there was more scripted stuff going on than I realized the first time. That's honestly about it, though. So much of the rest of it is just ridiculously scripted and has very little room for real gameplay once you figure out the gimmick. The orphanage is obviously the worst offender, but a lot of the other stuff is closer to that than it first appeared.
 
Grace sections are fine because I feel they have better pacing and you can tackle things in different orders. Rhode Clinic I always enjoy playing through. Leon is where it really falls apart because the pacing is poor and it's incredibly linear. And there is too much brown. It becomes a room clearing session for about 1.5-2 hours.

The Orphanage flashback can go away because I just saw it as padding the game out with something I didn't want to do...especially for story events that were so anticlimactic. It might have been worth it if Grace ended up being a very specific Clone of Chloe and it played into Memory Transference but it uh doesn't...when it really should given the rather abnormal attachment Grace has towards Emily which would make sense if Grace was secretly an unaltered Clone.

Danjin44 Danjin44 The Chef and Chunk have preset paths and one can be easily dispatched with Injectors and the other never leaves preset hallways and you also have enough Injectors to kill him off too by farming for scrap and blood. They are not Nemesis tier enemies.

Madflavor Madflavor If you are hoping for the unpredictability of Nemesis from RE3 we are never getting that back because they used rng trickery to spawn him into each room especially since the files sizes were very low and the fixed angles gave the illusion he could be anywhere at anytime and the AI for him was super good.

Now though the AI is objectively worse and since there is no fixed angles they rely on scripted events for any kind of jumpscares to occur. The only hope of improvement is the modding scene if the guy that made both the Berserker and Valkyrie RE4R mods that added higher mob density and opened up closed off areas will it add some replayability.

But what we also need and really should have is mutators and randomizers to change up every run.

In addition to that I feel they should separate Grace and Leon campaigns from each other because together it really drags on.
 
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???? I'm on my 2nd playthough with in insanity difficulty I never felt the game "falls apart". In fact in 2nd playthtough I'm liking the game even more.

I feel like I played entire different game from rest of you.
The game feels good on a second playthrough. Better reaction time to things, knowledge of the ins and outs and what not to do. Not much more trial and error.
Saving ammo is interesting. By the time I was done my Leon and Grace were stacked and it was kind of for nothing.

I didn't even use much ammo on the final fights… also Leon's parry, once you know how it works… fucking works!!
Parrying almost everything the game throws at you, minus cheap grabs.

I liked how varied it was compared to village? Way more refreshing and more to explore.

Continuing tonight, at the bottom of Care Center with Leon.
 
???? I'm on my 2nd playthough with in insanity difficulty I never felt the game "falls apart". In fact in 2nd playthtough I'm liking the game even more.

I feel like I played entire different game from rest of you.
Watching you apply more and more clown make up every day with these posts ngl.
 
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Madflavor Madflavor If you are hoping for the unpredictability of Nemesis from RE3 we are never getting that back because they used rng trickery to spawn him into each room especially since the files sizes were very low and the fixed angles gave the illusion he could be anywhere at anytime and the AI for him was super good.

That's not really what I'm specifically asking for, I kinda already provided an example when I talked about RE4R and part of why replays in that game feel better.

I feel like that true almost ever RE game in fact you predict enemy replacement based past plathrough to do speed run, to me thats same case with RE2R and played though that game multiple times.

To an extent yes, but there's a couple of things that set RE9 apart from those games.

1. Grace's section is half the game, so your playtime with her is over MUCH quicker than the average Resident Evil game.
2. Grace's approach to killing or dealing with enemies is more limited, as well as the variety of enemies she encounters a lot more limited than other entries.

Then when you add that the zombies her section follow the same paths and behaviors, it creates a very samey experience on replays, more so than other entries.
 
Why? Because I like the game?
If liking Requiem make us clowns then call me bobo the motherfucking clown cause it's a fucking awesome game and I make no apologies 🤷‍♂️
Yeah I love fighting the same character model zombie throwing concrete slabs at me in a desolate PS3 era looking environment like its an easy access game.

Game is like a 7/10 but all the hand waving of the clear glaring flaws is just crazy.
 
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Big Sean Omg GIF
 
Yeah I love fighting the same character model zombie throwing concrete slabs at me in a desolate PS3 era looking environment like its an easy access game.

Game is like a 7/10 but all the hand waving of the clear glaring flaws is just crazy.
If people don't agree with your opinion then they are "clowns" is that what you saying here?

Well then call me clown all you want, I fucking love this game.
 
Leon's part is terrible and feels like a bad and bland Gears clone from the early 360 era. I dont understand how some people cannot see it that way
 
Yeah I love fighting the same character model zombie throwing concrete slabs at me in a desolate PS3 era looking environment like its an easy access game.

Game is like a 7/10 but all the hand waving of the clear glaring flaws is just crazy.

Mr Jones, you must be tripping balls.

drugs dancing GIF
 
If people don't agree with your opinion then they are "clowns" is that what you saying here?

Well then call me clown all you want, I fucking love this game.
I'll see you on the next Capshill commercial sitting next to Sphere Hunter.

I fucking love RE0 but it's like a 6/10 game. I can see the faults for what they are.
 
I'll see you on the next Capshill commercial sitting next to Sphere Hunter.

I fucking love RE0 but it's like a 6/10 game. I can see the faults for what they are.
No game is perfect not even beloved OG RE4 is perfect. But you can love a game and think of it 9/10 even if the game imperfect.

To me this game is 9/10 because that's how much I enjoyed it.

If thats makes me "clown" then fine by me…..call me what you want.
 
Watching you apply more and more clown make up every day with these posts ngl.

https://www.metacritic.com/game/resident-evil-requiem/user-reviews/?platform=playstation-5

Quite the opposite. I am just seeing a bunch of haters because they can't deal with how great the game is and its reception. Just playing devils advocate in the face of 10k+ user reviews giving it a 9.5. Haters are just loud af. Like you all have how many posts in here? Move on to a game you like, man. This is sad clown activity.

There are 330 negative reviews out of the 10+ thousand. You're just one who agrees with the vast minority. lol
 
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https://www.metacritic.com/game/resident-evil-requiem/user-reviews/?platform=playstation-5

Quite the opposite. I am just seeing a bunch of haters because they can't deal with how great the game is and its reception. Just playing devils advocate in the face of 10k+ user reviews giving it a 9.5. Haters are just loud af. Like you all have how many posts in here? Move on to a game you like, man. This is sad clown activity.

There are 330 negative reviews out of the 10+ thousand. You're just one who agrees with the vast minority. lol
I beg to say where I can understand if the majority of the people find RE9 fun a different story is try to label it as masterpiece or a goty because it's absolutely underwhelming compared the other RE released the last years.
 
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I can spot the difference between bad writing and science fiction. Just sayin.
It's not entirely bad. It has some depth to it but the red herrings, misdirections, retconning, and just weird plot points make it unnecessarily convoluted. Though, it's what we've come expect from RE.

Grace is a clone, I'll die by that. 😜
 
https://www.metacritic.com/game/resident-evil-requiem/user-reviews/?platform=playstation-5

Quite the opposite. I am just seeing a bunch of haters because they can't deal with how great the game is and its reception. Just playing devils advocate in the face of 10k+ user reviews giving it a 9.5. Haters are just loud af. Like you all have how many posts in here? Move on to a game you like, man. This is sad clown activity.

There are 330 negative reviews out of the 10+ thousand. You're just one who agrees with the vast minority. lol
I'll play the long game and see how people feel about it in 5 years, you're clearly a reactionary who loves consuming content.
 
But honestly, Gideon and Zeno believed that lol. At least that's how it is presented ingame. But I believe someone literally fucked up writing this into the story.
Well they didn't have all the information. There was a connection between the two but not as a clone with the memory transfer stuff.
 
Well they didn't have all the information. There was a connection between the two but not as a clone with the memory transfer stuff.
Zeno literally calls her the og of the clones he is showing her footage of, including chloe from 1990.

That is fucking stupid, even if we go ahead and say Grace lived before and they transfered her memory. But that wouldn't make her neither the og nor makes that any sense in anyway lol.
 
Finished it.
I thought it was great overall, 8/10 great but Capcom is running out of ideas.
The Grace part is the usual mansion based RE still based on gameplay ideas from the Psone games, they have tried to add a bit of personality to the zombies and they have introduced the protect Emily mechanic but both ideas weren't fully explored.
The fact you can make ammos and objects with blood was completely stupid even for RE standards though :messenger_grinning_sweat:
The Leon part...reading reviews I was expecting worse...it has some cool moments with the fight on the roof, gas station and the motorbike sections but overall it felt like a filler.

The story was nice I guess, although they could have done better than trying to mislead people into believing that Grace was one of the cloned kids and that the key to unlock Elpis was genetic based but it was a just a stupid 4 letters password that no one was able to figure out:pie_roffles:

Now if only Capcom was able to make a full game like the initial section in Wrenwood...
 
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But honestly, Gideon and Zeno believed that lol. At least that's how it is presented ingame. But I believe someone literally fucked up writing this into the story.

Zeno literally calls her the og of the clones he is showing her footage of, including chloe from 1990.

That is fucking stupid, even if we go ahead and say Grace lived before and they transfered her memory. But that wouldn't make her neither the og nor makes that any sense in anyway lol.
When he refers to her as the original, it's within the context that, up until that point, they were trying to make clones of her. Because her DNA is a perfect match for finding the key to Elpis, which itself supports that she is one of Spencer's clones. Not that she is the first of the clones or anything like that. But yeah, it's all very stupid lol
 
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